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Courses
CA-Framework-2020
Commits
e1f0c16a
Commit
e1f0c16a
authored
Mar 24, 2020
by
Yuwei Xiao
Browse files
ex3
parent
a8c30303
Changes
5
Hide whitespace changes
Inline
Side-by-side
3_cloth/CMakeLists.txt
0 → 100644
View file @
e1f0c16a
cmake_minimum_required
(
VERSION 3.1
)
project
(
3_cloth
)
set
(
CMAKE_MODULE_PATH
${
CMAKE_MODULE_PATH
}
${
CMAKE_CURRENT_SOURCE_DIR
}
/../cmake
)
set
(
CMAKE_CXX_FLAGS
"-Wall"
)
# libigl
option
(
LIBIGL_USE_STATIC_LIBRARY
"Use libigl as static library"
OFF
)
option
(
LIBIGL_WITH_ANTTWEAKBAR
"Use AntTweakBar"
OFF
)
option
(
LIBIGL_WITH_CGAL
"Use CGAL"
OFF
)
option
(
LIBIGL_WITH_COMISO
"Use CoMiso"
OFF
)
option
(
LIBIGL_WITH_CORK
"Use Cork"
OFF
)
option
(
LIBIGL_WITH_EMBREE
"Use Embree"
OFF
)
option
(
LIBIGL_WITH_LIM
"Use LIM"
OFF
)
option
(
LIBIGL_WITH_MATLAB
"Use Matlab"
OFF
)
option
(
LIBIGL_WITH_MOSEK
"Use MOSEK"
OFF
)
option
(
LIBIGL_WITH_OPENGL
"Use OpenGL"
ON
)
option
(
LIBIGL_WITH_OPENGL_GLFW
"Use GLFW"
ON
)
option
(
LIBIGL_WITH_OPENGL_GLFW_IMGUI
"Use ImGui"
ON
)
option
(
LIBIGL_WITH_PNG
"Use PNG"
OFF
)
option
(
LIBIGL_WITH_PYTHON
"Use Python"
OFF
)
option
(
LIBIGL_WITH_TETGEN
"Use Tetgen"
OFF
)
option
(
LIBIGL_WITH_TRIANGLE
"Use Triangle"
OFF
)
option
(
LIBIGL_WITH_VIEWER
"Use OpenGL viewer"
ON
)
option
(
LIBIGL_WITH_XML
"Use XML"
OFF
)
if
(
NOT LIBIGL_FOUND
)
find_package
(
LIBIGL REQUIRED QUIET
)
endif
()
# Add default project files
file
(
GLOB LIBFILES
${
PROJECT_SOURCE_DIR
}
/../include/*.*
)
source_group
(
"Library Files"
FILES
${
LIBFILES
}
)
include_directories
(
${
CMAKE_CURRENT_SOURCE_DIR
}
/../include
)
# Add your project files
file
(
GLOB SRCFILES *.cpp
)
file
(
GLOB HFILES *.h
)
add_definitions
(
-DIGL_VIEWER_VIEWER_QUIET
)
add_executable
(
${
PROJECT_NAME
}
${
SRCFILES
}
${
HFILES
}
${
LIBFILES
}
)
target_link_libraries
(
${
PROJECT_NAME
}
igl::core igl::opengl_glfw igl::opengl_glfw_imgui
)
\ No newline at end of file
3_cloth/ClothSim.cpp
0 → 100644
View file @
e1f0c16a
#include "ClothSim.h"
#include "igl/Timer.h"
using
Eigen
::
Vector2i
;
typedef
Eigen
::
Triplet
<
double
>
Triplet
;
typedef
Eigen
::
SparseMatrix
<
double
>
SparseMatrix
;
typedef
Eigen
::
Matrix
<
double
,
3
,
3
>
Matrix33
;
// add matrix into triplet array with index [i*3, i*3+1, i*3+2]*[j*3, j*3+1, j*3+2]
static
void
fillInTriplet
(
int
i
,
int
j
,
std
::
vector
<
Triplet
>&
triplets
,
const
Matrix33
&
matrix
)
{
for
(
int
a
=
0
;
a
<
3
;
++
a
)
for
(
int
b
=
0
;
b
<
3
;
++
b
)
triplets
.
