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ziqian zhang
Grasscutter
Commits
d7834852
Commit
d7834852
authored
May 08, 2022
by
gentlespoon
Committed by
Melledy
May 08, 2022
Browse files
Update StaminaManager
parent
a09723f0
Changes
6
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/game/managers/StaminaManager/AfterUpdateStaminaListener.java
0 → 100644
View file @
d7834852
package
emu.grasscutter.game.managers.StaminaManager
;
public
interface
AfterUpdateStaminaListener
{
/**
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
* This gives listeners a chance to intercept this update.
*
* @param reason Why updating stamina.
* @param newStamina New Stamina value.
*/
void
onAfterUpdateStamina
(
String
reason
,
int
newStamina
);
}
src/main/java/emu/grasscutter/game/managers/StaminaManager/BeforeUpdateStaminaListener.java
0 → 100644
View file @
d7834852
package
emu.grasscutter.game.managers.StaminaManager
;
public
interface
BeforeUpdateStaminaListener
{
/**
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
* This gives listeners a chance to intercept this update.
* @param reason Why updating stamina.
* @param newStamina New ABSOLUTE stamina value.
* @return true if you want to cancel this update, otherwise false.
*/
int
onBeforeUpdateStamina
(
String
reason
,
int
newStamina
);
/**
* onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
* This gives listeners a chance to intercept this update.
* @param reason Why updating stamina.
* @param consumption ConsumptionType and RELATIVE stamina change amount.
* @return true if you want to cancel this update, otherwise false.
*/
Consumption
onBeforeUpdateStamina
(
String
reason
,
Consumption
consumption
);
}
\ No newline at end of file
src/main/java/emu/grasscutter/game/managers/StaminaManager/ConsumptionType.java
View file @
d7834852
...
...
@@ -10,10 +10,10 @@ public enum ConsumptionType {
SPRINT
(-
1800
),
DASH
(-
360
),
FLY
(-
60
),
SWIM_DASH_START
(-
20
0
),
SWIM_DASH
(-
20
0
),
SWIMMING
(-
80
),
FIGHT
(
0
),
SWIM_DASH_START
(-
20
),
SWIM_DASH
(-
20
4
),
SWIMMING
(-
80
),
// TODO: Slow swimming is handled per movement, not per second. Movement frequency depends on gender/age/height.
FIGHT
(
0
),
// See StaminaManager.getFightConsumption()
// restore
STANDBY
(
500
),
...
...
src/main/java/emu/grasscutter/game/managers/StaminaManager/README.md
0 → 100644
View file @
d7834852
# Stamina Manager
---
## UpdateStamina
```
java
// will use consumption.consumptionType as reason
public
int
updateStaminaRelative
(
GameSession
session
,
Consumption
consumption
);
```
```
java
public
int
updateStaminaAbsolute
(
GameSession
session
,
String
reason
,
int
newStamina
)
```
---
## Pause and Resume
```
java
public
void
startSustainedStaminaHandler
()
```
```
java
public
void
stopSustainedStaminaHandler
()
```
---
## Stamina change listeners and intercepting
### BeforeUpdateStaminaListener
```
java
import
emu.grasscutter.game.managers.StaminaManager.BeforeUpdateStaminaListener
;
// Listener sample: plugin disable CLIMB_JUMP stamina cost.
private
class
MyClass
implements
BeforeUpdateStaminaListener
{
// Make your class implement the listener, and pass in your class as a listener.
public
MyClass
()
{
getStaminaManager
().
registerBeforeUpdateStaminaListener
(
"myClass"
,
this
);
}
@Override
public
boolean
onBeforeUpdateStamina
(
String
reason
,
int
newStamina
)
{
// do not intercept this update
return
false
;
}
@Override
public
boolean
onBeforeUpdateStamina
(
String
reason
,
Consumption
consumption
)
{
// Try to intercept if this update is CLIMB_JUMP
if
(
consumption
.
consumptionType
==
ConsumptionType
.
CLIMB_JUMP
)
{
return
true
;
}
// If it is not CLIMB_JUMP, do not intercept.
return
false
;
}
}
```
### AfterUpdateStaminaListener
```
java
import
emu.grasscutter.game.managers.StaminaManager.AfterUpdateStaminaListener
;
// Listener sample: plugin listens for changes already made.
private
class
MyClass
implements
AfterUpdateStaminaListener
{
// Make your class implement the listener, and pass in your class as a listener.
public
MyClass
()
{
registerAfterUpdateStaminaListener
(
"myClass"
,
this
);
}
@Override
public
void
onAfterUpdateStamina
(
String
reason
,
int
newStamina
)
{
// ...
}
}
```
\ No newline at end of file
src/main/java/emu/grasscutter/game/managers/StaminaManager/StaminaManager.java
View file @
d7834852
...
...
@@ -33,94 +33,170 @@ public class StaminaManager {
private
GameSession
cachedSession
=
null
;
private
GameEntity
cachedEntity
=
null
;
private
int
staminaRecoverDelay
=
0
;
private
boolean
isInSkillMove
=
false
;
public
boolean
getIsInSkillMove
()
{
return
isInSkillMove
;
}
public
void
setIsInSkillMove
(
boolean
b
)
{
isInSkillMove
=
b
;
}
private
HashMap
<
String
,
BeforeUpdateStaminaListener
>
beforeUpdateStaminaListeners
=
new
HashMap
<>();
private
HashMap
<
String
,
AfterUpdateStaminaListener
>
afterUpdateStaminaListeners
=
new
HashMap
<>();
public
StaminaManager
(
Player
player
)
{
this
.
player
=
player
;
MotionStatesCategorized
.
put
(
"SWIM"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_SWIM_MOVE
,
MotionState
.
MOTION_SWIM_IDLE
,
MotionState
.
MOTION_SWIM_DASH
,
MotionState
.
MOTION_SWIM_JUMP
MotionState
.
MOTION_SWIM_MOVE
,
MotionState
.
MOTION_SWIM_IDLE
,
MotionState
.
MOTION_SWIM_DASH
,
MotionState
.
MOTION_SWIM_JUMP
)));
MotionStatesCategorized
.
put
(
"STANDBY"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_STANDBY
,
MotionState
.
MOTION_STANDBY_MOVE
,
MotionState
.
MOTION_DANGER_STANDBY
,
MotionState
.
MOTION_DANGER_STANDBY_MOVE
,
MotionState
.
MOTION_LADDER_TO_STANDBY
,
MotionState
.
MOTION_JUMP_UP_WALL_FOR_STANDBY
MotionState
.
MOTION_STANDBY
,
MotionState
.
MOTION_STANDBY_MOVE
,
MotionState
.
MOTION_DANGER_STANDBY
,
MotionState
.
MOTION_DANGER_STANDBY_MOVE
,
MotionState
.
MOTION_LADDER_TO_STANDBY
,
MotionState
.
MOTION_JUMP_UP_WALL_FOR_STANDBY
)));
MotionStatesCategorized
.
put
(
"CLIMB"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_CLIMB
,
MotionState
.
MOTION_CLIMB_JUMP
,
MotionState
.
MOTION_STANDBY_TO_CLIMB
,
MotionState
.
MOTION_LADDER_IDLE
,
MotionState
.
MOTION_LADDER_MOVE
,
MotionState
.
MOTION_LADDER_SLIP
,
MotionState
.
MOTION_STANDBY_TO_LADDER
MotionState
.
MOTION_CLIMB
,
MotionState
.
MOTION_CLIMB_JUMP
,
MotionState
.
MOTION_STANDBY_TO_CLIMB
,
MotionState
.
MOTION_LADDER_IDLE
,
MotionState
.
MOTION_LADDER_MOVE
,
MotionState
.
MOTION_LADDER_SLIP
,
MotionState
.
MOTION_STANDBY_TO_LADDER
)));
MotionStatesCategorized
.
put
(
"FLY"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_FLY
,
MotionState
.
