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ziqian zhang
Grasscutter
Graph
e9a7032c4d00dabed35d6883c0e98984632f8012
Select Git revision
Branches
3
LintRatchet
development
default
protected
stable
Tags
8
v1.4.4
v1.4.3
v1.4.2
v1.4.1
v1.4.0
v1.3.1
v1.3.0
v1.2.2-dev
11 results
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Created with Raphaël 2.2.0
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Fix taking battle pass rewards
Add `unlockall` command to unlock all openstates
Fix battle pass manager saving with 0 id
Set `setChooseAvatarGuid` properly
Implement food buffs
Use sorted containers for commands & aliases
Change commands to use new usage message method.
Refactor Command usage and description strings
Updated Russian localization (#1543)
Refactor excel datas (Mainly item data)
Add `kcpInterval` to the config
Rename `hasSentAvatarDataNotify()` to `hasSentLoginPackets()`
Fix host team size not changing when a player joins their world for the first time
Lower kcp interval to 20
Bump project version
Partial fix for player attacks in co-op not working
v1.2.2-dev
v1.2.2-dev
Make Lint_Commit not fail on no commit
Forgot to remove extra player var from TeamManager
Use `getOpenStateMap()` in PlayerOpenStateManager
Update languages [skip actions]
Fix whitespace [skip actions]
Dont use discriminator for `PlayerCollectionRecords`
Add missing scene load state to PacketPlayerEnterSceneNotify
Move PlayerManagers and GameServerSystems around
Refactor `PacketOpcodesUtil` to be more... useful
Split config `debugLevel` into `logPackets` (Game) and `logRequests` (Dispatch)
Move config java files to their own package
Add a `loadReader` helper function to DataLoader
Add a `save()` function to player managers
Delete AccountManager.java
Refactor out `InsectCaptureManager`
Set default player position to be the starting position
Add `Entity::OnInteract`
Forgot to remove extra player variable from `AbilityManager`
Refactor `Player::GetPos()` -> `Player::GetPosition()`
Refactor game server managers to systems
Refactor player managers
Fix 2.8 banners, readd Beginner's banner
Updated banners for 2.8, added comments to the banners and removed beginner's banner (it was breaking things)
Handle existing players who might already have passed a level.