push_back
(
Triplet
(
i
*
3
+
a
,
j
*
3
+
b
,
matrix
(
a
,
b
)));
}
// add v into vector b in index [i*3, i*3+1, i*3+2]
static
void
addInVector
(
int
i
,
Eigen
::
VectorXd
&
b
,
const
Eigen
::
Vector3d
&
v
)
{
for
(
int
a
=
0
;
a
<
3
;
++
a
)
b
[
i
*
3
+
a
]
+=
v
[
a
];
}
// To test if a sparse matrix A is symmetric
static
bool
isSymmetrical
(
Eigen
::
SparseMatrix
<
double
>&
A
)
{
bool
ret
=
true
;
Eigen
::
SparseMatrix
<
double
>
res
=
Eigen
::
SparseMatrix
<
double
>
(
A
.
transpose
())
-
A
;
for
(
unsigned
int
k
=
0
;
k
<
res
.
outerSize
();
k
++
)
{
for
(
Eigen
::
SparseMatrix
<
double
>::
InnerIterator
it
(
res
,
k
);
it
;
++
it
)
{
if
(
std
::
fabs
(
it
.
value
())
>
1e-6
)
{
std
::
cout
<<
"row:{} col:{} value: {}"
<<
it
.
row
()
<<
it
.
col
()
<<
A
.
coeffRef
(
it
.
row
(),
it
.
col
());
return
false
;
}
}
}
return
ret
;
}
// useful functions:
// 1. particleCoordinateToIdx()
// 2. isValidCoor()
bool
ClothSim
::
advance
()
{
igl
::
Timer
t
;
t
.
start
();
if
(
m_method
==
0
)
{
// euler
std
::
vector
<
Eigen
::
Vector3d
>
f
;
f
.
resize
(
particles
.
size
());
// TODO compute force
for
(
int
idx
=
0
;
idx
<
particles
.
size
();
++
idx
)
{
}
// TODO constrain fixed particles
for
(
int
i
=
0
;
i
<
fixedParticleIdx
.
size
();
++
i
)
{
}
// TODO update velocity and position of particles
for
(
int
idx
=
0
;
idx
<
particles
.
size
();
++
idx
)
{
}
}
else
if
(
m_method
==
1
)
{
// implicit euler
std
::
vector
<
Triplet
>
triplets
;
Eigen
::
VectorXd
b
(
particles
.
size
()
*
3
);
b
.
setZero
();
SparseMatrix
A
(
particles
.
size
()
*
3
,
particles
.
size
()
*
3
);
// TODO compute triplets arrays and right-hand-size b
// NOTE: remember to process fixed particles, use isFixedParticle to test if a particle is fixed
for
(
int
idx
=
0
;
idx
<
particles
.
size
();
++
idx
)
{
}
A
.
setFromTriplets
(
triplets
.
begin
(),
triplets
.
end
());
// NOTE: this is for debug purpose, make sure your A matrix is symmetric
// if(!isSymmetrical(A)) {std::cout<<"wrong"<<std::endl; return true;}
cgSolver
.
compute
(
A
);
Eigen
::
VectorXd
x
=
cgSolver
.
solve
(
b
);
// std::cout<< "error:" << cgSolver.error() << ", iter:" << cgSolver.iterations() << std::endl;
// TODO with x computed, update position and velocity of particles
for
(
int
i
=
0
;
i
<
particles
.
size
();
++
i
)
{
}
}
else
{
// combination of a half step of explicit Euler and a half step of implicit Euler
// TODO
}
// advance m_time
m_time
+=
m_dt
;
m_step
++
;
// log
if
((
m_step
%
m_log_frequency
)
==
0
)
{
std
::
cout
<<
t
.
getElapsedTimeInMicroSec
()
<<
std
::
endl
;
}
return
false
;
}
\ No newline at end of file
3_cloth/ClothSim.h
0 → 100644
View file @
e1f0c16a
#include "Simulation.h"
#include "igl/list_to_matrix.h"
using
namespace
std
;
struct
Spring
{
public:
double
damping
;
double
k_struct
,
k_bend
,
k_shear
;
double
L_struct
,
L_bend
,
L_shear
;
};
struct
Particle
{
public:
Particle
(
const
Eigen
::
Vector3d
&
p
=
Eigen
::
Vector3d
::
Zero
(),
const
Eigen
::
Vector3d
&
v
=
Eigen
::
Vector3d
::
Zero
())
:
position
(
p
),
velocity
(
v
)
{}
Eigen
::
Vector3d
position
;
Eigen
::
Vector3d
velocity
;
};
/*
*/
class
ClothSim
:
public
Simulation
{
public:
ClothSim
()
:
Simulation
(),
n
(
10
),
m
(
10
),
domainX
(
5
)
{
init
();
// m_trajectories.clear();
// m_trajectoryColors.clear();
}
virtual
void
init
()
override
{
std
::
string
path
=
"sphere.off"
;
m_objects
.
