Commit b23a6173 authored by BlackAngle233's avatar BlackAngle233
Browse files

FunctionMesh test

parent 659d04e2
......@@ -54,7 +54,7 @@ LightmapSettings:
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 10
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
......@@ -62,6 +62,7 @@ LightmapSettings:
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
......@@ -76,10 +77,16 @@ LightmapSettings:
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 500
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 500
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 2
m_PVRDenoiserTypeDirect: 0
m_PVRDenoiserTypeIndirect: 0
m_PVRDenoiserTypeAO: 0
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVRFilteringMode: 1
m_PVREnvironmentMIS: 0
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
......@@ -87,7 +94,9 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ShowResolutionOverlay: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
--- !u!196 &4
......@@ -847,6 +856,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
......@@ -858,6 +868,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -947,6 +958,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -1073,6 +1085,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
......@@ -1084,6 +1097,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -1360,6 +1374,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -1486,6 +1501,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
......@@ -1497,6 +1513,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -1578,6 +1595,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -1688,6 +1706,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -1699,6 +1718,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -1781,6 +1801,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -1893,6 +1914,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -1904,6 +1926,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -2306,6 +2329,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -2434,6 +2458,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
......@@ -2445,6 +2470,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -2526,6 +2552,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -2537,6 +2564,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -2564,6 +2592,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -2851,6 +2880,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -2862,6 +2892,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -3015,6 +3046,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -3141,6 +3173,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
......@@ -3152,6 +3185,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -3218,6 +3252,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -3344,6 +3379,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
......@@ -3355,6 +3391,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -4034,6 +4071,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -4146,6 +4184,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -4157,6 +4196,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -4411,6 +4451,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -4422,6 +4463,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -4509,6 +4551,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -4635,6 +4678,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -4646,6 +4690,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -4683,12 +4728,14 @@ Light:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 271045611}
m_Enabled: 1
serializedVersion: 8
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10
m_Shadows:
m_Type: 2
......@@ -4698,6 +4745,24 @@ Light:
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
......@@ -4705,12 +4770,15 @@ Light:
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
m_ColorTemperature: 6570
m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_ShadowRadius: 0
m_ShadowAngle: 0
--- !u!4 &271045613
......@@ -4802,6 +4870,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -4912,6 +4981,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -4923,6 +4993,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -5027,6 +5098,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -5137,6 +5209,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -5148,6 +5221,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -5237,6 +5311,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
......@@ -5248,6 +5323,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -6289,6 +6365,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -6399,6 +6476,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -6410,6 +6488,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -7102,6 +7181,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -7228,6 +7308,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
......@@ -7239,6 +7320,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -7305,6 +7387,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -7415,6 +7498,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -7426,6 +7510,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -8700,6 +8785,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -8711,6 +8797,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -9139,6 +9226,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
......@@ -9249,6 +9337,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -9260,6 +9349,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -9491,6 +9581,7 @@ MeshRenderer:
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RenderingLayerMask: 4294967295
m_RendererPriority: 0
m_Materials:
......@@ -9502,6 +9593,7 @@ MeshRenderer:
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
......@@ -9610,6 +9702,178 @@ MonoBehaviour:
onHoverExited:
m_PersistentCalls:
m_Calls: []
--- !u!21 &568675313
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MixedRealityKeyboardPreviewCaret (Instance)
m_Shader: {fileID: 4800000, guid: 5bdea20278144b11916d77503ba1467a, type: 3}
m_ShaderKeywords: _ALPHABLEND_ON _CLIPPING_BOX _DISABLE_ALBEDO_MAP _IGNORE_Z_SCALE
_ROUND_CORNERS
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Fade
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ChannelMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _IridescentSpectrumMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AlbedoAlphaMode: 0
- _AlbedoAssignedAtRuntime: 0
- _BlendOp: 0
- _BlendedClippingWidth: 0
- _BorderLight: 0
- _BorderLightOpaque: 0
- _BorderLightOpaqueAlpha: 1
- _BorderLightReplacesAlbedo: 0
- _BorderLightUsesHoverColor: 0
- _BorderMinValue: 0.1
- _BorderWidth: 0.1
- _BumpScale: 1
- _ClippingBorder: 0
- _ClippingBorderWidth: 0.025
- _ColorWriteMask: 15
- _CullMode: 2
- _CustomMode: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DirectionalLight: 0
- _DstBlend: 10
- _EdgeSmoothingValue: 0.00008
- _EnableChannelMap: 0
- _EnableEmission: 0
- _EnableHoverColorOverride: 0
- _EnableLocalSpaceTriplanarMapping: 0
- _EnableNormalMap: 0
- _EnableProximityLightColorOverride: 0
- _EnableTriplanarMapping: 0
- _EnvironmentColorIntensity: 0.5
- _EnvironmentColorThreshold: 1.5
- _EnvironmentColoring: 0
- _FadeBeginDistance: 0.85
- _FadeCompleteDistance: 0.5
- _FadeMinValue: 0
- _FluentLightIntensity: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _HoverLight: 0
- _IgnoreZScale: 1
- _IndependentCorners: 0
- _InnerGlow: 0
- _InnerGlowPower: 4
- _InstancedColor: 0
- _Iridescence: 0
- _IridescenceAngle: -0.78
- _IridescenceIntensity: 0.5
- _IridescenceThreshold: 0.05
- _Metallic: 0
- _Mode: 3
- _NearLightFade: 0
- _NearPlaneFade: 0
- _NormalMapScale: 1
- _OcclusionStrength: 1
- _Parallax: 0.02
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Only works with HoloLens 2''s articulated hand'
Only works
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This example scene demonstrates various types of hand tracking interactions
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common UI and interaction building blocks that are part of HoloLens shell.'
