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ziqian zhang
Grasscutter
Graph
d43f43150649451cae1a7735a65d261c6893136f
Select Git revision
Branches
3
LintRatchet
development
default
protected
stable
Tags
8
v1.4.4
v1.4.3
v1.4.2
v1.4.1
v1.4.0
v1.3.1
v1.3.0
v1.2.2-dev
11 results
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Created with Raphaël 2.2.0
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Spawn default monsters with different levels according to data/Spawns.json when worldLevelOverride is not zero.
Add coordinate support for spawn command (monster only)
skipping right characters panel for Android
Incompletely implement about QuickUseWidgetReq
Persist unlocked blueprints to the database.
Unlock forging blueprints.
Fix Irreversible equipping
Arresting small creature support (#1150)
Update NoStaminaCommand.java
Adding toggle feature to "nostamina" command similar to "godmode" command (#1152)
Make sure no player already has the reserved UID when creating and account.
Fix receiving reward repeatedly (#1140)
WeatherCommand: Make it clear
Fix deforestation protocol and add a new field
?
Fix deforestation protocol on 2.7
Language: Update translation
Fix stuck when talking to npc seller (#1128)
Update translation
Usage: Unified specification
Update default config to match the one in Koko-boya/Grasscutter_Resources
Fix players not setting their nickname properly after the opening cutscene
fix banner title display
Update Banners.json
Delete data directory
Limit spawn amount if too many entities are in the world
Fix Aqua Simulacra & Fading Twilight not given by GiveAll command
Add energy generation probabilities to WeaponType.
Fix starglitter/stardust exchange error (#1108)
Fix weapon curve excels and camel case relic affix ecels
Refactor WeaponType and MonsterType into enums
Make NA/CA energy not scale with ER.
Make sure the hit target is actually a monster.
Add a rough implementation for NA/CA energy generation.
Change schedule id in banners
add 2.7 banners (first half)
Add skill particle generation info for Yelan and Kuki Shinobu (#1097)
Fix enter tower dungeons
Fix map mark issues from updating from 2.6
Fixed constellation issues from new binout