- You can instead use ``cmake -DCMAKE_BUILD_TYPE=Debug ..`` to build in debug mode, which, while far slower, makes the debugging experience much more intuitive.
- You can replace ``4`` with the number of build processes to run in parallel (set to the number of cores in your machine for maximum utilization).
Once you build Scotty3D successfully, run `Scotty3D` and you will see the following GUI