clear
();
m_objects
.
push_back
(
RigidObject
(
path
));
m_objects
.
push_back
(
RigidObject
(
path
));
p1
=
&
m_objects
[
0
];
p2
=
&
m_objects
[
1
];
m_dt
=
1e-2
;
m_gravity
<<
0
,
-
9.81
,
0
;
n
=
10
,
m
=
10
;
domainX
=
5
;
dx
=
domainX
/
(
n
-
1
);
cgSolver
.
setTolerance
(
1e-7
);
cgSolver
.
setMaxIterations
(
1000
);
reset
();
}
virtual
void
resetMembers
()
override
{
double
domainY
=
dx
*
(
m
-
1
);
// initialize fixed point visualizations
p1
->
reset
();
p2
->
reset
();
p1
->
setScale
(
0.01
);
p2
->
setScale
(
0.01
);
p1
->
setPosition
(
Eigen
::
Vector3d
(
-
domainX
/
2.0
,
domainY
,
0
));
p2
->
setPosition
(
Eigen
::
Vector3d
(
domainX
/
2.0
,
domainY
,
0
));
// initialize particles
particles
.
resize
(
n
*
m
);
for
(
int
i
=
0
;
i
<
n
;
++
i
)
{
for
(
int
j
=
0
;
j
<
m
;
++
j
)
{
particles
[
particleCoordinateToIdx
(
i
,
j
)]
=
Particle
(
Eigen
::
Vector3d
(
dx
*
i
-
domainX
/
2
,
domainY
,
dx
*
j
),
Eigen
::
Vector3d
::
Zero
());
}
}
// initialize fixed particle
fixedParticleIdx
.
resize
(
2
);
fixedParticleIdx
[
0
]
=
particleCoordinateToIdx
(
0
,
0
);
fixedParticleIdx
[
1
]
=
particleCoordinateToIdx
(
n
-
1
,
0
);
isFixedParticle
.
resize
(
n
*
m
,
false
);
isFixedParticle
[
particleCoordinateToIdx
(
0
,
0
)]
=
true
;
isFixedParticle
[
particleCoordinateToIdx
(
n
-
1
,
0
)]
=
true
;
// initialize cloth mesh triangles
std
::
vector
<
std
::
vector
<
int
>>
faces
;
faces
.
reserve
((
n
-
1
)
*
(
m
-
1
)
*
2
);
for
(
int
i
=
0
;
i
<
n
-
1
;
++
i
)
{
for
(
int
j
=
0
;
j
<
m
-
1
;
++
j
)
{
faces
.
push_back
({
particleCoordinateToIdx
(
i
,
j
),
particleCoordinateToIdx
(
i
,
j
+
1
),
particleCoordinateToIdx
(
i
+
1
,
j
+
1
)});
faces
.
push_back
({
particleCoordinateToIdx
(
i
,
j
),
particleCoordinateToIdx
(
i
+
1
,
j
+
1
),
particleCoordinateToIdx
(
i
+
1
,
j
)});
}
}
igl
::
list_to_matrix
(
faces
,
m_cloth_renderF
);
}
virtual
void
updateRenderGeometry
()
override
{
// create cloth geometry
for
(
size_t
i
=
0
;
i
<
m_objects
.
size
();
i
++
)
{
RigidObject
&
o
=
m_objects
[
i
];
if
(
o
.
getID
()
<
0
)
{
// negative id means newly created object, reverse memory for it
m_renderVs
.
emplace_back
();
m_renderFs
.
emplace_back
();
}
m_objects
[
i
].
getMesh
(
m_renderVs
[
i
],
m_renderFs
[
i
]);
}
m_cloth_renderV
.
resize
(
n
*
m
,
3
);
for
(
int
i
=
0
;
i
<
n
*
m
;
++
i
)
{
m_cloth_renderV
.
row
(
i
)
<<
particles
[
i
].
position
.
transpose
();
}
}
virtual
bool
advance
()
override
;
virtual
void
renderRenderGeometry
(
igl
::
opengl
::
glfw
::
Viewer
&
viewer
)
override
{
// render point
for
(
size_t
i
=
0
;
i
<
m_objects
.
size
();
i
++
)
{
RigidObject
&
o
=
m_objects
[
i
];
if
(
o
.
getID
()
<
0
)
{
int
new_id
=
0
;
if
(
i
>
0
)
{
new_id
=
viewer
.
append_mesh
();
o
.
setID
(
new_id
);
}
else
{
o
.
setID
(
new_id
);
}
size_t
meshIndex
=
viewer
.
mesh_index
(
o
.
getID
());
viewer
.
data_list
[
meshIndex
].
set_face_based
(
true
);
viewer
.
data_list
[
meshIndex
].
point_size
=
2.0
f
;
viewer
.
data_list
[
meshIndex
].
clear
();
}
size_t
meshIndex
=
viewer
.
mesh_index
(
o
.
getID
());
viewer
.
data_list
[
meshIndex
].
set_mesh
(
m_renderVs
[
i
],
m_renderFs
[
i
]);
viewer
.
data_list
[
meshIndex
].
compute_normals
();
Eigen
::
MatrixXd
color
;
o
.
getColors
(
color
);
viewer
.
data_list
[
meshIndex
].
set_colors
(
color
);
}
if
(
cloth_render_id
<
0
)
{
cloth_render_id
=
viewer
.
append_mesh
();
viewer
.
data_list
[
cloth_render_id
].
set_face_based
(
true
);
viewer
.
data_list
[
cloth_render_id
].
point_size
=
2.0
f
;
viewer
.
data_list
[
cloth_render_id
].
clear
();
}
viewer
.
data_list
[
cloth_render_id
].
set_mesh
(
m_cloth_renderV
,
m_cloth_renderF
);
viewer
.
data_list
[
cloth_render_id
].
compute_normals
();
}
void
setMethod
(
int
m
)
{
m_method
=
m
;
}
void
setSpring
(
Spring
&
s
)
{
m_spring
=
s
;
}
void
setLogFrequency
(
int
f
)
{
m_log_frequency
=
f
;
}
int
n
,
m
;
double
m_mass
;
double
domainX
,
dx
;
private:
int
particleCoordinateToIdx
(
int
i
,
int
j
)
{
return
i
*
m
+
j
;
}
int
particleCoordinateToIdx
(
const
Eigen
::
Vector2i
&
coor
)
{
return
particleCoordinateToIdx
(
coor
.
x
(),
coor
.
y
());
}
Eigen
::
Vector2i
particleIdxToCoordinate
(
int
idx
)
{
return
Eigen
::
Vector2i
(
int
(
idx
/
m
),
idx
%
m
);
}
bool
isValidIdx
(
int
idx
)
{
return
idx
>=
0
&&
idx
<
particles
.
size
();
}
bool
isValidCoor
(
const
Eigen
::
Vector2i
&
coor
)
{
return
coor
.
x
()
>=
0
&&
coor
.
x
()
<
n
&&
coor
.
y
()
>=
0
&&
coor
.
