WeaponLevelData.java 446 Bytes
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package emu.grasscutter.data.def;

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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;

@ResourceType(name = "WeaponLevelExcelConfigData.json")
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public class WeaponLevelData extends GameResource {
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	private int Level;
	private int[] RequiredExps;
	
	@Override
	public int getId() {
		return this.Level;
	}
	
	public int getLevel() {
		return Level;
	}
	
	public int[] getRequiredExps() {
		return RequiredExps;
	}
}