@@ -6,13 +6,4 @@ editing, realistic path tracing, and dynamic animation. Implementing the
functionality of the program constitutes the majority of the coursework for
15-462/662 Computer Graphics at Carnegie Mellon University
The [User Guide](docs/guide/guide.md) describes the intended functionality of the software to an end user.
The components of the Developer Manual are exhaustively listed on the sidebar to the right, and are organized under the three main components of the software:
-[MeshEdit](docs/meshedit/overview.md)
-[PathTracer](docs/pathtracer/overview.md)
-[Animation](docs/animation/overview.md)
See the sidebar on the right for access to all material in this wiki. In particular,
please read through the [Project Philosophy](docs/philosophy.md) before you begin work.
Please visit the [documentation website](https://cmu-graphics.github.io/Scotty3D/).
The User Guide provides some end-user information on how to use Scotty3D.
layout: page
title: "User Guide"
permalink: /guide
## Modes and Actions
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@@ -34,7 +35,7 @@ You can open the preferences window from the edit option in the menu bar.
As is typical, all operations on scene objects, meshes, etc. are un and re-doable using Control/Command-Z to undo and Control/Command-Y to redo. These actions are also available from the `Edit` option in the menu bar.
This is the main scene editing mode in Scotty3D, and does not contain tasks for the student to implement.
This mode allows you to load full scenes from disk, create or load new objects, export your scene (COLLADA format), and edit transformations that place each object into your scene.