Commit f39cc9e0 authored by KingRainbow44's avatar KingRainbow44
Browse files

Add the `zh-TW` language.

parent 647922ff
This diff is collapsed.
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{
"messages": {
"game": {
"port_bind": "遊戲伺服器已成功啟動。端口號:%s",
"connect": "客戶端已連接至 %s",
"disconnect": "客戶端 %s 已斷開連接。",
"game_update_error": "遊戲更新時發生了錯誤。",
"command_error": "指令發生錯誤:"
},
"dispatch": {
"port_bind": "[Dispatch] 伺服器已在端口 %s 上開啟。",
"request": "[Dispatch] 客戶端 %s 請求: %s %s",
"keystore": {
"general_error": "[Dispatch] 加載keystore文件時發生錯誤!",
"password_error": "[Dispatch] 加載 keystore 失敗。正在嘗試使用預設 keystore 密碼...",
"no_keystore_error": "[Dispatch] 未找到 SSL 憑證!已後降到 HTTP 伺服器。",
"default_password": "[Dispatch] 默認的 keystore 密碼加載成功。請考慮將 config.json 的憑證密碼設定成 123456。"
},
"no_commands_error": "此指令不適用於Dispatch-only模式。",
"unhandled_request_error": "[Dispatch] 潛在的未處理請求 %s 請求:%s",
"account": {
"login_attempt": "[Dispatch] 客戶端 %s 正在嘗試登入",
"login_success": "[Dispatch] 客戶端 %s 已登入,UID為 %s",
"login_token_attempt": "[Dispatch] 客戶端 %s 正在嘗試用憑證登入",
"login_token_error": "[Dispatch] 客戶端 %s 使用憑證登入失敗",
"login_token_success": "[Dispatch] 客戶端 %s 已透過憑證登入,UID為 %s",
"combo_token_success": "[Dispatch] 客戶端 %s 交換憑證成功",
"combo_token_error": "[Dispatch] 客戶端 %s 交換憑證失敗",
"account_login_create_success": "[Dispatch] 客戶端 %s 登入失敗: 已註冊UID為 %s 的帳號",
"account_login_create_error": "[Dispatch] 客戶端 %s 登入失敗:帳號建立失敗。",
"account_login_exist_error": "[Dispatch] 客戶端 %s 登入失敗: 帳號不存在",
"account_cache_error": "遊戲帳號緩存資訊錯誤",
"session_key_error": "對話密鑰不符。",
"username_error": "未找到此用戶名。",
"username_create_error": "未找到用戶名,建立失敗。"
}
},
"status": {
"free_software": "Grasscutter 是免費開源軟體。如果你已經付錢了,那你可能被騙了。主頁:https://github.com/Grasscutters/Grasscutter",
"starting": "正在啟動 Grasscutter...",
"shutdown": "正在關閉...",
"done": "加載完成!需要指令幫助請輸入 \"help\"",
"error": "發生了一個錯誤。",
"welcome": "歡迎使用 Grasscutter",
"run_mode_error": "無效的伺服器運行模式: %s。",
"run_mode_help": "伺服器運行模式必須為 HYBRID 或者 DISPATCH_ONLY 或者 GAME_ONLY。Grasscutter 啟動失敗...",
"create_resources": "正在建立 resources 資料夾...",
"resources_error": "請將 BinOutput 和 ExcelBinOutput 複製到 resources 資料夾。"
}
},
"commands": {
"generic": {
"not_specified": "沒有指定指令。",
"unknown_command": "未知的指令:%s",
"permission_error": "您沒有執行此指令的權限。",
"console_execute_error": "此指令只能在伺服器的命令提示字元執行。",
"player_execute_error": "請在遊戲裡使用這條指令。",
"command_exist_error": "找不到指令。",
"invalid": {
"amount": "無效的 數量.",
"artifactId": "無效的聖遺物ID。",
"avatarId": "無效的角色ID。",
"avatarLevel": "無效的角色等級。",
"entityId": "無效的實體ID。",
"itemId": "無效的物品ID。",
"itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。",
"playerId": "無效的玩家ID。",
"uid": "無效的UID。"
}
},
"execution": {
"uid_error": "無效的UID。",
"player_exist_error": "用戶不存在。",
"player_offline_error": "玩家已離線。",
"item_id_error": "無效的物品ID。.",
"item_player_exist_error": "無效的物品/玩家UID。",
"entity_id_error": "無效的實體ID。",
