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Created with Raphaël 2.2.03Jun2131May30292827262524232220191817161514131211109109876767676565432130Apr1May30Apr1May30Apr1May30Apr1May30Apr2928Spawn default monsters with different levels according to data/Spawns.json when worldLevelOverride is not zero.Add coordinate support for spawn command (monster only)skipping right characters panel for AndroidIncompletely implement about QuickUseWidgetReqPersist unlocked blueprints to the database.Unlock forging blueprints.Fix Irreversible equippingArresting small creature support (#1150)Update NoStaminaCommand.javaAdding toggle feature to "nostamina" command similar to "godmode" command (#1152)Make sure no player already has the reserved UID when creating and account.Fix receiving reward repeatedly (#1140)WeatherCommand: Make it clearFix deforestation protocol and add a new field?Fix deforestation protocol on 2.7Language: Update translationFix stuck when talking to npc seller (#1128)Update translationUsage: Unified specificationUpdate default config to match the one in Koko-boya/Grasscutter_ResourcesFix players not setting their nickname properly after the opening cutscenefix banner title displayUpdate Banners.jsonDelete data directoryLimit spawn amount if too many entities are in the worldFix Aqua Simulacra & Fading Twilight not given by GiveAll commandAdd energy generation probabilities to WeaponType.Fix starglitter/stardust exchange error (#1108)Fix weapon curve excels and camel case relic affix ecelsRefactor WeaponType and MonsterType into enumsMake NA/CA energy not scale with ER.Make sure the hit target is actually a monster.Add a rough implementation for NA/CA energy generation.Change schedule id in bannersadd 2.7 banners (first half)Add skill particle generation info for Yelan and Kuki Shinobu (#1097)Fix enter tower dungeonsFix map mark issues from updating from 2.6Fixed constellation issues from new binout