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Xulijie Li
MathsEngine
Commits
b23a6173
Commit
b23a6173
authored
Oct 27, 2020
by
BlackAngle233
Browse files
FunctionMesh test
parent
659d04e2
Changes
42
Hide whitespace changes
Inline
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MRTK test/Assets/MRTK.Tutorials.PCHolographicRemoting/Textures/ClipIcon@2x.png
0 → 100644
View file @
b23a6173
9.51 KB
MRTK test/Assets/MRTK.Tutorials.PCHolographicRemoting/Textures/Holographic Remoting Icon.PNG
0 → 100644
View file @
b23a6173
28.4 KB
MRTK test/Assets/MRTK/Examples/Demos/HandTracking/Scenes/HandInteractionExamples.unity
View file @
b23a6173
...
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This example scene demonstrates various types of hand tracking interactions
This example
such as Press, Touch, Grab, Scroll, Move, Rotate, and Scale. You can find
scene demonstrates various types of hand tracking interactions such as Press,
common UI and interaction building blocks that are part of HoloLens shell.'
Touch, Grab, Scroll, Move, Rotate, and Scale. You can find common UI and
interaction building blocks that are part of HoloLens shell.'
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...
@@ -593,11 +279,11 @@ PrefabInstance:
...
@@ -593,11 +279,11 @@ PrefabInstance:
Bezier
interpolation
\n\n
<size=32><b>Line
Renderers</size></b>
\n
The
components
Bezier
interpolation
\n\n
<size=32><b>Line
Renderers</size></b>
\n
The
components
take
the
line
data
and
render
it
in
the
scene.
\n\n\u2022
MixedRealityLineRenderer
take
the
line
data
and
render
it
in
the
scene.
\n\n\u2022
MixedRealityLineRenderer
\u2013
Implements
Unity's
built
in
line
renderer
component,
and
applies
the
\u2013
Implements
Unity's
built
in
line
renderer
component,
and
applies
the
line
data
to
it
\n\u2022
ParticleSystemLineRenderer
\u2013
attaches
a
set
of
line
data
to
it
\n\u2022
ParticleSystemLineRenderer
\u2013
attaches
a
set
particle
systems
along
the
length
of
the
line
\n\u2022
MeshLineRenderer
\u2013
of
particle
systems
along
the
length
of
the
line
\n\u2022
MeshLineRenderer
creates
insances
of
a
mesh,
then
places
them
along
the
length
of
the
line
\n\u2022
\u2013
creates
insances
of
a
mesh,
then
places
them
along
the
length
of
the
StripMeshLineRenderer
\u2013
draws
a
strip
of
polygons
along
the
length
of
line
\n\u2022
StripMeshLineRenderer
\u2013
draws
a
strip
of
polygons
along
the
line
\n
"
the
length
of
the
line
\n
"
objectReference
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MRTK test/Assets/Scripts/NormalFunctionTest.cs
0 → 100644
View file @
b23a6173
using
Microsoft.MixedReality.Toolkit
;
using
Microsoft.MixedReality.Toolkit.Utilities
;
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
NormalFunctionTest
:
MonoBehaviour
{
Mesh
mesh
;
int
minX
;
int
maxX
;
public
enum
Type
{
Spline
,
Ellipse
,
Hyperbola
,
Exponential
,
Logarithmic
,
Trigonometric
,
InverseTri
,
ThreeD
,
}
public
enum
TriType
{
Sin
,
Cos
,
Tan
}
public
Type
type
;
public
bool
drawGizmos
=
false
;
// Start is called before the first frame update
void
Start
()
{
List
<
float
>
factors
;
minX
=
-
10
;
maxX
=
10
;
mesh
=
new
Mesh
{
name
=
"NormalFunctionTest"
};
factors
=
new
List
<
float
>();
factors
.
Add
(
1
);
factors
.
Add
(
0
);
factors
.
Add
(
1
);
//DrawSpline(factors);
//DrawEllipse(new Vector3(0, 0, 0), 3, 2);
//DrawHyperbola(new Vector3(0, 0, 0), 3, 2);
//DrawExponential(2, 3);
//DrawLogarithmic(2, 3);
DrawTrigonometric
(
TriType
.
Sin
,
1
,
0
,
1
);
}
// Update is called once per frame
void
Update
()
{
}
public
void
DrawSpline
(
List
<
float
>
factors
)
{
mesh
.
