- 23 Apr, 2021 1 commit
-
-
TheNumbat authored
-
- 22 Apr, 2021 1 commit
-
-
TheNumbat authored
-
- 09 Apr, 2021 1 commit
-
-
TheNumbat authored
-
- 07 Apr, 2021 1 commit
-
-
TheNumbat authored
-
- 22 Mar, 2021 1 commit
-
-
TheNumbat authored
-
- 21 Mar, 2021 1 commit
-
-
TheNumbat authored
-
- 20 Mar, 2021 1 commit
-
-
TheNumbat authored
-
- 19 Mar, 2021 2 commits
- 18 Mar, 2021 1 commit
-
-
TheNumbat authored
-
- 15 Mar, 2021 2 commits
- 10 Mar, 2021 1 commit
-
-
TheNumbat authored
-
- 08 Mar, 2021 1 commit
-
-
Max Slater authored
-
- 07 Mar, 2021 1 commit
-
-
Max Slater authored
-
- 17 Feb, 2021 2 commits
- 31 Jan, 2021 1 commit
-
-
TheNumbat authored
-
- 10 Jan, 2021 1 commit
-
-
TheNumbat authored
Features - Button to add samples to current render Fixes - Don't draw emitter arrows when rendering with rasterization - (Previous commit) deal with non-uniform ray hit distance scaling systematically instead of deferring it to hit functions.
-
- 09 Jan, 2021 1 commit
-
-
TheNumbat authored
Features: - Highlight halfedge mesh elements that cause errors - Element IDs in halfedge editor UI - Scene import options - Warnings for halfedge configurations that cause export issues - Throughput term in rays - Instantly cancelling path tracer renders - Camera aperture and focal distance - Button to clear keyframe for all objects - Cone and torus object primitives - Save-before-closing-scene dialog given unsaved changes - Environment lights in rasterized renders - Keyframing for material properties - Keyframing for IK handles - Assignment 4 Task 4: simulating particle systems - Particle emitters as a new type of object - Keyframing for emitters - Custom particle meshes - Simulation system Bug fixes: - consistent cmd+del keybinds on MacOS - force MSAA to a supported power of 2 - undo for joint radius/extent - undo for keyframes, set/clear all, and crop - crash when deselecting object while holding joint/IK handle - human rig joint radius contains all vertices - keyframing light poses - output path slash direction on non-windows systems - IK handle export/import poses - switch to basic shortest-path slerp splines for quaternions - save both the default render and animate cameras - keyframes always save in order - selected bone outlining for posed objects - refactor scene exporter/importer
-
- 21 Nov, 2020 2 commits
- 20 Nov, 2020 1 commit
-
-
TheNumbat authored
-
- 10 Nov, 2020 1 commit
-
-
TheNumbat authored
-
- 05 Nov, 2020 2 commits
- 04 Nov, 2020 2 commits
- 25 Oct, 2020 2 commits
- 15 Oct, 2020 4 commits
- 13 Oct, 2020 2 commits
- 12 Oct, 2020 1 commit
-
-
TheNumbat authored
-
- 09 Oct, 2020 3 commits