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Commit c424d15b authored by Melledy's avatar Melledy
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Remove previous fix for falling to death in godmode

This fix is more efficient
parent a601e13d
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......@@ -105,10 +105,6 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
if (cachedLandingSpeed < -28) {
damageFactor = 1f;
}
// Disable falling damage for players in god mode.
if (session.getPlayer() != null && session.getPlayer().inGodmode()) {
damageFactor = 0;
}
float damage = maxHP * damageFactor;
float newHP = currentHP - damage;
if (newHP < 0) {
......
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