MOTION_FLY_IDLE
,
MotionState
.
MOTION_FLY_SLOW
,
MotionState
.
MOTION_FLY_FAST
,
MotionState
.
MOTION_POWERED_FLY
MotionState
.
MOTION_FLY
,
MotionState
.
MOTION_FLY_IDLE
,
MotionState
.
MOTION_FLY_SLOW
,
MotionState
.
MOTION_FLY_FAST
,
MotionState
.
MOTION_POWERED_FLY
)));
MotionStatesCategorized
.
put
(
"RUN"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_DASH
,
MotionState
.
MOTION_DANGER_DASH
,
MotionState
.
MOTION_DASH_BEFORE_SHAKE
,
MotionState
.
MOTION_RUN
,
MotionState
.
MOTION_DANGER_RUN
,
MotionState
.
MOTION_WALK
,
MotionState
.
MOTION_DANGER_WALK
MotionState
.
MOTION_DASH
,
MotionState
.
MOTION_DANGER_DASH
,
MotionState
.
MOTION_DASH_BEFORE_SHAKE
,
MotionState
.
MOTION_RUN
,
MotionState
.
MOTION_DANGER_RUN
,
MotionState
.
MOTION_WALK
,
MotionState
.
MOTION_DANGER_WALK
)));
MotionStatesCategorized
.
put
(
"FIGHT"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_FIGHT
MotionState
.
MOTION_FIGHT
)));
MotionStatesCategorized
.
put
(
"SKIFF"
,
new
HashSet
<>(
Arrays
.
asList
(
MotionState
.
MOTION_SKIFF_BOARDING
,
MotionState
.
MOTION_SKIFF_NORMAL
,
MotionState
.
MOTION_SKIFF_DASH
,
MotionState
.
MOTION_SKIFF_POWERED_DASH
)));
}
// Listeners
public
boolean
registerBeforeUpdateStaminaListener
(
String
listenerName
,
BeforeUpdateStaminaListener
listener
)
{
if
(
beforeUpdateStaminaListeners
.
containsKey
(
listenerName
))
{
return
false
;
}
beforeUpdateStaminaListeners
.
put
(
listenerName
,
listener
);
return
true
;
}
public
boolean
unregisterBeforeUpdateStaminaListener
(
String
listenerName
)
{
if
(!
beforeUpdateStaminaListeners
.
containsKey
(
listenerName
))
{
return
false
;
}
beforeUpdateStaminaListeners
.
remove
(
listenerName
);
return
true
;
}
public
boolean
registerAfterUpdateStaminaListener
(
String
listenerName
,
AfterUpdateStaminaListener
listener
)
{
if
(
afterUpdateStaminaListeners
.
containsKey
(
listenerName
))
{
return
false
;
}
afterUpdateStaminaListeners
.
put
(
listenerName
,
listener
);
return
true
;
}
public
boolean
unregisterAfterUpdateStaminaListener
(
String
listenerName
)
{
if
(!
afterUpdateStaminaListeners
.
containsKey
(
listenerName
))
{
return
false
;
}
afterUpdateStaminaListeners
.
remove
(
listenerName
);
return
true
;
}
private
boolean
isPlayerMoving
()
{
float
diffX
=
currentCoordinates
.
getX
()
-
previousCoordinates
.
getX
();
float
diffY
=
currentCoordinates
.
getY
()
-
previousCoordinates
.
getY
();
float
diffZ
=
currentCoordinates
.
getZ
()
-
previousCoordinates
.
getZ
();
Grasscutter
.
getLogger
().
debug
(
"isPlayerMoving: "
+
previousCoordinates
+
", "
+
currentCoordinates
+
Grasscutter
.
getLogger
().
trace
(
"isPlayerMoving: "
+
previousCoordinates
+
", "
+
currentCoordinates
+
", "
+
diffX
+
", "
+
diffY
+
", "
+
diffZ
);
return
Math
.
abs
(
diffX
)
>
0.3
||
Math
.
abs
(
diffY
)
>
0.2
||
Math
.
abs
(
diffZ
)
>
0.3
;
}
// Returns new stamina and sends PlayerPropNotify
public
int
updateStamina
(
GameSession
session
,
Consumption
consumption
)
{
public
int
updateStaminaRelative
(
GameSession
session
,
Consumption
consumption
)
{
int
currentStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
);
if
(
consumption
.
amount
==
0
)
{
return
currentStamina
;
}
// notify will update
for
(
Map
.
