Unverified Commit 1629ab00 authored by Hesper Yin's avatar Hesper Yin Committed by GitHub
Browse files

Update camera_rays.md

parent 1542f55b
...@@ -18,7 +18,7 @@ This tutorial from [Scratchapixel](https://www.scratchapixel.com/lessons/3d-basi ...@@ -18,7 +18,7 @@ This tutorial from [Scratchapixel](https://www.scratchapixel.com/lessons/3d-basi
**Step 1:** Given the width and height of the screen, and point in screen space, compute the corresponding coordinates of the point in normalized ([0-1]x[0-1]) screen space in `Pathtracer::trace_pixel`. Pass these coordinates to the camera via `Camera::generate_ray` in `camera.cpp`. **Step 1:** Given the width and height of the screen, and point in screen space, compute the corresponding coordinates of the point in normalized ([0-1]x[0-1]) screen space in `Pathtracer::trace_pixel`. Pass these coordinates to the camera via `Camera::generate_ray` in `camera.cpp`.
**Step 2:** Implement `Camera::generate_ray`. This function should return a ray **in world space** that reaches the given sensor sample point. We recommend that you compute this ray in camera space (where the camera pinhole is at the origin, the camera is looking down the -Z axis, and +Y is at the top of the screen.). In `util/camera.h`, the `Camera` class stores `vert_fov` and `aspect_ratio` indicating the vertical field of view of the camera (in degrees, not radians) as well as the aspect ratio. Note that the camera maintains camera-space-to-world space transform matirx `iview` that will come fairly handy. **Step 2:** Implement `Camera::generate_ray`. This function should return a ray **in world space** that reaches the given sensor sample point. We recommend that you compute this ray in camera space (where the camera pinhole is at the origin, the camera is looking down the -Z axis, and +Y is at the top of the screen.). In `util/camera.h`, the `Camera` class stores `vert_fov` and `aspect_ratio` indicating the vertical field of view of the camera (in degrees, not radians) as well as the aspect ratio. Note that the camera maintains camera-space-to-world space transform matrix `iview` that will come fairly handy.
**Step 3:** Your implementation of `Pathtracer::trace_pixel` must support super-sampling. The member `Pathtracer::n_samples` specifies the number of samples of scene radiance to evaluate per pixel. The starter code will hence call `Pathtracer::trace_pixel` one time for each sample, so your implementation of `Pathtracer::trace_pixel` should choose a new location within the pixel each time. **Step 3:** Your implementation of `Pathtracer::trace_pixel` must support super-sampling. The member `Pathtracer::n_samples` specifies the number of samples of scene radiance to evaluate per pixel. The starter code will hence call `Pathtracer::trace_pixel` one time for each sample, so your implementation of `Pathtracer::trace_pixel` should choose a new location within the pixel each time.
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment