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   <div id="projectname">CMU462 Library Documentation
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">15-462/15-662: Computer Graphics (Fall 2015)</div>
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<div class="title">Class List</div>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>CMU462</b></td><td class="desc"></td></tr>
<tr id="row_0_0_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_m_u462_1_1_color.html" target="_self">Color</a></td><td class="desc">Encodes a color via additive red, green, and blue chanel values </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_m_u462_1_1_complex.html" target="_self">Complex</a></td><td class="desc">Represents complex numbers as 2D vectors of their real and imaginary components </td></tr>
<tr id="row_0_2_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_m_u462_1_1_matrix3x3.html" target="_self">Matrix3x3</a></td><td class="desc">Defines a 3x3 matrix </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_m_u462_1_1_o_s_d_text.html" target="_self">OSDText</a></td><td class="desc">Provides an interface for text on-screen display </td></tr>
<tr id="row_0_4_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_m_u462_1_1_renderer.html" target="_self">Renderer</a></td><td class="desc">Abstract renderer definition </td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_m_u462_1_1_vector2_d.html" target="_self">Vector2D</a></td><td class="desc">Defines 2D vectors </td></tr>
<tr id="row_0_6_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_m_u462_1_1_vector3_d.html" target="_self">Vector3D</a></td><td class="desc">Defines 3D vectors </td></tr>
<tr id="row_0_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="class_c_m_u462_1_1_viewer.html" target="_self">Viewer</a></td><td class="desc">Provides OpenGL context, window display, and event handling routines </td></tr>
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