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ziqian zhang
Grasscutter
Commits
b6d8dd0d
Commit
b6d8dd0d
authored
3 years ago
by
Melledy
Committed by
GitHub
3 years ago
Browse files
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Merge pull request #175 from omg-xtao/suicide
GodMode command supports playerId
parents
f6d717ab
2f5ae6c7
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1 changed file
src/main/java/emu/grasscutter/command/commands/GodModeCommand.java
+25
-2
25 additions, 2 deletions
...java/emu/grasscutter/command/commands/GodModeCommand.java
with
25 additions
and
2 deletions
src/main/java/emu/grasscutter/command/commands/GodModeCommand.java
+
25
−
2
View file @
b6d8dd0d
package
emu.grasscutter.command.commands
;
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.GenshinPlayer
;
import
emu.grasscutter.game.GenshinPlayer
;
...
@@ -16,7 +17,29 @@ public final class GodModeCommand implements CommandHandler {
...
@@ -16,7 +17,29 @@ public final class GodModeCommand implements CommandHandler {
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
// TODO: toggle player's godmode statue from console or other players
return
;
// TODO: toggle player's godmode statue from console or other players
}
}
sender
.
setGodmode
(!
sender
.
inGodmode
());
sender
.
dropMessage
(
"Godmode is now "
+
(
sender
.
inGodmode
()
?
"enabled"
:
"disabled"
)
+
"."
);
int
target
;
if
(
args
.
size
()
==
1
)
{
try
{
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
)
==
null
)
{
target
=
sender
.
getUid
();
}
}
catch
(
NumberFormatException
e
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid player id."
);
return
;
}
}
else
{
target
=
sender
.
getUid
();
}
GenshinPlayer
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
"Player not found."
);
return
;
}
targetPlayer
.
setGodmode
(!
targetPlayer
.
inGodmode
());
sender
.
dropMessage
(
"Godmode is now "
+
(
targetPlayer
.
inGodmode
()
?
"enabled"
:
"disabled"
)
+
"for "
+
targetPlayer
.
getNickname
()
+
" ."
);
}
}
}
}
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