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<!DOCTYPE html> <html lang="en-US"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=Edge"> <title>Simulate - </title> <link rel="shortcut icon" href="/favicon.ico" type="image/x-icon"> <link rel="stylesheet" href="/assets/css/just-the-docs-default.css"> <script type="text/javascript" src="/assets/js/vendor/lunr.min.js"></script> <script type="text/javascript" src="/assets/js/just-the-docs.js"></script> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Begin Jekyll SEO tag v2.7.1 --> <title>Simulate</title> <meta name="generator" content="Jekyll v4.2.0" /> <meta property="og:title" content="Simulate" /> <meta property="og:locale" content="en_US" /> <meta name="twitter:card" content="summary" /> <meta property="twitter:title" content="Simulate" /> <script type="application/ld+json"> {"headline":"Simulate","@type":"WebPage","url":"/guide/simulate_mode/","@context":"https://schema.org"}</script> <!-- End Jekyll SEO tag --> </head> <body> 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<a href="/pathtracer/ray_sphere_intersection" class="nav-list-link">Ray Sphere Intersection</a> </li></ul></li><li class="nav-list-item "><a href="/pathtracer/bounding_volume_hierarchy" class="nav-list-link">(Task 3) BVH</a></li><li class="nav-list-item "><a href="/pathtracer/shadow_rays" class="nav-list-link">(Task 4) Shadow Rays</a></li><li class="nav-list-item "><a href="/pathtracer/path_tracing" class="nav-list-link">(Task 5) Path Tracing</a></li><li class="nav-list-item "><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a href="/pathtracer/materials" class="nav-list-link">(Task 6) Materials</a><ul class="nav-list"><li class="nav-list-item "> <a href="/pathtracer/dielectrics_and_transmission" class="nav-list-link">Dielectrics and Transmission</a> </li></ul></li><li class="nav-list-item "><a href="#" class="nav-list-expander"><svg viewBox="0 0 24 24"><use xlink:href="#svg-arrow-right"></use></svg></a><a 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class="nav-list-link">Particles</a></li></ul></li></ul> </nav> <footer class="site-footer"> This site uses <a href="https://github.com/pmarsceill/just-the-docs">Just the Docs</a>, a documentation theme for Jekyll. </footer> </div> <div class="main" id="top"> <div id="main-header" class="main-header"> <div class="search"> <div class="search-input-wrap"> <input type="text" id="search-input" class="search-input" tabindex="0" placeholder="Search " aria-label="Search " autocomplete="off"> <label for="search-input" class="search-label"><svg viewBox="0 0 24 24" class="search-icon"><use xlink:href="#svg-search"></use></svg></label> </div> <div id="search-results" class="search-results"></div> </div> </div> <div id="main-content-wrap" class="main-content-wrap"> <nav aria-label="Breadcrumb" class="breadcrumb-nav"> <ol class="breadcrumb-nav-list"> <li class="breadcrumb-nav-list-item"><a href="/guide/">User Guide</a></li> <li class="breadcrumb-nav-list-item"><span>Simulate</span></li> </ol> </nav> <div id="main-content" class="main-content" role="main"> <h1 id="simulate"> <a href="#simulate" class="anchor-heading" aria-labelledby="simulate"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> Simulate </h1> <p>The simulation view provides a way to create and manage particle emitters.</p> <p>To add an emitter, open the dropdown menu, adjust desired parameters, and press <code class="language-plaintext highlighter-rouge">Add</code>.</p> <p><img src="simulate_mode/add_emitter.png" alt="add emitter" /></p> <ul> <li>Color: color with which to render the particles.</li> <li>Angle: angle of cone within which particles are generated (pointing in the emitter object’s direction).</li> <li>Scale: the scale factor to apply to the particle mesh when rendering particles.</li> <li>Lifetime: how long (in seconds) each particle should live before it is deleted.</li> <li>Particles/Sec: how many particles should be generated per second. The total amount of live particles is hence <code class="language-plaintext highlighter-rouge">lifetime * particles_per_second</code>.</li> <li>Particle: choose the shape of each particle. If mesh objects are present in the scene, they will also show up here, allowing the creation of particles with custom shapes.</li> <li>Enabled: whether to immediately enable the emitter</li> </ul> <p>Once an enabled emitter is added to the scene (and animation task 4: particle simulation is implemented), particles will start generating and following trajectories based on the emitter parameters. Particles should collide with scene objects. When moving existing objects that particles interact with, the simulation will not be updated until the movement is completed.</p> <p>For example, the <code class="language-plaintext highlighter-rouge">particles.dae</code> test scene:</p> <video src="/guide/simulate_mode/guide-simulate-1.mp4" controls="" preload="" muted="" loop="" style="max-width: 100%; margin: 0 auto;"></video> <p>Finally, note that you can render particles just like any other scene objects. In the path tracer, each particle is also a point light source! Rendering <code class="language-plaintext highlighter-rouge">particles.dae</code> with depth of field:</p> <p><img src="simulate_mode/render.png" alt="particles render" /></p> </div> </div> <div class="search-overlay"></div> </div> </body> </html>