Commit 07399915 authored by BlackAngle233's avatar BlackAngle233
Browse files

5.31

parent 0314bc9c
......@@ -9,7 +9,7 @@
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......@@ -2504,6 +2836,26 @@ MonoBehaviour:
m_Image: {fileID: 0}
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m_Image: {fileID: 0}
- m_Text: LineParallel
m_Image: {fileID: 0}
- m_Text: LineParallelPlane
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m_Image: {fileID: 0}
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m_Image: {fileID: 0}
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m_Image: {fileID: 0}
- m_Text: PlaneParallelPlane
m_Image: {fileID: 0}
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m_Image: {fileID: 0}
- m_Text: PlaneArea
m_Image: {fileID: 0}
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m_PersistentCalls:
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......@@ -16,7 +16,8 @@ public enum ConstraintType
PointInPlane,
AngleEqual,
PlaneParallelPlane,
PlaneNormalPlane
PlaneNormalPlane,
PlaneArea
}
public class Constraint
{
......@@ -35,8 +36,11 @@ public class Constraint
Object2 = obj2;
constraintType = type;
Point p = null;
Line l1 = null;
Line l2 = null;
Plane p1 = null;
Plane p2 = null;
float length = 0;
switch (type)
......@@ -64,6 +68,62 @@ public class Constraint
l2.setConstraint(this);
name = l1.name + "⊥" + l2.name;
break;
case ConstraintType.LineParallel:
l1 = (Line)obj1;
l2 = (Line)obj2;
l1.setConstraint(this);
l2.setConstraint(this);
name = l1.name + "∥" + l2.name;
break;
case ConstraintType.LineParallelPlane:
l1 = (Line)obj1;
p1 = (Plane)obj2;
l1.setConstraint(this);
//p1.setConstraint(this);
name = l1.name + "∥" + p1.name;
break;
case ConstraintType.LineCross:
l1 = (Line)obj1;
l2 = (Line)obj2;
l1.setConstraint(this);
l2.setConstraint(this);
name = l1.name + "∩" + l2.name;
break;
case ConstraintType.MidPoint:
l1 = (Line)obj1;
p = (Point)obj2;
l1.setConstraint(this);
//p.setConstraint(this);
name = l1.name + "中点" + p.name;
break;
case ConstraintType.PointOnLine:
break;
case ConstraintType.PointInPlane:
break;
case ConstraintType.AngleEqual:
break;
case ConstraintType.PlaneParallelPlane:
p1 = (Plane)obj1;
p2 = (Plane)obj2;
//p1.setConstraint(this);
//p2.setConstraint(this);
name = p1.name + "∥" + p2.name;
break;
case ConstraintType.PlaneNormalPlane:
p1 = (Plane)obj1;
p2 = (Plane)obj2;
//p1.setConstraint(this);
//p2.setConstraint(this);
name = p1.name + "⊥" + p2.name;
break;
case ConstraintType.PlaneArea:
break;
}
}
......
......@@ -4,15 +4,19 @@ using UnityEngine;
public class Plane
{
public string name;
List<Point> points;
public Vector3 normal;
public Plane(List<Point> ps)
{
name = "";
points = new List<Point>();
foreach(Point p in ps)
{
points.Add(p);
name += p.name;
}
updateNormal();
......@@ -47,7 +51,7 @@ public class Plane
break;
}
}
if (flag)
if (flag && normals.Count != 0)
{
normal = normals[0];
}
......
......@@ -7,6 +7,7 @@ public class CanvasManager3D : MonoBehaviour
{
Dictionary<string, Point> points;
Dictionary<string, Line> lines;
Dictionary<string, Plane> planes;
List<Vector> vectors;
List<Angle> angles;
......@@ -17,6 +18,7 @@ public class CanvasManager3D : MonoBehaviour
{
points = new Dictionary<string, Point>();
lines = new Dictionary<string, Line>();
planes = new Dictionary<string, Plane>();
vectors = new List<Vector>();
angles = new List<Angle>();
......@@ -24,6 +26,7 @@ public class CanvasManager3D : MonoBehaviour
}
public void calculateDig()
{
float startTime = Time.realtimeSinceStartup;
Point first = null;
if(points.Count != 0)
{
......@@ -109,13 +112,19 @@ public class CanvasManager3D : MonoBehaviour
foreach (Constraint c in calculates)
{
c.setState(State.halfconfirm);
}
}
restPoint.Dequeue();
restPoint.Enqueue(tmp);
}
else
{
tmp.setState(State.confirm);
restPoint.Dequeue();
usedPoint.Add(tmp);
}
}
restPoint.Dequeue();
restPoint.Enqueue(tmp);
}
else if (check == 2)
{
......@@ -150,6 +159,9 @@ public class CanvasManager3D : MonoBehaviour
PrintPoints();
isFin = true;
float endTime = Time.realtimeSinceStartup;
Debug.Log(endTime - startTime);
}
public string createPoint(string name = "")
