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  1. Mar 19, 2021
  2. Mar 18, 2021
  3. Mar 16, 2021
  4. Mar 15, 2021
  5. Mar 10, 2021
  6. Mar 08, 2021
  7. Mar 07, 2021
  8. Feb 23, 2021
  9. Feb 22, 2021
  10. Feb 21, 2021
  11. Feb 17, 2021
  12. Feb 12, 2021
  13. Jan 31, 2021
  14. Jan 18, 2021
  15. Jan 11, 2021
  16. Jan 10, 2021
    • TheNumbat's avatar
      Release more changes · 43c0d37c
      TheNumbat authored
      Features
      - Button to add samples to current render
      
      Fixes
      - Don't draw emitter arrows when rendering with rasterization
      - (Previous commit) deal with non-uniform ray hit distance scaling
        systematically instead of deferring it to hit functions.
      43c0d37c
  17. Jan 09, 2021
    • TheNumbat's avatar
      Fix builds · 3c95c936
      TheNumbat authored
      3c95c936
    • TheNumbat's avatar
      Release new version · f850af01
      TheNumbat authored
      Features:
          - Highlight halfedge mesh elements that cause errors
          - Element IDs in halfedge editor UI
          - Scene import options
          - Warnings for halfedge configurations that cause export issues
          - Throughput term in rays
          - Instantly cancelling path tracer renders
          - Camera aperture and focal distance
          - Button to clear keyframe for all objects
          - Cone and torus object primitives
          - Save-before-closing-scene dialog given unsaved changes
          - Environment lights in rasterized renders
          - Keyframing for material properties
          - Keyframing for IK handles
          - Assignment 4 Task 4: simulating particle systems
              - Particle emitters as a new type of object
              - Keyframing for emitters
              - Custom particle meshes
              - Simulation system
      
      Bug fixes:
          - consistent cmd+del keybinds on MacOS
          - force MSAA to a supported power of 2
          - undo for joint radius/extent
          - undo for keyframes, set/clear all, and crop
          - crash when deselecting object while holding joint/IK handle
          - human rig joint radius contains all vertices
          - keyframing light poses
          - output path slash direction on non-windows systems
          - IK handle export/import poses
          - switch to basic shortest-path slerp splines for quaternions
          - save both the default render and animate cameras
          - keyframes always save in order
          - selected bone outlining for posed objects
          - refactor scene exporter/importer
      f850af01
  18. Dec 31, 2020
  19. Dec 20, 2020
  20. Dec 11, 2020