Entry
<
String
,
BeforeUpdateStaminaListener
>
listener
:
beforeUpdateStaminaListeners
.
entrySet
())
{
Consumption
overriddenConsumption
=
listener
.
getValue
().
onBeforeUpdateStamina
(
consumption
.
consumptionType
.
toString
(),
consumption
);
if
((
overriddenConsumption
.
consumptionType
!=
consumption
.
consumptionType
)
&&
(
overriddenConsumption
.
amount
!=
consumption
.
amount
))
{
Grasscutter
.
getLogger
().
debug
(
"[StaminaManager] Stamina update relative("
+
consumption
.
consumptionType
.
toString
()
+
", "
+
consumption
.
amount
+
") overridden to relative("
+
consumption
.
consumptionType
.
toString
()
+
", "
+
consumption
.
amount
+
") by: "
+
listener
.
getKey
());
return
currentStamina
;
}
}
int
playerMaxStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
);
Grasscutter
.
getLogger
().
debug
(
currentStamina
+
"/"
+
playerMaxStamina
+
"\t"
+
currentState
+
"\t"
+
Grasscutter
.
getLogger
().
trace
(
currentStamina
+
"/"
+
playerMaxStamina
+
"\t"
+
currentState
+
"\t"
+
(
isPlayerMoving
()
?
"moving"
:
" "
)
+
"\t("
+
consumption
.
consumptionType
+
","
+
consumption
.
amount
+
")"
);
int
newStamina
=
currentStamina
+
consumption
.
amount
;
if
(
newStamina
<
0
)
{
newStamina
=
0
;
}
else
if
(
newStamina
>
playerMaxStamina
)
{
newStamina
=
playerMaxStamina
;
}
if
(
newStamina
>
playerMaxStamina
)
{
return
setStamina
(
session
,
consumption
.
consumptionType
.
toString
(),
newStamina
);
}
public
int
updateStaminaAbsolute
(
GameSession
session
,
String
reason
,
int
newStamina
)
{
int
currentStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
);
// notify will update
for
(
Map
.
Entry
<
String
,
BeforeUpdateStaminaListener
>
listener
:
beforeUpdateStaminaListeners
.
entrySet
())
{
int
overriddenNewStamina
=
listener
.
getValue
().
onBeforeUpdateStamina
(
reason
,
newStamina
);
if
(
overriddenNewStamina
!=
newStamina
)
{
Grasscutter
.
getLogger
().
debug
(
"[StaminaManager] Stamina update absolute("
+
reason
+
", "
+
newStamina
+
") overridden to absolute("
+
reason
+
", "
+
newStamina
+
") by: "
+
listener
.
getKey
());
return
currentStamina
;
}
}
int
playerMaxStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
);
if
(
newStamina
<
0
)
{
newStamina
=
0
;
}
else
if
(
newStamina
>
playerMaxStamina
)
{
newStamina
=
playerMaxStamina
;
}
return
setStamina
(
session
,
reason
,
newStamina
);
}
// Returns new stamina and sends PlayerPropNotify
public
int
setStamina
(
GameSession
session
,
String
reason
,
int
newStamina
)
{
// set stamina
player
.
setProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
,
newStamina
);
session
.
send
(
new
PacketPlayerPropNotify
(
player
,
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
));
// notify updated
for
(
Map
.
Entry
<
String
,
AfterUpdateStaminaListener
>
listener
:
afterUpdateStaminaListeners
.
entrySet
())
{
listener
.
getValue
().
onAfterUpdateStamina
(
reason
,
newStamina
);
}
return
newStamina
;
}
...
...
@@ -141,7 +217,7 @@ public class StaminaManager {
if
(!
player
.
isPaused
()
&&
sustainedStaminaHandlerTimer
==
null
)
{
sustainedStaminaHandlerTimer
=
new
Timer
();
sustainedStaminaHandlerTimer
.
scheduleAtFixedRate
(
new
SustainedStaminaHandler
(),
0
,
200
);
//
Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer started");
Grasscutter
.
getLogger
().
debug
(
"[MovementManager] SustainedStaminaHandlerTimer started"
);
}
}
...
...
@@ -149,7 +225,7 @@ public class StaminaManager {
if
(
sustainedStaminaHandlerTimer
!=
null
)
{
sustainedStaminaHandlerTimer
.
cancel
();
sustainedStaminaHandlerTimer
=
null
;
//
Grasscutter.getLogger().debug("[MovementManager] SustainedStaminaHandlerTimer stopped");
Grasscutter
.
getLogger
().
debug
(
"[MovementManager] SustainedStaminaHandlerTimer stopped"
);
}
}
...
...
@@ -188,17 +264,17 @@ public class StaminaManager {
switch
(
motionState
)
{
case
MOTION_DASH_BEFORE_SHAKE:
if
(
previousState
!=
MotionState
.
MOTION_DASH_BEFORE_SHAKE
)
{
updateStamina
(
session
,
new
Consumption
(
ConsumptionType
.
SPRINT
));
updateStamina
Relative
(
session
,
new
Consumption
(
ConsumptionType
.
SPRINT
));
}
break
;
case
MOTION_CLIMB_JUMP:
if
(
previousState
!=
MotionState
.
MOTION_CLIMB_JUMP
)
{
updateStamina
(
session
,
new
Consumption
(
ConsumptionType
.
CLIMB_JUMP
));
updateStamina
Relative
(
session
,
new
Consumption
(
ConsumptionType
.
CLIMB_JUMP
));
}
break
;
case
MOTION_SWIM_DASH:
if
(
previousState
!=
MotionState
.
MOTION_SWIM_DASH
)
{
updateStamina
(
session
,
new
Consumption
(
ConsumptionType
.
SWIM_DASH_START
));
updateStamina
Relative
(
session
,
new
Consumption
(
ConsumptionType
.
SWIM_DASH_START
));
}
break
;
}
...
...
@@ -206,7 +282,7 @@ public class StaminaManager {
private
void
handleImmediateStamina
(
GameSession
session
,
EvtDoSkillSuccNotify
notify
)
{
Consumption
consumption
=
getFightConsumption
(
notify
.
getSkillId
());
updateStamina
(
session
,
consumption
);
updateStamina
Relative
(
session
,
consumption
);
}
private
class
SustainedStaminaHandler
extends
TimerTask
{
...
...
@@ -216,22 +292,30 @@ public class StaminaManager {
int
currentStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
);
int
maxStamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
);
if
(
moving
||
(
currentStamina
<
maxStamina
))
{
Grasscutter
.
getLogger
().
debug
(
"Player moving: "
+
moving
+
", stamina full: "
+
Grasscutter
.
getLogger
().
trace
(
"Player moving: "
+
moving
+
", stamina full: "
+
(
currentStamina
>=
maxStamina
)
+
", recalculate stamina"
);
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
if
(!
isInSkillMove
)
{
if
(
MotionStatesCategorized
.
get
(
"CLIMB"
).
contains
(
currentState
))
{
consumption
=
getClimbSustainedConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"SWIM"
).
contains
((
currentState
)))
{
consumption
=
getSwimSustainedConsumptions
();
}
else
if
(
MotionStatesCategorized
.
get
(
"RUN"
).
contains
(
currentState
))
{
consumption
=
getRunWalkDashSustainedConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"FLY"
).
contains
(
currentState
))
{
consumption
=
getFlySustainedConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"STANDBY"
).
contains
(
currentState
))
{
consumption
=
getStandSustainedConsumption
();
}
if
(
MotionStatesCategorized
.
get
(
"CLIMB"
).
contains
(
currentState
))
{
consumption
=
getClimbSustainedConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"SWIM"
).
contains
((
currentState
)))
{
consumption
=
getSwimSustainedConsumptions
();
}
else
if
(
MotionStatesCategorized
.
get
(
"RUN"
).
contains
(
currentState
))
{
consumption
=
getRunWalkDashSustainedConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"FLY"
).
contains
(
currentState
))
{
consumption
=
getFlySustainedConsumption
();
}
else
if
(
MotionStatesCategorized
.
get
(
"STANDBY"
).
contains
(
currentState
))
{
consumption
=
getStandSustainedConsumption
();
}
/*
TODO: Reductions that apply to all motion types:
Elemental Resonance
Wind: -15%
Skills
Diona E: -10% while shield lasts
Barbara E: -12% while lasts
*/
if
(
cachedSession
!=
null
)
{
if
(
consumption
.
amount
<
0
)
{
staminaRecoverDelay
=
0
;
...
...
@@ -241,12 +325,12 @@ public class StaminaManager {
if
(
staminaRecoverDelay
<
10
)
{
// For others recover after 2 seconds (10 ticks) - as official server does.
staminaRecoverDelay
++;
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
consumption
.
amount
=
0
;
Grasscutter
.
getLogger
().
trace
(
"[StaminaManager] Delaying recovery: "
+
staminaRecoverDelay
);
}
}
updateStamina
(
cachedSession
,
consumption
);
updateStamina
Relative
(
cachedSession
,
consumption
);
}
handleDrowning
();
}
}
previousState
=
currentState
;
...
...
@@ -261,10 +345,9 @@ public class StaminaManager {
private
void
handleDrowning
()
{
int
stamina
=
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
);
if
(
stamina
<
10
)
{
boolean
isSwimming
=
MotionStatesCategorized
.
get
(
"SWIM"
).
contains
(
currentState
);
Grasscutter
.
getLogger
().
debug
(
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
)
+
"/"
+
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
)
+
"\t"
+
currentState
+
"\t"
+
isSwimming
);
if
(
isSwimming
&&
currentState
!=
MotionState
.
MOTION_SWIM_IDLE
)
{
Grasscutter
.
getLogger
().
trace
(
player
.
getProperty
(
PlayerProperty
.
PROP_CUR_PERSIST_STAMINA
)
+
"/"
+
player
.
getProperty
(
PlayerProperty
.
PROP_MAX_STAMINA
)
+
"\t"
+
currentState
);
if
(
currentState
!=
MotionState
.
MOTION_SWIM_IDLE
)
{
killAvatar
(
cachedSession
,
cachedEntity
,
PlayerDieType
.
PLAYER_DIE_DRAWN
);
}
}
...
...
@@ -272,7 +355,33 @@ public class StaminaManager {
// Consumption Calculators
// Stamina Consumption Reduction: https://genshin-impact.fandom.com/wiki/Stamina
private
Consumption
getFightConsumption
(
int
skillCasting
)
{
/* TODO:
Instead of handling here, consider call StaminaManager.updateStamina****() with a Consumption object with
type=FIGHT and a modified amount when handling attacks for more accurate attack start/end time and
other info. Handling it here could be very complicated.
Charged attack
Default:
Polearm: (-2500)
Claymore: (-4000 per second, -800 each tick)
Catalyst: (-5000)
Talent:
Ningguang: When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina. (Catalyst * 0)
Klee: When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark.
This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina. (Catalyst * 0)
Constellations:
Hu Tao: While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charge Attacks do not consume Stamina. (Polearm * 0)
Character Specific:
Keqing: (-2500)
Diluc: (Claymore * 0.5)
Talent Moving: (Those are skills too)
Ayaka: (-1000 initial) (-1500 per second) When the Cryo application at the end of Kamisato Art: Senho hits an opponent (+1000)
Mona: (-1000 initial) (-1500 per second)
*/
// TODO: Currently only handling Ayaka and Mona's talent moving initial costs.
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
HashMap
<
Integer
,
Integer
>
fightingCost
=
new
HashMap
<>()
{{
put
(
10013
,
-
1000
);
// Kamisato Ayaka
...
...
@@ -292,10 +401,12 @@ public class StaminaManager {
consumption
=
new
Consumption
(
ConsumptionType
.
CLIMB_START
);
}
}
// TODO: Foods
return
consumption
;
}
private
Consumption
getSwimSustainedConsumptions
()
{
handleDrowning
();
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
if
(
currentState
==
MotionState
.
MOTION_SWIM_MOVE
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
SWIMMING
);
...
...
@@ -310,6 +421,7 @@ public class StaminaManager {
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
None
);
if
(
currentState
==
MotionState
.
MOTION_DASH
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
DASH
);
// TODO: Foods
}
if
(
currentState
==
MotionState
.
MOTION_RUN
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
RUN
);
...
...
@@ -321,7 +433,12 @@ public class StaminaManager {
}
private
Consumption
getFlySustainedConsumption
()
{
// POWERED_FLY, e.g. wind tunnel
if
(
currentState
==
MotionState
.
MOTION_POWERED_FLY
)
{
return
new
Consumption
(
ConsumptionType
.
POWERED_FLY
);
}
Consumption
consumption
=
new
Consumption
(
ConsumptionType
.
FLY
);
// Talent
HashMap
<
Integer
,
Float
>
glidingCostReduction
=
new
HashMap
<>()
{{
put
(
212301
,
0.8f
);
// Amber
put
(
222301
,
0.8f
);
// Venti
...
...
@@ -330,15 +447,15 @@ public class StaminaManager {
for
(
EntityAvatar
entity
:
cachedSession
.
getPlayer
().
getTeamManager
().
getActiveTeam
())
{
for
(
int
skillId
:
entity
.
getAvatar
().
getProudSkillList
())
{
if
(
glidingCostReduction
.
containsKey
(
skillId
))
{
reduction
=
glidingCostReduction
.
get
(
skillId
);
float
potentialLowerReduction
=
glidingCostReduction
.
get
(
skillId
);
if
(
potentialLowerReduction
<
reduction
)
{
reduction
=
potentialLowerReduction
;
}
}
}
}
consumption
.
amount
*=
reduction
;
// POWERED_FLY, e.g. wind tunnel
if
(
currentState
==
MotionState
.
MOTION_POWERED_FLY
)
{
consumption
=
new
Consumption
(
ConsumptionType
.
POWERED_FLY
);
}
// TODO: Foods
return
consumption
;
}
...
...
src/main/java/emu/grasscutter/server/packet/recv/HandlerCombatInvocationsNotify.java
View file @
d7834852
...
...
@@ -49,22 +49,23 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
session
.
getPlayer
().
getStaminaManager
().
handleCombatInvocationsNotify
(
session
,
moveInfo
,
entity
);
// TODO: handle MOTION_FIGHT landing
//
F
or plunge attacks, LAND_SPEED is always -30 and is not useful.
// May need the height when starting plunge attack.
// TODO: handle MOTION_FIGHT landing
which has a different damage factor
//
Also, f
or plunge attacks, LAND_SPEED is always -30 and is not useful.
//
May need the height when starting plunge attack.
// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packets.
// Cache land speed for later use.
if
(
motionState
==
MotionState
.
MOTION_LAND_SPEED
)
{
cachedLandingSpeed
=
motionInfo
.
getSpeed
().
getY
();
cachedLandingTimeMillisecond
=
System
.
currentTimeMillis
();
monitorLandingEvent
=
true
;
}
if
(
monitorLandingEvent
)
{
if
(
motionState
==
MotionState
.
MOTION_FALL_ON_GROUND
)
{
monitorLandingEvent
=
false
;
handleFallOnGround
(
session
,
entity
,
motionState
);
}
}
if
(
motionState
==
MotionState
.
MOTION_LAND_SPEED
)
{
// MOTION_LAND_SPEED and MOTION_FALL_ON_GROUND arrive in different packet. Cache land speed for later use.
cachedLandingSpeed
=
motionInfo
.
getSpeed
().
getY
();
cachedLandingTimeMillisecond
=
System
.
currentTimeMillis
();
monitorLandingEvent
=
true
;
}
}
break
;
default
:
...
...
@@ -84,33 +85,42 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
}
private
void
handleFallOnGround
(
GameSession
session
,
GameEntity
entity
,
MotionState
motionState
)
{
// If not received immediately after MOTION_LAND_SPEED, discard this packet.
// People have reported that after plunge attack (client sends a FIGHT instead of FALL_ON_GROUND) they will die
// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping again.
// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.
// 200ms seems to be a reasonable delay.
int
maxDelay
=
200
;
long
actualDelay
=
System
.
currentTimeMillis
()
-
cachedLandingTimeMillisecond
;
Grasscutter
.
getLogger
().
debug
(
"MOTION_FALL_ON_GROUND received after "
+
actualDelay
+
"/"
+
maxDelay
+
"ms."
+
(
actualDelay
>
maxDelay
?
" Discard"
:
""
));
Grasscutter
.
getLogger
().
trace
(
"MOTION_FALL_ON_GROUND received after "
+
actualDelay
+
"/"
+
maxDelay
+
"ms."
+
(
actualDelay
>
maxDelay
?
" Discard"
:
""
));
if
(
actualDelay
>
maxDelay
)
{
return
;
}
float
currentHP
=
entity
.
getFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
);
float
maxHP
=
entity
.
getFightProperty
(
FightProperty
.
FIGHT_PROP_MAX_HP
);
float
damage
=
0
;
float
damage
Factor
=
0
;
if
(
cachedLandingSpeed
<
-
23.5
)
{
damage
=
(
float
)
(
maxHP
*
0.33
)
;
damage
Factor
=
0.33
f
;
}
if
(
cachedLandingSpeed
<
-
25
)
{
damage
=
(
float
)
(
maxHP
*
0.5
)
;
damage
Factor
=
0.5
f
;
}
if
(
cachedLandingSpeed
<
-
26.5
)
{
damage
=
(
float
)
(
maxHP
*
0.66
)
;
damage
Factor
=
0.66
f
;
}
if
(
cachedLandingSpeed
<
-
28
)
{
damage
=
(
maxHP
*
1
)
;
damage
Factor
=
1
f
;
}
float
damage
=
maxHP
*
damageFactor
;
float
newHP
=
currentHP
-
damage
;
if
(
newHP
<
0
)
{
newHP
=
0
;
}
Grasscutter
.
getLogger
().
debug
(
currentHP
+
"/"
+
maxHP
+
"\t"
+
"\tDamage: "
+
damage
+
"\tnewHP: "
+
newHP
);
if
(
damageFactor
>
0
)
{
Grasscutter
.
getLogger
().
debug
(
currentHP
+
"/"
+
maxHP
+
"\tLandingSpeed: "
+
cachedLandingSpeed
+
"\tDamageFactor: "
+
damageFactor
+
"\tDamage: "
+
damage
+
"\tNewHP: "
+
newHP
);
}
else
{
Grasscutter
.
getLogger
().
trace
(
currentHP
+
"/"
+
maxHP
+
"\tLandingSpeed: 0\tNo damage"
);
}
entity
.
setFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
,
newHP
);
entity
.
getWorld
().
broadcastPacket
(
new
PacketEntityFightPropUpdateNotify
(
entity
,
FightProperty
.
FIGHT_PROP_CUR_HP
));
if
(
newHP
==
0
)
{
...
...
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