"player_exist_offline_error": "玩家不存在或已離線。",
"argument_error": "無效的參數。",
"clear_target": "目標已清除.",
"set_target": "隨後的指令都會以@%s為預設。",
"need_target": "此指令需要一個目標 UID。添加 <@UID> 引數或者使用 /target @UID 來設定持久目標。"
},
"status": {
"enabled": "已啟用",
"disabled": "未啟用",
"help": "幫助",
"success": "成功"
},
"account": {
"modify": "修改使用者帳號",
"invalid": "無效的UID。",
"exists": "帳號已存在。",
"create": "已建立帳號,UID 為 %s 。",
"delete": "帳號已刪除。",
"no_account": "帳號不存在。",
"command_usage": "用法:account <create|delete> <username> [uid]"
},
"broadcast": {
"command_usage": "用法:broadcast <message>",
"message_sent": "公告已發送。"
},
"changescene": {
"usage": "用法:changescene <scene id>",
"already_in_scene": "你已經在這個場景中了。",
"success": "已切換至場景 %s.",
"exists_error": "此場景不存在。"
},
"clear": {
"command_usage": "用法: clear <all|wp|art|mat>",
"weapons": "已將 %s 的武器清空。",
"artifacts": "已將 %s 的聖遺物清空。",
"materials": "已將 %s 的材料清空。",
"furniture": "已將 %s 的塵歌壺家具清空。",
"displays": "已清除 %s 的顯示。",
"virtuals": "已將 %s 的所有貨幣和經驗值清空。",
"everything": "已將 %s 的所有物品清空。"
},
"coop": {
"usage": "用法:coop <playerId> <target playerId>",
"success": "Summoned %s to %s's world."
},
"enter_dungeon": {
"usage": "用法:enterdungeon <dungeon id>",
"changed": "已進入副本 %s",
"not_found_error": "此副本不存在。",
"in_dungeon_error": "你已經在祕境中了。"
},
"giveAll": {
"usage": "用法:giveall [player] [amount]",
"started": "正在賦予全部物品...",
"success": "已賦予全部物品。",
"invalid_amount_or_playerId": "無效的數量/玩家ID。"
},
"giveArtifact": {
"usage": "用法:giveart|gart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]",
"id_error": "無效的聖遺物ID。",
"success": "已把 %s 給予 %s。"
},
"giveChar": {
"usage": "用法:givechar <player> <itemId|itemName> [amount]",
"given": "Given %s with level %s to %s.",
"invalid_avatar_id": "無效的角色ID。",
"invalid_avatar_level": "無效的角色等級。.",
"invalid_avatar_or_player_id": "無效的角色ID/玩家ID。"
},
"give": {
"usage": "用法:give <player> <itemId|itemName> [amount] [level]",
"refinement_only_applicable_weapons": "精煉度只能施加在武器上面。",
"refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
"given": "已經將 %s 個 %s 給予 %s。",
"given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
"given_level": "已將 %s 等級 %s %s 個給予 %s"
},
"godmode": {
"success": "上帝模式設定為 %s 。 [用戶:%s]"
},
"heal": {
"success": "所有角色已被治療。"
},
"kick": {
"player_kick_player": "玩家 [%s:%s] 已把 [%s:%s] 踢出",
"server_kick_player": "正在踢出玩家 [%s:%s]"
},
"kill": {
"usage": "用法:killall [playerUid] [sceneId]",
"scene_not_found_in_player_world": "未在玩家世界中找到此場景",
"kill_monsters_in_scene": "已殺死 %s 個怪物。 [場景ID: %s]"
},
"killCharacter": {
"usage": "用法:/killcharacter [playerId]",
"success": "已殺死 %s 目前的場上角色。"
},
"list": {
"message": "目前總線上人數:%s"
},
"permission": {
"usage": "用法:permission <add|remove> <username> <permission>",
"add": "已指派權限。",
"has_error": "此玩家已擁有權限!",
"remove": "權限已移除。",
"not_have_error": "此玩家未擁有權限!",
"account_error": "The account cannot be found."
},
"position": {
"success": "坐標:%.3f, %.3f, %.3f\n場景ID:%d"
},
"reload": {
"reload_start": "正在重新加載設定檔。",
"reload_done": "重新加載已完成。"
},
"resetConst": {
"reset_all": "重設所有角色的命座。",
"success": "已重設 %s 的命座,重新登入後將會生效。"
},
"resetShopLimit": {
"usage": "用法:/resetshop <player id>"
},
"sendMail": {
"usage": "用法:give [player] <itemId|itemName> [amount]",
"user_not_exist": "ID '%s' 的使用者不存在。",
"start_composition": "發送郵件流程。\n請使用`/send <郵件標題>`來進到下一步。\n你可以在任何時間使用`/sendmail stop`來停止發送。",
"templates": "郵件模板尚未實裝...",
"invalid_arguments": "無效的參數。\n指令使用方法 `/sendmail <userId|all|help> [templateId]`",
"send_cancel": "取消傳送信息",
"send_done": "已將消息發送給 %s!",
"send_all_done": "消息已發送給全體用戶!",
"not_composition_end": "現在郵件發送未到最後階段。\n請使用 `/sendmail %s` 繼續發送郵件,或者 `/sendmail stop` 來停止發送郵件。",
"please_use": "請使用 `/sendmail %s`",
"set_title": "成功將郵件標題設定成 '%s'。\n接下來請繼續使用 '/sendmail <content>' 來設定郵件內容。",
"set_contents": "成功將'%s'為郵件內容。\n接下來請打出 '/sendmail <寄件者名稱>' 來設定郵件寄件者名稱。",
"set_message_sender": "郵件寄件者已設為 '%s'。\n使用 '/sendmail <itemId|itemName|finish> [amount] [level]' 以繼續操作。",
"send": "已添加 %s 個 %s (等級為 %s) 到郵件附件。\n如果沒有要繼續添加道具請使用 `/sendmail finish` 來完成郵件發送。",
"invalid_arguments_please_use": "Invalid arguments \n Please use `/sendmail %s`",
"title": "<標題>",
"message": "<正文>",
"sender": "<寄件者>",
"arguments": "<itemId|itemName|finish> [數量] [等級]",
"error": "錯誤:無效的編寫階段 %s。需要 stacktrace 請查看伺服器命令提示字元。"
},
"sendMessage": {
"usage": "用法:sendmessage <player> <message>",
"success": "訊息已發送。"
},
"setFetterLevel": {
"usage": "用法:setfetterlevel <level>",
"range_error": "好感度必須在 0 到 10 之間。",
"fetter_set_level": "好感等級已設定為 %s",
"level_error": "無效的好感度。"
},
"setStats": {
"usage_console": "用法:setstats|stats @<UID> <stat> <value>",
"usage_ingame": "用法:setstats|stats [@UID] <stat> <value>",
"help_message": "\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
"value_error": "無效的數據值。",
"uid_error": "無效的UID。",
"player_error": "玩家不存在或已離線。",
"set_self": "%s 已經設為 %s。",
"set_for_uid": "%s 的使用者 %s 更改為 %s。",
"set_max_hp": "最大生命值更改為 %s。"
},
"setWorldLevel": {
"usage": "用法:setworldlevel <level>",
"value_error": "世界等級必須設定在0-8之間。",
"success": "已將世界等級設為%s。",
"invalid_world_level": "無效的世界等級。"
},
"spawn": {
"usage": "用法:spawn <entityId> [amount] [level(僅限怪物)]",
"success": "已生成 %s 個 %s。"
},
"stop": {
"success": "正在關閉伺服器..."
},
"talent": {
"usage_1": "設定天賦等級:/talent set <talentID> <value>",
"usage_2": "另一種設定天賦等級的指令使用方法:/talent <n or e or q> <value>",
"usage_3": "獲取天賦ID指令用法:/talent getid",
"lower_16": "無效的技能等級,技能等級應低於 16。",
"set_id": "將天賦等級設為%s。",
"set_atk": "將普通攻擊等級設為 %s。",
"set_e": "設定天賦E等級至 %s。",
"set_q": "設定天賦Q等級至 %s。",
"invalid_skill_id": "無效的技能ID。",
"set_this": "將天賦等級設為 %s。",
"invalid_level": "無效的天賦等級。",
"normal_attack_id": "普通攻擊的 ID 為 %s。",
"e_skill_id": "E技能ID %s。",
"q_skill_id": "Q技能ID %s。"
},
"teleportAll": {
"success": "Summoned all players to your location.",
"error": "此指令僅可在多人遊戲下可用。"
},
"teleport": {
"usage_server": "用法:/tp @<player id> <x> <y> <z> [scene id]",
"usage": "用法:/tp [@<player id>] <x> <y> <z> [scene id]",
"specify_player_id": "你必須指定一個玩家ID。",
"invalid_position": "無效的位置。",
"success": "傳送 %s 到坐標 %s,%s,%s ,場景為 %s"
},
"weather": {
"usage": "用法:weather <weatherId> [climateId]",
"success": "已將當前天氣設定為 %s ,氣候則為 %s 。",
"invalid_id": "無效的ID。"
},
"drop": {
"command_usage": "用法:drop <itemId|itemName> [amount]",
"success": "已將 %s x %s 丟在附近。"
},
"help": {
"usage": "用法:",
"aliases": "別名:",
"available_commands": "可用指令:"
}
}
}
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