Commit d23050ff authored by KingRainbow44's avatar KingRainbow44
Browse files

Bug fix & Cleanup

parent 2369f92c
...@@ -3,15 +3,10 @@ package emu.grasscutter.command.commands; ...@@ -3,15 +3,10 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter; import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command; import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler; import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer; import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.Inventory; import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType; import emu.grasscutter.game.inventory.ItemType;
import java.util.Collection;
import java.util.LinkedList;
import java.util.List; import java.util.List;
@Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid] @Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid]
...@@ -33,62 +28,62 @@ public final class ClearCommand implements CommandHandler { ...@@ -33,62 +28,62 @@ public final class ClearCommand implements CommandHandler {
try { try {
target = Integer.parseInt(args.get(0)); target = Integer.parseInt(args.get(0));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null && sender != null) { if (targetPlayer == null) {
target = sender.getUid(); target = sender.getUid();
} else { } else {
switch (cmdSwitch){ switch (cmdSwitch) {
case "wp": case "wp" -> {
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON) .filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped()) .filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount())); .forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " ."); sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
break; }
case "art": case "art" -> {
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY) .filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0) .filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped()) .filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount())); .forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " ."); sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
break; }
case "mat": case "mat" -> {
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL) .filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0) .filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped()) .filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount())); .forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " ."); sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
break; }
case "all": case "all" -> {
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY) .filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0) .filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
.filter(item1 -> !item1.isLocked() && !item1.isEquipped()) .filter(item1 -> !item1.isLocked() && !item1.isEquipped())
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount())); .forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL) .filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item2 -> !item2.isLocked() && !item2.isEquipped()) .filter(item2 -> !item2.isLocked() && !item2.isEquipped())
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount())); .forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON) .filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0) .filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
.filter(item3 -> !item3.isLocked() && !item3.isEquipped()) .filter(item3 -> !item3.isLocked() && !item3.isEquipped())
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount())); .forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE) .filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
.filter(item4 -> !item4.isLocked() && !item4.isEquipped()) .filter(item4 -> !item4.isLocked() && !item4.isEquipped())
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount())); .forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY) .filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
.filter(item5 -> !item5.isLocked() && !item5.isEquipped()) .filter(item5 -> !item5.isLocked() && !item5.isEquipped())
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount())); .forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
playerInventory.getItems().values().stream() playerInventory.getItems().values().stream()
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL) .filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
.filter(item6 -> !item6.isLocked() && !item6.isEquipped()) .filter(item6 -> !item6.isLocked() && !item6.isEquipped())
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount())); .forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " ."); sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
break; }
} }
} }
} catch (NumberFormatException ignored) { } catch (NumberFormatException ignored) {
......
...@@ -43,7 +43,7 @@ public final class SetFetterLevelCommand implements CommandHandler { ...@@ -43,7 +43,7 @@ public final class SetFetterLevelCommand implements CommandHandler {
sender.sendPacket(new PacketAvatarFetterDataNotify(avatar)); sender.sendPacket(new PacketAvatarFetterDataNotify(avatar));
CommandHandler.sendMessage(sender, "Fetter level set to " + fetterLevel); CommandHandler.sendMessage(sender, "Fetter level set to " + fetterLevel);
} catch (NumberFormatException ignored) { } catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid fetter level."); CommandHandler.sendMessage(sender, "Invalid fetter level.");
} }
} }
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment