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ziqian zhang
Grasscutter
Commits
d5ad82b5
Commit
d5ad82b5
authored
Apr 19, 2022
by
SpikeHD
Browse files
set world level command
parent
2d43ae81
Changes
1
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/commands/PlayerCommands.java
View file @
d5ad82b5
...
@@ -15,6 +15,7 @@ import emu.grasscutter.game.inventory.Inventory;
...
@@ -15,6 +15,7 @@ import emu.grasscutter.game.inventory.Inventory;
import
emu.grasscutter.game.inventory.ItemType
;
import
emu.grasscutter.game.inventory.ItemType
;
import
emu.grasscutter.game.props.ActionReason
;
import
emu.grasscutter.game.props.ActionReason
;
import
emu.grasscutter.game.props.FightProperty
;
import
emu.grasscutter.game.props.FightProperty
;
import
emu.grasscutter.game.props.PlayerProperty
;
import
emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketItemAddHintNotify
;
import
emu.grasscutter.server.packet.send.PacketItemAddHintNotify
;
import
emu.grasscutter.utils.Position
;
import
emu.grasscutter.utils.Position
;
...
@@ -302,6 +303,29 @@ public final class PlayerCommands {
...
@@ -302,6 +303,29 @@ public final class PlayerCommands {
}
}
}
}
}
}
@Command
(
label
=
"setworldlevel"
,
aliases
=
{
"setworldlvl"
},
usage
=
"Usage: setworldlevel <level>"
,
execution
=
Command
.
Execution
.
PLAYER
)
public
static
class
SetWorldLevelCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
if
(
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: setworldlevel <level>"
);
return
;
}
try
{
int
level
=
Integer
.
parseInt
(
args
.
get
(
0
));
// Set in both world and player props
player
.
getWorld
().
setWorldLevel
(
level
);
player
.
setProperty
(
PlayerProperty
.
PROP_PLAYER_WORLD_LEVEL
,
level
);
player
.
dropMessage
(
"World level set to "
+
level
+
"."
);
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid world level."
);
}
}
}
@Command
(
label
=
"clearartifacts"
,
aliases
=
{
"clearart"
},
@Command
(
label
=
"clearartifacts"
,
aliases
=
{
"clearart"
},
usage
=
"Usage: clearartifacts"
,
execution
=
Command
.
Execution
.
PLAYER
)
usage
=
"Usage: clearartifacts"
,
execution
=
Command
.
Execution
.
PLAYER
)
...
...
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