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ziqian zhang
Grasscutter
Commits
e1c0b4a9
Commit
e1c0b4a9
authored
3 years ago
by
yangjiahao
Committed by
memetrollsXD
3 years ago
Browse files
Options
Downloads
Patches
Plain Diff
改进了clear命令的逻辑,使他在不输入uid时默认为当前玩家。
parent
352801b8
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Changes
1
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1 changed file
src/main/java/emu/grasscutter/command/commands/ClearCommand.java
+73
-66
73 additions, 66 deletions
...n/java/emu/grasscutter/command/commands/ClearCommand.java
with
73 additions
and
66 deletions
src/main/java/emu/grasscutter/command/commands/ClearCommand.java
+
73
−
66
View file @
e1c0b4a9
...
@@ -18,79 +18,86 @@ public final class ClearCommand implements CommandHandler {
...
@@ -18,79 +18,86 @@ public final class ClearCommand implements CommandHandler {
@Override
@Override
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
int
target
;
int
target
;
String
cmdSwitch
=
""
;
if
(
sender
==
null
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
return
;
}
}
String
cmdSwitch
=
args
.
get
(
1
);
Inventory
playerInventory
=
sender
.
getInventory
();
Inventory
playerInventory
=
sender
.
getInventory
();
try
{
try
{
if
(
args
.
size
()
==
1
)
{
cmdSwitch
=
args
.
get
(
0
);
target
=
sender
.
getUid
();
}
else
{
cmdSwitch
=
args
.
get
(
1
);
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
Player
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
}
if
(
targetPlayer
==
null
)
{
Player
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
target
=
sender
.
getUid
();
switch
(
cmdSwitch
)
{
}
else
{
case
"wp"
->
{
switch
(
cmdSwitch
)
{
playerInventory
.
getItems
().
values
().
stream
()
case
"wp"
->
{
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
sender
.
dropMessage
(
"Cleared weapons for "
+
targetPlayer
.
getNickname
()
+
" ."
);
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
}
sender
.
dropMessage
(
"Cleared weapons for "
+
targetPlayer
.
getNickname
()
+
" ."
);
case
"art"
->
{
}
playerInventory
.
getItems
().
values
().
stream
()
case
"art"
->
{
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
}
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
case
"mat"
->
{
}
playerInventory
.
getItems
().
values
().
stream
()
case
"mat"
->
{
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_MATERIAL
)
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_MATERIAL
)
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
}
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
case
"all"
->
{
}
playerInventory
.
getItems
().
values
().
stream
()
case
"all"
->
{
.
filter
(
item1
->
item1
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item1
->
item1
.
getLevel
()
==
1
&&
item1
.
getExp
()
==
0
)
.
filter
(
item1
->
item1
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
.
filter
(
item1
->
!
item1
.
isLocked
()
&&
!
item1
.
isEquipped
())
.
filter
(
item1
->
item1
.
getLevel
()
==
1
&&
item1
.
getExp
()
==
0
)
.
forEach
(
item1
->
playerInventory
.
removeItem
(
item1
,
item1
.
getCount
()));
.
filter
(
item1
->
!
item1
.
isLocked
()
&&
!
item1
.
isEquipped
())
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
.
forEach
(
item1
->
playerInventory
.
removeItem
(
item1
,
item1
.
getCount
()));
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item2
->
item2
.
getItemType
()
==
ItemType
.
ITEM_MATERIAL
)
.
filter
(
item2
->
item2
.
getItemType
()
==
ItemType
.
ITEM_MATERIAL
)
.
filter
(
item2
->
!
item2
.
isLocked
()
&&
!
item2
.
isEquipped
())
.
filter
(
item2
->
!
item2
.
isLocked
()
&&
!
item2
.
isEquipped
())
.
forEach
(
item2
->
playerInventory
.
removeItem
(
item2
,
item2
.
getCount
()));
.
forEach
(
item2
->
playerInventory
.
removeItem
(
item2
,
item2
.
getCount
()));
sender
.
dropMessage
(
"Cleared materials for "
+
targetPlayer
.
getNickname
()
+
" ."