......@@ -229,6 +241,46 @@ public class CanvasManager3D : MonoBehaviour
return "";
}
public string createPlane(string n1, string n2)
{
List<Point> ps = new List<Point>();
Line line = null;
lines.TryGetValue(n1, out line);
if (line != null)
{
if(!ps.Contains(line.point1))
ps.Add(line.point1);
if (!ps.Contains(line.point2))
ps.Add(line.point2);
}
else
return "";
lines.TryGetValue(n2, out line);
if (line != null)
{
if (!ps.Contains(line.point1))
ps.Add(line.point1);
if (!ps.Contains(line.point2))
ps.Add(line.point2); ;
}
else
return "";
Plane plane = new Plane(ps);
string planeName = "";
foreach (Point p in ps)
{
planeName += p.name;
}
planes.Add(planeName, plane);
return planeName;
}
public void setLine(string n, float length)
{
Line l1 = null;
......@@ -250,6 +302,15 @@ public class CanvasManager3D : MonoBehaviour
return l1;
}
public Plane GetPlane(string n)
{
Plane p = null;
planes.TryGetValue(n, out p);
return p;
}
public List<Line> GetLines()
{
List<Line> tmp = new List<Line>();
......@@ -287,7 +348,7 @@ public class CanvasManager3D : MonoBehaviour
bool flag = true;
foreach(Constraint c in constraint)
{
if(Mathf.Abs(c.getConstraintValue()) > 0.000001f)
if(Mathf.Abs(c.getConstraintValue()) > 0.001f)
{
flag = false;
break;
......@@ -295,4 +356,38 @@ public class CanvasManager3D : MonoBehaviour
}
return flag;
}
public void test1(){
points.Clear();
lines.Clear();
Point a = new Point(0, 1, 0);
Point b = new Point(0, 0, 0);
Point c = new Point(1, 0, 0);
//Point d = new Point(1, 1, 0);
//Point e = new Point(0.5f, 1, 0.5f);
//Point f = new Point(0.5f, 0, 0);
//Point g = new Point(0.25f, 1, 0.25f);
points.Add("A", a);
points.Add("B", b);
points.Add("C", c);
//points.Add("D", d);
//points.Add("E", e);
//points.Add("F", f);
//points.Add("G", g);
lines.Add("AB", new Line(a, b));
lines.Add("BC", new Line(b, c));
//lines.Add("CD", new Line(c, d));
//lines.Add("AD", new Line(a, d));
//lines.Add("AE", new Line(a, e));
//lines.Add("DE", new Line(d, e));
//lines.Add("CE", new Line(c, e));
//lines.Add("FG", new Line(f, g));
isFin = true;
}
}
......@@ -7,6 +7,7 @@ public class UIManager : MonoBehaviour
{
List<GameObject> points;
List<GameObject> lines;
List<GameObject> planes;
List<GameObject> constraints;
public GameObject constraintDropdown;
......@@ -14,6 +15,7 @@ public class UIManager : MonoBehaviour
public Transform pointsParent;
public Transform linesParent;
public Transform planesParent;
public Transform constraintParent;
public GameObject button;
......@@ -29,9 +31,20 @@ public class UIManager : MonoBehaviour
{
none,
createLine,
createPlane,
linelength,
lineEqual,
lineNormal
lineNormal,
lineParallel,
lineParallelPlane,
lineCross,
midPoint,
pointOnLine,
pointInPlane,
angleEqual,
planeParallelPlane,
planeNormalPlane,
planeArea
}
UIState state = UIState.none;
......@@ -41,6 +54,7 @@ public class UIManager : MonoBehaviour
{
points = new List<GameObject>();
lines = new List<GameObject>();
planes = new List<GameObject>();
constraints = new List<GameObject>();
}
......@@ -57,24 +71,36 @@ public class UIManager : MonoBehaviour
createLine();
}
break;
case UIState.linelength:
if (!chosen1.Equals("") && !constraintInput.GetComponent<InputField>().text.Equals(""))
case UIState.createPlane:
if (!chosen1.Equals("") && !chosen2.Equals(""))
{
createConstraint();
createPlane();
}
break;
case UIState.lineEqual:
if (!chosen1.Equals("") && !chosen2.Equals(""))
case UIState.linelength:
case UIState.angleEqual:
case UIState.planeArea:
if (!chosen1.Equals("") && !constraintInput.GetComponent<InputField>().text.Equals(""))
{
createConstraint();
}
break;
case UIState.lineEqual:
case UIState.lineNormal:
if (!chosen1.Equals("") && !chosen2.Equals(""))
case UIState.lineParallel:
case UIState.lineParallelPlane:
case UIState.lineCross:
case UIState.midPoint:
case UIState.pointOnLine:
case UIState.pointInPlane:
case UIState.planeParallelPlane:
case UIState.planeNormalPlane:
if (!chosen1.Equals("") && !chosen2.Equals(""))
{
createConstraint();
}
break;
}
}
......@@ -108,6 +134,25 @@ public class UIManager : MonoBehaviour
state = UIState.none;
}
public void createPlaneButton()
{
state = UIState.createPlane;
}
