Commit d3eb0dcf authored by Melledy's avatar Melledy
Browse files

Add SceneDatas

parent 495ca5c1
...@@ -338,7 +338,11 @@ public class PlayerCommands { ...@@ -338,7 +338,11 @@ public class PlayerCommands {
return; return;
} }
player.getWorld().transferPlayerToScene(player, sceneId, player.getPos()); boolean result = player.getWorld().transferPlayerToScene(player, sceneId, player.getPos());
if (!result) {
player.dropMessage("Scene does not exist!");
}
} }
} }
} }
...@@ -51,6 +51,8 @@ public class GenshinData { ...@@ -51,6 +51,8 @@ public class GenshinData {
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap = new Int2ObjectLinkedOpenHashMap<>(); private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataMap = new Int2ObjectLinkedOpenHashMap<>();
private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap = new Int2ObjectLinkedOpenHashMap<>(); private static final Int2ObjectMap<AvatarCostumeData> avatarCostumeDataItemIdMap = new Int2ObjectLinkedOpenHashMap<>();
private static final Int2ObjectMap<SceneData> sceneDataMap = new Int2ObjectLinkedOpenHashMap<>();
public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) { public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
Int2ObjectMap<?> map = null; Int2ObjectMap<?> map = null;
...@@ -209,4 +211,8 @@ public class GenshinData { ...@@ -209,4 +211,8 @@ public class GenshinData {
public static Int2ObjectMap<AvatarCostumeData> getAvatarCostumeDataItemIdMap() { public static Int2ObjectMap<AvatarCostumeData> getAvatarCostumeDataItemIdMap() {
return avatarCostumeDataItemIdMap; return avatarCostumeDataItemIdMap;
} }
public static Int2ObjectMap<SceneData> getSceneDataMap() {
return sceneDataMap;
}
} }
package emu.grasscutter.data.def;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.GenshinResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.SceneType;
@ResourceType(name = "SceneExcelConfigData.json")
public class SceneData extends GenshinResource {
private int Id;
private SceneType SceneType;
private String ScriptData;
@Override
public int getId() {
return this.Id;
}
public SceneType getSceneType() {
return SceneType;
}
public String getScriptData() {
return ScriptData;
}
@Override
public void onLoad() {
}
}
...@@ -7,6 +7,7 @@ import java.util.Iterator; ...@@ -7,6 +7,7 @@ import java.util.Iterator;
import java.util.LinkedList; import java.util.LinkedList;
import java.util.List; import java.util.List;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget; import emu.grasscutter.game.entity.EntityClientGadget;
import emu.grasscutter.game.entity.EntityGadget; import emu.grasscutter.game.entity.EntityGadget;
...@@ -14,6 +15,7 @@ import emu.grasscutter.game.entity.GenshinEntity; ...@@ -14,6 +15,7 @@ import emu.grasscutter.game.entity.GenshinEntity;
import emu.grasscutter.game.props.ClimateType; import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState; import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.net.packet.GenshinPacket; import emu.grasscutter.net.packet.GenshinPacket;
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult; import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType; import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
...@@ -26,30 +28,38 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap; ...@@ -26,30 +28,38 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class GenshinScene { public class GenshinScene {
private final World world; private final World world;
private final SceneData sceneData;
private final List<GenshinPlayer> players; private final List<GenshinPlayer> players;
private final Int2ObjectMap<GenshinEntity> entities; private final Int2ObjectMap<GenshinEntity> entities;
private final int id;
private int time; private int time;
private ClimateType climate; private ClimateType climate;
public GenshinScene(World world, int sceneId) { public GenshinScene(World world, SceneData sceneData) {
this.world = world; this.world = world;
this.sceneData = sceneData;
this.players = Collections.synchronizedList(new ArrayList<>()); this.players = Collections.synchronizedList(new ArrayList<>());
this.entities = new Int2ObjectOpenHashMap<>(); this.entities = new Int2ObjectOpenHashMap<>();
this.id = sceneId;
this.time = 8 * 60; this.time = 8 * 60;
this.climate = ClimateType.CLIMATE_SUNNY; this.climate = ClimateType.CLIMATE_SUNNY;
} }
public int getId() { public int getId() {
return id; return sceneData.getId();
} }
public World getWorld() { public World getWorld() {
return world; return world;
} }
public SceneData getSceneData() {
return this.sceneData;
}
public SceneType getSceneType() {
return getSceneData().getSceneType();
}
public List<GenshinPlayer> getPlayers() { public List<GenshinPlayer> getPlayers() {
return players; return players;
......
...@@ -14,6 +14,8 @@ import emu.grasscutter.game.props.EnterReason; ...@@ -14,6 +14,8 @@ import emu.grasscutter.game.props.EnterReason;
import emu.grasscutter.game.props.EntityIdType; import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty; import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.LifeState; import emu.grasscutter.game.props.LifeState;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.SceneData;
import emu.grasscutter.game.GenshinPlayer.SceneLoadState; import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
import emu.grasscutter.game.entity.EntityAvatar; import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.entity.EntityClientGadget; import emu.grasscutter.game.entity.EntityClientGadget;
...@@ -99,7 +101,21 @@ public class World implements Iterable<GenshinPlayer> { ...@@ -99,7 +101,21 @@ public class World implements Iterable<GenshinPlayer> {
} }
public GenshinScene getSceneById(int sceneId) { public GenshinScene getSceneById(int sceneId) {
return getScenes().computeIfAbsent(sceneId, id -> new GenshinScene(this, id)); // Get scene normally
GenshinScene scene = getScenes().get(sceneId);
if (scene != null) {
return scene;
}
// Create scene from scene data if it doesnt exist
SceneData sceneData = GenshinData.getSceneDataMap().get(sceneId);
if (sceneData != null) {
scene = new GenshinScene(this, sceneData);
this.getScenes().put(sceneId, scene);
return scene;
}
return null;
} }
public int getPlayerCount() { public int getPlayerCount() {
...@@ -182,9 +198,9 @@ public class World implements Iterable<GenshinPlayer> { ...@@ -182,9 +198,9 @@ public class World implements Iterable<GenshinPlayer> {
} }
} }
public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) { public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId) { if (player.getScene().getId() == sceneId || GenshinData.getSceneDataMap().get(sceneId) == null) {
return; return false;
} }
if (player.getScene() != null) { if (player.getScene() != null) {
...@@ -193,10 +209,11 @@ public class World implements Iterable<GenshinPlayer> { ...@@ -193,10 +209,11 @@ public class World implements Iterable<GenshinPlayer> {
GenshinScene scene = this.getSceneById(sceneId); GenshinScene scene = this.getSceneById(sceneId);
scene.addPlayer(player); scene.addPlayer(player);
player.getPos().set(pos); player.getPos().set(pos);
// Teleport packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos)); player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
return true;
} }
private void updatePlayerInfos(GenshinPlayer paramPlayer) { private void updatePlayerInfos(GenshinPlayer paramPlayer) {
......
package emu.grasscutter.game.props;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.Stream;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public enum SceneType {
SCENE_NONE (0),
SCENE_WORLD (1),
SCENE_DUNGEON (2),
SCENE_ROOM (3),
SCENE_HOME_WORLD (4),
SCENE_HOME_ROOM (5),
SCENE_ACTIVITY (6);
private final int value;
private static final Int2ObjectMap<SceneType> map = new Int2ObjectOpenHashMap<>();
private static final Map<String, SceneType> stringMap = new HashMap<>();
static {
Stream.of(values()).forEach(e -> {
map.put(e.getValue(), e);
stringMap.put(e.name(), e);
});
}
private SceneType(int value) {
this.value = value;
}
public int getValue() {
return value;
}
public static SceneType getTypeByValue(int value) {
return map.getOrDefault(value, SCENE_NONE);
}
public static SceneType getTypeByName(String name) {
return stringMap.getOrDefault(name, SCENE_NONE);
}
}
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