Player.java 36.6 KB
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package emu.grasscutter.game.player;
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import dev.morphia.annotations.*;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.PlayerLevelData;
import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.Account;
import emu.grasscutter.game.CoopRequest;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.avatar.AvatarProfileData;
import emu.grasscutter.game.avatar.AvatarStorage;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.friends.FriendsList;
import emu.grasscutter.game.friends.PlayerProfile;
import emu.grasscutter.game.gacha.PlayerGachaInfo;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.mail.MailHandler;
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import emu.grasscutter.game.managers.MovementManager.MovementManager;
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import emu.grasscutter.game.managers.SotSManager.SotSManager;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.EntityType;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.shop.ShopLimit;
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import emu.grasscutter.game.managers.MapMarkManager.*;
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import emu.grasscutter.game.tower.TowerManager;
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import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.*;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
import emu.grasscutter.net.proto.InteractTypeOuterClass.InteractType;
import emu.grasscutter.net.proto.MpSettingTypeOuterClass.MpSettingType;
import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
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import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
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import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
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import emu.grasscutter.server.event.player.PlayerJoinEvent;
import emu.grasscutter.server.event.player.PlayerQuitEvent;
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import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.game.GameSession;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.DateHelper;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.MessageHandler;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;

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import java.util.*;
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import java.util.concurrent.LinkedBlockingQueue;
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@Entity(value = "players", useDiscriminator = false)
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public class Player {
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	@Transient private static int GlobalMaximumSpringVolume = 8500000;
	@Transient private static int GlobalMaximumStamina = 24000;

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	@Id private int id;
	@Indexed(options = @IndexOptions(unique = true)) private String accountId;
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	@Transient private Account account;
	private String nickname;
	private String signature;
	private int headImage;
	private int nameCardId = 210001;
	private Position pos;
	private Position rotation;
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	private PlayerBirthday birthday;
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	private Map<Integer, Integer> properties;
	private Set<Integer> nameCardList;
	private Set<Integer> flyCloakList;
	private Set<Integer> costumeList;
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	@Transient private long nextGuid = 0;
	@Transient private int peerId;
	@Transient private World world;
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	@Transient private Scene scene;
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	@Transient private GameSession session;
	@Transient private AvatarStorage avatars;
	@Transient private Inventory inventory;
	@Transient private FriendsList friendsList;
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	@Transient private MailHandler mailHandler;
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	@Transient private MessageHandler messageHandler;

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	@Transient private SotSManager sotsManager;

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	private TeamManager teamManager;
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	private TowerManager towerManager;
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	private PlayerGachaInfo gachaInfo;
	private PlayerProfile playerProfile;
	private boolean showAvatar;
	private ArrayList<AvatarProfileData> shownAvatars;
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	private Set<Integer> rewardedLevels;
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	private ArrayList<ShopLimit> shopLimit;
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	private int sceneId;
	private int regionId;
	private int mainCharacterId;
	private boolean godmode;
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	private boolean moonCard;
	private Date moonCardStartTime;
	private int moonCardDuration;
	private Set<Date> moonCardGetTimes;

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	private List<Integer> showAvatarList;
	private boolean showAvatars;

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	@Transient private boolean paused;
	@Transient private int enterSceneToken;
	@Transient private SceneLoadState sceneState;
	@Transient private boolean hasSentAvatarDataNotify;
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	@Transient private long nextSendPlayerLocTime = 0;
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	@Transient private final Int2ObjectMap<CoopRequest> coopRequests;
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	@Transient private final Queue<AttackResult> attackResults;
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	@Transient private final InvokeHandler<CombatInvokeEntry> combatInvokeHandler;
	@Transient private final InvokeHandler<AbilityInvokeEntry> abilityInvokeHandler;
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	@Transient private final InvokeHandler<AbilityInvokeEntry> clientAbilityInitFinishHandler;
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	private MapMarksManager mapMarksManager;
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	@Transient private MovementManager movementManager;
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	private long springLastUsed;

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	@Deprecated
	@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
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	public Player() {
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		this.inventory = new Inventory(this);
		this.avatars = new AvatarStorage(this);
		this.friendsList = new FriendsList(this);
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		this.mailHandler = new MailHandler(this);
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		this.pos = new Position();
		this.rotation = new Position();
		this.properties = new HashMap<>();
		for (PlayerProperty prop : PlayerProperty.values()) {
			if (prop.getId() < 10000) {
				continue;
			}
			this.properties.put(prop.getId(), 0);
		}
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		this.gachaInfo = new PlayerGachaInfo();
		this.nameCardList = new HashSet<>();
		this.flyCloakList = new HashSet<>();
		this.costumeList = new HashSet<>();
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		this.setSceneId(3);
		this.setRegionId(1);
		this.sceneState = SceneLoadState.NONE;
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		this.attackResults = new LinkedBlockingQueue<>();
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		this.coopRequests = new Int2ObjectOpenHashMap<>();
		this.combatInvokeHandler = new InvokeHandler(PacketCombatInvocationsNotify.class);
		this.abilityInvokeHandler = new InvokeHandler(PacketAbilityInvocationsNotify.class);
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		this.clientAbilityInitFinishHandler = new InvokeHandler(PacketClientAbilityInitFinishNotify.class);
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		this.birthday = new PlayerBirthday();
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		this.rewardedLevels = new HashSet<>();
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		this.moonCardGetTimes = new HashSet<>();
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		this.shopLimit = new ArrayList<>();
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		this.messageHandler = null;
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		this.mapMarksManager = new MapMarksManager();
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		this.movementManager = new MovementManager(this);
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		this.sotsManager = new SotSManager(this);
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	}
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	// On player creation
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	public Player(GameSession session) {
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		this();
		this.account = session.getAccount();
		this.accountId = this.getAccount().getId();
		this.session = session;
		this.nickname = "Traveler";
		this.signature = "";
		this.teamManager = new TeamManager(this);
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		this.towerManager = new TowerManager(this);
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		this.birthday = new PlayerBirthday();
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		this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, 1);
		this.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
		this.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 50);
		this.setProperty(PlayerProperty.PROP_IS_FLYABLE, 1);
		this.setProperty(PlayerProperty.PROP_IS_TRANSFERABLE, 1);
		this.setProperty(PlayerProperty.PROP_MAX_STAMINA, 24000);
		this.setProperty(PlayerProperty.PROP_CUR_PERSIST_STAMINA, 24000);
		this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160);
		this.getFlyCloakList().add(140001);
		this.getNameCardList().add(210001);
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		this.getPos().set(GameConstants.START_POSITION);
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		this.getRotation().set(0, 307, 0);
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		this.messageHandler = null;
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		this.mapMarksManager = new MapMarksManager();
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		this.movementManager = new MovementManager(this);
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		this.sotsManager = new SotSManager(this);
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	}

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	public int getUid() {
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		return id;
	}

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	public void setUid(int id) {
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		this.id = id;
	}
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	public long getNextGameGuid() {
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		long nextId = ++this.nextGuid;
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		return ((long) this.getUid() << 32) + nextId;
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	}

	public Account getAccount() {
		return account;
	}

	public void setAccount(Account account) {
		this.account = account;
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		this.account.setPlayerId(getUid());
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	}

	public GameSession getSession() {
		return session;
	}

	public void setSession(GameSession session) {
		this.session = session;
	}
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	public boolean isOnline() {
		return this.getSession() != null && this.getSession().isActive();
	}
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	public GameServer getServer() {
		return this.getSession().getServer();
	}
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	public synchronized World getWorld() {
		return this.world;
	}
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	public synchronized void setWorld(World world) {
		this.world = world;
	}
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	public synchronized Scene getScene() {
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		return scene;
	}

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	public synchronized void setScene(Scene scene) {
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		this.scene = scene;
	}

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	public int getGmLevel() {
		return 1;
	}

	public String getNickname() {
		return nickname;
	}

	public void setNickname(String nickName) {
		this.nickname = nickName;
		this.updateProfile();
	}
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	public int getHeadImage() {
		return headImage;
	}

	public void setHeadImage(int picture) {
		this.headImage = picture;
		this.updateProfile();
	}

	public String getSignature() {
		return signature;
	}

	public void setSignature(String signature) {
		this.signature = signature;
		this.updateProfile();
	}

	public Position getPos() {
		return pos;
	}
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	public Position getRotation() {
		return rotation;
	}
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	public int getLevel() {
		return this.getProperty(PlayerProperty.PROP_PLAYER_LEVEL);
	}
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	public int getExp() {
		return this.getProperty(PlayerProperty.PROP_PLAYER_EXP);
	}
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	public int getWorldLevel() {
		return this.getProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL);
	}
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	public void setWorldLevel(int level) {
		this.setProperty(PlayerProperty.PROP_PLAYER_WORLD_LEVEL, level);
		this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_WORLD_LEVEL));
	}
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	public int getPrimogems() {
		return this.getProperty(PlayerProperty.PROP_PLAYER_HCOIN);
	}
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	public void setPrimogems(int primogem) {
		this.setProperty(PlayerProperty.PROP_PLAYER_HCOIN, primogem);
		this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_HCOIN));
	}
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	public int getMora() {
		return this.getProperty(PlayerProperty.PROP_PLAYER_SCOIN);
	}
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	public void setMora(int mora) {
		this.setProperty(PlayerProperty.PROP_PLAYER_SCOIN, mora);
		this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_SCOIN));
	}
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	public int getCrystals() {
		return this.getProperty(PlayerProperty.PROP_PLAYER_MCOIN);
	}

	public void setCrystals(int crystals) {
		this.setProperty(PlayerProperty.PROP_PLAYER_MCOIN, crystals);
		this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_MCOIN));
	}
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	private int getExpRequired(int level) {
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		PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level);
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		return levelData != null ? levelData.getExp() : 0;
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	}
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	private float getExpModifier() {
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		return Grasscutter.getConfig().getGameServerOptions().getGameRates().ADVENTURE_EXP_RATE;
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	}
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	// Affected by exp rate
	public void earnExp(int exp) {
		addExpDirectly((int) (exp * getExpModifier()));
	}
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	// Directly give player exp
	public void addExpDirectly(int gain) {
		boolean hasLeveledUp = false;
		int level = getLevel();
		int exp = getExp();
		int reqExp = getExpRequired(level);
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		exp += gain;
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		while (exp >= reqExp && reqExp > 0) {
			exp -= reqExp;
			level += 1;
			reqExp = getExpRequired(level);
			hasLeveledUp = true;
		}
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		if (hasLeveledUp) {
			// Set level property
			this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, level);
			// Update social status
			this.updateProfile();
			// Update player with packet
			this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_LEVEL));
		}
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		// Set exp
		this.setProperty(PlayerProperty.PROP_PLAYER_EXP, exp);
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		// Update player with packet
		this.sendPacket(new PacketPlayerPropNotify(this, PlayerProperty.PROP_PLAYER_EXP));
	}
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	private void updateProfile() {
		getProfile().syncWithCharacter(this);
	}
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	public boolean isFirstLoginEnterScene() {
		return !this.hasSentAvatarDataNotify;
	}

	public TeamManager getTeamManager() {
		return this.teamManager;
	}

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	public TowerManager getTowerManager() {
		return towerManager;
	}

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	public PlayerGachaInfo getGachaInfo() {
		return gachaInfo;
	}

	public PlayerProfile getProfile() {
		if (this.playerProfile == null) {
			this.playerProfile = new PlayerProfile(this);
		}
		return playerProfile;
	}

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	// TODO: Based on the proto, property value could be int or float.
	//  Although there's no float value at this moment, our code should be prepared for float values.
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	public Map<Integer, Integer> getProperties() {
		return properties;
	}
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	public boolean setProperty(PlayerProperty prop, int value) {
		return setPropertyWithSanityCheck(prop, value);
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	}
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	public int getProperty(PlayerProperty prop) {
		return getProperties().get(prop.getId());
	}

	public Set<Integer> getFlyCloakList() {
		return flyCloakList;
	}
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	public Set<Integer> getCostumeList() {
		return costumeList;
	}
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	public Set<Integer> getNameCardList() {
		return this.nameCardList;
	}

	public MpSettingType getMpSetting() {
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		return MpSettingType.MP_SETTING_ENTER_AFTER_APPLY; // TEMP
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	}
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	public Queue<AttackResult> getAttackResults() {
		return this.attackResults;
	}
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	public synchronized Int2ObjectMap<CoopRequest> getCoopRequests() {
		return coopRequests;
	}

	public InvokeHandler<CombatInvokeEntry> getCombatInvokeHandler() {
		return this.combatInvokeHandler;
	}
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	public InvokeHandler<AbilityInvokeEntry> getAbilityInvokeHandler() {
		return this.abilityInvokeHandler;
	}

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	public InvokeHandler<AbilityInvokeEntry> getClientAbilityInitFinishHandler() {
		return clientAbilityInitFinishHandler;
	}

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	public AvatarStorage getAvatars() {
		return avatars;
	}
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	public Inventory getInventory() {
		return inventory;
	}
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	public FriendsList getFriendsList() {
		return this.friendsList;
	}

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	public MailHandler getMailHandler() {
		return mailHandler;
	}

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	public int getEnterSceneToken() {
		return enterSceneToken;
	}

	public void setEnterSceneToken(int enterSceneToken) {
		this.enterSceneToken = enterSceneToken;
	}

	public int getNameCardId() {
		return nameCardId;
	}

	public void setNameCardId(int nameCardId) {
		this.nameCardId = nameCardId;
		this.updateProfile();
	}

	public int getMainCharacterId() {
		return mainCharacterId;
	}

	public void setMainCharacterId(int mainCharacterId) {
		this.mainCharacterId = mainCharacterId;
	}

	public int getPeerId() {
		return peerId;
	}

	public void setPeerId(int peerId) {
		this.peerId = peerId;
	}

	public int getClientTime() {
		return session.getClientTime();
	}

	public long getLastPingTime() {
		return session.getLastPingTime();
	}

	public boolean isPaused() {
		return paused;
	}

	public void setPaused(boolean newPauseState) {
		boolean oldPauseState = this.paused;
		this.paused = newPauseState;
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		if (newPauseState && !oldPauseState) {
			this.onPause();
		} else if (oldPauseState && !newPauseState) {
			this.onUnpause();
		}
	}

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	public long getSpringLastUsed() {
		return springLastUsed;
	}

	public void setSpringLastUsed(long val) {
		springLastUsed = val;
	}

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	public SceneLoadState getSceneLoadState() {
		return sceneState;
	}

	public void setSceneLoadState(SceneLoadState sceneState) {
		this.sceneState = sceneState;
	}
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	public boolean isInMultiplayer() {
		return this.getWorld() != null && this.getWorld().isMultiplayer();
	}

	public int getSceneId() {
		return sceneId;
	}

	public void setSceneId(int sceneId) {
		this.sceneId = sceneId;
	}

	public int getRegionId() {
		return regionId;
	}

	public void setRegionId(int regionId) {
		this.regionId = regionId;
	}
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	public void setShowAvatars(boolean showAvatars) {
		this.showAvatars = showAvatars;
	}

	public boolean isShowAvatars() {
		return showAvatars;
	}

	public void setShowAvatarList(List<Integer> showAvatarList) {
		this.showAvatarList = showAvatarList;
	}

	public List<Integer> getShowAvatarList() {
		return showAvatarList;
	}

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	public boolean inMoonCard() {
		return moonCard;
	}

	public void setMoonCard(boolean moonCard) {
		this.moonCard = moonCard;
	}

	public void addMoonCardDays(int days) {
		this.moonCardDuration += days;
	}

	public int getMoonCardDuration() {
		return moonCardDuration;
	}

	public void setMoonCardDuration(int moonCardDuration) {
		this.moonCardDuration = moonCardDuration;
	}

	public Date getMoonCardStartTime() {
		return moonCardStartTime;
	}

	public void setMoonCardStartTime(Date moonCardStartTime) {
		this.moonCardStartTime = moonCardStartTime;
	}

	public Set<Date> getMoonCardGetTimes() {
		return moonCardGetTimes;
	}

	public void setMoonCardGetTimes(Set<Date> moonCardGetTimes) {
		this.moonCardGetTimes = moonCardGetTimes;
	}

	public int getMoonCardRemainDays() {
		Calendar remainCalendar = Calendar.getInstance();
		remainCalendar.setTime(moonCardStartTime);
		remainCalendar.add(Calendar.DATE, moonCardDuration);
		Date theLastDay = remainCalendar.getTime();
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		Date now = DateHelper.onlyYearMonthDay(new Date());
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		return (int) ((theLastDay.getTime() - now.getTime()) / (24 * 60 * 60 * 1000)); // By copilot 
	}

	public void rechargeMoonCard() {
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		inventory.addItem(new GameItem(203, 300));
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		if (!moonCard) {
			moonCard = true;
			Date now = new Date();
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			moonCardStartTime = DateHelper.onlyYearMonthDay(now);
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			moonCardDuration = 30;
		} else {
			moonCardDuration += 30;
		}
		if (!moonCardGetTimes.contains(moonCardStartTime)) {
			moonCardGetTimes.add(moonCardStartTime);
		}
	}

	public void getTodayMoonCard() {
		if (!moonCard) {
			return;
		}
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		Date now = DateHelper.onlyYearMonthDay(new Date());
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		if (moonCardGetTimes.contains(now)) {
			return;
		}
		Date stopTime = new Date();
		Calendar stopCalendar = Calendar.getInstance();
		stopCalendar.setTime(stopTime);
		stopCalendar.add(Calendar.DATE, moonCardDuration);
		stopTime = stopCalendar.getTime();
		if (now.after(stopTime)) {
			moonCard = false;
			return;
		}
		moonCardGetTimes.add(now);
		addMoonCardDays(1);
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		GameItem item = new GameItem(201, 90);
		getInventory().addItem(item, ActionReason.BlessingRedeemReward);
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		session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays()));
	}

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	public List<ShopLimit> getShopLimit() {
		return shopLimit;
	}

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	public ShopLimit getGoodsLimit(int goodsId) {
		Optional<ShopLimit> shopLimit = this.shopLimit.stream().filter(x -> x.getShopGoodId() == goodsId).findFirst();
		if (shopLimit.isEmpty())
			return null;
		return shopLimit.get();
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	}

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	public void addShopLimit(int goodsId, int boughtCount, int nextRefreshTime) {
		ShopLimit target = getGoodsLimit(goodsId);
		if (target != null) {
			target.setHasBought(target.getHasBought() + boughtCount);
			target.setHasBoughtInPeriod(target.getHasBoughtInPeriod() + boughtCount);
			target.setNextRefreshTime(nextRefreshTime);
		} else {
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			ShopLimit sl = new ShopLimit();
			sl.setShopGoodId(goodsId);
			sl.setHasBought(boughtCount);
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			sl.setHasBoughtInPeriod(boughtCount);
			sl.setNextRefreshTime(nextRefreshTime);
			getShopLimit().add(sl);
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		}
		this.save();
	}