Clear
();
type
=
Type
.
Spline
;
Vector3
[]
vectors
=
new
Vector3
[
maxX
-
minX
+
1
];
int
k
=
0
;
for
(
int
i
=
minX
;
i
<=
maxX
;
++
i
)
{
float
y
=
0
;
for
(
int
j
=
factors
.
Count
-
1
;
j
>
0
;
--
j
)
{
y
+=
factors
[
j
];
y
*=
i
;
}
y
+=
factors
[
0
];
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
k
++;
}
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[(
maxX
-
minX
)
*
2
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawEllipse
(
Vector3
center
,
float
a
,
float
b
)
{
mesh
.
Clear
();
type
=
Type
.
Hyperbola
;
Vector3
[]
vectors
=
new
Vector3
[
200
];
int
k
=
0
;
float
step
=
a
/
50
;
for
(
float
i
=
-
a
;
i
<=
a
;
i
+=
step
)
{
float
y
=
1
-
i
*
i
/
(
a
*
a
);
y
*=
(
b
*
b
);
y
=
Mathf
.
Sqrt
(
y
);
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
if
(
y
!=
0
)
{
vectors
[
200
-
k
]
=
new
Vector3
(
i
,
-
y
,
0
);
}
k
++;
}
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
400
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
triangle
[
398
]
=
199
;
triangle
[
399
]
=
0
;
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawHyperbola
(
Vector3
center
,
float
a
,
float
b
)
{
mesh
.
Clear
();
type
=
Type
.
Ellipse
;
Vector3
[]
vectors
=
new
Vector3
[
202
];
int
k
=
0
;
float
step
=
a
/
100
;
float
x
=
-
a
;
while
(
k
<
51
)
{
float
y
=
x
*
x
/
(
a
*
a
)
-
1
;
y
*=
(
b
*
b
);
y
=
Mathf
.
Sqrt
(
y
);
vectors
[
50
+
k
]
=
new
Vector3
(
x
,
y
,
0
);
if
(
y
!=
0
)
{
vectors
[
50
-
k
]
=
new
Vector3
(
x
,
-
y
,
0
);
}
x
-=
step
;
step
*=
1.1f
;
k
++;
}
x
=
a
;
step
=
a
/
100
;
k
=
0
;
while
(
k
<
51
)
{
float
y
=
x
*
x
/
(
a
*
a
)
-
1
;
y
*=
(
b
*
b
);
y
=
Mathf
.
Sqrt
(
y
);
vectors
[
151
+
k
]
=
new
Vector3
(
x
,
y
,
0
);
if
(
y
!=
0
)
{
vectors
[
151
-
k
]
=
new
Vector3
(
x
,
-
y
,
0
);
}
x
+=
step
;
step
*=
1.1f
;
k
++;
}
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
400
];
for
(
int
i
=
0
;
i
<
100
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
for
(
int
i
=
100
;
i
<
200
;
++
i
)
{
triangle
[
2
*
i
]
=
i
+
1
;
triangle
[
2
*
i
+
1
]
=
i
+
2
;
}
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawExponential
(
float
factor
,
float
c
)
{
mesh
.
Clear
();
type
=
Type
.
Spline
;
float
step
=
0.01f
;
Vector3
[]
vectors
=
new
Vector3
[
100
*
(
maxX
-
minX
)
+
1
];
int
k
=
0
;
for
(
float
i
=
minX
;
i
<=
maxX
;
i
=
i
+
step
)
{
float
y
=
Mathf
.
Pow
(
c
,
i
);
y
*=
factor
;
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
k
++;
}
vectors
[
100
*
(
maxX
-
minX
)]
=
new
Vector3
(
maxX
,
Mathf
.
Pow
(
c
,
maxX
)
*
factor
,
0
);
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
100
*
(
maxX
-
minX
)
*
2
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawLogarithmic
(
float
factor
,
float
a
)
{
mesh
.
Clear
();
type
=
Type
.
Spline
;
float
step
=
0.01f
;
Vector3
[]
vectors
=
new
Vector3
[
100
*
maxX
];
int
k
=
0
;
float
down
=
Mathf
.
Log
(
a
);
for
(
float
i
=
step
;
i
<=
maxX
;
i
=
i
+
step
)
{
float
y
=
Mathf
.
