Commit f87088f4 authored by github-actions's avatar github-actions Committed by Melledy
Browse files

Update languages [skip actions]

parent ae2d1fe4
......@@ -28,6 +28,8 @@
"login_token_attempt": "[Dispatch] El cliente %s está intentando iniciar sesión a través de un token.",
"login_token_error": "[Dispatch] El cliente %s falló al iniciar sesión a través de un token.",
"login_token_success": "[Dispatch] El cliente %s inició sesión a través de un token como %s.",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "[Dispatch] El cliente %s intercambió el combo token exitosamente.",
"combo_token_error": "[Dispatch] El cliente %s falló al intercambiar el combo token.",
"account_login_create_success": "[Dispatch] El cliente %s falló al iniciar sesión: Cuenta %s creada.",
......@@ -37,6 +39,9 @@
"session_key_error": "Clave de sesión incorrecta.",
"username_error": "Nombre de usuario no encontrado.",
"username_create_error": "Nombre de usuario no encontrado, la creación falló.",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "Se ha alcanzado el límite de jugadores activos"
},
"router_error": "[Dispatch] No se ha podido vincular el router."
......@@ -117,6 +122,14 @@
"no_account": "Cuenta no encontrada.",
"description": "Modifica las cuentas de usuario"
},
"announce": {
"command_usage": "🇺🇸Usage: announce|a <\"tpl\" templateId|\"refresh\"|\"revoke\" templateId|content>",
"send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]",
"revoke_done": "🇺🇸Try to revoke announcement %s.",
"not_found": "🇺🇸Could not found announcement %s.",
"description": "🇺🇸Send announcement to all online players, or manage server's announcement"
},
"clear": {
"command_usage": "Uso: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
"weapons": "Eliminadas las armas para %s.",
......@@ -157,8 +170,12 @@
},
"help": {
"usage": "Uso: ",
"aliases": "Aliases: ",
"aliases": "🇺🇸Aliases: ",
"available_commands": "Comandos disponibles: ",
"tip_need_permission": "🇺🇸Permission: ",
"tip_need_no_permission": "🇺🇸 None",
"tip_permission_targeted": "🇺🇸 (Permission %s is also required to use on other players)",
"warn_player_has_no_permission": "🇺🇸Notice: You do not have permission to run this command.",
"description": "Envía el mensaje de ayuda o muestra información sobre un comando específico"
},
"kick": {
......@@ -201,7 +218,7 @@
"description": "Da las coordenadas en el escenario actual"
},
"quest": {
"usage": "quest <add|finish> [questID]",
"usage": "🇺🇸quest <add|finish> [questID]",
"added": "Misión %s añadida.",
"finished": "Misión %s finalizada.",
"not_found": "Misión no encontrada.",
......@@ -360,23 +377,23 @@
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title": "🇺🇸GM Handbook",
"title_commands": "Comandos",
"title_avatars": "Avatares",
"title_items": "Objetos",
"title_scenes": "Escenario",
"title_monsters": "Monstruos",
"header_id": "Id",
"header_id": "🇺🇸Id",
"header_command": "Comando",
"header_description": "Descripción",
"header_avatar": "Avatar",
"header_avatar": "🇺🇸Avatar",
"header_item": "Objeto",
"header_scene": "Escenario",
"header_monster": "Monstruo"
},
"index": {
"title": "Documentación",
"handbook": "GM Handbook",
"handbook": "🇺🇸GM Handbook",
"gacha_mapping": "JSON de mapeo del Gacha"
}
}
......
......@@ -28,6 +28,8 @@
"login_token_attempt": "[Dispatch] Le client %s essaye de se connecter via un jeton.",
"login_token_error": "[Dispatch] Le client %s n'a pas réussi à se connecter via un jeton.",
"login_token_success": "[Dispatch] Le client %s est connecté via un jeton en tant que %s.",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "[Dispatch] Le client %s a réussi à échanger le jeton combiné.",
"combo_token_error": "[Dispatch] Le client %s n'a pas réussi à échanger le jeton combiné.",
"account_login_create_success": "[Dispatch] Le client %s n'a pas réussi à se connecter : Le compte %s a été créé.",
......@@ -37,6 +39,9 @@
"session_key_error": "Mauvaise clé de session.",
"username_error": "Nom d'utilisateur introuvable.",
"username_create_error": "Nom d'utilisateur introuvable, création échouée.",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "Le nombre de joueurs maximum est atteint."
},
"router_error": "[Dispatch] Impossible d'attacher le routeur."
......@@ -55,8 +60,8 @@
"version": "Version de Grasscutter: %s-%s",
"game_version": "Version du jeu: %s",
"resources": {
"loading": "Loading resources...",
"finish": "Finished loading resources."
"loading": "🇺🇸Loading resources...",
"finish": "🇺🇸Finished loading resources."
}
}
},
......@@ -82,7 +87,7 @@
"itemLevel": "Niveau de l'objet invalide.",
"itemRefinement": "Raffinement de l'objet invalide.",
"statValue": "Valeur de <stat> invalide.",
"value_between": "Invalid value: %s must be between %s and %s.",
"value_between": "🇺🇸Invalid value: %s must be between %s and %s.",
"playerId": "ID du joueur invalide.",
"uid": "UID invalide.",
"id": "ID invalide."
......@@ -109,17 +114,24 @@
"success": "Succès"
},
"account": {
"modify": "Modifie les comptes utilisateurs",
"command_usage": "Utilisation: account <create|delete> <nom_d'utilisateur> [UID]",
"invalid": "UID invalide.",
"exists": "Un compte avec ce nom d'utilisateur et/ou UID existe déjà.",
"create": "Compte créé avec l'UID %s.",
"delete": "Compte supprimé.",
"no_account": "Compte introuvable.",
"command_usage": "Utilisation: account <create|delete> <nom_d'utilisateur> [UID]",
"description": "Modifie les comptes utilisateurs"
},
"announce": {
"command_usage": "🇺🇸Usage: announce|a <\"tpl\" templateId|\"refresh\"|\"revoke\" templateId|content>",
"send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]",
"revoke_done": "🇺🇸Try to revoke announcement %s.",
"not_found": "🇺🇸Could not found announcement %s.",
"description": "🇺🇸Send announcement to all online players, or manage server's announcement"
},
"clear": {
"command_usage": "Usage: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
"command_usage": "🇺🇸Usage: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
"weapons": "Les armes de %s ont été supprimés.",
"artifacts": "Les artéfacts de %s ont été supprimés.",
"materials": "Les matériaux de %s ont été supprimés.",
......@@ -135,39 +147,23 @@
"description": "Force quelqu'un a rejoindre le monde d'un autre. Si personne n'est ciblé, vous envoie quand même en mode multijoueur."
