- 18 Jun, 2022 10 commits
- 17 Jun, 2022 2 commits
- 16 Jun, 2022 10 commits
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Melledy authored
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CamChua_VN authored
* Update Epitomized Path * Update Epitomized Path * Update Epitomized Path * Refactor doRarePull * Update Epitomized Path Co-authored-by: AnimeGitUserB <AnimeGitUserB@bigblueball.in>
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4Benj_ authored
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
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Melledy authored
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Melledy authored
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Tesutarin authored
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Tesutarin authored
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Magix authored
it lasted a total of 13 hours
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Paimon2022 authored
not the character he/she treats.
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ImmuState authored
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- 15 Jun, 2022 12 commits
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Magix authored
Translated readme in French
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Magix authored
thanks ben for hosting an email
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loulou310 authored
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loulou310 authored
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zhaodice authored
* Replace deprecated KCP library support get srtt Waiting server to establish logicThread Print Bad Package Information Avoid orphan data improve conv id security * Improve connection subsequence
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plex authored
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plex authored
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yuyuko authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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xlpmyxhdr authored
Fixed the issue that the Ancient Rock Dragon Lizard spawned too much at one time, so that one Ancient Rock Dragon Lizard was generated at a time, and the attributes were different
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- 14 Jun, 2022 6 commits
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Magix authored
Added french translation for server
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loulou310 authored
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saucebing authored
* fix healing ability of some characters to some extent * using SerialName to replace replaceAll in avatar ability files reading * add class HealAbilityManager * move codes in onAbilityInvoke of class AbilityManager to class HealAbilityManager
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Theosapira authored
* Update README.md Updated old jar link with new jar from actions * Update README_zh-CN.md Updated old jar link with new jar from actions
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Tesutarin authored
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ImmuState authored
* Basic resin usage/refresh. * Honor resin config, move some logic to logon. * Add resin usage to DungeonChallenge * Make fragile and transient resin usable. * Get resin cost from dungeon excel. * Add ability to unlock combine diagrams. * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin. * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin. * Remove comment * Check resin usage in addResin
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