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<!DOCTYPE html> <html lang="en-US"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=Edge"> <title>A2: MeshEdit - </title> <link rel="shortcut icon" href="/favicon.ico" type="image/x-icon"> <link rel="stylesheet" href="/assets/css/just-the-docs-default.css"> <script type="text/javascript" src="/assets/js/vendor/lunr.min.js"></script> <script type="text/javascript" src="/assets/js/just-the-docs.js"></script> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Begin Jekyll SEO tag v2.7.1 --> <title>A2: MeshEdit</title> <meta name="generator" content="Jekyll v4.2.0" /> <meta property="og:title" content="A2: MeshEdit" /> <meta property="og:locale" content="en_US" /> <meta name="twitter:card" content="summary" /> <meta property="twitter:title" content="A2: MeshEdit" /> <script type="application/ld+json"> {"headline":"A2: MeshEdit","@type":"WebPage","url":"/meshedit/","@context":"https://schema.org"}</script> <!-- End Jekyll SEO tag --> 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class="nav-list-link">Animate</a></li><li class="nav-list-item "><a href="/guide/layout_mode/" class="nav-list-link">Layout</a></li><li class="nav-list-item "><a href="/guide/model_mode/" class="nav-list-link">Model</a></li><li class="nav-list-item "><a href="/guide/render_mode/" class="nav-list-link">Render</a></li><li class="nav-list-item "><a href="/guide/rigging_mode/" class="nav-list-link">Rig</a></li><li class="nav-list-item "><a href="/guide/simulate_mode/" class="nav-list-link">Simulate</a></li></ul></li><li class="nav-list-item active"><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/meshedit/" class="nav-list-link active">A2: MeshEdit</a><ul class="nav-list "><li class="nav-list-item "><a href="/meshedit/halfedge" class="nav-list-link">Halfedge Mesh</a></li><li class="nav-list-item "><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/meshedit/local/" class="nav-list-link">Local Operations</a><ul class="nav-list"><li class="nav-list-item "> <a href="/meshedit/local/edge_flip" class="nav-list-link">Edge Flip Tutorial</a> </li><li class="nav-list-item "> <a href="/meshedit/local/bevel/" class="nav-list-link">Bevelling</a> </li></ul></li><li class="nav-list-item "><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/meshedit/global/" class="nav-list-link">Global Operations</a><ul class="nav-list"><li class="nav-list-item "> <a href="/meshedit/global/catmull/" class="nav-list-link">Catmull-Clark Subdivision</a> </li><li class="nav-list-item "> <a href="/meshedit/global/remesh/" class="nav-list-link">Isotropic Remeshing</a> </li><li class="nav-list-item "> <a href="/meshedit/global/linear/" class="nav-list-link">Linear Subdivision</a> </li><li class="nav-list-item "> <a href="/meshedit/global/loop/" class="nav-list-link">Loop Subdivision</a> </li><li class="nav-list-item "> <a href="/meshedit/global/simplify/" class="nav-list-link">Simplification</a> </li><li class="nav-list-item "> <a href="/meshedit/global/triangulate/" class="nav-list-link">Triangulation</a> </li></ul></li></ul></li><li class="nav-list-item"><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/pathtracer/" class="nav-list-link">A3: Pathtracer</a><ul class="nav-list "><li class="nav-list-item "><a href="/pathtracer/camera_rays" class="nav-list-link">(Task 1) Camera Rays</a></li><li class="nav-list-item "><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/pathtracer/intersecting_objects" class="nav-list-link">(Task 2) Intersections</a><ul class="nav-list"><li class="nav-list-item "> <a href="/pathtracer/ray_triangle_intersection" class="nav-list-link">Ray Triangle Intersection</a> </li><li class="nav-list-item "> <a href="/pathtracer/ray_sphere_intersection" class="nav-list-link">Ray Sphere Intersection</a> </li></ul></li><li class="nav-list-item "><a href="/pathtracer/bounding_volume_hierarchy" class="nav-list-link">(Task 3) BVH</a></li><li class="nav-list-item "><a href="/pathtracer/shadow_rays" class="nav-list-link">(Task 4) Shadow Rays</a></li><li class="nav-list-item "><a href="/pathtracer/path_tracing" class="nav-list-link">(Task 5) Path Tracing</a></li><li class="nav-list-item "><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/pathtracer/materials" class="nav-list-link">(Task 