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	public boolean inGodmode() {
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		return godmode;
	}

	public void setGodmode(boolean godmode) {
		this.godmode = godmode;
	}

	public boolean hasSentAvatarDataNotify() {
		return hasSentAvatarDataNotify;
	}

	public void setHasSentAvatarDataNotify(boolean hasSentAvatarDataNotify) {
		this.hasSentAvatarDataNotify = hasSentAvatarDataNotify;
	}

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	public void addAvatar(Avatar avatar) {
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		boolean result = getAvatars().addAvatar(avatar);
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		if (result) {
			// Add starting weapon
			getAvatars().addStartingWeapon(avatar);
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			// Done
			if (hasSentAvatarDataNotify()) {
				// Recalc stats
				avatar.recalcStats();
				// Packet
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				sendPacket(new PacketAvatarAddNotify(avatar, false));
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			}
		} else {
			// Failed adding avatar
		}
	}
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	public void addFlycloak(int flycloakId) {
		this.getFlyCloakList().add(flycloakId);
		this.sendPacket(new PacketAvatarGainFlycloakNotify(flycloakId));
	}
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	public void addCostume(int costumeId) {
		this.getCostumeList().add(costumeId);
		this.sendPacket(new PacketAvatarGainCostumeNotify(costumeId));
	}
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	public void addNameCard(int nameCardId) {
		this.getNameCardList().add(nameCardId);
		this.sendPacket(new PacketUnlockNameCardNotify(nameCardId));
	}
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	public void setNameCard(int nameCardId) {
		if (!this.getNameCardList().contains(nameCardId)) {
			return;
		}
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		this.setNameCardId(nameCardId);
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		this.sendPacket(new PacketSetNameCardRsp(nameCardId));
	}
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	public void dropMessage(Object message) {
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		if (this.messageHandler != null) {
			this.messageHandler.append(message.toString());
			return;
		}
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		this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
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	}
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	/**
	 * Sends a message to another player.
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	 *
	 * @param sender  The sender of the message.
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	 * @param message The message to send.
	 */
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	public void sendMessage(Player sender, Object message) {
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		this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
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	}
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	// ---------------------MAIL------------------------
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	public List<Mail> getAllMail() { return this.getMailHandler().getMail(); }
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	public void sendMail(Mail message) {
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		this.getMailHandler().sendMail(message);
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	}
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	public boolean deleteMail(int mailId) {
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		return this.getMailHandler().deleteMail(mailId);
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	}

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	public Mail getMail(int index) { return this.getMailHandler().getMailById(index); }
	
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	public int getMailId(Mail message) {
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		return this.getMailHandler().getMailIndex(message);
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	}

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	public boolean replaceMailByIndex(int index, Mail message) {
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		return this.getMailHandler().replaceMailByIndex(index, message);
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	}
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	public void interactWith(int gadgetEntityId) {
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		GameEntity entity = getScene().getEntityById(gadgetEntityId);
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		if (entity == null) {
			return;
		}
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		// Handle
		if (entity instanceof EntityItem) {
			// Pick item
			EntityItem drop = (EntityItem) entity;
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			if (!drop.isShare()) // check drop owner to avoid someone picked up item in others' world
			{
				int dropOwner = (int)(drop.getGuid() >> 32);
				if (dropOwner != getUid())
					return;
			}
			entity.getScene().removeEntity(entity);
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			GameItem item = new GameItem(drop.getItemData(), drop.getCount());
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			// Add to inventory
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			boolean success = getInventory().addItem(item, ActionReason.SubfieldDrop);
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			if (success) {
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				if (!drop.isShare()) // not shared drop
					this.sendPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_PICK_ITEM));
				else
					this.getScene().broadcastPacket(new PacketGadgetInteractRsp(drop, InteractType.INTERACT_PICK_ITEM));
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			}
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		} else if (entity instanceof EntityGadget) {
			EntityGadget gadget = (EntityGadget) entity;
			
			if (gadget.getGadgetData().getType() == EntityType.RewardStatue) {
				if (scene.getChallenge() != null) {
					scene.getChallenge().getStatueDrops(this);
				}
				
				this.sendPacket(new PacketGadgetInteractRsp(gadget, InteractType.INTERACT_OPEN_STATUE));
			}
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		} else {
			// Delete directly
			entity.getScene().removeEntity(entity);
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		}
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		return;
	}
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	public void onPause() {
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	}
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	public void onUnpause() {
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	}
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	public void sendPacket(BasePacket packet) {
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		if (this.hasSentAvatarDataNotify) {
			this.getSession().send(packet);
		}
	}
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	public OnlinePlayerInfo getOnlinePlayerInfo() {
		OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder()
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				.setUid(this.getUid())
				.setNickname(this.getNickname())
				.setPlayerLevel(this.getLevel())
				.setMpSettingType(this.getMpSetting())
				.setNameCardId(this.getNameCardId())
				.setSignature(this.getSignature())
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				.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()));
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		if (this.getWorld() != null) {
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			onlineInfo.setCurPlayerNumInWorld(getWorld().getPlayerCount());
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		} else {
			onlineInfo.setCurPlayerNumInWorld(1);
		}
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		return onlineInfo.build();
	}

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	public PlayerBirthday getBirthday() {
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		return this.birthday;
	}

	public void setBirthday(int d, int m) {
		this.birthday = new PlayerBirthday(d, m);
		this.updateProfile();
	}

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	public boolean hasBirthday() {
		return this.birthday.getDay() > 0;
	}

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	public Set<Integer> getRewardedLevels() {
		return rewardedLevels;
	}

	public void setRewardedLevels(Set<Integer> rewardedLevels) {
		this.rewardedLevels = rewardedLevels;
	}

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	public SocialDetail.Builder getSocialDetail() {
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		List<SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo> socialShowAvatarInfoList = new ArrayList<>();
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		if (this.isOnline()) {
			if (this.getShowAvatarList() != null) {
				for (int avatarId : this.getShowAvatarList()) {
					socialShowAvatarInfoList.add(
							socialShowAvatarInfoList.size(),
							SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
									.setAvatarId(avatarId)
									.setLevel(getAvatars().getAvatarById(avatarId).getLevel())
									.setCostumeId(getAvatars().getAvatarById(avatarId).getCostume())
									.build()
					);
				}
			}
		} else {
			List<Integer> showAvatarList = DatabaseHelper.getPlayerById(id).getShowAvatarList();
			AvatarStorage avatars = DatabaseHelper.getPlayerById(id).getAvatars();
			avatars.loadFromDatabase();
			if (showAvatarList != null) {
				for (int avatarId : showAvatarList) {
					socialShowAvatarInfoList.add(
							socialShowAvatarInfoList.size(),
							SocialShowAvatarInfoOuterClass.SocialShowAvatarInfo.newBuilder()
									.setAvatarId(avatarId)
									.setLevel(avatars.getAvatarById(avatarId).getLevel())
									.setCostumeId(avatars.getAvatarById(avatarId).getCostume())
									.build()
					);
				}
			}
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		}

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		SocialDetail.Builder social = SocialDetail.newBuilder()
				.setUid(this.getUid())
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				.setProfilePicture(ProfilePicture.newBuilder().setAvatarId(this.getHeadImage()))
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				.setNickname(this.getNickname())
				.setSignature(this.getSignature())
				.setLevel(this.getLevel())
				.setBirthday(this.getBirthday().getFilledProtoWhenNotEmpty())
				.setWorldLevel(this.getWorldLevel())
				.setNameCardId(this.getNameCardId())
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				.setIsShowAvatar(this.isShowAvatars())
				.addAllShowAvatarInfoList(socialShowAvatarInfoList)
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				.setFinishAchievementNum(0);
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		return social;
	}
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	public List<ShowAvatarInfoOuterClass.ShowAvatarInfo> getShowAvatarInfoList() {
		List<ShowAvatarInfoOuterClass.ShowAvatarInfo> showAvatarInfoList = new ArrayList<>();

		Player player;
		boolean shouldRecalc;
		if (this.isOnline()) {
			player = this;
			shouldRecalc = false;
		} else {
			player = DatabaseHelper.getPlayerById(id);
			player.getAvatars().loadFromDatabase();
			player.getInventory().loadFromDatabase();
			shouldRecalc = true;
		}

		List<Integer> showAvatarList = player.getShowAvatarList();
		AvatarStorage avatars = player.getAvatars();
		if (showAvatarList != null) {
			for (int avatarId : showAvatarList) {
				Avatar avatar = avatars.getAvatarById(avatarId);
				if (shouldRecalc) {
					avatar.recalcStats();
				}
				showAvatarInfoList.add(avatar.toShowAvatarInfoProto());
			}
		}
		return showAvatarInfoList;
	}
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	public PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo getWorldPlayerLocationInfo() {
		return PlayerWorldLocationInfoOuterClass.PlayerWorldLocationInfo.newBuilder()
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				.setSceneId(this.getSceneId())
				.setPlayerLoc(this.getPlayerLocationInfo())
				.build();
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	}
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	public PlayerLocationInfo getPlayerLocationInfo() {
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		return PlayerLocationInfo.newBuilder()
				.setUid(this.getUid())
				.setPos(this.getPos().toProto())
				.setRot(this.getRotation().toProto())
				.build();
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	}
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	public MapMarksManager getMapMarksManager() {
		return mapMarksManager;
	}

