- 24 Aug, 2022 1 commit
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AnimeGitB authored
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- 21 Aug, 2022 2 commits
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github-actions authored
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赵怡然 authored
* Blossom! * rename * delete SpawnBlossomEntry.java * use MAP * use List * use LIST * use List * useCondensedResin * useCondensedResin * fix build * enhance * fix bug * REMOVE BOSS * fix condensed resin * fix condensed resin * use POSITIVE_INFINITY * use RewardPreviewData * fix build * fix resources * add BLOSSOM_MONSTER_FIGHTING_VOLUME * edit monster score * edit monster score * fix bug * fix bug * improve logic * fix monsters level * Deleted comment blocks * nitpick * Fix compilation problems * nitpick * Refactor + nitpick * Clean up overall diff to develop * Clean up other usage of condensed resin * Clean up overall diff to develop * Lombokify Scene.java * Missed an odd getter name * Unhardcode reward previews * EDIT NAME * remove leyline 1 * remove leyline 2 * Update BlossomManager.java Co-authored-by: AnimeGitB <AnimeGitB@bigblueball.in>
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- 29 Jun, 2022 1 commit
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zhaodice authored
* init * init * init * revoke * fix error * mining support * mining support * Roks endurance support * Roks endurance support * Timed refresh * upgrade resource data * Timed refresh support * remove null gadget * Coordination * full synchronized * oh no, my math teacher will hit me! * synchronized onInteract * remove break; * supply re-spawn time , thanks to @wl23333 * Clean up and integrate collection spawns into SpawnDataEntries Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
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- 31 May, 2022 1 commit
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Melledy authored
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- 25 May, 2022 1 commit
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Akka authored
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- 15 May, 2022 1 commit
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Akka authored
* add docs for tower * fix: LEAK: ByteBuf.release() was not called * enableScriptInBigWorld * not print log when loaded scripts from cache * revert the change of server tick * revert the change of server tick * fix * optimize the performance: lazy load & cache * fix the refresh group * fix NPE Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
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- 23 Apr, 2022 1 commit
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KingRainbow44 authored
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- 22 Apr, 2022 1 commit
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fumbling authored
1. During the conversion of Morphia calls to the new API, some of the `Filter.eq()` calls had their `field` set to `playerId` due to a copy/paste typo. 2. Morphia 2 switches to the codec system, so anything that will be serialized in the pipeline requires the `@Entity` annotation.
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- 17 Apr, 2022 1 commit
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Melledy authored
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