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Created with Raphaël 2.2.026May2524232220191817161514131211109109876767676565432130Apr1May30Apr1May30Apr1May30Apr1May30Apr2928272827282726Some refactoring.Introduce a simpler way to get the original owner of an EntityClientGadgetremove debug msgchange indentation to tabfix indentationimplement skill particle generationFixed excessive memory usage of Spatial IndexSupport spawn NPCEnergy: Particle/Orb Drops from Monsters (#1054)don't take effect if energyUsage is falseclear energy on deathimplement persist energyUpdate zh-CN.jsonFix usage & update zh-CN.jsonUpdate README.mdfix java search in start.cmdFix new account can't load codex datasremove unused importFix the bug that can't kill command-generated monstersremove unused importsrefactor the challengeAdded support for arch linuxRemoved broken/WIP elifAdded choice between stable and dev branchRefactor support for codex(aka archive) animal, weapon, reliquaryFix team command (#1035)Traditional Chinese | Translation PatchMove commands & teleportation to the wiki.Fix disconnection when udp client port changedFix EnergyManager indentation.Make sure offFieldPenalty does not go below 0.1Remove debug stuffFix traveller not being able to gain energy.Move energy-related logic to a new EnergyManager.Make energy usage configurable, and preserve current behavior as the default.Make sure to use absolute energy to deplete burst.Give correct amount of energy for collecting particles/orbs, and consume energy on burst cast.Generate energy particle of the correct element for abilities.Update translation keysAllow commands to target offline players (#1022)