PlayerOpenStateManager.java 9.07 KB
Newer Older
akatatsu27's avatar
akatatsu27 committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
package emu.grasscutter.game.player;

import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.OpenState;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketOpenStateUpdateNotify;
import lombok.Getter;

import java.util.*;
import java.util.stream.Collectors;
import java.util.stream.Stream;

import static emu.grasscutter.game.props.OpenState.*;

@Entity
public class PlayerOpenStateManager {
    @Transient private Player player;
21
22
23
24
    
    // Map of all open states that this player has. Do not put default values here.
    private Map<Integer, Integer> map;
    
akatatsu27's avatar
akatatsu27 committed
25
26
27
28
29
30
31
     /*
    //DO NOT MODIFY. Based on conversation of official server and client, game version 2.7
    private static Set<OpenState> newPlayerOpenStates = Set.of(OPEN_STATE_DERIVATIVE_MALL,OPEN_STATE_PHOTOGRAPH,OPEN_STATE_BATTLE_PASS,OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,OPEN_STATE_SHOP_TYPE_RECOMMANDED,
        OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,OPEN_STATE_GUIDE_RELIC_PROM,OPEN_STATE_GUIDE_TALENT,OPEN_STATE_SHOP_TYPE_BLACKSMITH,OPEN_STATE_SHOP_TYPE_PAIMON,OPEN_STATE_WEAPON_AWAKEN,
        OPEN_STATE_WEAPON_PROMOTE,OPEN_STATE_AVATAR_PROMOTE,OPEN_STATE_AVATAR_TALENT,OPEN_STATE_WEAPON_UPGRADE,OPEN_STATE_RESIN,OPEN_STATE_RELIQUARY_UPGRADE,
        OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,OPEN_STATE_RELIQUARY_PROMOTE);
    */
32
33
34
35
    
    // For development. Remove entry when properly implemented
    // TODO - Set as boolean in OpenState
    public static final Set<OpenState> DEV_OPEN_STATES = Set.of(
akatatsu27's avatar
akatatsu27 committed
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
        OPEN_STATE_PAIMON,
        OPEN_STATE_PAIMON_NAVIGATION,
        OPEN_STATE_AVATAR_PROMOTE,
        OPEN_STATE_AVATAR_TALENT,
        OPEN_STATE_WEAPON_PROMOTE,
        OPEN_STATE_WEAPON_AWAKEN,
        OPEN_STATE_QUEST_REMIND,
        OPEN_STATE_GAME_GUIDE,
        OPEN_STATE_COOK,
        OPEN_STATE_WEAPON_UPGRADE,
        OPEN_STATE_RELIQUARY_UPGRADE,
        OPEN_STATE_RELIQUARY_PROMOTE,
        OPEN_STATE_WEAPON_PROMOTE_GUIDE,
        OPEN_STATE_WEAPON_CHANGE_GUIDE,
        OPEN_STATE_PLAYER_LVUP_GUIDE,
        OPEN_STATE_FRESHMAN_GUIDE,
        OPEN_STATE_SKIP_FRESHMAN_GUIDE,
        OPEN_STATE_GUIDE_MOVE_CAMERA,
        OPEN_STATE_GUIDE_SCALE_CAMERA,
        OPEN_STATE_GUIDE_KEYBOARD,
        OPEN_STATE_GUIDE_MOVE,
        OPEN_STATE_GUIDE_JUMP,
        OPEN_STATE_GUIDE_SPRINT,
        OPEN_STATE_GUIDE_MAP,
        OPEN_STATE_GUIDE_ATTACK,
        OPEN_STATE_GUIDE_FLY,
        OPEN_STATE_GUIDE_TALENT,
        OPEN_STATE_GUIDE_RELIC,
        OPEN_STATE_GUIDE_RELIC_PROM,
        OPEN_STATE_COMBINE,
        OPEN_STATE_GACHA,
        OPEN_STATE_GUIDE_GACHA,
        OPEN_STATE_GUIDE_TEAM,
        OPEN_STATE_GUIDE_PROUD,
        OPEN_STATE_GUIDE_AVATAR_PROMOTE,
        OPEN_STATE_GUIDE_ADVENTURE_CARD,
        OPEN_STATE_FORGE,
        OPEN_STATE_GUIDE_BAG,
        OPEN_STATE_EXPEDITION,
        OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK,
        OPEN_STATE_GUIDE_ADVENTURE_DUNGEON,
        OPEN_STATE_TOWER,
        OPEN_STATE_WORLD_STAMINA,
        OPEN_STATE_TOWER_FIRST_ENTER,
        OPEN_STATE_RESIN,
        OPEN_STATE_LIMIT_REGION_FRESHMEAT,
        OPEN_STATE_MULTIPLAYER,
        OPEN_STATE_GUIDE_MOUSEPC,
        OPEN_STATE_GUIDE_MULTIPLAYER,
        OPEN_STATE_GUIDE_DUNGEONREWARD,
        OPEN_STATE_GUIDE_BLOSSOM,
        OPEN_STATE_AVATAR_FASHION,
        OPEN_STATE_PHOTOGRAPH,
        OPEN_STATE_GUIDE_KSLQUEST,
        OPEN_STATE_PERSONAL_LINE,
        OPEN_STATE_GUIDE_PERSONAL_LINE,
        OPEN_STATE_GUIDE_APPEARANCE,
        OPEN_STATE_GUIDE_PROCESS,
        OPEN_STATE_GUIDE_PERSONAL_LINE_KEY,
        OPEN_STATE_GUIDE_WIDGET,
        OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER,
        OPEN_STATE_GUIDE_COLDCLIMATE,
        OPEN_STATE_DERIVATIVE_MALL,
        OPEN_STATE_GUIDE_EXITMULTIPLAYER,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START,
        OPEN_STATE_GUIDE_CONVERT,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER,
        OPEN_STATE_GUIDE_COOP_TASK,
        OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE,
        OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY,
        OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP,
        OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION,
        OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER,
        OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL,
        OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST,
        OPEN_STATE_GUIDE_RELICRESOLVE,
        OPEN_STATE_GUIDE_GGUIDE,
        OPEN_STATE_GUIDE_GGUIDE_HINT,
120
        OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE,
akatatsu27's avatar
akatatsu27 committed
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
        OPEN_STATE_CITY_REPUATION_MENGDE,
        OPEN_STATE_CITY_REPUATION_LIYUE,
        OPEN_STATE_CITY_REPUATION_UI_HINT,
        OPEN_STATE_CITY_REPUATION_INAZUMA,
        OPEN_STATE_SHOP_TYPE_MALL,
        OPEN_STATE_SHOP_TYPE_RECOMMANDED,
        OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,
        OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,
        OPEN_STATE_SHOP_TYPE_PAIMON,
        OPEN_STATE_SHOP_TYPE_CITY,
        OPEN_STATE_SHOP_TYPE_BLACKSMITH,
        OPEN_STATE_SHOP_TYPE_GROCERY,
        OPEN_STATE_SHOP_TYPE_FOOD,
        OPEN_STATE_SHOP_TYPE_SEA_LAMP,
        OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,
        OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY,
        OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR,
        OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT,
        OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR,
        OPEN_STATE_SHOP_TYPE_NPC_TOMOKI,
        OPEN_ADVENTURE_MANUAL,
        OPEN_ADVENTURE_MANUAL_CITY_MENGDE,
        OPEN_ADVENTURE_MANUAL_CITY_LIYUE,
        OPEN_ADVENTURE_MANUAL_MONSTER,
        OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON,
        OPEN_STATE_ACTIVITY_SEALAMP,
        OPEN_STATE_ACTIVITY_SEALAMP_TAB2,
        OPEN_STATE_ACTIVITY_SEALAMP_TAB3,
        OPEN_STATE_BATTLE_PASS,
        OPEN_STATE_BATTLE_PASS_ENTRY,
        OPEN_STATE_ACTIVITY_CRUCIBLE,
        OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN,
        OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE,
        OPEN_STATE_ACTIVITY_ENTRY_OPEN,
        OPEN_STATE_MENGDE_INFUSEDCRYSTAL,
        OPEN_STATE_LIYUE_INFUSEDCRYSTAL,
        OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE,
        OPEN_STATE_MIRACLE_RING,
        OPEN_STATE_COOP_LINE,
        OPEN_STATE_INAZUMA_INFUSEDCRYSTAL,
        OPEN_STATE_FISH,
        OPEN_STATE_GUIDE_SUMO_TEAM_SKILL,
        OPEN_STATE_GUIDE_FISH_RECIPE,
        OPEN_STATE_HOME,
        OPEN_STATE_ACTIVITY_HOMEWORLD,
        OPEN_STATE_ADEPTIABODE,
        OPEN_STATE_HOME_AVATAR,
        OPEN_STATE_HOME_EDIT,
        OPEN_STATE_HOME_EDIT_TIPS,
        OPEN_STATE_RELIQUARY_DECOMPOSE,
        OPEN_STATE_ACTIVITY_H5,
        OPEN_STATE_ORAIONOKAMI,
        OPEN_STATE_GUIDE_CHESS_MISSION_CHECK,
        OPEN_STATE_GUIDE_CHESS_BUILD,
        OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE,
        OPEN_STATE_GUIDE_CHESS_CARD_SELECT,
        OPEN_STATE_INAZUMA_MAINQUEST_FINISHED,
        OPEN_STATE_PAIMON_LVINFO,
        OPEN_STATE_TELEPORT_HUD,
        OPEN_STATE_GUIDE_MAP_UNLOCK,
        OPEN_STATE_GUIDE_PAIMON_LVINFO,
        OPEN_STATE_GUIDE_AMBORTRANSPORT,
        OPEN_STATE_GUIDE_FLY_SECOND,
        OPEN_STATE_GUIDE_KAEYA_CLUE,
        OPEN_STATE_CAPTURE_CODEX,
        OPEN_STATE_ACTIVITY_FISH_OPEN,
        OPEN_STATE_ACTIVITY_FISH_CLOSE,
        OPEN_STATE_GUIDE_ROGUE_MAP,
        OPEN_STATE_GUIDE_ROGUE_RUNE,
        OPEN_STATE_GUIDE_BARTENDER_FORMULA,
        OPEN_STATE_GUIDE_BARTENDER_MIX,
        OPEN_STATE_GUIDE_BARTENDER_CUP,
        OPEN_STATE_GUIDE_MAIL_FAVORITES,
        OPEN_STATE_GUIDE_POTION_CONFIGURE,
        OPEN_STATE_GUIDE_LANV2_FIREWORK,
        OPEN_STATE_LOADINGTIPS_ENKANOMIYA,
        OPEN_STATE_MICHIAE_CASKET,
        OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT,
        OPEN_STATE_LUMEN_STONE,
        OPEN_STATE_GUIDE_CRYSTALLINK_BUFF
201
    );
akatatsu27's avatar
akatatsu27 committed
202
203
204
205
206
207
208
209
210