},
"enter_dungeon": {
"usage": "Usage: enterdungeon <dungeonID>",
"usage": "🇺🇸Usage: enterdungeon <dungeonID>",
"changed": "Entré dans le donjon %s.",
"not_found_error": "Le donjon n'existe pas.",
"in_dungeon_error": "Vous êtes déjà dans ce donjon.",
"description": "Entrer dans un donjon"
},
"giveAll": {
"usage": "Usage: giveall [joueur] [quantité]",
"started": "Obtention de tous les objets en cours...",
"success": "Tous les objets ont été donnés à %s.",
"invalid_amount_or_playerId": "Quantité ou joueur cible invalide.",
"description": "Donne tous les objets."
},
"giveArtifact": {
"usage": "Usage: giveart|gart [joueur] <artifactID> <mainPropID> [<appendPropID>[,<times>]]... [niveau]",
"id_error": "ID de l'artéfact invalide.",
"success": "%s a été donné à %s.",
"description": "Donne au joueur l'artéfact spécifié."
},
"give": {
"usage": "Usage: give <joueur> <itemID|avatarID> [quantité] [niveau] [raffinement]",
"refinement_only_applicable_weapons": "Le raffinement est uniquement applicable aux armes.",
"refinement_must_between_1_and_5": "Le raffinement doit être compris entre 1 et 5.",
"given": "Given %s of %s to %s.",
"usage_relic": "🇺🇸Usage: give <artifactID> [mainPropID] [<appendPropID>[,<times>]]... [lv<level 0-20>]",
"illegal_relic": "🇺🇸This artifactID belongs to a blacklisted range, it may not be the one you wanted.",
"given": "🇺🇸Given %s of %s to %s.",
"given_with_level_and_refinement": "%s avec le niveau %s, raffinement %s %s fois à %s.",
"given_level": "%s avec le niveau %s %s fois à %s.",
"given_avatar": "%s avec le niveau %s a été donné à %s.",
"giveall_success": "🇺🇸Successfully gave all items.",
"description": "Donne un objet au joueur spécifié"
},
"godmode": {
"success": "Le godmode est maintenant %s pour %s.",
"description": "Vous empêche de prendre des dégâts. Désactivé par défaut."
},
"heal": {
"success": "Tous les personnages ont été soignés.",
"description": "Soigne tous les personnages de votre équipe"
......@@ -176,11 +172,11 @@
"usage": "Utilisation: ",
"aliases": "Alias: ",
"available_commands": "Commandes disponibles: ",
"description": "Envoie le message d'aide ou montre les informations à propos d'une commande spécifiée",
"tip_need_permission": "Permission: ",
"tip_need_permission": "🇺🇸Permission: ",
"tip_need_no_permission": " Aucune",
"tip_permission_targeted": " (La permission %s est également requise pour utiliser sur d'autres joueurs)",
"warn_player_has_no_permission": "Information: Vous n'avez pas la permission d'utiliser cette commande."
"warn_player_has_no_permission": "Information: Vous n'avez pas la permission d'utiliser cette commande.",
"description": "Envoie le message d'aide ou montre les informations à propos d'une commande spécifiée"
},
"kick": {
"player_kick_player": "Le joueur [%s:%s] a éjecté le joueur [%s:%s]",
......@@ -188,13 +184,13 @@
"description": "Ejecte le joueur spécifié du serveur (WIP)"
},
"killall": {
"usage": "Usage: killall [playerUID] [sceneID]",
"usage": "🇺🇸Usage: killall [playerUID] [sceneID]",
"scene_not_found_in_player_world": "Scène introuvable dans le monde du joueur.",
"kill_monsters_in_scene": "Exécution de %s monstres dans la scène %s...",
"description": "Tue toutes les entités"
},
"killCharacter": {
"usage": "Usage: killcharacter [playerID]",
"usage": "🇺🇸Usage: killcharacter [playerID]",
"success": " Le personnage actuel de %s a été tué.",
"description": "Tue le personnage actuel du joueur spécifié"
},
......@@ -208,12 +204,8 @@
"success": "Il y a %s joueur(s) connectés:",
"description": "Liste tous les joueurs connectés"
},
"nostamina": {
"success": "NoStamina est maintement %s pour %s.",
"description": "Garde votre endurance au maximum."
},
"permission": {
"usage": "Usage: permission <add|remove> <username> <permission>",
"usage": "🇺🇸Usage: permission <add|remove> <username> <permission>",
"add": "Permission ajoutée.",
"has_error": "Cet utilisateur possède déjà cette permission!",
"remove": "Permission retirée.",
......@@ -226,7 +218,7 @@
"description": "Obtenir vos coordonnées"
},
"quest": {
"usage": "quest <add|finish> [questID]",
"usage": "🇺🇸quest <add|finish> [questID]",
"added": "Quête %s ajoutée.",
"finished": "Quête terminée : %s.",
"not_found": "Quête introuvable.",
......@@ -244,12 +236,12 @@
"description": "Réinitialise les constellations d'un avatar. Vous devez vous reconnecter pour voir les modifications."
},
"resetShopLimit": {
"usage": "Usage: resetshop <playerID>",
"usage": "🇺🇸Usage: resetshop <playerID>",
"success": "Réinitialisation terminée.",
"description": "Réinitialise le temps d'actualisation de la boutique du joueur spécifié"
},
"sendMail": {
"usage": "Usage: sendmail <userID|all|help> [templateID]",
"usage": "🇺🇸Usage: sendmail <userID|all|help> [templateID]",
"user_not_exist": "L'utilisateur avec l'identifiant '%s' n'existe pas.",
"start_composition": "Démarrage de la composition du message.\nVeuillez utiliser'/sendmail <titre>' pour continuer.\nVous pouvez utiliser '/sendmail stop' à tout moment.",
"templates": "Les modèles de lettres ne sont pas encore disponibles.",
......@@ -265,7 +257,7 @@
"send": "%s %s (niveau %s) ont été ajouté au message.\nContinuez d'ajouter plus d'objets ou utilisez '/sendmail finish' pour envoyer le message.",
"invalid_arguments_please_use": "Arguments invalides.\n Veuillez utiliser '/sendmail %s'",
"title": "<titre>",
"message": "<message>",
"message": "🇺🇸<message>",
"sender": "<expéditeur>",
"arguments": "<itemID|itemName|finish> [quantité] [niveau]",
"error": "ERREUR: Stade de construction invalide : %s. Vérifiez la console pour la pile d'appels.",
......@@ -277,27 +269,20 @@
"description": "Envoie un message au joueur spécifié en tant que Serveur"
},
"setFetterLevel": {
"usage": "Usage: setfetterlevel <level>",
"usage": "🇺🇸Usage: setfetterlevel <level>",
"range_error": "Le niveau d'affinité doit être compris entre 0 et 10.",
"success": "Niveau d'affinité défini à %s.",
"level_error": "Niveau d'affinité invalide.",
"description": "Défini le niveau d'affinité de votre personnage actif"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"usage": "🇺🇸Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Définit des propriétes pour votre compte. Des choses comme le godemode peuvent être activés avec cette commande, et le déblocage de l'abysse ainsi que l'avancement du PB."
