<!DOCTYPE html><htmllang="en-US"><head><metacharset="UTF-8"><metahttp-equiv="X-UA-Compatible"content="IE=Edge"><title>A2: MeshEdit - </title><linkrel="shortcut icon"href="/favicon.ico"type="image/x-icon"><linkrel="stylesheet"href="/assets/css/just-the-docs-default.css"><script type="text/javascript"src="/assets/js/vendor/lunr.min.js"></script><script type="text/javascript"src="/assets/js/just-the-docs.js"></script><metaname="viewport"content="width=device-width, initial-scale=1"><!-- Begin Jekyll SEO tag v2.7.1 --><title>A2: MeshEdit</title><metaname="generator"content="Jekyll v4.2.0"/><metaproperty="og:title"content="A2: MeshEdit"/><metaproperty="og:locale"content="en_US"/><metaname="twitter:card"content="summary"/><metaproperty="twitter:title"content="A2: MeshEdit"/><script type="application/ld+json">{"headline":"A2: MeshEdit","@type":"WebPage","url":"/meshedit/","@context":"https://schema.org"}</script><!-- End Jekyll SEO tag 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9"></polyline></svg></symbol></svg><divclass="side-bar"><divclass="site-header"><ahref="/"class="site-title lh-tight"></a><ahref="#"id="menu-button"class="site-button"><svgviewBox="0 0 24 24"class="icon"><usexlink:href="#svg-menu"></use></svg></a></div><navrole="navigation"aria-label="Main"id="site-nav"class="site-nav"><ulclass="nav-list"><liclass="nav-list-item"><ahref="/"class="nav-list-link">Home</a></li><liclass="nav-list-item"><ahref="/git/"class="nav-list-link">GitHub Setup</a></li><liclass="nav-list-item"><ahref="/build/"class="nav-list-link">Building Scotty3D</a></li><liclass="nav-list-item"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/guide/"class="nav-list-link">User Guide</a><ulclass="nav-list "><liclass="nav-list-item "><ahref="/guide/animate_mode/"class="nav-list-link">Animate</a></li><liclass="nav-list-item "><ahref="/guide/layout_mode/"class="nav-list-link">Layout</a></li><liclass="nav-list-item "><ahref="/guide/model_mode/"class="nav-list-link">Model</a></li><liclass="nav-list-item "><ahref="/guide/render_mode/"class="nav-list-link">Render</a></li><liclass="nav-list-item "><ahref="/guide/rigging_mode/"class="nav-list-link">Rig</a></li><liclass="nav-list-item "><ahref="/guide/simulate_mode/"class="nav-list-link">Simulate</a></li></ul></li><liclass="nav-list-item active"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/meshedit/"class="nav-list-link active">A2: MeshEdit</a><ulclass="nav-list "><liclass="nav-list-item "><ahref="/meshedit/halfedge"class="nav-list-link">Halfedge Mesh</a></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/meshedit/local/"class="nav-list-link">Local Operations</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/meshedit/local/edge_flip"class="nav-list-link">Edge Flip Tutorial</a></li><liclass="nav-list-item "><ahref="/meshedit/local/bevel/"class="nav-list-link">Bevelling</a></li></ul></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/meshedit/global/"class="nav-list-link">Global Operations</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/meshedit/global/catmull/"class="nav-list-link">Catmull-Clark Subdivision</a></li><liclass="nav-list-item "><ahref="/meshedit/global/remesh/"class="nav-list-link">Isotropic Remeshing</a></li><liclass="nav-list-item "><ahref="/meshedit/global/linear/"class="nav-list-link">Linear Subdivision</a></li><liclass="nav-list-item "><ahref="/meshedit/global/loop/"class="nav-list-link">Loop Subdivision</a></li><liclass="nav-list-item "><ahref="/meshedit/global/simplify/"class="nav-list-link">Simplification</a></li><liclass="nav-list-item "><ahref="/meshedit/global/triangulate/"class="nav-list-link">Triangulation</a></li></ul></li></ul></li><liclass="nav-list-item"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/pathtracer/"class="nav-list-link">A3: Pathtracer</a><ulclass="nav-list "><liclass="nav-list-item "><ahref="/pathtracer/camera_rays"class="nav-list-link">(Task 1) Camera Rays</a></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/pathtracer/intersecting_objects"class="nav-list-link">(Task 2) Intersections</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/pathtracer/ray_triangle_intersection"class="nav-list-link">Ray Triangle Intersection</a></li><liclass="nav-list-item "><ahref="/pathtracer/ray_sphere_intersection"class="nav-list-link">Ray Sphere Intersection</a></li></ul></li><liclass="nav-list-item "><ahref="/pathtracer/bounding_volume_hierarchy"class="nav-list-link">(Task 3) BVH</a></li><liclass="nav-list-item "><ahref="/pathtracer/shadow_rays"class="nav-list-link">(Task 4) Shadow Rays</a></li><liclass="nav-list-item "><ahref="/pathtracer/path_tracing"class="nav-list-link">(Task 5) Path Tracing</a></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/pathtracer/materials"class="nav-list-link">(Task 6) Materials</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/pathtracer/dielectrics_and_transmission"class="nav-list-link">Dielectrics and Transmission</a></li></ul></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/pathtracer/environment_lighting"class="nav-list-link">(Task 7) Environment Lighting</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/pathtracer/importance_sampling"class="nav-list-link">Environment Light Importance Sampling</a></li></ul></li><liclass="nav-list-item "><ahref="/pathtracer/visualization_of_normals"class="nav-list-link">Visualization of normals</a></li></ul></li><liclass="nav-list-item"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/animation/"class="nav-list-link">A4: Animation</a><ulclass="nav-list "><liclass="nav-list-item "><ahref="/animation/splines"class="nav-list-link">Splines</a></li><liclass="nav-list-item "><ahref="/animation/skeleton_kinematics"class="nav-list-link">Skeleton Kinematics</a></li><liclass="nav-list-item "><ahref="/animation/skinning"class="nav-list-link">Skinning</a></li><liclass="nav-list-item "><ahref="/animation/particles"class="nav-list-link">Particles</a></li></ul></li></ul></nav><footerclass="site-footer"> This site uses <ahref="https://github.com/pmarsceill/just-the-docs">Just the Docs</a>, a documentation theme for Jekyll. </footer></div><divclass="main"id="top"><divid="main-header"class="main-header"><divclass="search"><divclass="search-input-wrap"><inputtype="text"id="search-input"class="search-input"tabindex="0"placeholder="Search "aria-label="Search "autocomplete="off"><labelfor="search-input"class="search-label"><svgviewBox="0 0 24 24"class="search-icon"><usexlink:href="#svg-search"></use></svg></label></div><divid="search-results"class="search-results"></div></div></div><divid="main-content-wrap"class="main-content-wrap"><divid="main-content"class="main-content"role="main"><h1id="meshedit-overview"><ahref="#meshedit-overview"class="anchor-heading"aria-labelledby="meshedit-overview"><svgviewBox="0 0 16 16"aria-hidden="true"><usexlink:href="#svg-link"></use></svg></a> MeshEdit Overview </h1><p>MeshEdit is the first major component of Scotty3D, which performs 3D modeling, subdivision, and mesh processing. When implementation of this tool is completed, it will enable the user to transform a simple cube model into beautiful, organic 3D surfaces described by high-quality polygon meshes. This tool can import, modify, and export industry-standard COLLADA files, allowing Scotty3D to interact with the broader ecosystem of computer graphics software.</p><p>The <codeclass="language-plaintext highlighter-rouge">media/</code> subdirectory of the project contains a variety of meshes and scenes on which the implementation may be tested. The simple <codeclass="language-plaintext highlighter-rouge">cube.dae</code> input should be treated as the primary test case – when properly implemented MeshEdit contains all of the modeling tools to transform this starting mesh into a variety of functional and beautiful geometries. For further testing, a collection of other models are also included in this directory, but it is not necessarily reasonable to expect every algorithm to be effective on every input. The implementer must use judgement in selecting meaningful test inputs for the algorithms in MeshEdit.</p><p>The following sections contain guidelines for implementing the functionality of MeshEdit:</p><ul><li><ahref="halfedge">Halfedge Mesh</a></li><li><ahref="local">Local Mesh Operations</a><ul><li><ahref="local/edge_flip">Tutorial: Edge Flip</a></li><li><ahref="local/bevel">Beveling</a></li></ul></li><li><ahref="global">Global Mesh Operations</a><ul><li><ahref="global/triangulate">Triangulation</a></li><li><ahref="global/linear">Linear Subdivision</a></li><li><ahref="global/catmull">Catmull-Clark Subdivision</a></li><li><ahref="global/loop">Loop Subdivision</a></li><li><ahref="global/remesh">Isotropic Remeshing</a></li><li><ahref="global/simplify">Simplification</a></li></ul></li></ul><p>As always, be mindful of the <ahref="..">project philosophy</a>.</p></div></div><divclass="search-overlay"></div></div></body></html>