    public PlayerOpenStateManager(Player player) {
        this.player = player;
    }

    public void setPlayer(Player player) {
        this.player = player;
    }

211
212
213
214
215
216
217
	public Map<Integer, Integer> getOpenStateMap() {
		if (this.map == null) this.map = new HashMap<>();
		return this.map;
	}

    public int getOpenState(OpenState openState) {
        return this.map.getOrDefault(openState.getValue(), 0);
akatatsu27's avatar
akatatsu27 committed
218
    }
219
    
akatatsu27's avatar
akatatsu27 committed
220
    public void setOpenState(OpenState openState, Integer value) {
221
        Integer previousValue = this.map.getOrDefault(openState.getValue(),0);
akatatsu27's avatar
akatatsu27 committed
222
        if(!(value == previousValue)) {
223
            this.map.put(openState.getValue(), value);
akatatsu27's avatar
akatatsu27 committed
224
225
226
227
228
229
230
231
232
233
234
235
236
            player.getSession().send(new PacketOpenStateChangeNotify(openState.getValue(),value));
        } else {
            Grasscutter.getLogger().debug("Warning: OpenState {} is already set to {}!", openState, value);
        }
    }

    public void setOpenStates(Map<OpenState,Integer> openStatesChanged) {
        for(Map.Entry<OpenState, Integer> entry : openStatesChanged.entrySet()) {
            setOpenState(entry.getKey(), entry.getValue());
        }
    }

    public void onPlayerLogin() {
237
        player.getSession().send(new PacketOpenStateUpdateNotify(this));
akatatsu27's avatar
akatatsu27 committed
238
239
    }
}