},
"setStats": {
"usage": "Usage: setstats|stats <stat> <valeur>\n\tValeurs pour <stat>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(cont.) Bonus de dégât élémentaire: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Résistance élémentaire: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"description": "Définit les propriétés de combat de votre personnage actif"
},
"setWorldLevel": {
"usage": "Usage: setworldlevel <level>",
"value_error": "Le niveau de monde doit être compris entre 0 et 8.",
"success": "Niveau de monde défini à %s.",
"invalid_world_level": "Niveau de monde invalide.",
"description": "Définit le niveau de monde (Reconnectez-vous pour voir les effets)"
},
"spawn": {
"usage": "Usage: spawn <entityID> [quantité] [niveau(monstre uniquement)] [<x> <y> <z>(monstre uniquement, optionnel)]",
"success": " %s %s sont apparu.",
......@@ -326,7 +311,7 @@
"description": "Définit le niveau du talent du personnage actif"
},
"team": {
"usage": "Usage: team <add|remove|set> [avatarID,...] [index|first|last|index-index,...]",
"usage": "🇺🇸Usage: team <add|remove|set> [avatarID,...] [index|first|last|index-index,...]",
"invalid_usage": "Utilisation invalide.",
"add_usage": "Utilisation (add): team add <avatarID,...> [index]",
"invalid_index": "Index invalide.",
......@@ -357,33 +342,24 @@
"success": "%s a été téléporté à %s, %s, %s dans la scène %s.",
"description": "Change la position du joueur"
},
"unlimitenergy": {
"success": "UnlimitEnergy est maintenant %s pour %s.",
"config_error": "La commande est désactivée, car energyUsage est false dans config.json.",
"description": "Utiliser le déchainement élémentaire ne consomme pas d'énergie"
},
"unlocktower": {
"success": "Tous les couloirs de l'abysse sont maintenant débloqués.",
"description": "Débloque tous les couloirs de l'abysse"
},
"weather": {
"description": "Change la météo. Les ID de la météo peuvent être trouvés dans WeatherExcelConfigData.json.\nTypes de climatss: sunny, cloudy, rain, thunderstorm, snow, mist.",
"usage": "Utilisation: weather [weatherId] [climateType]\nLes ID de la météo peuvent être trouvés dans WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "L'ID de la météo à été défini a %s avec le type de climat %s.",
"status": "L'ID de la météo accutel est %s avec le type de climat %s."
"status": "L'ID de la météo accutel est %s avec le type de climat %s.",
"description": "Change la météo. Les ID de la météo peuvent être trouvés dans WeatherExcelConfigData.json.\nTypes de climatss: sunny, cloudy, rain, thunderstorm, snow, mist."
},
"ban": {
"description": "Bannis un joueur",
"command_usage": "Usage: ban <@playerId> [timestamp] [raison]",
"success": "Succès.",
"failure": "Échec, joueur introuvable.",
"invalid_time": "Impossible d'analyser le timestamp.",
"command_usage": "Usage: ban <@playerId> [timestamp] [raison]"
"description": "Bannis un joueur"
},
"unban": {
"description": "Retire le bannissement d'un joueur",
"command_usage": "🇺🇸Usage: unban <@playerId>",
"success": "Succès.",
"failure": "Échec, joueur introuvable.",
"command_usage": "Usage: unban <@playerId>"
"description": "Retire le bannissement d'un joueur"
}
},
"gacha": {
......@@ -394,8 +370,8 @@
"available_three_stars": "Objets 3 étoiles disponibles"
},
"records": {
"title": "Gacha Records",
"date": "Date",
"title": "🇺🇸Gacha Records",
"date": "🇺🇸Date",
"item": "Objet"
}
},
......@@ -403,22 +379,22 @@
"handbook": {
"title": "Manuel GM",
"title_commands": "Commandes",
"title_avatars": "Avatars",
"title_avatars": "🇺🇸Avatars",
"title_items": "Objets",
"title_scenes": "Scènes",
"title_monsters": "Monstres",
"header_id": "Id",
"header_id": "🇺🇸Id",
"header_command": "Commande",
"header_description": "Description",
"header_avatar": "Avatar",
"header_description": "🇺🇸Description",
"header_avatar": "🇺🇸Avatar",
"header_item": "Objet",
"header_scene": "Scène",
"header_monster": "Monstre"
},
"index": {
"title": "Documentation",
"title": "🇺🇸Documentation",
"handbook": "Manuel GM",
"gacha_mapping": "Gacha mapping JSON"
}
"gacha_mapping": "🇺🇸Gacha mapping JSON"
}
}
}
\ No newline at end of file
......@@ -28,6 +28,8 @@
"login_token_attempt": "[Account] Klient %s próbuje się zalogować poprzez token.",
"login_token_error": "[Account] Logowanie klienta %s poprzez token nie powiodło się.",
"login_token_success": "[Account] Klient %s zalogował się poprzez token jako %s.",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "[Account] Klient %s pomyślnie wymienił token combo.",
"combo_token_error": "[Account] Wymienienie tokena combo klienta %s nie powiodło się.",
"account_login_create_success": "[Account] Logowanie klienta %s powiodło się: konto %s zostało stworzone.",
......@@ -37,6 +39,9 @@
"session_key_error": "Błędny klucz sesji.",
"username_error": "Podana nazwa użytkownika nie istnieje.",
"username_create_error": "Podana nazwa użytkownika nie istnieje. Automatyczne tworzenie nowego konta nie powiodło się.",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "Liczba graczy online osiągnęła swój limit."
},
"router_error": "[Dispatch] Wystąpił błąd podczas tworzenia routera."
......@@ -109,7 +114,7 @@
"success": "Sukces"
},
"account": {
"usage": "account <create|delete> <nazwa gracza> [UID]",
"command_usage": "🇺🇸Usage: account <create|delete> <username> [UID]",
"invalid": "Błędne UID gracza.",
"exists": "Konto o tej nazwie użytkownika i/lub UID już istnieje.",
"create": "Stworzono konto z UID %s.",
......@@ -118,7 +123,7 @@
"description": "Twórz lub usuń konta."
},
"announce": {
"usage": "announce <tpl> <ID szablonu> LUB announce <refresh> LUB announce <wiadomość> LUB announce <revoke> <ID szablonu>",
"command_usage": "🇺🇸Usage: announce|a <\"tpl\" templateId|\"refresh\"|\"revoke\" templateId|content>",
"send_success": "Ogłoszenie zostało pomyślnie wysłane. Możesz je odwołać używając \"announce revoke %s\".",
"refresh_success": "Odświeżono konfigurację ogłoszeń (w sumie jest ich %s).",
"revoke_done": "Pomyślnie odwołano ogłoszenie %s.",
......@@ -126,7 +131,7 @@
"description": "Wysyłaj i zarządzaj ogłoszeniami."
},
"clear": {
"usage": "Użycie: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
"command_usage": "🇺🇸Usage: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
"weapons": "Usunięto bronie gracza %s.",
"artifacts": "Usunięto artefakty gracza %s.",
"materials": "Usunięto materiały gracza %s.",
......@@ -160,23 +165,20 @@
"description": "Dodaj wybrane przedmioty do ekwipunku wybranego gracza."
},
"heal": {
"usage": "heal",
"success": "Wszystkie postacie zostały uleczone.",
"description": "Ulecz wszystkie postacie w swoim zespole."
},
"help": {
"usage": "help [nazwa komendy]",
"usage_prefix": "Użycie: ",
"aliases": "Aliasy: ",
"available_commands": "Dostępne komendy: ",
"description": "Wyświetl wszystkie komendy lub informacje na temat danej komendy.",
"tip_need_permission": "Wymagane uprawnienie: ",
"tip_need_no_permission": "brak",
"tip_permission_targeted": "(użycie tego polecenia na innych graczach również wymaga uprawnienia %s)",
"warn_player_has_no_permission": "Nie masz wystarczających uprawnień do używania tej komendy."
"warn_player_has_no_permission": "Nie masz wystarczających uprawnień do używania tej komendy.",
"description": "Wyświetl wszystkie komendy lub informacje na temat danej komendy."
},
"kick": {
"usage": "kick",
"player_kick_player": "Gracz [%s:%s] wyrzucił gracza [%s:%s].",
"server_kick_player": "Wyrzucono gracza [%s:%s].",
"description": "Wyrzuć wskazanego gracza z gry."
......@@ -193,14 +195,12 @@
"description": "Zabij postać wskazanego gracza."
},
"language": {
"usage": "language [kod języka]",
"current_language": "Bieżący kod języka to %s.",
"language_changed": "Zmieniono język na ten o kodzie %s.",
"language_not_found": "Nie znaleziono języka o kodzie \"%s\".",
"description": "Pokaż lub zmień bieżący kod języka."
},
"list": {
"usage": "list @[ID gracza]",
"success": "%s graczy online:",
"description": "Pokaż ile jest graczy na serwerze."
},
......@@ -214,7 +214,6 @@
"description": "Dodaj lub usuń uprawnienia podanego gracza."
},
"position": {
"usage": "position",
"success": "Koordynaty: (%s, %s, %s).\nID sceny: %s.",
"description": "Pokaż gdzie znajduje się dany gracz."
},
......@@ -227,13 +226,11 @@
"description": "Dodaj lub wykonaj wskazane zadanie."
},
"reload": {
"usage": "reload",
"reload_start": "Ponowne ładowanie konfiguracji...",
"reload_done": "Ponowne ładowanie konfiguracji zakończone.",
"description": "Ponownie załaduj język, konfigurację oraz inne dane gry."
},
"resetConst": {
"usage": "resetconst [all]",
"reset_all": "Zresetowano konstelacje dla wszystkich postaci. Aby zobaczyć zmiany, zaloguj się ponownie.",
"success": "Konstelacje awatara %s zostały zresetowane. Aby zobaczyć zmiany, zaloguj się ponownie.",
"description": "Resetuj konstelacje wszystkich lub wybranej postaci."
......@@ -293,7 +290,6 @@
"description": "Dodaj wskazane obiekty do sceny wybranego gracza."
},
"stop": {
"usage": "stop",
"success": "Serwer zatrzymuje się...",
"description": "Zatrzymaj serwer."
},
......@@ -333,7 +329,6 @@
"description": "Modyfikuj zespół wybranego gracza."
},
"teleportAll": {
"usage": "tpall",
"success": "Przyzwano wszystkich graczy do wybranego gracza.",
"error": "Możesz użyć tej komendy wyłącznie w trybie MP.",
"description": "Przyzwij wszystkich graczy do wybranego gracza."
......@@ -354,14 +349,14 @@
"description": "Zmień ID pogody i typ klimatu."
},
"ban": {
"usage": "ban @<ID gracza> [na ile czasu] [powód]",
"command_usage": "🇺🇸Usage: ban <@playerId> [timestamp] [reason]",
"success": "Pomyślnie zbanowano podanego gracza.",
"failure": "Gracz o podanym ID nie istnieje.",
"invalid_time": "Nieprawidłowy czas bana.",
"description": "Zbanuj podanego gracza."
},
"unban": {
"usage": "unban @<ID gracza>",
"command_usage": "🇺🇸Usage: unban <@playerId>",
"success": "Pomyślnie odbanowano podanego gracza.",
"failure": "Gracz o podanym ID nie istnieje.",
"description": "Odbanuj podanego gracza."
......@@ -382,7 +377,7 @@
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title": "🇺🇸GM Handbook",
"title_commands": "Komendy",
"title_avatars": "Awatary",
"title_items": "Przedmioty",
......@@ -398,7 +393,7 @@
},
"index": {
"title": "Dokumentacja",
"handbook": "GM Handbook",
"handbook": "🇺🇸GM Handbook",
"gacha_mapping": "Losowanie w formacie JSON"
}
}
......
......@@ -28,6 +28,8 @@
"login_token_attempt": "[Dispatch] Clientul %s încearcă să se conecteze prin token.",
"login_token_error": "[Dispatch] Clientul %s nu a reușit să se conecteze prin token.",
"login_token_success": "[Dispatch] Clientul %s sa conectat prin token ca %s.",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "[Dispatch] Clientul %s a reușit să schimbe token-ul combo.",
"combo_token_error": "[Dispatch] Clientul %s nu a reușit să schimbe token-ul combo.",
"account_login_create_success": "[Dispatch] Clientul %s nu a reușit să se conecteze: Cont %s creat.",
......@@ -37,6 +39,9 @@
"session_key_error": "Cheie de sesiune greșită.",
"username_error": "Numele de utilizator nu a fost găsit.",
"username_create_error": "Numele de utilizator nu a fost găsit, crearea a eșuat.",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "Numărul de jucători online a ajuns la limită."
},
"router_error": "[Dispatch] Nu se poate atașa routerul."