This example
scene demonstrates various types of hand tracking interactions such as Press,
Touch, Grab, Scroll, Move, Rotate, and Scale. You can find common UI and
interaction building blocks that are part of HoloLens shell.'
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BoundingBox.cs + ObjectManipulator.cs'
BoundingBox.cs +
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......@@ -593,11 +279,11 @@ PrefabInstance:
Bezier interpolation\n\n<size=32><b>Line Renderers</size></b>\nThe components
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line data to it\n\u2022 ParticleSystemLineRenderer \u2013 attaches a set of
particle systems along the length of the line\n\u2022 MeshLineRenderer \u2013
creates insances of a mesh, then places them along the length of the line\n\u2022
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the line\n"
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line\n\u2022 StripMeshLineRenderer \u2013 draws a strip of polygons along
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using Microsoft.MixedReality.Toolkit;
using Microsoft.MixedReality.Toolkit.Utilities;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NormalFunctionTest : MonoBehaviour
{
Mesh mesh;
int minX;
int maxX;
public enum Type
{
Spline,
Ellipse,
Hyperbola,
Exponential,
Logarithmic,
Trigonometric,
InverseTri,
ThreeD,
}
public enum TriType
{
Sin,
Cos,
Tan
}
public Type type;
public bool drawGizmos = false;
// Start is called before the first frame update
void Start()
{
List<float> factors;
minX = -10;
maxX = 10;
mesh = new Mesh
{
name = "NormalFunctionTest"
};
factors = new List<float>();
factors.Add(1);
factors.Add(0);
factors.Add(1);
//DrawSpline(factors);
//DrawEllipse(new Vector3(0, 0, 0), 3, 2);
//DrawHyperbola(new Vector3(0, 0, 0), 3, 2);
//DrawExponential(2, 3);
//DrawLogarithmic(2, 3);
DrawTrigonometric(TriType.Sin, 1, 0, 1);
}
// Update is called once per frame
void Update()
{
}
public void DrawSpline(List<float> factors)
{
mesh.Clear();
type = Type.Spline;
Vector3[] vectors = new Vector3[maxX - minX + 1];
int k = 0;
for(int i = minX;i <= maxX; ++i)
{
float y = 0;
for(int j = factors.Count - 1; j > 0; --j)
{
y += factors[j];
y *= i;
}
y += factors[0];
vectors[k] = new Vector3(i, y, 0);
k ++;
}
mesh.vertices = vectors;
int[] triangle = new int[(maxX - minX) * 2];
for(int i = 0; i < vectors.Length - 1; ++i)
{
triangle[2 * i] = i;
triangle[2 * i + 1] = i + 1;
}
mesh.SetIndices(triangle, MeshTopology.Lines, 0);
GetComponent<MeshFilter>().mesh = mesh;
drawGizmos = true;
}
public void DrawEllipse(Vector3 center, float a, float b)
{
mesh.Clear();
type = Type.Hyperbola;
Vector3[] vectors = new Vector3[200];
int k = 0;
float step = a / 50;
for(float i = -a; i <= a; i += step)
{
float y = 1 - i * i / (a * a);
y *= (b * b);
y = Mathf.Sqrt(y);
vectors[k] = new Vector3(i, y, 0);
if(y != 0)
{
vectors[200 - k] = new Vector3(i, -y, 0);
}
k++;
}
mesh.vertices = vectors;
int[] triangle = new int[400];
for (int i = 0; i < vectors.Length - 1; ++i)
{
triangle[2 * i] = i;
triangle[2 * i + 1] = i + 1;
}
triangle[398] = 199;
triangle[399] = 0;
mesh.SetIndices(triangle, MeshTopology.Lines, 0);
GetComponent<MeshFilter>().mesh = mesh;
drawGizmos = true;
}
