<!DOCTYPE html><htmllang="en-US"><head><metacharset="UTF-8"><metahttp-equiv="X-UA-Compatible"content="IE=Edge"><title>Catmull-Clark Subdivision - </title><linkrel="shortcut icon"href="/favicon.ico"type="image/x-icon"><linkrel="stylesheet"href="/assets/css/just-the-docs-default.css"><script type="text/javascript"src="/assets/js/vendor/lunr.min.js"></script><script type="text/javascript"src="/assets/js/just-the-docs.js"></script><metaname="viewport"content="width=device-width, initial-scale=1"><!-- Begin Jekyll SEO tag v2.7.1 --><title>Catmull-Clark Subdivision</title><metaname="generator"content="Jekyll v4.2.0"/><metaproperty="og:title"content="Catmull-Clark Subdivision"/><metaproperty="og:locale"content="en_US"/><metaname="twitter:card"content="summary"/><metaproperty="twitter:title"content="Catmull-Clark Subdivision"/><script type="application/ld+json">{"headline":"Catmull-Clark Subdivision","@type":"WebPage","url":"/meshedit/global/catmull/","@context":"https://schema.org"}</script><!-- End Jekyll SEO tag --></head><body><svgxmlns="http://www.w3.org/2000/svg"style="display: none;"><symbolid="svg-link"viewBox="0 0 24 24"><title>Link</title><svgxmlns="http://www.w3.org/2000/svg"width="24"height="24"viewBox="0 0 24 24"fill="none"stroke="currentColor"stroke-width="2"stroke-linecap="round"stroke-linejoin="round"class="feather feather-link"><pathd="M10 13a5 5 0 0 0 7.54.54l3-3a5 5 0 0 0-7.07-7.07l-1.72 1.71"></path><pathd="M14 11a5 5 0 0 0-7.54-.54l-3 3a5 5 0 0 0 7.07 7.07l1.71-1.71"></path></svg></symbol><symbolid="svg-search"viewBox="0 0 24 24"><title>Search</title><svgxmlns="http://www.w3.org/2000/svg"width="24"height="24"viewBox="0 0 24 24"fill="none"stroke="currentColor"stroke-width="2"stroke-linecap="round"stroke-linejoin="round"class="feather feather-search"><circlecx="11"cy="11"r="8"></circle><linex1="21"y1="21"x2="16.65"y2="16.65"></line></svg></symbol><symbolid="svg-menu"viewBox="0 0 24 24"><title>Menu</title><svgxmlns="http://www.w3.org/2000/svg"width="24"height="24"viewBox="0 0 24 24"fill="none"stroke="currentColor"stroke-width="2"stroke-linecap="round"stroke-linejoin="round"class="feather feather-menu"><linex1="3"y1="12"x2="21"y2="12"></line><linex1="3"y1="6"x2="21"y2="6"></line><linex1="3"y1="18"x2="21"y2="18"></line></svg></symbol><symbolid="svg-arrow-right"viewBox="0 0 24 24"><title>Expand</title><svgxmlns="http://www.w3.org/2000/svg"width="24"height="24"viewBox="0 0 24 24"fill="none"stroke="currentColor"stroke-width="2"stroke-linecap="round"stroke-linejoin="round"class="feather feather-chevron-right"><polylinepoints="9 18 15 12 9 6"></polyline></svg></symbol><symbolid="svg-doc"viewBox="0 0 24 24"><title>Document</title><svgxmlns="http://www.w3.org/2000/svg"width="24"height="24"viewBox="0 0 24 24"fill="none"stroke="currentColor"stroke-width="2"stroke-linecap="round"stroke-linejoin="round"class="feather feather-file"><pathd="M13 2H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V9z"></path><polylinepoints="13 2 13 9 20 9"></polyline></svg></symbol></svg><divclass="side-bar"><divclass="site-header"><ahref="/"class="site-title lh-tight"></a><ahref="#"id="menu-button"class="site-button"><svgviewBox="0 0 24 24"class="icon"><usexlink:href="#svg-menu"></use></svg></a></div><navrole="navigation"aria-label="Main"id="site-nav"class="site-nav"><ulclass="nav-list"><liclass="nav-list-item"><ahref="/"class="nav-list-link">Home</a></li><liclass="nav-list-item"><ahref="/git/"class="nav-list-link">GitHub Setup</a></li><liclass="nav-list-item"><ahref="/build/"class="nav-list-link">Building Scotty3D</a></li><liclass="nav-list-item"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/guide/"class="nav-list-link">User Guide</a><ulclass="nav-list "><liclass="nav-list-item "><ahref="/guide/animate_mode/"class="nav-list-link">Animate</a></li><liclass="nav-list-item "><ahref="/guide/layout_mode/"class="nav-list-link">Layout</a></li><liclass="nav-list-item "><ahref="/guide/model_mode/"class="nav-list-link">Model</a></li><liclass="nav-list-item "><ahref="/guide/render_mode/"class="nav-list-link">Render</a></li><liclass="nav-list-item "><ahref="/guide/rigging_mode/"class="nav-list-link">Rig</a></li><liclass="nav-list-item "><ahref="/guide/simulate_mode/"class="nav-list-link">Simulate</a></li></ul></li><liclass="nav-list-item active"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/meshedit/"class="nav-list-link">A2: MeshEdit</a><ulclass="nav-list "><liclass="nav-list-item "><ahref="/meshedit/halfedge"class="nav-list-link">Halfedge Mesh</a></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/meshedit/local/"class="nav-list-link">Local Operations</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/meshedit/local/edge_flip"class="nav-list-link">Edge Flip Tutorial</a></li><liclass="nav-list-item "><ahref="/meshedit/local/bevel/"class="nav-list-link">Bevelling</a></li></ul></li><liclass="nav-list-item active"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/meshedit/global/"class="nav-list-link">Global Operations</a><ulclass="nav-list"><liclass="nav-list-item active"><ahref="/meshedit/global/catmull/"class="nav-list-link active">Catmull-Clark Subdivision</a></li><liclass="nav-list-item "><ahref="/meshedit/global/remesh/"class="nav-list-link">Isotropic Remeshing</a></li><liclass="nav-list-item "><ahref="/meshedit/global/linear/"class="nav-list-link">Linear Subdivision</a></li><liclass="nav-list-item "><ahref="/meshedit/global/loop/"class="nav-list-link">Loop Subdivision</a></li><liclass="nav-list-item "><ahref="/meshedit/global/simplify/"class="nav-list-link">Simplification</a></li><liclass="nav-list-item "><ahref="/meshedit/global/triangulate/"class="nav-list-link">Triangulation</a></li></ul></li></ul></li><liclass="nav-list-item"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/pathtracer/"class="nav-list-link">A3: Pathtracer</a><ulclass="nav-list "><liclass="nav-list-item "><ahref="/pathtracer/camera_rays"class="nav-list-link">(Task 1) Camera Rays</a></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/pathtracer/intersecting_objects"class="nav-list-link">(Task 2) Intersections</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/pathtracer/ray_triangle_intersection"class="nav-list-link">Ray Triangle Intersection</a></li><liclass="nav-list-item "><ahref="/pathtracer/ray_sphere_intersection"class="nav-list-link">Ray Sphere Intersection</a></li></ul></li><liclass="nav-list-item "><ahref="/pathtracer/bounding_volume_hierarchy"class="nav-list-link">(Task 3) BVH</a></li><liclass="nav-list-item "><ahref="/pathtracer/shadow_rays"class="nav-list-link">(Task 4) Shadow Rays</a></li><liclass="nav-list-item "><ahref="/pathtracer/path_tracing"class="nav-list-link">(Task 5) Path Tracing</a></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/pathtracer/materials"class="nav-list-link">(Task 6) Materials</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/pathtracer/dielectrics_and_transmission"class="nav-list-link">Dielectrics and Transmission</a></li></ul></li><liclass="nav-list-item "><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/pathtracer/environment_lighting"class="nav-list-link">(Task 7) Environment Lighting</a><ulclass="nav-list"><liclass="nav-list-item "><ahref="/pathtracer/importance_sampling"class="nav-list-link">Environment Light Importance Sampling</a></li></ul></li><liclass="nav-list-item "><ahref="/pathtracer/visualization_of_normals"class="nav-list-link">Visualization of normals</a></li></ul></li><liclass="nav-list-item"><ahref="#"class="nav-list-expander"><svgviewBox="0 0 24 24"><usexlink:href="#svg-arrow-right"></use></svg></a><ahref="/animation/"class="nav-list-link">A4: Animation</a><ulclass="nav-list "><liclass="nav-list-item "><ahref="/animation/splines"class="nav-list-link">Splines</a></li><liclass="nav-list-item "><ahref="/animation/skeleton_kinematics"class="nav-list-link">Skeleton Kinematics</a></li><liclass="nav-list-item "><ahref="/animation/skinning"class="nav-list-link">Skinning</a></li><liclass="nav-list-item "><ahref="/animation/particles"class="nav-list-link">Particles</a></li></ul></li></ul></nav><footerclass="site-footer"> This site uses <ahref="https://github.com/pmarsceill/just-the-docs">Just the Docs</a>, a documentation theme for Jekyll. </footer></div><divclass="main"id="top"><divid="main-header"class="main-header"><divclass="search"><divclass="search-input-wrap"><inputtype="text"id="search-input"class="search-input"tabindex="0"placeholder="Search "aria-label="Search "autocomplete="off"><labelfor="search-input"class="search-label"><svgviewBox="0 0 24 24"class="search-icon"><usexlink:href="#svg-search"></use></svg></label></div><divid="search-results"class="search-results"></div></div></div><divid="main-content-wrap"class="main-content-wrap"><navaria-label="Breadcrumb"class="breadcrumb-nav"><olclass="breadcrumb-nav-list"><liclass="breadcrumb-nav-list-item"><ahref="/meshedit/">A2: MeshEdit</a></li><liclass="breadcrumb-nav-list-item"><ahref="/meshedit/global/">Global Operations</a></li><liclass="breadcrumb-nav-list-item"><span>Catmull-Clark Subdivision</span></li></ol></nav><divid="main-content"class="main-content"role="main"><h1id="catmull-clark-subdivision"><ahref="#catmull-clark-subdivision"class="anchor-heading"aria-labelledby="catmull-clark-subdivision"><svgviewBox="0 0 16 16"aria-hidden="true"><usexlink:href="#svg-link"></use></svg></a> Catmull-Clark Subdivision </h1><p>For an in-practice example, see the <ahref="/Scotty3D/guide/model">User Guide</a>.</p><p>The only difference between Catmull-Clark and <ahref="../linear">linear</a> subdivision is the choice of positions for new vertices. Whereas linear subdivision simply takes a uniform average of the old vertex positions, Catmull-Clark uses a very carefully-designed <em>weighted</em> average to ensure that the surface converges to a nice, round surface as the number of subdivision steps increases. The original scheme is described in the paper <em>“Recursively generated B-spline surfaces on arbitrary topological meshes”</em> by (Pixar co-founder) Ed Catmull and James Clark. Since then, the scheme has been thoroughly discussed, extended, and analyzed; more modern descriptions of the algorithm may be easier to read, including those from the <ahref="https://en.wikipedia.org/wiki/Catmull-Clark_subdivision_surface">Wikipedia</a> and <ahref="http://www.rorydriscoll.com/2008/08/01/catmull-clark-subdivision-the-basics/">this webpage</a>. In short, the new vertex positions can be calculated by:</p><ol><li>setting the new vertex position at each face f to the average of all its original vertices (exactly as in linear subdivision),</li><li>setting the new vertex position at each edge e to the average of the new face positions (from step 1) and the original endpoint positions, and</li><li>setting the new vertex position at each vertex v to the weighted sum</li></ol><center><imgsrc="catmull_clark_positions.png"style="height:80px"/></center><p>where <em>n</em> is the degree of vertex <em>v</em> (i.e., the number of faces containing <em>v</em>), and</p><ul><li><em>Q</em> is the average of all new face position for faces containing <em>v</em>,</li><li><em>R</em> is the average of all original edge midpoints for edges containing <em>v</em>, and</li><li><em>S</em> is the original vertex position for vertex <em>v</em>.</li></ul><p>In other words, the new vertex positions are an “average of averages.” (Note that you <em>will</em> need to divide by <em>n</em><em>both</em> when computing <em>Q</em> and <em>R</em>, <em>and</em> when computing the final, weighted value—this is not a typo!)</p><p>Apart from changing the way vertex positions are computed, there should be no difference in your implementation of linear and Catmull-Clark subdivision.</p><p>This step should be implemented in the method <codeclass="language-plaintext highlighter-rouge">HalfedgeMesh::catmullclark_subdivide_positions</code> in <codeclass="language-plaintext highlighter-rouge">student/meshedit.cpp</code>.</p><p>This subdivision rule <strong>is not</strong> required to support meshes with boundary, unless the implementer wishes to go above and beyond.</p></div></div><divclass="search-overlay"></div></div></body></html>