......@@ -117,6 +122,14 @@
"no_account": "Contul nu a fost găsit.",
"description": "Modificați conturile de utilizator"
},
"announce": {
"command_usage": "🇺🇸Usage: announce|a <\"tpl\" templateId|\"refresh\"|\"revoke\" templateId|content>",
"send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]",
"revoke_done": "🇺🇸Try to revoke announcement %s.",
"not_found": "🇺🇸Could not found announcement %s.",
"description": "🇺🇸Send announcement to all online players, or manage server's announcement"
},
"clear": {
"command_usage": "Utilizare: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
"weapons": "Arme șterse pentru %s.",
......@@ -159,11 +172,11 @@
"usage": "Utilizare: ",
"aliases": "Aliasuri: ",
"available_commands": "Comenzi disponibile: ",
"description": "Trimite mesajul de ajutor sau afișează informații despre o comandă specificată",
"tip_need_permission": "Permisiune: ",
"tip_need_no_permission": " Niciuna",
"tip_permission_targeted": " (Permisiunea %s este de asemenea necesară pentru a fi folosit pe alți jucători)",
"warn_player_has_no_permission": "Notă> Nu aveți permisiunea de a rula această comandă."
"warn_player_has_no_permission": "Notă> Nu aveți permisiunea de a rula această comandă.",
"description": "Trimite mesajul de ajutor sau afișează informații despre o comandă specificată"
},
"kick": {
"player_kick_player": "Jucătorul [%s:%s] l-a dat afară pe [%s:%s]",
......@@ -205,7 +218,7 @@
"description": "Obțineți coordonatele"
},
"quest": {
"usage": "quest <add|finish> [questID]",
"usage": "🇺🇸quest <add|finish> [questID]",
"added": "Misiunea %s adăugată.",
"finished": "Ați terminat misiunea %s.",
"not_found": "Misiunea nu a fost găsită.",
......@@ -292,9 +305,9 @@
"invalid_skill_id": "Skill ID nevalabil.",
"set_this": "Setat acest talent ca %s.",
"invalid_level": "Nivel de talent nevalabil.",
"normal_attack_id": "Normal Attack ID %s.",
"e_skill_id": "E skill ID %s.",
"q_skill_id": "Q skill ID %s.",
"normal_attack_id": "🇺🇸Normal Attack ID %s.",
"e_skill_id": "🇺🇸E skill ID %s.",
"q_skill_id": "🇺🇸Q skill ID %s.",
"description": "Stabilește nivelul de talent pentru personajul tău activ actual"
},
"team": {
......@@ -370,10 +383,10 @@
"title_items": "Elemente",
"title_scenes": "Scene",
"title_monsters": "Monștri",
"header_id": "Id",
"header_id": "🇺🇸Id",
"header_command": "Comandă",
"header_description": "Descriere",
"header_avatar": "Avatar",
"header_avatar": "🇺🇸Avatar",
"header_item": "Element",
"header_scene": "Scenă",
"header_monster": "Monstru"
......@@ -381,7 +394,7 @@
"index": {
"title": "Documentație",
"handbook": "Manual GM",
"gacha_mapping": "Gacha mapping JSON"
"gacha_mapping": "🇺🇸Gacha mapping JSON"
}
}
}
\ No newline at end of file
......@@ -9,7 +9,7 @@
},
"dispatch": {
"port_bind": "[Dispatch] Распределительный сервер запущен на порте %s",
"request": "[Dispatch] Client %s %s request: %s",
"request": "🇺🇸[Dispatch] Client %s %s request: %s",
"keystore": {
"general_error": "[Dispatch] Возникла ошибка при загрузке keystore!",
"password_error": "[Dispatch] Не удалось загрузить keystore. Пытаемся использовать пароль для keystore по умолчанию...",
......@@ -28,18 +28,23 @@
"login_token_attempt": "[Dispatch] Клиент %s пытается войти с помощью токена.",
"login_token_error": "[Dispatch] Клиент %s не смог войти с помощью токена.",
"login_token_success": "[Dispatch] Клиент %s вошел с помощью токена как %s.",
"combo_token_success": "[Dispatch] Client %s succeed to exchange combo token.",
"combo_token_error": "[Dispatch] Client %s failed to exchange combo token.",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "🇺🇸[Dispatch] Client %s succeed to exchange combo token.",
"combo_token_error": "🇺🇸[Dispatch] Client %s failed to exchange combo token.",
"account_login_create_success": "[Dispatch] Клиенту %s не удалось войти по причине: Аккаунт %s был создан.",
"account_login_create_error": "[Dispatch] Клиенту %s не удалось войти по причне : Не удалось создать аккаунт.",
"account_login_exist_error": "[Dispatch] Клиенту %s не удалось войти по причине: Аккаунт не найден.",
"account_cache_error": "Game account cache information error.",
"account_cache_error": "🇺🇸Game account cache information error.",
"session_key_error": "Некорректный ключ сессии.",
"username_error": "Имя пользователя не обнаружено.",
"username_create_error": "Имя пользователя не найденоUsername not found, создание не удалось.",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "Число игроков в сети достигло предела"
},
"router_error": "[Dispatch] Unable to attach router."
"router_error": "🇺🇸[Dispatch] Unable to attach router."
},
"status": {
"free_software": "Grasscutter является БЕСПЛАТНЫМ программным обеспечением. Если вы заплатили за него деньги, то вас обманули. Домашняя страница проекта: https://github.com/Grasscutters/Grasscutter",
......@@ -55,8 +60,8 @@
"version": "Версия Grasscutter: %s-%s",
"game_version": "Версия игры: %s",
"resources": {
"loading": "Loading resources...",
"finish": "Finished loading resources."
"loading": "🇺🇸Loading resources...",
"finish": "🇺🇸Finished loading resources."
}
}
},
......@@ -82,7 +87,7 @@
"itemLevel": "Некорректный уровень предмета (itemLevel).",
"itemRefinement": "Некорректный уровень пробуждения предмета (itemRefinement).",
"statValue": "Некорректное значение характеристики.",
"value_between": "Invalid value: %s must be between %s and %s.",
"value_between": "🇺🇸Invalid value: %s must be between %s and %s.",
"playerId": "Некорректный ID игрока.",
"uid": "Некорректный UID.",
"id": "Некорректный ID."