y
()
<
m
;
}
int
m_method
;
// (0: euler, 1: implicit euler)
Eigen
::
Vector3d
m_gravity
;
Eigen
::
ConjugateGradient
<
Eigen
::
SparseMatrix
<
double
>
,
Eigen
::
Lower
|
Eigen
::
Upper
,
Eigen
::
DiagonalPreconditioner
<
double
>>
cgSolver
;
Spring
m_spring
;
RigidObject
*
p1
,
*
p2
;
std
::
vector
<
int
>
fixedParticleIdx
;
std
::
vector
<
bool
>
isFixedParticle
;
std
::
vector
<
Particle
>
particles
;
std
::
vector
<
Eigen
::
MatrixXd
>
m_renderVs
;
// vertex positions for rendering
std
::
vector
<
Eigen
::
MatrixXi
>
m_renderFs
;
// face indices for rendering
int
cloth_render_id
=
-
1
;
Eigen
::
MatrixXd
m_cloth_renderV
;
// vertex positions for rendering
Eigen
::
MatrixXi
m_cloth_renderF
;
// face indices for rendering
int
m_log_frequency
;
// how often should we log the COM in the GUI
// vector<vector<Eigen::Vector3d>> m_trajectories;
// Eigen::RowVector3d m_color, m_color1, m_color2;
// vector<Eigen::RowVector3d> m_trajectoryColors;
};
\ No newline at end of file
3_cloth/main.cpp
0 → 100644
View file @
e1f0c16a
#include <igl/writeOFF.h>
#include <thread>
#include "Gui.h"
#include "Simulator.h"
#include "ClothSim.h"
/*
*/
class
ClothGui
:
public
Gui
{
public:
// simulation parameters
float
m_dt
=
1e-2
;
int
n
=
10
,
m
=
10
;
double
mass
=
1
;
double
domainX
=
5
;
int
m_log_frequency
=
30
;
Spring
m_spring
;
// stores properties of the spring
ClothSim
*
p_clothSim
=
NULL
;
const
vector
<
char
const
*>
m_integrators
=
{
"Explicit Euler"
,
"Implicit Euler"
,
"Combination"
};
int
m_selected_integrator
=
0
;
ClothGui
()
{
m_spring
.
damping
=
10
;
m_spring
.
k_struct
=
3000
;
m_spring
.
k_shear
=
1000
;
m_spring
.
k_bend
=
500
;
// initialize the pendulum to be used
p_clothSim
=
new
ClothSim
();
p_clothSim
->
setSpring
(
m_spring
);
setSimulation
(
p_clothSim
);
start
();
}
virtual
void
updateSimulationParameters
()
override
{
// change all parameters of the simulation to the values that are set in the GUI
double
dx
=
domainX
/
(
n
-
1
);
m_spring
.
L_struct
=
dx
;
m_spring
.
L_shear
=
dx
*
sqrt
(
2
);
m_spring
.
L_bend
=
2
*
dx
;
p_clothSim
->
setSpring
(
m_spring
);
p_clothSim
->
setTimestep
(
m_dt
);
p_clothSim
->
setLogFrequency
(
m_log_frequency
);
p_clothSim
->
setMethod
(
m_selected_integrator
);
p_clothSim
->
m_mass
=
mass
;
p_clothSim
->
n
=
n
;
p_clothSim
->
m
=
m
;
p_clothSim
->
domainX
=
domainX
;
p_clothSim
->
dx
=
dx
;
}
virtual
void
clearSimulation
()
override
{
//
}
virtual
void
drawSimulationParameterMenu
()
override
{
ImGui
::
InputInt
(
"n"
,
&
n
,
0
,
0
);
ImGui
::
InputInt
(
"m"
,
&
m
,
0
,
0
);
ImGui
::
InputDouble
(
"mass"
,
&
mass
,
0
,
0
);
ImGui
::
InputDouble
(
"Domain X"
,
&
domainX
,
0
,
0
);
ImGui
::
InputDouble
(
"struct stiffness"
,
&
m_spring
.
k_struct
,
0
,
0
);
ImGui
::
InputDouble
(
"shear stiffness"
,
&
m_spring
.
k_shear
,
0
,
0
);
ImGui
::
InputDouble
(
"bend stiffness"
,
&
m_spring
.
k_bend
,
0
,
0
);
ImGui
::
InputDouble
(
"damping"
,
&
m_spring
.
damping
,
0
,
0
);
ImGui
::
InputFloat
(
"dt"
,
&
m_dt
,
0
,
0
);
ImGui
::
Combo
(
"Integrator"
,
&
m_selected_integrator
,
m_integrators
.
data
(),
m_integrators
.
size
());
ImGui
::
InputInt
(
"Log Frequency"
,
&
m_log_frequency
,
0
,
0
);
}
};
int
main
(
int
argc
,
char
*
argv
[])
{
// create a new instance of the GUI for the pendulum simulation
new
ClothGui
();
return
0
;
}
\ No newline at end of file
CMakeLists.txt
View file @
e1f0c16a
...
...
@@ -33,3 +33,4 @@ endif()
# add_subdirectory(1-2_spring)
add_subdirectory
(
2-1_bead
)
add_subdirectory
(
2-2_pendulum
)
add_subdirectory
(
3_cloth
)
\ No newline at end of file
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