PlayerOpenStateManager.java 9.47 KB
Newer Older
akatatsu27's avatar
akatatsu27 committed
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
package emu.grasscutter.game.player;

import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.OpenState;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketOpenStateUpdateNotify;
import lombok.Getter;

import java.util.*;
import java.util.stream.Collectors;
import java.util.stream.Stream;

import static emu.grasscutter.game.props.OpenState.*;

@Entity
public class PlayerOpenStateManager {

    @Transient private Player player;
    @Getter private Map<Integer,Integer> openStateMap;
     /*
    //DO NOT MODIFY. Based on conversation of official server and client, game version 2.7
    private static Set<OpenState> newPlayerOpenStates = Set.of(OPEN_STATE_DERIVATIVE_MALL,OPEN_STATE_PHOTOGRAPH,OPEN_STATE_BATTLE_PASS,OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,OPEN_STATE_SHOP_TYPE_RECOMMANDED,
        OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,OPEN_STATE_GUIDE_RELIC_PROM,OPEN_STATE_GUIDE_TALENT,OPEN_STATE_SHOP_TYPE_BLACKSMITH,OPEN_STATE_SHOP_TYPE_PAIMON,OPEN_STATE_WEAPON_AWAKEN,
        OPEN_STATE_WEAPON_PROMOTE,OPEN_STATE_AVATAR_PROMOTE,OPEN_STATE_AVATAR_TALENT,OPEN_STATE_WEAPON_UPGRADE,OPEN_STATE_RESIN,OPEN_STATE_RELIQUARY_UPGRADE,
        OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,OPEN_STATE_RELIQUARY_PROMOTE);
    */
      //For development. Remove entry when properly implemented
    private static Set<OpenState> devOpenStates = Set.of(
        OPEN_STATE_PAIMON,
        OPEN_STATE_PAIMON_NAVIGATION,
        OPEN_STATE_AVATAR_PROMOTE,
        OPEN_STATE_AVATAR_TALENT,
        OPEN_STATE_WEAPON_PROMOTE,
        OPEN_STATE_WEAPON_AWAKEN,
        OPEN_STATE_QUEST_REMIND,
        OPEN_STATE_GAME_GUIDE,
        OPEN_STATE_COOK,
        OPEN_STATE_WEAPON_UPGRADE,
        OPEN_STATE_RELIQUARY_UPGRADE,
        OPEN_STATE_RELIQUARY_PROMOTE,
        OPEN_STATE_WEAPON_PROMOTE_GUIDE,
        OPEN_STATE_WEAPON_CHANGE_GUIDE,
        OPEN_STATE_PLAYER_LVUP_GUIDE,
        OPEN_STATE_FRESHMAN_GUIDE,
        OPEN_STATE_SKIP_FRESHMAN_GUIDE,
        OPEN_STATE_GUIDE_MOVE_CAMERA,
        OPEN_STATE_GUIDE_SCALE_CAMERA,
        OPEN_STATE_GUIDE_KEYBOARD,
        OPEN_STATE_GUIDE_MOVE,
        OPEN_STATE_GUIDE_JUMP,
        OPEN_STATE_GUIDE_SPRINT,
        OPEN_STATE_GUIDE_MAP,
        OPEN_STATE_GUIDE_ATTACK,
        OPEN_STATE_GUIDE_FLY,
        OPEN_STATE_GUIDE_TALENT,
        OPEN_STATE_GUIDE_RELIC,
        OPEN_STATE_GUIDE_RELIC_PROM,
        OPEN_STATE_COMBINE,
        OPEN_STATE_GACHA,
        OPEN_STATE_GUIDE_GACHA,
        OPEN_STATE_GUIDE_TEAM,
        OPEN_STATE_GUIDE_PROUD,
        OPEN_STATE_GUIDE_AVATAR_PROMOTE,
        OPEN_STATE_GUIDE_ADVENTURE_CARD,
        OPEN_STATE_FORGE,
        OPEN_STATE_GUIDE_BAG,
        OPEN_STATE_EXPEDITION,
        OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK,
        OPEN_STATE_GUIDE_ADVENTURE_DUNGEON,
        OPEN_STATE_TOWER,
        OPEN_STATE_WORLD_STAMINA,
        OPEN_STATE_TOWER_FIRST_ENTER,
        OPEN_STATE_RESIN,
        OPEN_STATE_LIMIT_REGION_FRESHMEAT,
        OPEN_STATE_LIMIT_REGION_GLOBAL,
        OPEN_STATE_MULTIPLAYER,
        OPEN_STATE_GUIDE_MOUSEPC,
        OPEN_STATE_GUIDE_MULTIPLAYER,
        OPEN_STATE_GUIDE_DUNGEONREWARD,
        OPEN_STATE_GUIDE_BLOSSOM,
        OPEN_STATE_AVATAR_FASHION,
        OPEN_STATE_PHOTOGRAPH,
        OPEN_STATE_GUIDE_KSLQUEST,
        OPEN_STATE_PERSONAL_LINE,
        OPEN_STATE_GUIDE_PERSONAL_LINE,
        OPEN_STATE_GUIDE_APPEARANCE,
        OPEN_STATE_GUIDE_PROCESS,
        OPEN_STATE_GUIDE_PERSONAL_LINE_KEY,
        OPEN_STATE_GUIDE_WIDGET,
        OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER,
        OPEN_STATE_GUIDE_COLDCLIMATE,
        OPEN_STATE_DERIVATIVE_MALL,
        OPEN_STATE_GUIDE_EXITMULTIPLAYER,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START,
        OPEN_STATE_GUIDE_CONVERT,
        OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER,
