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ziqian zhang
Grasscutter
Commits
d612530c
Commit
d612530c
authored
Apr 23, 2022
by
Melledy
Committed by
GitHub
Apr 23, 2022
Browse files
Merge pull request #157 from omg-xtao/development
Add another way to set talent level
parents
4f8e7328
301d0a17
Changes
1
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Inline
Side-by-side
src/main/java/emu/grasscutter/command/commands/TalentCommand.java
View file @
d612530c
...
...
@@ -2,6 +2,7 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.data.def.AvatarSkillDepotData
;
import
emu.grasscutter.game.GenshinPlayer
;
import
emu.grasscutter.game.avatar.GenshinAvatar
;
import
emu.grasscutter.game.entity.EntityAvatar
;
...
...
@@ -21,8 +22,9 @@ public class TalentCommand implements CommandHandler {
return
;
}
if
(
args
.
size
()
<
0
||
args
.
size
()
<
1
){
if
(
args
.
size
()
<
1
){
CommandHandler
.
sendMessage
(
sender
,
"To set talent level: /talent set <talentID> <value>"
);
CommandHandler
.
sendMessage
(
sender
,
"Another way to set talent level: /talent <n or e or q> <value>"
);
CommandHandler
.
sendMessage
(
sender
,
"To get talent ID: /talent getid"
);
return
;
}
...
...
@@ -31,6 +33,7 @@ public class TalentCommand implements CommandHandler {
switch
(
cmdSwitch
)
{
default
:
CommandHandler
.
sendMessage
(
sender
,
"To set talent level: /talent set <talentID> <value>"
);
CommandHandler
.
sendMessage
(
sender
,
"Another way to set talent level: /talent <n or e or q> <value>"
);
CommandHandler
.
sendMessage
(
sender
,
"To get talent ID: /talent getid"
);
return
;
case
"set"
:
...
...
@@ -90,6 +93,45 @@ public class TalentCommand implements CommandHandler {
return
;
}
break
;
case
"n"
:
case
"e"
:
case
"q"
:
try
{
EntityAvatar
entity
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
();
GenshinAvatar
avatar
=
entity
.
getAvatar
();
AvatarSkillDepotData
SkillDepot
=
avatar
.
getData
().
getSkillDepot
();
int
skillId
;
switch
(
cmdSwitch
)
{
default
:
skillId
=
SkillDepot
.
getSkills
().
get
(
0
);
break
;
case
"e"
:
skillId
=
SkillDepot
.
getSkills
().
get
(
1
);
break
;
case
"q"
:
skillId
=
SkillDepot
.
getEnergySkill
();
break
;
}
int
nextLevel
=
Integer
.
parseInt
(
args
.
get
(
1
));
int
currentLevel
=
avatar
.
getSkillLevelMap
().
get
(
skillId
);
if
(
args
.
size
()
<
1
){
CommandHandler
.
sendMessage
(
sender
,
"To set talent level: /talent <n or e or q> <value>"
);
return
;
}
if
(
nextLevel
>
16
){
CommandHandler
.
sendMessage
(
sender
,
"Invalid talent level. Level should be lower than 16"
);
return
;
}
// Upgrade skill
avatar
.
getSkillLevelMap
().
put
(
skillId
,
nextLevel
);
avatar
.
save
();
// Packet
sender
.
sendPacket
(
new
PacketAvatarSkillChangeNotify
(
avatar
,
skillId
,
currentLevel
,
nextLevel
));
sender
.
sendPacket
(
new
PacketAvatarSkillUpgradeRsp
(
avatar
,
skillId
,
currentLevel
,
nextLevel
));
CommandHandler
.
sendMessage
(
sender
,
"Set this talent to "
+
nextLevel
+
"."
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid talent level."
);
return
;
}
break
;
case
"getid"
:
EntityAvatar
entity
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
();
...
...
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