- Vertex Bevel: The selected vertex _v_ is replaced by a face _f_ whose
-**Vertex Bevel**: The selected vertex _v_ is replaced by a face _f_ whose
vertices are connected to the edges originally incident on _v_. The new face is
vertices are connected to the edges originally incident on _v_. The new face is
inset (i.e., shunken or expanded) by a user-controllable amount.
inset (i.e., shunken or expanded) by a user-controllable amount.
- Vertex Extrude: The selected vertex _v_ is beveled by a flat amount (we use 1/3 the length of the edge from the original vertex _v_ to an adjacent vertex endpoint as the tangential offset), a new vertex _v'_ is inserted into the resulting face, and _v'_ is offset in its normal direction by a user-controllable amount.
-**Vertex Extrude**: The selected vertex _v_ is beveled by a flat amount (we use 1/3 the length of the edge from the original vertex _v_ to an adjacent vertex endpoint as the tangential offset), a new vertex _v'_ is inserted into the resulting face, and _v'_ is offset in its normal direction by a user-controllable amount.
The selected face _f_ is replaced by a new face _g_, as well
The selected face _f_ is replaced by a new face _g_, as well
as a ring of faces around _g_, such that the vertices of _g_ connect to the
as a ring of faces around _g_, such that the vertices of _g_ connect to the
original vertices of _f_. The new face is inset and offset by some
original vertices of _f_. The new face is inset and offset by some
user-controllable amount.
user-controllable amount.
- Face Extrude: The selected face _f_ is replaced by a new face _g_ as in Face Bevel, and _g_ is offset only in the normal direction by some user-controllable amount.
-**Face Extrude**: The selected face _f_ is replaced by a new face _g_ as in Face Bevel, and _g_ is offset only in the normal direction by some user-controllable amount.
- Face Inset: The selected face _f_ is replaced by a new face _g_ as in Face Bevel, but its vertices are only offset in the tangent direction by a constant factor (we use 1/3 in the example).
-**Face Inset**: The selected face _f_ is replaced by a new face _g_ as in Face Bevel, but its vertices are only offset in the tangent direction by a constant factor (we use 1/3 in the example).
- Edge Bisect: The selected edge _e_ is split at its midpoint, and the new vertex _v_ at the split is returned. Note that the new vertex _v_ is not connected to the two opposite vertices as in Edge Split.
-**Edge Bisect**: The selected edge _e_ is split at its midpoint, and the new vertex _v_ at the split is returned. Note that the new vertex _v_ is not connected to the two opposite vertices as in Edge Split.
### Global Mesh Processing<a name="global-mesh-processing"></a>
### Global Mesh Processing<a name="global-mesh-processing"></a>
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@@ -148,13 +148,13 @@ A number of commands can be used to create a more global change in the mesh
...
@@ -148,13 +148,13 @@ A number of commands can be used to create a more global change in the mesh
pressing the appropriate sidebar button with a mesh selected. Note that in scenes with multiple meshes (e.g., those used by
pressing the appropriate sidebar button with a mesh selected. Note that in scenes with multiple meshes (e.g., those used by
the path tracer), this command will be applied only to the selected mesh.
the path tracer), this command will be applied only to the selected mesh.