void createPlane()
{
string n = CM.createPlane(chosen1, chosen2);
chosen1 = "";
chosen2 = "";
GameObject tmp = Instantiate(line);
tmp.transform.SetParent(planesParent);
planes.Add(tmp);
tmp.transform.localPosition = new Vector3(100 + 70 * (planes.Count - 1), 0, 0);
tmp.GetComponentInChildren<Text>().text = n;
tmp.GetComponent<Button>().onClick.AddListener(delegate () { chooseObject(n); });
state = UIState.none;
}
public void chooseObject(string obj)
{
if(state != UIState.none)
......@@ -137,6 +182,7 @@ public class UIManager : MonoBehaviour
public void constraintDropdownChange()
{
string text = constraintDropdown.GetComponent<Dropdown>().captionText.text;
if (text.Equals("None")) return;
ConstraintType type = (ConstraintType)System.Enum.Parse(typeof(ConstraintType), text);
switch (type)
{
......@@ -150,14 +196,50 @@ public class UIManager : MonoBehaviour
case ConstraintType.LineNormal:
state = UIState.lineNormal;
break;
case ConstraintType.LineParallel:
state = UIState.lineParallel;
break;
case ConstraintType.LineParallelPlane:
state = UIState.lineParallelPlane;
break;
case ConstraintType.LineCross:
state = UIState.lineCross;
break;
case ConstraintType.MidPoint:
state = UIState.midPoint;
break;
case ConstraintType.PointOnLine:
state = UIState.pointOnLine;
break;
case ConstraintType.PointInPlane:
state = UIState.pointInPlane;
break;
case ConstraintType.AngleEqual:
state = UIState.angleEqual;
break;
case ConstraintType.PlaneParallelPlane:
state = UIState.planeParallelPlane;
break;
case ConstraintType.PlaneNormalPlane:
state = UIState.planeNormalPlane;
break;
case ConstraintType.PlaneArea:
state = UIState.planeArea;
constraintInput.SetActive(true);
break;
}
}
void createConstraint()
{
Point p = null;
Line l1 = null;
Line l2 = null;
Plane p1 = null;
Plane p2 = null;
float length;
string n = "";
......@@ -178,18 +260,53 @@ public class UIManager : MonoBehaviour
l1 = CM.GetLine(chosen1);
l2 = CM.GetLine(chosen2);
n = CM.createConstraint(l1, l2, ConstraintType.LineNormal);
break;
break;
case UIState.lineParallel:
l1 = CM.GetLine(chosen1);
l2 = CM.GetLine(chosen2);
n = CM.createConstraint(l1, l2, ConstraintType.LineParallel);
break;
case UIState.lineParallelPlane:
l1 = CM.GetLine(chosen1);
p1 = CM.GetPlane(chosen2);
n = CM.createConstraint(l1, p1, ConstraintType.LineParallelPlane);
break;
case UIState.lineCross:
l1 = CM.GetLine(chosen1);
l2 = CM.GetLine(chosen2);
n = CM.createConstraint(l1, l2, ConstraintType.LineCross);
break;
case UIState.midPoint:
l1 = CM.GetLine(chosen1);
p = CM.GetPoint(chosen2);
n = CM.createConstraint(l1, p, ConstraintType.MidPoint);
break;
case UIState.planeParallelPlane:
p1 = CM.GetPlane(chosen1);
p2 = CM.GetPlane(chosen2);
n = CM.createConstraint(p1, p2, ConstraintType.PlaneParallelPlane);
break;
case UIState.planeNormalPlane:
p1 = CM.GetPlane(chosen1);
p2 = CM.GetPlane(chosen2);
n = CM.createConstraint(p1, p2, ConstraintType.PlaneNormalPlane);
break;
case UIState.angleEqual:
case UIState.planeArea:
case UIState.pointOnLine:
case UIState.pointInPlane:
break;
}
chosen1 = "";
chosen2 = "";
GameObject tmp = Instantiate(line);
GameObject tmp = Instantiate(constraint);
tmp.transform.SetParent(constraintParent);
constraints.Add(tmp);
tmp.transform.localPosition = new Vector3(100 + 70 * (constraints.Count - 1), 0, 0);
tmp.transform.localPosition = new Vector3(150 + 165 * (constraints.Count - 1), 0, 0);
tmp.GetComponentInChildren<Text>().text = n;
state = UIState.none;
constraintDropdown.GetComponent<Dropdown>().captionText.text = "None";
constraintDropdown.GetComponent<Dropdown>().value = 0;
constraintDropdown.SetActive(false);
}
}
......@@ -25,11 +25,11 @@ public class test : MonoBehaviour
if(lines.Count != 0)
{
Vector3[] vertices = new Vector3[lines.Count * 4];
Vector3 offset = Camera.main.transform.up * width;
int k = 0;
foreach (Line l in lines)
{
Vector3 offset = Vector3.Cross(Camera.main.transform.forward, l.direction).normalized * width;
Vector3 tmp1 = new Vector3(l.point1.x, l.point1.y, l.point1.z);
Vector3 tmp2 = new Vector3(l.point2.x, l.point2.y, l.point2.z);
vertices[k] = tmp1 + offset;
......
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