        OPEN_STATE_GUIDE_COOP_TASK,
        OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE,
        OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY,
        OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP,
        OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION,
        OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER,
        OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL,
        OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST,
        OPEN_STATE_GUIDE_RELICRESOLVE,
        OPEN_STATE_GUIDE_GGUIDE,
        OPEN_STATE_GUIDE_GGUIDE_HINT,
        OPEN_STATE_GUIDE_RIGHT_TEAM, // mobile phone only!
        OPEN_STATE_CITY_REPUATION_MENGDE,
        OPEN_STATE_CITY_REPUATION_LIYUE,
        OPEN_STATE_CITY_REPUATION_UI_HINT,
        OPEN_STATE_CITY_REPUATION_INAZUMA,
        OPEN_STATE_SHOP_TYPE_MALL,
        OPEN_STATE_SHOP_TYPE_RECOMMANDED,
        OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL,
        OPEN_STATE_SHOP_TYPE_GIFTPACKAGE,
        OPEN_STATE_SHOP_TYPE_PAIMON,
        OPEN_STATE_SHOP_TYPE_CITY,
        OPEN_STATE_SHOP_TYPE_BLACKSMITH,
        OPEN_STATE_SHOP_TYPE_GROCERY,
        OPEN_STATE_SHOP_TYPE_FOOD,
        OPEN_STATE_SHOP_TYPE_SEA_LAMP,
        OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP,
        OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY,
        OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR,
        OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT,
        OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR,
        OPEN_STATE_SHOP_TYPE_NPC_TOMOKI,
        OPEN_ADVENTURE_MANUAL,
        OPEN_ADVENTURE_MANUAL_CITY_MENGDE,
        OPEN_ADVENTURE_MANUAL_CITY_LIYUE,
        OPEN_ADVENTURE_MANUAL_MONSTER,
        OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON,
        OPEN_STATE_ACTIVITY_SEALAMP,
        OPEN_STATE_ACTIVITY_SEALAMP_TAB2,
        OPEN_STATE_ACTIVITY_SEALAMP_TAB3,
        OPEN_STATE_BATTLE_PASS,
        OPEN_STATE_BATTLE_PASS_ENTRY,
        OPEN_STATE_ACTIVITY_CRUCIBLE,
        OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN,
        OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE,
        OPEN_STATE_ACTIVITY_ENTRY_OPEN,
        OPEN_STATE_MENGDE_INFUSEDCRYSTAL,
        OPEN_STATE_LIYUE_INFUSEDCRYSTAL,
        OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE,
        OPEN_STATE_MIRACLE_RING,
        OPEN_STATE_COOP_LINE,
        OPEN_STATE_INAZUMA_INFUSEDCRYSTAL,
        OPEN_STATE_FISH,
        OPEN_STATE_GUIDE_SUMO_TEAM_SKILL,
        OPEN_STATE_GUIDE_FISH_RECIPE,
        OPEN_STATE_HOME,
        OPEN_STATE_ACTIVITY_HOMEWORLD,
        OPEN_STATE_ADEPTIABODE,
        OPEN_STATE_HOME_AVATAR,
        OPEN_STATE_HOME_EDIT,
        OPEN_STATE_HOME_EDIT_TIPS,
        OPEN_STATE_RELIQUARY_DECOMPOSE,
        OPEN_STATE_ACTIVITY_H5,
        OPEN_STATE_ORAIONOKAMI,
        OPEN_STATE_GUIDE_CHESS_MISSION_CHECK,
        OPEN_STATE_GUIDE_CHESS_BUILD,
        OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE,
        OPEN_STATE_GUIDE_CHESS_CARD_SELECT,
        OPEN_STATE_INAZUMA_MAINQUEST_FINISHED,
        OPEN_STATE_PAIMON_LVINFO,
        OPEN_STATE_TELEPORT_HUD,
        OPEN_STATE_GUIDE_MAP_UNLOCK,
        OPEN_STATE_GUIDE_PAIMON_LVINFO,
        OPEN_STATE_GUIDE_AMBORTRANSPORT,
        OPEN_STATE_GUIDE_FLY_SECOND,
        OPEN_STATE_GUIDE_KAEYA_CLUE,
        OPEN_STATE_CAPTURE_CODEX,
        OPEN_STATE_ACTIVITY_FISH_OPEN,
        OPEN_STATE_ACTIVITY_FISH_CLOSE,
        OPEN_STATE_GUIDE_ROGUE_MAP,
        OPEN_STATE_GUIDE_ROGUE_RUNE,
        OPEN_STATE_GUIDE_BARTENDER_FORMULA,
        OPEN_STATE_GUIDE_BARTENDER_MIX,
        OPEN_STATE_GUIDE_BARTENDER_CUP,
        OPEN_STATE_GUIDE_MAIL_FAVORITES,
        OPEN_STATE_GUIDE_POTION_CONFIGURE,
        OPEN_STATE_GUIDE_LANV2_FIREWORK,
        OPEN_STATE_LOADINGTIPS_ENKANOMIYA,
        OPEN_STATE_MICHIAE_CASKET,
        OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT,
        OPEN_STATE_LUMEN_STONE,
        OPEN_STATE_GUIDE_CRYSTALLINK_BUFF
        );

    public PlayerOpenStateManager(Player player) {
        this.openStateMap = new HashMap<>();
        this.player = player;
    }

    public void setPlayer(Player player) {
        this.player = player;
    }

    public Integer getOpenState(OpenState openState) {
        return this.openStateMap.getOrDefault(openState.getValue(), 0);
    }
    public void setOpenState(OpenState openState, Integer value) {
        Integer previousValue = this.openStateMap.getOrDefault(openState.getValue(),0);
        if(!(value == previousValue)) {
            this.openStateMap.put(openState.getValue(), value);
            player.getSession().send(new PacketOpenStateChangeNotify(openState.getValue(),value));
        } else {
            Grasscutter.getLogger().debug("Warning: OpenState {} is already set to {}!", openState, value);
        }
    }

    public void setOpenStates(Map<OpenState,Integer> openStatesChanged) {
        for(Map.Entry<OpenState, Integer> entry : openStatesChanged.entrySet()) {
            setOpenState(entry.getKey(), entry.getValue());
        }
    }

    public void onNewPlayerCreate() {
        //newPlayerOpenStates.forEach(os -> this.setOpenState(os, 1));
        //setAllOpenStates();
        devOpenStates.forEach(os -> this.setOpenState(os, 1));
    }
    public void onPlayerLogin() {
        /*
        //little hack to give all openStates on second login
        if(openStateMap.containsKey(OPEN_STATE_FRESHMAN_GUIDE.getValue())) {
            setAllOpenStates();
        }
        */
        player.getSession().send(new PacketOpenStateUpdateNotify(player));
    }

    public void setAllOpenStates() {
        Stream.of(OpenState.values()).forEach(os -> this.setOpenState(os, 1));
    }
}