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	public MovementManager getMovementManager() { return movementManager; }
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	public SotSManager getSotSManager() { return sotsManager; }

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	public synchronized void onTick() {
		// Check ping
		if (this.getLastPingTime() > System.currentTimeMillis() + 60000) {
			this.getSession().close();
			return;
		}
		// Check co-op requests
		Iterator<CoopRequest> it = this.getCoopRequests().values().iterator();
		while (it.hasNext()) {
			CoopRequest req = it.next();
			if (req.isExpired()) {
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				req.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(this, false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.SYSTEM_JUDGE));
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				it.remove();
			}
		}
		// Ping
		if (this.getWorld() != null) {
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			// RTT notify - very important to send this often
			this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld()));
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			// Update player locations if in multiplayer every 5 seconds
			long time = System.currentTimeMillis();
			if (this.getWorld().isMultiplayer() && this.getScene() != null && time > nextSendPlayerLocTime) {
				this.sendPacket(new PacketWorldPlayerLocationNotify(this.getWorld()));
				this.sendPacket(new PacketScenePlayerLocationNotify(this.getScene()));
				this.resetSendPlayerLocTime();
			}
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		}
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	}


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	public void resetSendPlayerLocTime() {
		this.nextSendPlayerLocTime = System.currentTimeMillis() + 5000;
	}
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	@PostLoad
	private void onLoad() {
		this.getTeamManager().setPlayer(this);
	}
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	public void save() {
		DatabaseHelper.savePlayer(this);
	}

	public void onLogin() {
		// Make sure these exist
		if (this.getTeamManager() == null) {
			this.teamManager = new TeamManager(this);
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		}
		if (this.getProfile().getUid() == 0) {
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			this.getProfile().syncWithCharacter(this);
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		}
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		if (this.getTowerManager() == null) {
			this.towerManager = new TowerManager(this);
		}
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		// Check if player object exists in server
		// TODO - optimize
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		Player exists = this.getServer().getPlayerByUid(getUid());
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		if (exists != null) {
			exists.getSession().close();
		}
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		// Load from db
		this.getAvatars().loadFromDatabase();
		this.getInventory().loadFromDatabase();
		this.getAvatars().postLoad();
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		this.getFriendsList().loadFromDatabase();
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		this.getMailHandler().loadFromDatabase();
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		// Create world
		World world = new World(this);
		world.addPlayer(this);
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		// Add to gameserver
		if (getSession().isActive()) {
			getServer().registerPlayer(this);
			getProfile().setPlayer(this); // Set online
		}
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		// Multiplayer setting
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		this.setProperty(PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE, this.getMpSetting().getNumber());
		this.setProperty(PlayerProperty.PROP_IS_MP_MODE_AVAILABLE, 1);
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		// Packets
		session.send(new PacketPlayerDataNotify(this)); // Player data
		session.send(new PacketStoreWeightLimitNotify());
		session.send(new PacketPlayerStoreNotify(this));
		session.send(new PacketAvatarDataNotify(this));
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		getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.

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		session.send(new PacketPlayerEnterSceneNotify(this)); // Enter game world
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		session.send(new PacketPlayerLevelRewardUpdateNotify(rewardedLevels));
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		session.send(new PacketOpenStateUpdateNotify());

		// First notify packets sent
		this.setHasSentAvatarDataNotify(true);
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		// Call join event.
		PlayerJoinEvent event = new PlayerJoinEvent(this); event.call();
		if(event.isCanceled()) // If event is not cancelled, continue.
			session.close();
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	}
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	public void onLogout() {
		// Leave world
		if (this.getWorld() != null) {
			this.getWorld().removePlayer(this);
		}
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		// Status stuff
		this.getProfile().syncWithCharacter(this);
		this.getProfile().setPlayer(null); // Set offline
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		this.getCoopRequests().clear();
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		// Save to db
		this.save();
		this.getTeamManager().saveAvatars();
		this.getFriendsList().save();
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		// Call quit event.
		PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
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	}
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	public enum SceneLoadState {
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		NONE(0), LOADING(1), INIT(2), LOADED(3);

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		private final int value;
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		private SceneLoadState(int value) {
			this.value = value;
		}
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		public int getValue() {
			return this.value;
		}
	}
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	public void setMessageHandler(MessageHandler messageHandler) {
		this.messageHandler = messageHandler;
	}
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	private void saveSanityCheckedProperty(PlayerProperty prop, int value) {
		getProperties().put(prop.getId(), value);
	}

	private boolean setPropertyWithSanityCheck(PlayerProperty prop, int value) {
		if (prop == PlayerProperty.PROP_EXP) { // 1001
			if (!(value >= 0)) { return false; }
		} else if (prop == PlayerProperty.PROP_BREAK_LEVEL) { // 1002
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_SATIATION_VAL) { // 1003
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_SATIATION_PENALTY_TIME) { // 1004
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_LEVEL) { // 4001
			if (!(value >= 0 && value <= 90)) { return false; }
		} else if (prop == PlayerProperty.PROP_LAST_CHANGE_AVATAR_TIME) { // 10001
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_MAX_SPRING_VOLUME) { // 10002
			if (!(value >= 0 && value <= GlobalMaximumSpringVolume)) { return false; }
		} else if (prop == PlayerProperty.PROP_CUR_SPRING_VOLUME) { // 10003
			int playerMaximumSpringVolume = getProperty(PlayerProperty.PROP_MAX_SPRING_VOLUME);
			if (!(value >= 0 && value <= playerMaximumSpringVolume)) { return false; }
		} else if (prop == PlayerProperty.PROP_IS_SPRING_AUTO_USE) { // 10004
			if (!(value >= 0 && value <= 1)) { return false; }
		} else if (prop == PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT) { // 10005
			if (!(value >= 0 && value <= 100)) { return false; }
		} else if (prop == PlayerProperty.PROP_IS_FLYABLE) { // 10006
			if (!(0 <= value && value <= 1)) { return false; }
		} else if (prop == PlayerProperty.PROP_IS_WEATHER_LOCKED) { // 10007
			if (!(0 <= value && value <= 1)) { return false; }
		} else if (prop == PlayerProperty.PROP_IS_GAME_TIME_LOCKED) { // 10008
			if (!(0 <= value && value <= 1)) { return false; }
		} else if (prop == PlayerProperty.PROP_IS_TRANSFERABLE) { // 10009
			if (!(0 <= value && value <= 1)) { return false; }
		} else if (prop == PlayerProperty.PROP_MAX_STAMINA) { // 10010
			if (!(value >= 0 && value <= GlobalMaximumStamina)) { return false; }
		} else if (prop == PlayerProperty.PROP_CUR_PERSIST_STAMINA) { // 10011
			int playerMaximumStamina = getProperty(PlayerProperty.PROP_MAX_STAMINA);
			if (!(value >= 0 && value <= playerMaximumStamina)) { return false; }
		} else if (prop == PlayerProperty.PROP_CUR_TEMPORARY_STAMINA) { // 10012
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_PLAYER_LEVEL) { // 10013
			if (!(0 < value && value <= 90)) { return false; }
		} else if (prop == PlayerProperty.PROP_PLAYER_EXP) { // 10014
			if (!(0 <= value)) { return false; }
		} else if (prop == PlayerProperty.PROP_PLAYER_HCOIN) { // 10015
			// see 10015
		} else if (prop == PlayerProperty.PROP_PLAYER_SCOIN) { // 10016
			// See 10015
		} else if (prop == PlayerProperty.PROP_PLAYER_MP_SETTING_TYPE) { // 10017
			if (!(0 <= value && value <= 2)) { return false; }
		} else if (prop == PlayerProperty.PROP_IS_MP_MODE_AVAILABLE) { // 10018
			if (!(0 <= value && value <= 1)) { return false; }
		} else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL) { // 10019
			if (!(0 <= value && value <= 8)) { return false; }
		} else if (prop == PlayerProperty.PROP_PLAYER_RESIN) { // 10020
			// Do not set 160 as a cap, because player can have more than 160 when they use fragile resin.
			if (!(0 <= value)) { return false; }
		} else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_HCOIN) { // 10022
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_SCOIN) { // 10023
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_IS_ONLY_MP_WITH_PS_PLAYER) { // 10024
			if (!(0 <= value && value <= 1)) { return false; }
		} else if (prop == PlayerProperty.PROP_PLAYER_MCOIN) { // 10025
			// see 10015
		} else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_MCOIN) { // 10026
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_PLAYER_LEGENDARY_KEY) { // 10027
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_IS_HAS_FIRST_SHARE) { // 10028
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_PLAYER_FORGE_POINT) { // 10029
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_CUR_CLIMATE_METER) { // 10035
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_CUR_CLIMATE_TYPE) { // 10036
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_CUR_CLIMATE_AREA_ID) { // 10037
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_CUR_CLIMATE_AREA_CLIMATE_TYPE) { // 10038
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL_LIMIT) { // 10039
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_PLAYER_WORLD_LEVEL_ADJUST_CD) { // 10040
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_PLAYER_LEGENDARY_DAILY_TASK_NUM) { // 10041
			// TODO: implement sanity check
		} else if (prop == PlayerProperty.PROP_PLAYER_HOME_COIN) { // 10042
			if (!(0 <= value)) { return false; }
		} else if (prop == PlayerProperty.PROP_PLAYER_WAIT_SUB_HOME_COIN) { // 10043
			// TODO: implement sanity check
		}
		saveSanityCheckedProperty(prop, value);
		return false;
	}

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}