Log
(
i
)
/
down
;
y
*=
factor
;
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
k
++;
}
vectors
[
100
*
maxX
-
1
]
=
new
Vector3
(
maxX
,
Mathf
.
Log
(
maxX
)
/
down
*
factor
,
0
);
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
100
*
maxX
*
2
-
2
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
mesh
.
SetIndices
(
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,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
public
void
DrawTrigonometric
(
TriType
triType
,
float
a
,
float
b
,
float
factor
)
{
mesh
.
Clear
();
type
=
Type
.
Spline
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float
step
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0.01f
;
Vector3
[]
vectors
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new
Vector3
[
100
*
(
maxX
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minX
)
+
1
];
int
k
=
0
;
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(
float
i
=
minX
;
i
<=
maxX
;
i
=
i
+
step
)
{
float
y
=
a
*
i
+
b
;
switch
(
triType
)
{
case
TriType
.
Sin
:
y
=
Mathf
.
Sin
(
y
);
break
;
case
TriType
.
Cos
:
y
=
Mathf
.
Cos
(
y
);
break
;
}
y
*=
factor
;
vectors
[
k
]
=
new
Vector3
(
i
,
y
,
0
);
k
++;
}
mesh
.
vertices
=
vectors
;
int
[]
triangle
=
new
int
[
100
*
(
maxX
-
minX
)
*
2
];
for
(
int
i
=
0
;
i
<
vectors
.
Length
-
1
;
++
i
)
{
triangle
[
2
*
i
]
=
i
;
triangle
[
2
*
i
+
1
]
=
i
+
1
;
}
vectors
[
100
*
(
maxX
-
minX
)]
=
new
Vector3
(
maxX
,
Mathf
.
Sin
(
a
*
maxX
+
b
)
*
factor
,
0
);
mesh
.
SetIndices
(
triangle
,
MeshTopology
.
Lines
,
0
);
GetComponent
<
MeshFilter
>().
mesh
=
mesh
;
drawGizmos
=
true
;
}
private
void
OnDrawGizmos
()
{
if
(!
drawGizmos
)
{
return
;
}
}
}
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View file @
b23a6173
...
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...
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...
MRTK test/Packages/packages-lock.json
View file @
b23a6173
...
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...
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b23a6173
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b23a6173
...
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uIStatusBarStyle
:
0
iPhoneSplashScreen
:
{
fileID
:
0
}
iPhoneHighResSplashScreen
:
{
fileID
:
0
}
iPhoneTallHighResSplashScreen
:
{
fileID
:
0
}
iPhone47inSplashScreen
:
{
fileID
:
0
}
iPhone55inPortraitSplashScreen
:
{
fileID
:
0
}
iPhone55inLandscapeSplashScreen
:
{
fileID
:
0
}
iPhone58inPortraitSplashScreen
:
{
fileID
:
0
}
iPhone58inLandscapeSplashScreen
:
{
fileID
:
0
}
iPadPortraitSplashScreen
:
{
fileID
:
0
}
iPadHighResPortraitSplashScreen
:
{
fileID
:
0
}
iPadLandscapeSplashScreen
:
{
fileID
:
0
}
iPadHighResLandscapeSplashScreen
:
{
fileID
:
0
}
iPhone65inPortraitSplashScreen
:
{
fileID
:
0
}
iPhone65inLandscapeSplashScreen
:
{
fileID
:
0
}
iPhone61inPortraitSplashScreen
:
{
fileID
:
0
}
iPhone61inLandscapeSplashScreen
:
{
fileID
:
0
}
appleTVSplashScreen
:
{
fileID
:
0
}
appleTVSplashScreen
:
{
fileID
:
0
}
appleTVSplashScreen2x
:
{
fileID
:
0
}
appleTVSplashScreen2x
:
{
fileID
:
0
}
tvOSSmallIconLayers
:
[]
tvOSSmallIconLayers
:
[]
...
@@ -305,7 +291,7 @@ PlayerSettings:
...
@@ -305,7 +291,7 @@ PlayerSettings:
-
m_BuildTarget
:
Switch
-
m_BuildTarget
:
Switch
m_GraphicsJobs
:
1
m_GraphicsJobs
:
1
-
m_BuildTarget
:
MetroSupport
-
m_BuildTarget
:
MetroSupport
m_GraphicsJobs
:
1
m_GraphicsJobs
:
0
-
m_BuildTarget
:
AppleTVSupport
-
m_BuildTarget
:
AppleTVSupport
m_GraphicsJobs
:
0
m_GraphicsJobs
:
0
-
m_BuildTarget
:
BJMSupport
-
m_BuildTarget
:
BJMSupport
...
