foveation.py 3.79 KB
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import math
import torch
import torch.nn.functional as nn_f
from typing import List, Tuple
from . import util


class Foveation(object):

    def __init__(self, fov_list: List[float],
                 out_res: Tuple[int, int], *, device=None):
        self.fov_list = fov_list
        self.out_res = out_res
        self.device = device
        self.n_layers = len(self.fov_list)
        self.eye_fovea_blend = [
            self._gen_layer_blendmap(i)
            for i in range(self.n_layers - 1)
        ]  # blend maps of fovea layers
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        self.coords = util.MeshGrid(out_res).to(device=device)
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    def to(self, device):
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        self.eye_fovea_blend = [x.to(device=device)
                                for x in self.eye_fovea_blend]
        self.coords = self.coords.to(device=device)
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        return self

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    def synthesis(self, layers: List[torch.Tensor],
                  normalized_fovea_center: Tuple[float, float]) -> torch.Tensor:
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        """
        Generate foveated retinal image by blending fovea layers
        **Note: current implementation only support two fovea layers**

        :param layers ```List(Tensor(B, C, H'{l}, W'{l}))```: list of foveated layers
        :return ```Tensor(B, C, H:out, W:out)```: foveated images
        """
        output: torch.Tensor = nn_f.interpolate(layers[-1], self.out_res,
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                                                mode='bilinear', align_corners=False)
        c = torch.tensor([
            normalized_fovea_center[0] * self.out_res[1],
            normalized_fovea_center[1] * self.out_res[0]
        ], device=self.coords.device)
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        for i in range(self.n_layers - 2, -1, -1):
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            if layers[i] == None:
                continue
            R = self.get_layer_size_in_final_image(i) / 2
            grid = ((self.coords - c) / R)[None, ...]
            blend = nn_f.grid_sample(self.eye_fovea_blend[i][None, None, ...], grid) # (1, 1, H:out, W:out)
            output.mul_(1 - blend).add_(nn_f.grid_sample(layers[i], grid) * blend)
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        return output

    def get_layer_size_in_final_image(self, i: int) -> int:
        """
        Get size of layer i in final image

        :param i: index of layer
        :return: size of layer i in final image (in pixels)
        """
        length_i = util.Fov2Length(self.fov_list[i])
        length = util.Fov2Length(self.fov_list[-1])
        k = length_i / length
        return int(math.ceil(self.out_res[0] * k))

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    def get_layer_region_in_final_image(self, i: int,
                                        normalized_fovea_center: Tuple[float, float]) -> Tuple[slice, slice]:
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        """
        Get region of fovea layer i in final image

        :param i: index of layer
        :return: tuple of slice objects stores the start and end of region in horizontal and vertical
        """
        roi_size = self.get_layer_size_in_final_image(i)
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        roi_center = (int(self.out_res[1] * normalized_fovea_center[0]),
                      int(self.out_res[0] * normalized_fovea_center[1]))
        roi_offset_y = roi_center[1] - roi_size // 2
        roi_offset_x = roi_center[0] - roi_size // 2
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        return (...,
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                slice(roi_offset_y, roi_offset_y + roi_size),
                slice(roi_offset_x, roi_offset_x + roi_size)
                )
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    def _gen_layer_blendmap(self, i: int) -> torch.Tensor:
        """
        Generate blend map for fovea layer i

        :param i: index of fovea layer
        :return ```Tensor(H{i}, W{i})```: blend map
        """
        size = self.get_layer_size_in_final_image(i)
        R = size / 2
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        p = util.MeshGrid((size, size)).to(
            device=self.device)  # (size, size, 2)
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        r = torch.norm(p - R, dim=2)  # (size, size, 2)
        return util.SmoothStep(R, R * 0.6, r)