6) Materials</a><ul class="nav-list"><li class="nav-list-item "> <a href="/pathtracer/dielectrics_and_transmission" class="nav-list-link">Dielectrics and Transmission</a> </li></ul></li><li class="nav-list-item "><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/pathtracer/environment_lighting" class="nav-list-link">(Task 7) Environment Lighting</a><ul class="nav-list"><li class="nav-list-item "> <a href="/pathtracer/importance_sampling" class="nav-list-link">Environment Light Importance Sampling</a> </li></ul></li><li class="nav-list-item "><a href="/pathtracer/visualization_of_normals" class="nav-list-link">Visualization of normals</a></li></ul></li><li class="nav-list-item"><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/animation/" class="nav-list-link">A4: Animation</a><ul class="nav-list "><li class="nav-list-item "><a href="/animation/splines" class="nav-list-link">Splines</a></li><li class="nav-list-item "><a href="/animation/skeleton_kinematics" class="nav-list-link">Skeleton Kinematics</a></li><li class="nav-list-item "><a href="/animation/skinning" class="nav-list-link">Skinning</a></li><li class="nav-list-item "><a href="/animation/particles" class="nav-list-link">Particles</a></li></ul></li></ul> </nav> <footer class="site-footer"> This site uses <a href="https://github.com/pmarsceill/just-the-docs">Just the Docs</a>, a documentation theme for Jekyll. </footer> </div> <div class="main" id="top"> <div id="main-header" class="main-header"> <div class="search"> <div class="search-input-wrap"> <input type="text" id="search-input" class="search-input" tabindex="0" placeholder="Search " aria-label="Search " autocomplete="off"> <label for="search-input" class="search-label"><svg viewBox="0 0 24 24" class="search-icon"><use xlink:href="#svg-search"></use></svg></label> </div> <div id="search-results" class="search-results"></div> </div> </div> <div id="main-content-wrap" class="main-content-wrap"> <div id="main-content" class="main-content" role="main"> <h1 id="meshedit-overview"> <a href="#meshedit-overview" class="anchor-heading" aria-labelledby="meshedit-overview"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> MeshEdit Overview </h1> <p>MeshEdit is the first major component of Scotty3D, which performs 3D modeling, subdivision, and mesh processing. When implementation of this tool is completed, it will enable the user to transform a simple cube model into beautiful, organic 3D surfaces described by high-quality polygon meshes. This tool can import, modify, and export industry-standard COLLADA files, allowing Scotty3D to interact with the broader ecosystem of computer graphics software.</p> <p>The <code class="language-plaintext highlighter-rouge">media/</code> subdirectory of the project contains a variety of meshes and scenes on which the implementation may be tested. The simple <code class="language-plaintext highlighter-rouge">cube.dae</code> input should be treated as the primary test case – when properly implemented MeshEdit contains all of the modeling tools to transform this starting mesh into a variety of functional and beautiful geometries. For further testing, a collection of other models are also included in this directory, but it is not necessarily reasonable to expect every algorithm to be effective on every input. The implementer must use judgement in selecting meaningful test inputs for the algorithms in MeshEdit.</p> <p>The following sections contain guidelines for implementing the functionality of MeshEdit:</p> <ul> <li><a href="halfedge">Halfedge Mesh</a></li> <li><a href="local">Local Mesh Operations</a> <ul> <li><a href="local/edge_flip">Tutorial: Edge Flip</a></li> <li><a href="local/bevel">Beveling</a></li> </ul> </li> <li><a href="global">Global Mesh Operations</a> <ul> <li><a href="global/triangulate">Triangulation</a></li> <li><a href="global/linear">Linear Subdivision</a></li> <li><a href="global/catmull">Catmull-Clark Subdivision</a></li> <li><a href="global/loop">Loop Subdivision</a></li> <li><a href="global/remesh">Isotropic Remeshing</a></li> <li><a href="global/simplify">Simplification</a></li> </ul> </li> </ul> <p>As always, be mindful of the <a href="..">project philosophy</a>.</p> </div> </div> <div class="search-overlay"></div> </div> </body> </html>