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ziqian zhang
Grasscutter
Commits
d23050ff
Commit
d23050ff
authored
Apr 26, 2022
by
KingRainbow44
Browse files
Bug fix & Cleanup
parent
2369f92c
Changes
2
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/command/commands/ClearCommand.java
View file @
d23050ff
...
@@ -3,15 +3,10 @@ package emu.grasscutter.command.commands;
...
@@ -3,15 +3,10 @@ package emu.grasscutter.command.commands;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.data.GenshinData
;
import
emu.grasscutter.data.def.ItemData
;
import
emu.grasscutter.game.GenshinPlayer
;
import
emu.grasscutter.game.GenshinPlayer
;
import
emu.grasscutter.game.inventory.GenshinItem
;
import
emu.grasscutter.game.inventory.Inventory
;
import
emu.grasscutter.game.inventory.Inventory
;
import
emu.grasscutter.game.inventory.ItemType
;
import
emu.grasscutter.game.inventory.ItemType
;
import
java.util.Collection
;
import
java.util.LinkedList
;
import
java.util.List
;
import
java.util.List
;
@Command
(
label
=
"clear"
,
usage
=
"clear <all|wp|art|mat>"
,
//Merged /clearartifacts and /clearweapons to /clear <args> [uid]
@Command
(
label
=
"clear"
,
usage
=
"clear <all|wp|art|mat>"
,
//Merged /clearartifacts and /clearweapons to /clear <args> [uid]
...
@@ -33,62 +28,62 @@ public final class ClearCommand implements CommandHandler {
...
@@ -33,62 +28,62 @@ public final class ClearCommand implements CommandHandler {
try
{
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
&&
sender
!=
null
)
{
if
(
targetPlayer
==
null
)
{
target
=
sender
.
getUid
();
target
=
sender
.
getUid
();
}
else
{
}
else
{
switch
(
cmdSwitch
){
switch
(
cmdSwitch
)
{
case
"wp"
:
case
"wp"
->
{
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
sender
.
dropMessage
(
"Cleared weapons for "
+
targetPlayer
.
getNickname
()
+
" ."
);
sender
.
dropMessage
(
"Cleared weapons for "
+
targetPlayer
.
getNickname
()
+
" ."
);
break
;
}
case
"art"
:
case
"art"
->
{
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
break
;
}
case
"mat"
:
case
"mat"
->
{
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_MATERIAL
)
.
filter
(
item
->
item
.
getItemType
()
==
ItemType
.
ITEM_MATERIAL
)
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
filter
(
item
->
item
.
getLevel
()
==
1
&&
item
.
getExp
()
==
0
)
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
filter
(
item
->
!
item
.
isLocked
()
&&
!
item
.
isEquipped
())
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
.
forEach
(
item
->
playerInventory
.
removeItem
(
item
,
item
.
getCount
()));
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
sender
.
dropMessage
(
"Cleared artifacts for "
+
targetPlayer
.
getNickname
()
+
" ."
);
break
;
}
case
"all"
:
case
"all"
->
{
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item1
->
item1
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
.
filter
(
item1
->
item1
.
getItemType
()
==
ItemType
.
ITEM_RELIQUARY
)
.
filter
(
item1
->
item1
.
getLevel
()
==
1
&&
item1
.
getExp
()
==
0
)
.
filter
(
item1
->
item1
.
getLevel
()
==
1
&&
item1
.
getExp
()
==
0
)
.
filter
(
item1
->
!
item1
.
isLocked
()
&&
!
item1
.
isEquipped
())
.
filter
(
item1
->
!
item1
.
isLocked
()
&&
!
item1
.
isEquipped
())
.
forEach
(
item1
->
playerInventory
.
removeItem
(
item1
,
item1
.
getCount
()));
.
forEach
(
item1
->
playerInventory
.
removeItem
(
item1
,
item1
.
getCount
()));
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item2
->
item2
.
getItemType
()
==
ItemType
.
ITEM_MATERIAL
)
.
filter
(
item2
->
item2
.
getItemType
()
==
ItemType
.
ITEM_MATERIAL
)
.
filter
(
item2
->
!
item2
.
isLocked
()
&&
!
item2
.
isEquipped
())
.
filter
(
item2
->
!
item2
.
isLocked
()
&&
!
item2
.
isEquipped
())
.
forEach
(
item2
->
playerInventory
.
removeItem
(
item2
,
item2
.
getCount
()));
.
forEach
(
item2
->
playerInventory
.
removeItem
(
item2
,
item2
.
getCount
()));
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item3
->
item3
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
filter
(
item3
->
item3
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
.
filter
(
item3
->
item3
.
getLevel
()
==
1
&&
item3
.
getExp
()
==
0
)
.
filter
(
item3
->
item3
.
getLevel
()
==
1
&&
item3
.
getExp
()
==
0
)
.
filter
(
item3
->
!
item3
.
isLocked
()
&&
!
item3
.
isEquipped
())
.
filter
(
item3
->
!
item3
.
isLocked
()
&&
!
item3
.
isEquipped
())
.
forEach
(
item3
->
playerInventory
.
removeItem
(
item3
,
item3
.
getCount
()));
.
forEach
(
item3
->
playerInventory
.
removeItem
(
item3
,
item3
.
getCount
()));
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item4
->
item4
.
getItemType
()
==
ItemType
.
ITEM_FURNITURE
)
.
filter
(
item4
->
item4
.
getItemType
()
==
ItemType
.
ITEM_FURNITURE
)
.
filter
(
item4
->
!
item4
.
isLocked
()
&&
!
item4
.
isEquipped
())
.
filter
(
item4
->
!
item4
.
isLocked
()
&&
!
item4
.
isEquipped
())
.
forEach
(
item4
->
playerInventory
.
removeItem
(
item4
,
item4
.
getCount
()));
.
forEach
(
item4
->
playerInventory
.
removeItem
(
item4
,
item4
.
getCount
()));
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item5
->
item5
.
getItemType
()
==
ItemType
.
ITEM_DISPLAY
)
.
filter
(
item5
->
item5
.
getItemType
()
==
ItemType
.
ITEM_DISPLAY
)
.
filter
(
item5
->
!
item5
.
isLocked
()
&&
!
item5
.
isEquipped
())
.
filter
(
item5
->
!
item5
.
isLocked
()
&&
!
item5
.
isEquipped
())
.
forEach
(
item5
->
playerInventory
.
removeItem
(
item5
,
item5
.
getCount
()));
.
forEach
(
item5
->
playerInventory
.
removeItem
(
item5
,
item5
.
getCount
()));
playerInventory
.
getItems
().
values
().
stream
()
playerInventory
.
getItems
().
values
().
stream
()
.
filter
(
item6
->
item6
.
getItemType
()
==
ItemType
.
ITEM_VIRTUAL
)
.
filter
(
item6
->
item6
.
getItemType
()
==
ItemType
.
ITEM_VIRTUAL
)
.
filter
(
item6
->
!
item6
.
isLocked
()
&&
!
item6
.
isEquipped
())
.
filter
(
item6
->
!
item6
.
isLocked
()
&&
!
item6
.
isEquipped
())
.
forEach
(
item6
->
playerInventory
.
removeItem
(
item6
,
item6
.
getCount
()));
.
forEach
(
item6
->
playerInventory
.
removeItem
(
item6
,
item6
.
getCount
()));
sender
.
dropMessage
(
"Cleared everything for "
+
targetPlayer
.
getNickname
()
+
" ."
);
sender
.
dropMessage
(
"Cleared everything for "
+
targetPlayer
.
getNickname
()
+
" ."
);
break
;
}
}
}
}
}
}
catch
(
NumberFormatException
ignored
)
{
}
catch
(
NumberFormatException
ignored
)
{
...
...
src/main/java/emu/grasscutter/command/commands/SetFetterLevelCommand.java
View file @
d23050ff
...
@@ -43,7 +43,7 @@ public final class SetFetterLevelCommand implements CommandHandler {
...
@@ -43,7 +43,7 @@ public final class SetFetterLevelCommand implements CommandHandler {
sender
.
sendPacket
(
new
PacketAvatarFetterDataNotify
(
avatar
));
sender
.
sendPacket
(
new
PacketAvatarFetterDataNotify
(
avatar
));
CommandHandler
.
sendMessage
(
sender
,
"Fetter level set to "
+
fetterLevel
);
CommandHandler
.
sendMessage
(
sender
,
"Fetter level set to "
+
fetterLevel
);
}
catch
(
NumberFormatException
ignored
)
{
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
null
,
"Invalid fetter level."
);
CommandHandler
.
sendMessage
(
sender
,
"Invalid fetter level."
);
}
}
}
}
...
...
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