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Xulijie Li
MathsEngine
Commits
b23a6173
Commit
b23a6173
authored
Oct 27, 2020
by
BlackAngle233
Browse files
FunctionMesh test
parent
659d04e2
Changes
42
Show whitespace changes
Inline
Side-by-side
MRTK test/Assets/MRTK.Tutorials.PCHolographicRemoting/Textures/ClipIcon@2x.png
0 → 100644
View file @
b23a6173
9.51 KB
MRTK test/Assets/MRTK.Tutorials.PCHolographicRemoting/Textures/Holographic Remoting Icon.PNG
0 → 100644
View file @
b23a6173
28.4 KB
MRTK test/Assets/MRTK/Examples/Demos/HandTracking/Scenes/HandInteractionExamples.unity
View file @
b23a6173
...
...
@@ -54,7 +54,7 @@ LightmapSettings:
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 1
0
serializedVersion: 1
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m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
...
...
@@ -62,6 +62,7 @@ LightmapSettings:
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m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
...
...
@@ -76,10 +77,16 @@ LightmapSettings:
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m_PVR
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m_PVR
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m_PVRCulling: 1
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m_PVRFilteringGaussRadiusIndirect: 5
...
...
@@ -87,7 +94,9 @@ LightmapSettings:
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--- !u!196 &4
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@@ -847,6 +856,7 @@ MeshRenderer:
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m_RayTracingMode: 2
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
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...
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m_Materials:
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...
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...
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m_Materials:
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...
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...
...
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...
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...
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m_IgnoreNormalsForChartDetection: 0
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...
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...
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@@ -4698,6 +4745,24 @@ Light:
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--- !u!4 &271045613
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onHoverExited:
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Only works
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This example scene demonstrates various types of hand tracking interactions
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common UI and interaction building blocks that are part of HoloLens shell.'
This example
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Touch, Grab, Scroll, Move, Rotate, and Scale. You can find common UI and
interaction building blocks that are part of HoloLens shell.'
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BoundingBox.cs + ObjectManipulator.cs'
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MRTK test/Assets/Scripts/NormalFunctionTest.cs
0 → 100644
View file @
b23a6173
using
Microsoft.MixedReality.Toolkit
;
using
Microsoft.MixedReality.Toolkit.Utilities
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
NormalFunctionTest
:
MonoBehaviour
{
Mesh
mesh
;
int
minX
;
int
maxX
;
public
enum
Type
{
Spline
,
Ellipse
,
Hyperbola
,
Exponential
,
Logarithmic
,
Trigonometric
,
InverseTri
,
ThreeD
,
}
public
enum
TriType
{
Sin
,
Cos
,
Tan
}
public
Type
type
;
public
bool
drawGizmos
=
false
;
// Start is called before the first frame update
void
Start
()
{
List
<
float
>
factors
;
minX
=
-
10
;
maxX
=
10
;
mesh
=
new
Mesh
{
name
=
"NormalFunctionTest"
};
factors
=
new
List
<
float
>();
factors
.
Add
(
1
);
factors
.
Add
(
0
);
factors
.
Add
(
1
);
//DrawSpline(factors);
//DrawEllipse(new Vector3(0, 0, 0), 3, 2);
//DrawHyperbola(new Vector3(0, 0, 0), 3, 2);
//DrawExponential(2, 3);
//DrawLogarithmic(2, 3);
DrawTrigonometric
(
TriType
.
Sin
,
1
,
0
,
1
);
}
// Update is called once per frame
void
Update
()
{
}
public
void
DrawSpline
(
List
<
float
>
factors
)
{
mesh
.
Clear
();
type
=
Type
.
Spline
;
Vector3
[]
vectors
=
new
Vector3
[
maxX
-
minX
+
1
];
int
k
=
0
;
for
(
int
i
=
minX
;
i
<=
maxX
;
++
i
)
{
float
y
=
0
;
for
(
int
j
=
factors
.
Count
-
1
;
j
>
0
;
--
j
)
{
y
+=
factors
[
j
];
y
*=
i
;
}
y
+=
factors
[
0
];
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
k
++;
}
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[(
maxX
-
minX
)
*
2
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawEllipse
(
Vector3
center
,
float
a
,
float
b
)
{
mesh
.
Clear
();
type
=
Type
.
Hyperbola
;
Vector3
[]
vectors
=
new
Vector3
[
200
];
int
k
=
0
;
float
step
=
a
/
50
;
for
(
float
i
=
-
a
;
i
<=
a
;
i
+=
step
)
{
float
y
=
1
-
i
*
i
/
(
a
*
a
);
y
*=
(
b
*
b
);
y
=
Mathf
.
Sqrt
(
y
);
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
if
(
y
!=
0
)
{
vectors
[
200
-
k
]
=
new
Vector3
(
i
,
-
y
,
0
);
}
k
++;
}
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
400
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
triangle
[
398
]
=
199
;
triangle
[
399
]
=
0
;
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawHyperbola
(
Vector3
center
,
float
a
,
float
b
)
{
mesh
.
Clear
();
type
=
Type
.
Ellipse
;
Vector3
[]
vectors
=
new
Vector3
[
202
];
int
k
=
0
;
float
step
=
a
/
100
;
float
x
=
-
a
;
while
(
k
<
51
)
{
float
y
=
x
*
x
/
(
a
*
a
)
-
1
;
y
*=
(
b
*
b
);
y
=
Mathf
.
Sqrt
(
y
);
vectors
[
50
+
k
]
=
new
Vector3
(
x
,
y
,
0
);
if
(
y
!=
0
)
{
vectors
[
50
-
k
]
=
new
Vector3
(
x
,
-
y
,
0
);
}
x
-=
step
;
step
*=
1.1f
;
k
++;
}
x
=
a
;
step
=
a
/
100
;
k
=
0
;
while
(
k
<
51
)
{
float
y
=
x
*
x
/
(
a
*
a
)
-
1
;
y
*=
(
b
*
b
);
y
=
Mathf
.
Sqrt
(
y
);
vectors
[
151
+
k
]
=
new
Vector3
(
x
,
y
,
0
);
if
(
y
!=
0
)
{
vectors
[
151
-
k
]
=
new
Vector3
(
x
,
-
y
,
0
);
}
x
+=
step
;
step
*=
1.1f
;
k
++;
}
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
400
];
for
(
int
i
=
0
;
i
<
100
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
for
(
int
i
=
100
;
i
<
200
;
++
i
)
{
triangle
[
2
*
i
]
=
i
+
1
;
triangle
[
2
*
i
+
1
]
=
i
+
2
;
}
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawExponential
(
float
factor
,
float
c
)
{
mesh
.
Clear
();
type
=
Type
.
Spline
;
float
step
=
0.01f
;
Vector3
[]
vectors
=
new
Vector3
[
100
*
(
maxX
-
minX
)
+
1
];
int
k
=
0
;
for
(
float
i
=
minX
;
i
<=
maxX
;
i
=
i
+
step
)
{
float
y
=
Mathf
.
Pow
(
c
,
i
);
y
*=
factor
;
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
k
++;
}
vectors
[
100
*
(
maxX
-
minX
)]
=
new
Vector3
(
maxX
,
Mathf
.
Pow
(
c
,
maxX
)
*
factor
,
0
);
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
100
*
(
maxX
-
minX
)
*
2
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawLogarithmic
(
float
factor
,
float
a
)
{
mesh
.
Clear
();
type
=
Type
.
Spline
;
float
step
=
0.01f
;
Vector3
[]
vectors
=
new
Vector3
[
100
*
maxX
];
int
k
=
0
;
float
down
=
Mathf
.
Log
(
a
);
for
(
float
i
=
step
;
i
<=
maxX
;
i
=
i
+
step
)
{
float
y
=
Mathf
.
Log
(
i
)
/
down
;
y
*=
factor
;
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
k
++;
}
vectors
[
100
*
maxX
-
1
]
=
new
Vector3
(
maxX
,
Mathf
.
Log
(
maxX
)
/
down
*
factor
,
0
);
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
100
*
maxX
*
2
-
2
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawTrigonometric
(
TriType
triType
,
float
a
,
float
b
,
float
factor
)
{
mesh
.
Clear
();
type
=
Type
.
Spline
;
float
step
=
0.01f
;
Vector3
[]
vectors
=
new
Vector3
[
100
*
(
maxX
-
minX
)
+
1
];
int
k
=
0
;
for
(
float
i
=
minX
;
i
<=
maxX
;
i
=
i
+
step
)
{
float
y
=
a
*
i
+
b
;
switch
(
triType
)
{
case
TriType
.
Sin
:
y
=
Mathf
.
Sin
(
y
);
break
;
case
TriType
.
Cos
:
y
=
Mathf
.
Cos
(
y
);
break
;
}
y
*=
factor
;
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
k
++;
}
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
100
*
(
maxX
-
minX
)
*
2
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
vectors
[
100
*
(
maxX
-
minX
)]
=
new
Vector3
(
maxX
,
Mathf
.
Sin
(
a
*
maxX
+
b
)
*
factor
,
0
);
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
private
void
OnDrawGizmos
()
{
if
(!
drawGizmos
)
{
return
;
}
}
}
MRTK test/Assets/WSATestCertificate.pfx
0 → 100644
View file @
b23a6173
File added
MRTK test/Assets/
IconSet
.asset
→
MRTK test/Assets/
XR/Loaders/Windows MR Loader
.asset
View file @
b23a6173
...
...
@@ -9,22 +9,6 @@ MonoBehaviour:
m_GameObject
:
{
fileID
:
0
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
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9644
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,
type
:
3
}
m_Name
:
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m_Script
:
{
fileID
:
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,
guid
:
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3
44
083035352cb7c898
,
type
:
3
}
m_Name
:
Windows MR Loader
m_EditorClassIdentifier
:
quadIcons
:
[]
spriteIcons
:
[]
charIconFont
:
{
fileID
:
0
}
charIcons
:
-
Name
:
AppBarAdjust
Character
:
60370
-
Name
:
AppBarClose
Character
:
59153
-
Name
:
AppBarDone
Character
:
59643
-
Name
:
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