@@ -350,6 +336,10 @@ PlayerSettings:
...
@@ -350,6 +336,10 @@ PlayerSettings:
m_Devices
:
m_Devices
:
-
Oculus
-
Oculus
-
OpenVR
-
OpenVR
-
m_BuildTarget
:
Windows Store Apps
m_Enabled
:
1
m_Devices
:
-
WindowsMR
openGLRequireES31
:
0
openGLRequireES31
:
0
openGLRequireES31AEP
:
0
openGLRequireES31AEP
:
0
openGLRequireES32
:
0
openGLRequireES32
:
0
...
@@ -603,14 +593,14 @@ PlayerSettings:
...
@@ -603,14 +593,14 @@ PlayerSettings:
apiCompatibilityLevelPerPlatform
:
{}
apiCompatibilityLevelPerPlatform
:
{}
m_RenderingPath
:
1
m_RenderingPath
:
1
m_MobileRenderingPath
:
1
m_MobileRenderingPath
:
1
metroPackageName
:
Template_3D
metroPackageName
:
MRTK
metroPackageVersion
:
metroPackageVersion
:
1.0.0.0
metroCertificatePath
:
metroCertificatePath
:
Assets/WSATestCertificate.pfx
metroCertificatePassword
:
metroCertificatePassword
:
metroCertificateSubject
:
metroCertificateSubject
:
DefaultCompany
metroCertificateIssuer
:
metroCertificateIssuer
:
DefaultCompany
metroCertificateNotAfter
:
0000000000000000
metroCertificateNotAfter
:
803a5aa748c7d701
metroApplicationDescription
:
Template_3D
metroApplicationDescription
:
MRTK
wsaImages
:
{}
wsaImages
:
{}
metroTileShortName
:
metroTileShortName
:
metroTileShowName
:
0
metroTileShowName
:
0
...
@@ -625,8 +615,54 @@ PlayerSettings:
...
@@ -625,8 +615,54 @@ PlayerSettings:
metroSplashScreenBackgroundColor
:
{
r
:
0.12941177
,
g
:
0.17254902
,
b
:
0.21568628
,
metroSplashScreenBackgroundColor
:
{
r
:
0.12941177
,
g
:
0.17254902
,
b
:
0.21568628
,
a
:
1
}
a
:
1
}
metroSplashScreenUseBackgroundColor
:
0
metroSplashScreenUseBackgroundColor
:
0
platformCapabilities
:
{}
platformCapabilities
:
metroTargetDeviceFamilies
:
{}
WindowsStoreApps
:
AllJoyn
:
False
Appointments
:
False
BackgroundMediaPlayback
:
False
BlockedChatMessages
:
False
Bluetooth
:
False
Chat
:
False
CodeGeneration
:
False
Contacts
:
False
EnterpriseAuthentication
:
False
GazeInput
:
True
HumanInterfaceDevice
:
False
InputInjectionBrokered
:
False
InternetClient
:
True
InternetClientServer
:
False
Location
:
False
LowLevelDevices
:
False
Microphone
:
True
MusicLibrary
:
False
Objects3D
:
False
OfflineMapsManagement
:
False
PhoneCall
:
False
PhoneCallHistoryPublic
:
False
PicturesLibrary
:
False
PointOfService
:
False
PrivateNetworkClientServer
:
False
Proximity
:
False
RecordedCallsFolder
:
False
RemoteSystem
:
False
RemovableStorage
:
False
SharedUserCertificates
:
False
SpatialPerception
:
True
SystemManagement
:
False
UserAccountInformation
:
False
UserDataTasks
:
False
UserNotificationListener
:
False
VideosLibrary
:
False
VoipCall
:
False
WebCam
:
False
metroTargetDeviceFamilies
:
Desktop
:
False
Holographic
:
False
IoT
:
False
IoTHeadless
:
False
Mobile
:
False
Team
:
False
Xbox
:
False
metroFTAName
:
metroFTAName
:
metroFTAFileTypes
:
[]
metroFTAFileTypes
:
[]
metroProtocolName
:
metroProtocolName
:
...
...
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