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Commit 6ee4793a authored by Vidya Narayanan's avatar Vidya Narayanan
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update ik video

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...@@ -34,17 +34,11 @@ Note that rigging only uses extents of the bone for skeleton setup, joint pose d ...@@ -34,17 +34,11 @@ Note that rigging only uses extents of the bone for skeleton setup, joint pose d
## Inverse Kinematics ## Inverse Kinematics
Instead of computing the positions of the bones from the joint poses (forward kinematics), in inverse kinematics, joint positions are computed from target positions. Instead of computing the positions of the bones from the joint poses (forward kinematics), in inverse kinematics, joint positions are computed from target positions.
To associate a target position with a joint, select `Add IK` and edit the target position. Multiple target positions can be associated with the same joint but targets need to be explicitly enabled using the checkbox. To associate a target position with a joint, select `Add IK` and edit the target position. Multiple target positions can be associated with the same joint but targets need to be explicitly enabled using the checkbox.
In the [animate](../animate) mode, once inverse kinematics is implemented, joint rotation(pose) is updated based on the enabled IK handles.
[TODO IK video]()
<!-- In the [animate](../animate) mode, once inverse kinematics is implemented, joint rotation(pose) is updated based on the enabled IK handles.
### Toggling Linear Blend Skinning with Threshold
You can press `u` or `U` to toggle between linear blend skinning with or without threshold. <video src="{{ site.baseurl }}/guide/rigging_mode/guide-ik.mp4" controls preload muted loop style="max-width: 100%; margin: 0 auto;"></video>
-->
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