1. 08 Mar, 2021 3 commits
  2. 07 Mar, 2021 1 commit
  3. 23 Feb, 2021 1 commit
  4. 22 Feb, 2021 5 commits
  5. 21 Feb, 2021 1 commit
  6. 17 Feb, 2021 4 commits
  7. 12 Feb, 2021 2 commits
  8. 31 Jan, 2021 5 commits
  9. 18 Jan, 2021 1 commit
  10. 11 Jan, 2021 1 commit
  11. 10 Jan, 2021 1 commit
    • TheNumbat's avatar
      Release more changes · 43c0d37c
      TheNumbat authored
      Features
      - Button to add samples to current render
      
      Fixes
      - Don't draw emitter arrows when rendering with rasterization
      - (Previous commit) deal with non-uniform ray hit distance scaling
        systematically instead of deferring it to hit functions.
      43c0d37c
  12. 09 Jan, 2021 2 commits
    • TheNumbat's avatar
      Fix builds · 3c95c936
      TheNumbat authored
      3c95c936
    • TheNumbat's avatar
      Release new version · f850af01
      TheNumbat authored
      Features:
          - Highlight halfedge mesh elements that cause errors
          - Element IDs in halfedge editor UI
          - Scene import options
          - Warnings for halfedge configurations that cause export issues
          - Throughput term in rays
          - Instantly cancelling path tracer renders
          - Camera aperture and focal distance
          - Button to clear keyframe for all objects
          - Cone and torus object primitives
          - Save-before-closing-scene dialog given unsaved changes
          - Environment lights in rasterized renders
          - Keyframing for material properties
          - Keyframing for IK handles
          - Assignment 4 Task 4: simulating particle systems
              - Particle emitters as a new type of object
              - Keyframing for emitters
              - Custom particle meshes
              - Simulation system
      
      Bug fixes:
          - consistent cmd+del keybinds on MacOS
          - force MSAA to a supported power of 2
          - undo for joint radius/extent
          - undo for keyframes, set/clear all, and crop
          - crash when deselecting object while holding joint/IK handle
          - human rig joint radius contains all vertices
          - keyframing light poses
          - output path slash direction on non-windows systems
          - IK handle export/import poses
          - switch to basic shortest-path slerp splines for quaternions
          - save both the default render and animate cameras
          - keyframes always save in order
          - selected bone outlining for posed objects
          - refactor scene exporter/importer
      f850af01
  13. 31 Dec, 2020 1 commit
  14. 20 Dec, 2020 5 commits
  15. 11 Dec, 2020 2 commits
  16. 10 Dec, 2020 1 commit
  17. 03 Dec, 2020 1 commit
  18. 24 Nov, 2020 2 commits
  19. 21 Nov, 2020 1 commit