- 16 Jun, 2022 7 commits
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CamChua_VN authored
* Update Epitomized Path * Update Epitomized Path * Update Epitomized Path * Refactor doRarePull * Update Epitomized Path Co-authored-by: AnimeGitUserB <AnimeGitUserB@bigblueball.in>
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4Benj_ authored
Co-authored-by: Melledy <52122272+Melledy@users.noreply.github.com>
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Melledy authored
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Melledy authored
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Tesutarin authored
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Paimon2022 authored
not the character he/she treats.
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ImmuState authored
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- 15 Jun, 2022 6 commits
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zhaodice authored
* Replace deprecated KCP library support get srtt Waiting server to establish logicThread Print Bad Package Information Avoid orphan data improve conv id security * Improve connection subsequence
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yuyuko authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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xlpmyxhdr authored
Fixed the issue that the Ancient Rock Dragon Lizard spawned too much at one time, so that one Ancient Rock Dragon Lizard was generated at a time, and the attributes were different
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- 14 Jun, 2022 4 commits
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loulou310 authored
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saucebing authored
* fix healing ability of some characters to some extent * using SerialName to replace replaceAll in avatar ability files reading * add class HealAbilityManager * move codes in onAbilityInvoke of class AbilityManager to class HealAbilityManager
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Tesutarin authored
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ImmuState authored
* Basic resin usage/refresh. * Honor resin config, move some logic to logon. * Add resin usage to DungeonChallenge * Make fragile and transient resin usable. * Get resin cost from dungeon excel. * Add ability to unlock combine diagrams. * Refactor CombineManager to use Inventory.payItems, enabling crafting of condensed resin. * Refactor ForgingManager to use Inventory.payItems, to prepare for eventually forging Mystic Enhancement Ores using resin. * Remove comment * Check resin usage in addResin
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- 13 Jun, 2022 2 commits
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Luke Hubmayer-Werner authored
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Tesutarin authored
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- 12 Jun, 2022 1 commit
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ImmuState authored
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- 11 Jun, 2022 2 commits
- 09 Jun, 2022 1 commit
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zhaodice authored
* Fix inconformity of Player Object at TowerManager Fix inconformity of Player Object at TowerManager class from GameSession * fix with a reasonable resolution * Make sure towerManager'player is online player * Make sure towerManager'player is online player * Obsolete storage * Fix build * fix build * fix build * add @Entity * set record map * replace tab with space * add Entity to TowerData * make infomater more accurate * move player register to onLogin
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- 08 Jun, 2022 14 commits
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
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ImmuState authored
Move forging stuff to ForgingManager, make client respond to ForgeGetQueueDataReq and actually display forging queues.
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- 07 Jun, 2022 1 commit
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Melledy authored
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- 05 Jun, 2022 2 commits
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zhaodice authored
* Fix unable to save game data occasionally * No self-kicking * Game data synchronization * finally * prevent duplicated saving * reverse changing * keep the previous code * Update GameServerInitializer.java * Update GameSession.java * remove sanity check because of try block * a session needs can be created without a pipeline.
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liizfq authored
* add new command (unlimitenergy):toggle energyusage for each player while energyusage is ture in config.json * Solve the problem of layout and naming errors * make currentActiveTeam's Avatar full-energy while turn on the ule. * Resolve language document errors * add config_error message while player try to execute UnlimitEnergyCommand in GAME_OPTIONS.energyUsage == false
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