......@@ -109,26 +114,21 @@
"success": "Успех"
},
"account": {
"modify": "Изменить аккаунты пользователя",
"command_usage": "Применение: account <create|delete> <имя_пользователя> [UID]",
"invalid": "Некорректный UID.",
"exists": "Аккаунт с таким именем пользователя и/или UID уже существует.",
"create": "Создан аккаунт с UID %s.",
"delete": "Аккаунт удалён.",
"no_account": "Аккаунт не найден.",
"command_usage": "Применение: account <create|delete> <имя_пользователя> [UID]",
"description": "Изменяет аккаунт пользователя"
},
"broadcast": {
"command_usage": "Применение: broadcast <сообщение>",
"message_sent": "Сообщение отправлено.",
"description": "Отправляет сообщение всем игрокам"
},
"changescene": {
"usage": "Применение: changescene <ID_сцены>",
"already_in_scene": "Вы уже находитесь в этой сцене.",
"success": "Переход в сцену %s.",
"exists_error": "Указанной сцены не существует.",
"description": "Изменяет текущую сцену"
"announce": {
"command_usage": "🇺🇸Usage: announce|a <\"tpl\" templateId|\"refresh\"|\"revoke\" templateId|content>",
"send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]",
"revoke_done": "🇺🇸Try to revoke announcement %s.",
"not_found": "🇺🇸Could not found announcement %s.",
"description": "🇺🇸Send announcement to all online players, or manage server's announcement"
},
"clear": {
"command_usage": "Применение: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
......@@ -136,8 +136,8 @@
"artifacts": "Удалены артефакты у %s.",
"materials": "Удалены материалы у %s.",
"furniture": "Удалена мебель у %s.",
"displays": "Cleared displays for %s.",
"virtuals": "Cleared virtuals for %s.",
"displays": "🇺🇸Cleared displays for %s.",
"virtuals": "🇺🇸Cleared virtuals for %s.",
"everything": "Удалено всё у %s.",
"description": "Удаляет все неэкипированные на данный момент предметы из инвентаря, включая предметы золотой редкости"
},
......@@ -146,11 +146,6 @@
"success": "Игрок %s был призван в мир %s.",
"description": "Принудительно присоединяет кого-то к миру другого человека. Если не выбрана цель, то вы всё равно войдете в совместный режим."
},
"drop": {
"command_usage": "Применение: drop <ID_предмета|название_предмета> [кол-во]",
"success": "Были уронены %s игрока %s.",
"description": "Роняет предмет возле вас"
},
"enter_dungeon": {
"usage": "Применение: enterdungeon <ID_подземелья>",
"changed": "Произошёл переход в подземелье %s.",
......@@ -158,40 +153,17 @@
"in_dungeon_error": "Вы уже в этом подземелье.",
"description": "Позволяет войти в подземелье"
},
"giveAll": {
"usage": "Применение: giveall [игрок] [кол-во]",
"started": "Получаем все предметы...",
"success": "Все предметы были успешно выданы %s.",
"invalid_amount_or_playerId": "Некорректное число или ID игрока.",
"description": "Выдаёт все предметы"
},
"giveArtifact": {
"usage": "Применение: giveart|gart [игрок] <ID_артефакта> <ID_осн_хар-ки> [<ID_доп_хар-ки>[,<раз>]]... [уровень]",
"id_error": "Некорректный ID артефакта.",
"success": "Выдан %s игроку %s.",
"description": "Выдает игроку заданный артефакт"
},
"giveChar": {
"usage": "Применение: givechar <player> <avatarID> [level]",
"given": "Выдан(а) %s с уровнем %s игроку %s.",
"invalid_avatar_id": "Некорректный ID аватара.",
"invalid_avatar_level": "Некорректный уровень аватара.",
"invalid_avatar_or_player_id": "Некорректный ID игрока или аватара.",
"description": "Выдает игроку заданного персонажа"
},
"give": {
"usage": "Применение: give <игрок> <ID_предмета|имя_предмета> [кол-во] [уровень] [пробуждение]",
"refinement_only_applicable_weapons": "Пробуждение применимо только к оружию.",
"refinement_must_between_1_and_5": "Значение пробуждения должно быть от 1 до 5.",
"usage_relic": "🇺🇸Usage: give <artifactID> [mainPropID] [<appendPropID>[,<times>]]... [lv<level 0-20>]",
"illegal_relic": "🇺🇸This artifactID belongs to a blacklisted range, it may not be the one you wanted.",
"given": "Выдано %s %s игроку %s.",
"given_with_level_and_refinement": "Выдано %s с уровнем %s, уровнем пробуждения %s %s раз игроку %s.",
"given_level": "Выдано %s с уровнем %s %s раз игроку %s.",
"given_avatar": "🇺🇸Given %s with level %s to %s.",
"giveall_success": "🇺🇸Successfully gave all items.",
"description": "Выдаёт предмет лично вам или заданному игроку"
},
"godmode": {
"success": "Godmode теперь %s для %s.",
"description": "Не позволяет получать урон. По умолчанию переключается."
},
"heal": {
"success": "Все персонажи были вылечены.",
"description": "Лечит всех персонажей в вашей команде."
......@@ -200,6 +172,10 @@
"usage": "Применение: ",
"aliases": "Альтернативные названия: ",
"available_commands": "Доступные команды: ",
"tip_need_permission": "🇺🇸Permission: ",
"tip_need_no_permission": "🇺🇸 None",
"tip_permission_targeted": "🇺🇸 (Permission %s is also required to use on other players)",
"warn_player_has_no_permission": "🇺🇸Notice: You do not have permission to run this command.",
"description": "Отправляет сообщение с помощью или показывает информацию о заданной команде"
},
"kick": {
......@@ -228,10 +204,6 @@
"success": "Сейчас в сети %s игрок(ов):",
"description": "Список игроков в сети"
},
"nostamina": {
"success": "NoStamina теперь %s для %s.",
"description": "Поддерживает уровень выносливости на максимуме."
},
"permission": {
"usage": "Применение: permission <add|remove> <имя_пользователя> <разрешение>",
"add": "Разрешение добавлено.",
......@@ -268,9 +240,6 @@
"success": "Сброс выполнен успешно.",
"description": "Сбрасывает таймер обновления магазина у выбранного игрока"
},
"restart": {
"description": "Перезапускает текущую сессию"
},
"sendMail": {
"usage": "Применение: sendmail <ID_пользователя|all|help> [ID_шаблона]",
"user_not_exist": "Пользователь с ID '%s' не найден.",
......@@ -307,20 +276,13 @@
"description": "Устанавливает уровень дружбы для активного персонажа"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
"usage": "🇺🇸Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "🇺🇸Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {
"usage": "Применение: setstats|stats <хар-ка> <значение>\n\tВозможные значения для <хар-ка>: hp | maxhp | def | atk | em | er | crate | cdmg | cdr | heal | heali | shield | defi\n\t(прод.) Бонус элементального урона: epyro | ecryo | ehydro | egeo | edendro | eelectro | ephys\n\t(cont.) Элементальное сопротивление: respyro | rescryo | reshydro | resgeo | resdendro | reselectro | resphys\n",
"description": "Задаёт боевые характеристики для активного персонажа"
},
"setWorldLevel": {
"usage": "Применение: setworldlevel <level>",
"value_error": "Уровень мира должен находиться в пределах 0-8.",
"success": "Уровень мира стал равен %s.",
"invalid_world_level": "Некорректный уровень мира.",
"description": "Задает уровень мира (Перезайдите в игру для того, чтобы увидеть результат)"
},
"spawn": {
"usage": "Применение: spawn <ID_сущности> [кол-во] [уровень(только для монстров)] [<x> <y> <z>(только для монстров, опционально)]",
"success": "Заспавнено %s %s.",
......@@ -376,36 +338,28 @@
"usage": "Применение: tp [@<ID_игрока>] <x> <y> <z> [ID_сцены]",
"specify_player_id": "Нужно указать ID игрока.",
"invalid_position": "Некорректная позиция.",
"exists_error": "🇺🇸The specified scene does not exist.",
"success": "Игрок %s был телепортирован по координатам %s, %s, %s в сцене %s.",
"description": "Изменяет позицию игрока"
},
"unlimitenergy": {
"success": "UnlimitEnergy теперь %s для игрока %s.",
"config_error": "Команда недоступна, поскольку energyUsage равно false в config.json.",
"description": "Используйте данный элемент для того, чтобы не тратить энергию"
},
"unlocktower": {
"success": "Теперь открыты все этажи Коридора Бездны.",
"description": "Открывает все уровни башни"
},
"weather": {
"description": "Изменяет погоду.Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
"usage": "Usage: weather [weatherId] [climateType]\nWeather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist.",
"success": "Set weather ID to %s with climate type %s.",
"status": "Current weather ID is %s with climate type %s."
