app.cpp 6.43 KB
Newer Older
TheNumbat's avatar
TheNumbat committed
1
2
3
4
5
6
7
8

#include <SDL2/SDL.h>
#include <imgui/imgui.h>
#include <imgui/imgui_impl_sdl.h>

#include "app.h"
#include "geometry/util.h"
#include "platform/platform.h"
TheNumbat's avatar
TheNumbat committed
9
#include "scene/renderer.h"
TheNumbat's avatar
TheNumbat committed
10

TheNumbat's avatar
TheNumbat committed
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
App::App(Settings set, Platform *plt)
    : window_dim(plt ? plt->window_draw() : Vec2{1.0f}),
      camera(plt ? plt->window_draw() : Vec2{1.0f}), plt(plt), scene(Gui::n_Widget_IDs),
      gui(scene, plt ? plt->window_size() : Vec2{1.0f}), undo(scene, gui) {

    if (!set.headless)
        assert(plt);

    std::string err;
    bool loaded_scene = true;

    if (!set.scene_file.empty()) {
        info("Loading scene file...");
        err = scene.load(true, undo, gui, set.scene_file);
        gui.set_file(set.scene_file);
    }

    if (!err.empty()) {
        warn("Error loading scene: %s", err.c_str());
        loaded_scene = false;
    }

    if (!set.env_map_file.empty()) {
        info("Loading environment map...");
        err = scene.set_env_map(set.env_map_file);
        if (!err.empty())
            warn("Error loading environment map: %s", err.c_str());
    }

    if (!set.headless) {
        GL::global_params();
        Renderer::setup(window_dim);
        apply_window_dim(plt->window_draw());
    } else if (loaded_scene) {

        info("Rendering scene...");
        err = gui.get_render().headless_render(gui.get_animate(), scene, set.output_file,
                                               set.animate, set.w, set.h, set.s, set.ls, set.d,
                                               set.exp, set.w_from_ar);

        if (!err.empty())
            warn("Error rendering scene: %s", err.c_str());
        else {
            auto [build, render] = gui.get_render().completion_time();
            info("Built scene in %.2fs, rendered in %.2fs", build, render);
        }
    }
TheNumbat's avatar
TheNumbat committed
58
59
}

TheNumbat's avatar
TheNumbat committed
60
App::~App() { Renderer::shutdown(); }
TheNumbat's avatar
TheNumbat committed
61
62
63

void App::event(SDL_Event e) {

TheNumbat's avatar
TheNumbat committed
64
65
    ImGuiIO &IO = ImGui::GetIO();
    IO.DisplayFramebufferScale = plt->scale(Vec2{1.0f, 1.0f});
TheNumbat's avatar
TheNumbat committed
66

TheNumbat's avatar
TheNumbat committed
67
68
69
70
71
72
    switch (e.type) {
    case SDL_KEYDOWN: {
        if (IO.WantCaptureKeyboard)
            break;
        if (gui.keydown(undo, e.key.keysym, scene, camera))
            break;
TheNumbat's avatar
TheNumbat committed
73
74

#ifdef __APPLE__
TheNumbat's avatar
TheNumbat committed
75
        Uint16 mod = KMOD_GUI;
TheNumbat's avatar
TheNumbat committed
76
#else
TheNumbat's avatar
TheNumbat committed
77
        Uint16 mod = KMOD_CTRL;
TheNumbat's avatar
TheNumbat committed
78
79
#endif

TheNumbat's avatar
TheNumbat committed
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
        if (e.key.keysym.sym == SDLK_z) {
            if (e.key.keysym.mod & mod) {
                undo.undo();
            }
        } else if (e.key.keysym.sym == SDLK_y) {
            if (e.key.keysym.mod & mod) {
                undo.redo();
            }
        }
    } break;

    case SDL_WINDOWEVENT: {
        if (e.window.event == SDL_WINDOWEVENT_RESIZED ||
            e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {

            apply_window_dim(plt->window_draw());
        }
    } break;

    case SDL_MOUSEMOTION: {

        Vec2 d(e.motion.xrel, e.motion.yrel);
        Vec2 p = plt->scale(Vec2{e.button.x, e.button.y});
        Vec2 dim = plt->window_draw();
        Vec2 n = Vec2(2.0f * p.x / dim.x - 1.0f, 2.0f * p.y / dim.y - 1.0f);

        if (gui_capture) {
            gui.drag_to(scene, camera.pos(), n, screen_to_world(p));
        } else if (cam_mode == Camera_Control::orbit) {
            camera.mouse_orbit(d);
        } else if (cam_mode == Camera_Control::move) {
            camera.mouse_move(d);
        } else {
            gui.hover(p, camera.pos(), n, screen_to_world(p));
        }