public void DrawHyperbola(Vector3 center, float a, float b)
{
mesh.Clear();
type = Type.Ellipse;
Vector3[] vectors = new Vector3[202];
int k = 0;
float step = a / 100;
float x = -a;
while(k < 51)
{
float y = x * x / (a * a) - 1;
y *= (b * b);
y = Mathf.Sqrt(y);
vectors[50 + k] = new Vector3(x, y, 0);
if(y != 0)
{
vectors[50 - k] = new Vector3(x, -y, 0);
}
x -= step;
step *= 1.1f;
k++;
}
x = a;
step = a / 100;
k = 0;
while(k < 51)
{
float y = x * x / (a * a) - 1;
y *= (b * b);
y = Mathf.Sqrt(y);
vectors[151 + k] = new Vector3(x, y, 0);
if (y != 0)
{
vectors[151 - k] = new Vector3(x, -y, 0);
}
x += step;
step *= 1.1f;
k++;
}
mesh.vertices = vectors;
int[] triangle = new int[400];
for (int i = 0; i < 100; ++i)
{
triangle[2 * i] = i;
triangle[2 * i + 1] = i + 1;
}
for(int i = 100; i < 200; ++i)
{
triangle[2 * i] = i + 1;
triangle[2 * i + 1] = i + 2;
}
mesh.SetIndices(triangle, MeshTopology.Lines, 0);
GetComponent<MeshFilter>().mesh = mesh;
drawGizmos = true;
}
public void DrawExponential(float factor, float c)
{
mesh.Clear();
type = Type.Spline;
float step = 0.01f;
Vector3[] vectors = new Vector3[100 * (maxX - minX) + 1];
int k = 0;
for (float i = minX; i <= maxX; i = i + step)
{
float y = Mathf.Pow(c, i);
y *= factor;
vectors[k] = new Vector3(i, y, 0);
k++;
}
vectors[100 * (maxX - minX)] = new Vector3(maxX, Mathf.Pow(c, maxX) * factor, 0);
mesh.vertices = vectors;
int[] triangle = new int[100 * (maxX - minX) * 2];
for (int i = 0; i < vectors.Length - 1; ++i)
{
triangle[2 * i] = i;
triangle[2 * i + 1] = i + 1;
}
mesh.SetIndices(triangle, MeshTopology.Lines, 0);
GetComponent<MeshFilter>().mesh = mesh;
drawGizmos = true;
}
public void DrawLogarithmic(float factor, float a)
{
mesh.Clear();
type = Type.Spline;
float step = 0.01f;
Vector3[] vectors = new Vector3[100 * maxX];
int k = 0;
float down = Mathf.Log(a);
for (float i = step; i <= maxX; i = i + step)
{
float y = Mathf.Log(i) / down;
y *= factor;
vectors[k] = new Vector3(i, y, 0);
k++;
}
vectors[100 * maxX - 1] = new Vector3(maxX, Mathf.Log(maxX) / down * factor, 0);
mesh.vertices = vectors;
int[] triangle = new int[100 * maxX * 2 - 2];
for (int i = 0; i < vectors.Length - 1; ++i)
{
triangle[2 * i] = i;
triangle[2 * i + 1] = i + 1;
}
mesh.SetIndices(triangle, MeshTopology.Lines, 0);
GetComponent<MeshFilter>().mesh = mesh;
drawGizmos = true;
}
public void DrawTrigonometric(TriType triType, float a, float b, float factor)
{
mesh.Clear();
type = Type.Spline;
float step = 0.01f;
Vector3[] vectors = new Vector3[100 * (maxX - minX) + 1];
int k = 0;
for (float i = minX; i <= maxX; i = i + step)
{
float y = a * i + b;
switch (triType)
{
case TriType.Sin:
y = Mathf.Sin(y);
break;
case TriType.Cos:
y = Mathf.Cos(y);
break;
}
y *= factor;
vectors[k] = new Vector3(i, y, 0);
k++;
}
mesh.vertices = vectors;
int[] triangle = new int[100 * (maxX - minX) * 2];
for (int i = 0; i < vectors.Length - 1; ++i)
{
triangle[2 * i] = i;
triangle[2 * i + 1] = i + 1;
}
vectors[100 * (maxX - minX)] = new Vector3(maxX, Mathf.Sin(a * maxX + b) * factor, 0);
mesh.SetIndices(triangle, MeshTopology.Lines, 0);
GetComponent<MeshFilter>().mesh = mesh;
drawGizmos = true;
}
private void OnDrawGizmos()
{
if (!drawGizmos)
{
return;
}
}
}
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