// val questDescs = new Int2IntRBTreeMap(GameData.getQuestDataMap().int2ObjectEntrySet().stream().collect(Collectors.toMap(e -> (int) e.getIntKey(), e -> (int) e.getValue().getDescTextMapHash())));
publicstaticfinalString[]ARR_GC_LANGUAGES={"en-US","zh-CN","zh-TW","ja-JP","ko-KR","en-US","es-ES","fr-FR","en-US","en-US","ru-RU","en-US","en-US"};// TODO: Update the placeholder en-US entries if we ever add GC translations for the missing client languages
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@@ -385,9 +385,10 @@ public final class Language {