    } break;

    case SDL_MOUSEBUTTONDOWN: {

        if (IO.WantCaptureMouse)
            break;

        Vec2 p = plt->scale(Vec2{e.button.x, e.button.y});
        Vec2 dim = plt->window_draw();
        Vec2 n = Vec2(2.0f * p.x / dim.x - 1.0f, 2.0f * p.y / dim.y - 1.0f);

        if (e.button.button == SDL_BUTTON_LEFT) {

            Scene_ID id = Renderer::get().read_id(p);

            if (cam_mode == Camera_Control::none &&
                (plt->is_down(SDL_SCANCODE_LSHIFT) | plt->is_down(SDL_SCANCODE_RSHIFT))) {
                cam_mode = Camera_Control::orbit;
            } else if (gui.select(scene, undo, id, camera.pos(), n, screen_to_world(p))) {
                cam_mode = Camera_Control::none;
                plt->grab_mouse();
                gui_capture = true;
            } else if (id) {
                selection_changed = true;
            }

            mouse_press = Vec2(e.button.x, e.button.y);

        } else if (e.button.button == SDL_BUTTON_RIGHT) {
            if (cam_mode == Camera_Control::none) {
                cam_mode = Camera_Control::move;
            }
        } else if (e.button.button == SDL_BUTTON_MIDDLE) {
            cam_mode = Camera_Control::orbit;
        }

    } break;

    case SDL_MOUSEBUTTONUP: {

        Vec2 p = plt->scale(Vec2{e.button.x, e.button.y});
        Vec2 dim = plt->window_draw();
        Vec2 n = Vec2(2.0f * p.x / dim.x - 1.0f, 2.0f * p.y / dim.y - 1.0f);

        if (e.button.button == SDL_BUTTON_LEFT) {
            if (!IO.WantCaptureMouse && gui_capture) {
                gui_capture = false;
                gui.drag_to(scene, camera.pos(), n, screen_to_world(p));
                gui.end_drag(undo, scene);
                plt->ungrab_mouse();
                break;
            } else {
                Vec2 diff = mouse_press - Vec2(e.button.x, e.button.y);
                if (!selection_changed && diff.norm() <= 3) {
                    gui.clear_select();
                }
                selection_changed = false;
            }
        }

        if ((e.button.button == SDL_BUTTON_LEFT && cam_mode == Camera_Control::orbit) ||
            (e.button.button == SDL_BUTTON_MIDDLE && cam_mode == Camera_Control::orbit) ||
            (e.button.button == SDL_BUTTON_RIGHT && cam_mode == Camera_Control::move)) {
            cam_mode = Camera_Control::none;
        }

    } break;

    case SDL_MOUSEWHEEL: {
        if (IO.WantCaptureMouse)
            break;
        camera.mouse_radius((float)e.wheel.y);
    } break;
    }
TheNumbat's avatar
TheNumbat committed
190
191
192
193
}

void App::render() {

TheNumbat's avatar
TheNumbat committed
194
195
196
    proj = camera.get_proj();
    view = camera.get_view();
    iviewproj = (proj * view).inverse();
TheNumbat's avatar
TheNumbat committed
197

TheNumbat's avatar
TheNumbat committed
198
199
200
    Renderer &r = Renderer::get();
    r.begin();
    r.proj(proj);
TheNumbat's avatar
TheNumbat committed
201

TheNumbat's avatar
TheNumbat committed
202
203
204
205
206
    gui.render_3d(scene, camera);

    r.complete();

    gui.render_ui(scene, undo, camera);
TheNumbat's avatar
TheNumbat committed
207
208
209
210
}

Vec3 App::screen_to_world(Vec2 mouse) {

TheNumbat's avatar
TheNumbat committed
211
212
213
    Vec2 t(2.0f * mouse.x / window_dim.x - 1.0f, 1.0f - 2.0f * mouse.y / window_dim.y);
    Vec3 p = iviewproj * Vec3(t.x, t.y, 0.1f);
    return (p - camera.pos()).unit();
TheNumbat's avatar
TheNumbat committed
214
215
216
}

void App::apply_window_dim(Vec2 new_dim) {
TheNumbat's avatar
TheNumbat committed
217
218
219
220
    window_dim = new_dim;
    camera.set_ar(window_dim);
    gui.update_dim(plt->window_size());
    Renderer::get().update_dim(window_dim);
TheNumbat's avatar
TheNumbat committed
221
}