);
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item3
->
item3
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
filter
(
item3
->
item3
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
filter
(
item3
->
item3
.
getLevel
()
==
1
&&
item3
.
getExp
()
==
0
)
.
filter
(
item3
->
item3
.
getLevel
()
==
1
&&
item3
.
getExp
()
==
0
)
.
filter
(
item3
->
!
item3
.
isLocked
()
&&
!
item3
.
isEquipped
())
.
filter
(
item3
->
!
item3
.
isLocked
()
&&
!
item3
.
isEquipped
())
.
forEach
(
item3
->
playerInventory
.
removeItem
(
item3
,
item3
.
getCount
()));
.
forEach
(
item3
->
playerInventory
.
removeItem
(
item3
,
item3
.
getCount
()));
playerInventory
.
getItems
().
values
().
stream
()
sender
.
dropMessage
(
"Cleared weapons for "
+
targetPlayer
.
getNickname
()
+
" ."
);
.
filter
(
item4
->
item4
.
getItemType
()
==
ItemType
.
ITEM_FURNITURE
)
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item4
->
!
item4
.
isLocked
()
&&
!
item4
.
isEquipped
())
.
filter
(
item4
->
item4
.
getItemType
()
==
ItemType
.
ITEM_FURNITURE
)
.
forEach
(
item4
->
playerInventory
.
removeItem
(
item4
,
item4
.
getCount
()));
.
filter
(
item4
->
!
item4
.
isLocked
()
&&
!
item4
.
isEquipped
())
playerInventory
.
getItems
().
values
().
stream
()
.
forEach
(
item4
->
playerInventory
.
removeItem
(
item4
,
item4
.
getCount
()));
.
filter
(
item5
->
item5
.
getItemType
()
==
ItemType
.
ITEM_DISPLAY
)
sender
.
dropMessage
(
"Cleared furniture for "
+
targetPlayer
.
getNickname
()
+
" ."
);
.
filter
(
item5
->
!
item5
.
isLocked
()
&&
!
item5
.
isEquipped
())
playerInventory
.
getItems
().
values
().
stream
()
.
forEach
(
item5
->
playerInventory
.
removeItem
(
item5
,
item5
.
getCount
()));
.
filter
(
item5
->
item5
.
getItemType
()
==
ItemType
.
ITEM_DISPLAY
)
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item5
->
!
item5
.
isLocked
()
&&
!
item5
.
isEquipped
())
.
filter
(
item6
->
item6
.
getItemType
()
==
ItemType
.
ITEM_VIRTUAL
)
.
forEach
(
item5
->
playerInventory
.
removeItem
(
item5
,
item5
.
getCount
()));
.
filter
(
item6
->
!
item6
.
isLocked
()
&&
!
item6
.
isEquipped
())
sender
.
dropMessage
(
"Cleared displays for "
+
targetPlayer
.
getNickname
()
+
" ."
);
.
forEach
(
item6
->
playerInventory
.
removeItem
(
item6
,
item6
.
getCount
()));
playerInventory
.
getItems
().
values
().
stream
()
sender
.
dropMessage
(
"Cleared everything for "
+
targetPlayer
.
getNickname
()
+
" ."
);
.
filter
(
item6
->
item6
.
getItemType
()
==
ItemType
.
ITEM_VIRTUAL
)
}
.
filter
(
item6
->
!
item6
.
isLocked
()
&&
!
item6
.
isEquipped
())
}
.
forEach
(
item6
->
playerInventory
.
removeItem
(
item6
,
item6
.
getCount
()));
sender
.
dropMessage
(
"Cleared virtuals for "
+
targetPlayer
.
getNickname
()
+
" ."
);
sender
.
dropMessage
(
"Cleared everything for "
+
targetPlayer
.
getNickname
()
+
" ."
);
}
}
}
catch
(
NumberFormatException
ignored
)
{
// TODO: Parse from item name using GM Handbook.
CommandHandler
.
sendMessage
(
sender
,
"Invalid playerId."
);
return
;
}
}
}
catch
(
NumberFormatException
ignored
)
{
// TODO: Parse from item name using GM Handbook.
CommandHandler
.
sendMessage
(
sender
,
"Invalid playerId."
);
return
;
}
Player
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
Player
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
if
(
targetPlayer
==
null
)
{
...
...
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