"success": "🇺🇸Set weather ID to %s with climate type %s.",
"status": "🇺🇸Current weather ID is %s with climate type %s.",
"description": "Изменяет погоду.Weather IDs can be found in WeatherExcelConfigData.json.\nClimate types: sunny, cloudy, rain, thunderstorm, snow, mist."
},
"ban": {
"description": "Банит игрока",
"command_usage": "Применение: ban <@Id игрока> [промежуток_времени] [причина]",
"success": "Успех.",
"failure": "Неудача, игрок не найден.",
"invalid_time": "Не удалось определить промежуток времени.",
"command_usage": "Применение: ban <@Id игрока> [промежуток_времени] [причина]"
"description": "Банит игрока"
},
"unban": {
"description": "Разбанивает игрока",
"command_usage": "Применение: unban <@Id_игрока>",
"success": "Успех.",
"failure": "Неудача, игрок не найден.",
"command_usage": "Применение: unban <@Id_игрока>"
"description": "Разбанивает игрока"
}
},
"gacha": {
......
......@@ -28,6 +28,8 @@
"login_token_attempt": "[Dispatch] 客户端 %s 正在尝试通过 token 登录",
"login_token_error": "[Dispatch] 客户端 %s 通过 token 登录失败",
"login_token_success": "[Dispatch] 客户端 %s 已通过 token 登录,UID 为 %s",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "[Dispatch] 客户端 %s 成功交换 token",
"combo_token_error": "[Dispatch] 客户端 %s 交换 token 失败",
"account_login_create_success": "[Dispatch] 客户端 %s 登录失败:已注册 UID 为 %s 的账号",
......@@ -37,6 +39,9 @@
"session_key_error": "会话密钥错误",
"username_error": "未找到用户名",
"username_create_error": "未找到用户名,建立连接失败",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "服务器在线人数已满"
},
"router_error": "[Dispatch] 无法连接路由"
......@@ -372,7 +377,7 @@
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title": "🇺🇸GM Handbook",
"title_commands": "命令",
"title_avatars": "角色",
"title_items": "物品",
......@@ -388,7 +393,7 @@
},
"index": {
"title": "文档",
"handbook": "GM Handbook",
"handbook": "🇺🇸GM Handbook",
"gacha_mapping": "祈愿物品映射JSON"
}
}
......
......@@ -28,6 +28,8 @@
"login_token_attempt": "[Dispatch] 客戶端 %s 正在嘗試用憑證登入",
"login_token_error": "[Dispatch] 客戶端 %s 使用憑證登入失敗",
"login_token_success": "[Dispatch] 客戶端 %s 已透過憑證登入,UID為 %s",
"login_password_error": "🇺🇸[Dispatch] Client %s failed to log in via password.",
"login_password_storage_error": "🇺🇸[Dispatch] Client %s failed to log in via password because there is no password in the database.",
"combo_token_success": "[Dispatch] 客戶端 %s 交換憑證成功",
"combo_token_error": "[Dispatch] 客戶端 %s 交換憑證失敗",
"account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號",
......@@ -37,6 +39,9 @@
"session_key_error": "對話密鑰不符。",
"username_error": "未找到此用戶名。",
"username_create_error": "未找到用戶名,建立失敗。",
"password_error": "🇺🇸Invalid Password",
"password_length_error": "🇺🇸Password length must be greater then or equal to 8",
"password_storage_error": "🇺🇸You don't have a password for your account. Please contact an administrator.",
"server_max_player_limit": "伺服器在線人數已滿"
},
"router_error": "[Dispatch] 無法附加到路由上。"
......@@ -55,8 +60,8 @@
"version": "Grasscutter版本: %s-%s",
"game_version": "遊戲版本:%s",
"resources": {
"loading": "Loading resources...",
"finish": "Finished loading resources."
"loading": "🇺🇸Loading resources...",
"finish": "🇺🇸Finished loading resources."
}
}
},
......@@ -68,6 +73,7 @@
"console_execute_error": "此指令只能在伺服器的命令提示字元執行。",
"player_execute_error": "請在遊戲裡使用這條指令。",
"command_exist_error": "找不到指令。",
"no_usage_specified": "🇺🇸No usage specified",
"no_description_specified": "没有指定說明。",
"set_to": "%s 已經設為 %s。",
"set_for_to": "%s 的使用者 %s 更改為 %s。",
......@@ -81,7 +87,7 @@
"itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。",
"statValue": "無效的數據值。",
"value_between": "Invalid value: %s must be between %s and %s.",
"value_between": "🇺🇸Invalid value: %s must be between %s and %s.",
"playerId": "無效的玩家ID。",
"uid": "無效的UID。",
"id": "無效的ID。"
......@@ -108,14 +114,22 @@
"success": "成功"
},
"account": {
"command_usage": "用法:account <create|delete> <username> [uid]",
"invalid": "無效的UID。",
"exists": "帳號已存在。",
"create": "已建立帳號,UID 為 %s 。",
"delete": "帳號已刪除。",
"no_account": "帳號不存在。",
"command_usage": "用法:account <create|delete> <username> [uid]",
"description": "建立或刪除帳號。"
},
"announce": {
"command_usage": "🇺🇸Usage: announce|a <\"tpl\" templateId|\"refresh\"|\"revoke\" templateId|content>",
"send_success": "🇺🇸Send an announcement successfully, you can revoke it by /a revoke %s.",
"refresh_success": "🇺🇸Refresh announcement config file successfully. [Total %s]",
"revoke_done": "🇺🇸Try to revoke announcement %s.",
"not_found": "🇺🇸Could not found announcement %s.",
"description": "🇺🇸Send announcement to all online players, or manage server's announcement"
},
"clear": {
"command_usage": "用法: clear <all|wp|art|mat> [lv<max level>] [r<max refinement>] [<max rarity>*]",
"weapons": "已將 %s 的武器清空。",
......@@ -139,37 +153,17 @@
"in_dungeon_error": "你已經在祕境中了。",
"description": "進入指定祕境。"
},
"giveAll": {
"usage": "用法:giveall [player] [amount]",
"started": "正在賦予全部物品...",
"success": "已賦予全部物品。",
"invalid_amount_or_playerId": "無效的數量/玩家ID。",
"description": "賦予所有物品。"
},
"giveArtifact": {
"usage": "用法:giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "無效的聖遺物ID。",
"success": "已把 %s 給予 %s。",
"description": "給予指定聖遺物。"
},
"give": {
"usage": "用法:give <player> <itemId|avatarId> [amount] [level] [refinement]",
"refinement_only_applicable_weapons": "精煉度只能施加在武器上面。",
"refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
"usage_relic": "🇺🇸Usage: give <artifactID> [mainPropID] [<appendPropID>[,<times>]]... [lv<level 0-20>]",
"illegal_relic": "🇺🇸This artifactID belongs to a blacklisted range, it may not be the one you wanted.",
"given": "已經將 %s 個 %s 給予 %s。",
"given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
"given_level": "已將 %s 等級 %s %s 個給予 %s",
"given_avatar": "已將 %s 等級 %s 給予 %s。",
"giveall_success": "🇺🇸Successfully gave all items.",
"description": "給予指定物品。"
},
"godmode": {
"success": "上帝模式設定為 %s 。 [用戶:%s]",
"description": "防止你受到傷害。"
},
"nostamina": {
"success": "無限體力狀態: %s。[使用者:%s]",
"description": "開啟後所有動作都不再消耗體力。"
},
"heal": {
"success": "所有角色已被治療。",
"description": "治療當前隊伍的角色。"
......@@ -177,12 +171,12 @@
"help": {
"usage": "用法:",
"aliases": "別名:",
"description": "發送幫助信息或顯示特定命令的信息",
"available_commands": "可用指令:",
"tip_need_permission": "需要的權限: ",
"tip_need_no_permission": "無",
"tip_permission_targeted": "(對其他的玩家使用這個指令還需要權限%s)",
"warn_player_has_no_permission": "注意:你沒有執行這條指令的權限"
"warn_player_has_no_permission": "注意:你沒有執行這條指令的權限",
"description": "發送幫助信息或顯示特定命令的信息"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已把 [%s:%s] 踢出",
......@@ -207,7 +201,7 @@
"description": "顯示或切換當前語言。"
},
"list": {
"success": "目前總線上人數:%s" ,
"success": "目前總線上人數:%s",
"description": "查看所有在線玩家"
},
"permission": {
......@@ -224,23 +218,18 @@
"description": "獲取目前所在位置的座標。"
},
"quest": {
"description": "添加或完成任務",
"usage": "quest <add|finish> [任務ID]",
"added": "已添加任務 %s",
"finished": "已完成任務 %s",
"not_found": "未找到任務",
"invalid_id": "無效的任務ID"
"invalid_id": "無效的任務ID",
"description": "添加或完成任務"
},
"reload": {
"reload_start": "正在重新加載設定檔。",
"reload_done": "重新加載已完成。",
"description": "重新加載設定檔和數據。"
},
"remove": {
"usage": "用法: remove [多個角色在隊伍中的序號] 序號从1开始",
"invalid_index": "序號不合法,從1開始,最大值為隊内角色數量",
"description": "强制移除對内角色,例如`remove 1 2`表示將1號和2號角色從隊伍中移除"
},
"resetConst": {
"reset_all": "重設所有角色的命座。",
"success": "已重設 %s 的命座,重新登入後將會生效。",
......@@ -287,23 +276,17 @@
"description": "設定當前角色的好感度等級。"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
"usage": "🇺🇸Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyss | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "🇺🇸Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {
"usage": "用法:setstats|stats <stat> <value>\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
"description": "設定當前角色的數據類型。"
},
"setWorldLevel": {
"usage": "用法:setworldlevel <level>",
"value_error": "世界等級必須設定在0-8之間。",
"success": "已將世界等級設為%s。",
"invalid_world_level": "無效的世界等級。",
"description": "設定世界等級,執行指令後需重新登入後才會生效。"
},
"spawn": {
"usage": "用法:spawn <entityId> [amount] [level(僅限怪物)]",
"success": "已生成 %s 個 %s。",
"limit_reached": "🇺🇸Scene spawn limit reached. Spawning %s entities instead.",
"description": "在你附近生成一個實體動物。"
},
"stop": {
......@@ -359,15 +342,6 @@
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
"unlimitenergy": {
"success": "無限元素能量設定為 %s 。 [用戶:%s]",
"config_error": "指令不可用。因為 config.json 中 energyUsage 為 false。",
"description": "使用元素爆發而不消耗能量。"
},
"unlocktower": {
"success": "解鎖完成。",
"description": "解鎖所有級別的深境螺旋。"
},
"weather": {
"usage": "用法:weather [weatherId] [climateType]\n天氣ID可以在 WeatherExcelConfigData.json 中找到。\n氣候型別:sunny(晴天), cloudy(多雲), rain(雨), thunderstorm(雷雨), snow(雪), mist(霧)",
"success": "已設定天氣ID 為 %s,氣候型別為 %s。",
......@@ -375,17 +349,17 @@
"description": "更改天氣ID和氣候型別。天氣ID可以在 WeatherExcelConfigData.json 中找到。\n氣候型別:sunny(晴天), cloudy(多雲), rain(雨), thunderstorm(雷雨), snow(雪), mist(霧)"
},
"ban": {
"description": "停權指定玩家。",
"command_usage": "用法:ban <@playerId> [timestamp] [reason]",
"success": "停權成功。",
"failure": "停權失敗,玩家帳號不存在。",
"invalid_time": "無效的時間戳。",
"command_usage": "用法:ban <@playerId> [timestamp] [reason]"
"description": "停權指定玩家。"
},
"unban": {
"description": "撤銷停權指定玩家。",
"command_usage": "用法:unban <@playerId>",
"success": "撤銷停權成功。",
"failure": "撤銷停權失敗,玩家帳號不存在。",
"command_usage": "用法:unban <@playerId>"
"description": "撤銷停權指定玩家。"
}
},
"gacha": {
......@@ -403,7 +377,7 @@
},
"documentation": {
"handbook": {
"title": "GM Handbook",
"title": "🇺🇸GM Handbook",
"title_commands": "指令",
"title_avatars": "角色",
"title_items": "道具",
......@@ -419,7 +393,7 @@
},
"index": {
"title": "文件",
"handbook": "GM Handbook",
"handbook": "🇺🇸GM Handbook",
"gacha_mapping": "祈願物品映射到JSON上"
}
}
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment