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ziqian zhang
Grasscutter
Commits
af7bbdaa
Commit
af7bbdaa
authored
Jul 18, 2022
by
GanyusLeftHorn
Committed by
Melledy
Jul 18, 2022
Browse files
Set certain OpenStates on level-up.
parent
6c49fab1
Changes
3
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/game/player/Player.java
View file @
af7bbdaa
...
@@ -453,9 +453,18 @@ public class Player {
...
@@ -453,9 +453,18 @@ public class Player {
}
}
public
boolean
setLevel
(
int
level
)
{
public
boolean
setLevel
(
int
level
)
{
if
(
this
.
getLevel
()
==
level
)
{
return
true
;
}
if
(
this
.
setProperty
(
PlayerProperty
.
PROP_PLAYER_LEVEL
,
level
))
{
if
(
this
.
setProperty
(
PlayerProperty
.
PROP_PLAYER_LEVEL
,
level
))
{
// Update world level and profile.
this
.
updateWorldLevel
();
this
.
updateWorldLevel
();
this
.
updateProfile
();
this
.
updateProfile
();
// Handle OpenState unlocks from level-up.
this
.
getOpenStateManager
().
onPlayerLevelUp
();
return
true
;
return
true
;
}
}
return
false
;
return
false
;
...
@@ -538,7 +547,6 @@ public class Player {
...
@@ -538,7 +547,6 @@ public class Player {
// Directly give player exp
// Directly give player exp
public
void
addExpDirectly
(
int
gain
)
{
public
void
addExpDirectly
(
int
gain
)
{
boolean
hasLeveledUp
=
false
;
int
level
=
getLevel
();
int
level
=
getLevel
();
int
exp
=
getExp
();
int
exp
=
getExp
();
int
reqExp
=
getExpRequired
(
level
);
int
reqExp
=
getExpRequired
(
level
);
...
@@ -549,10 +557,8 @@ public class Player {
...
@@ -549,10 +557,8 @@ public class Player {
exp
-=
reqExp
;
exp
-=
reqExp
;
level
+=
1
;
level
+=
1
;
reqExp
=
getExpRequired
(
level
);
reqExp
=
getExpRequired
(
level
);
hasLeveledUp
=
true
;
}
if
(
hasLeveledUp
)
{
// Set level each time to allow level-up specific logic to run.
this
.
setLevel
(
level
);
this
.
setLevel
(
level
);
}
}
...
...
src/main/java/emu/grasscutter/game/player/PlayerOpenStateManager.java
View file @
af7bbdaa
...
@@ -32,173 +32,9 @@ public class PlayerOpenStateManager {
...
@@ -32,173 +32,9 @@ public class PlayerOpenStateManager {
// For development. Remove entry when properly implemented
// For development. Remove entry when properly implemented
// TODO - Set as boolean in OpenState
// TODO - Set as boolean in OpenState
public
static
final
Set
<
OpenState
>
DEV_OPEN_STATES
=
Set
.
of
(
public
static
final
Set
<
OpenState
>
DEV_OPEN_STATES
=
Stream
.
of
(
OpenState
.
values
())
OPEN_STATE_PAIMON
,
.
filter
(
s
->
s
!=
OpenState
.
OPEN_STATE_NONE
&&
s
.
getUnlockLevel
()
<=
1
)
OPEN_STATE_PAIMON_NAVIGATION
,
.
collect
(
Collectors
.
toSet
());
OPEN_STATE_AVATAR_PROMOTE
,
OPEN_STATE_AVATAR_TALENT
,
OPEN_STATE_WEAPON_PROMOTE
,
OPEN_STATE_WEAPON_AWAKEN
,
OPEN_STATE_QUEST_REMIND
,
OPEN_STATE_GAME_GUIDE
,
OPEN_STATE_COOK
,
OPEN_STATE_WEAPON_UPGRADE
,
OPEN_STATE_RELIQUARY_UPGRADE
,
OPEN_STATE_RELIQUARY_PROMOTE
,
OPEN_STATE_WEAPON_PROMOTE_GUIDE
,
OPEN_STATE_WEAPON_CHANGE_GUIDE
,
OPEN_STATE_PLAYER_LVUP_GUIDE
,
OPEN_STATE_FRESHMAN_GUIDE
,
OPEN_STATE_SKIP_FRESHMAN_GUIDE
,
OPEN_STATE_GUIDE_MOVE_CAMERA
,
OPEN_STATE_GUIDE_SCALE_CAMERA
,
OPEN_STATE_GUIDE_KEYBOARD
,
OPEN_STATE_GUIDE_MOVE
,
OPEN_STATE_GUIDE_JUMP
,
OPEN_STATE_GUIDE_SPRINT
,
OPEN_STATE_GUIDE_MAP
,
OPEN_STATE_GUIDE_ATTACK
,
OPEN_STATE_GUIDE_FLY
,
OPEN_STATE_GUIDE_TALENT
,
OPEN_STATE_GUIDE_RELIC
,
OPEN_STATE_GUIDE_RELIC_PROM
,
OPEN_STATE_COMBINE
,
OPEN_STATE_GACHA
,
OPEN_STATE_GUIDE_GACHA
,
OPEN_STATE_GUIDE_TEAM
,
OPEN_STATE_GUIDE_PROUD
,
OPEN_STATE_GUIDE_AVATAR_PROMOTE
,
OPEN_STATE_GUIDE_ADVENTURE_CARD
,
OPEN_STATE_FORGE
,
OPEN_STATE_GUIDE_BAG
,
OPEN_STATE_EXPEDITION
,
OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK
,
OPEN_STATE_GUIDE_ADVENTURE_DUNGEON
,
OPEN_STATE_TOWER
,
OPEN_STATE_WORLD_STAMINA
,
OPEN_STATE_TOWER_FIRST_ENTER
,
OPEN_STATE_RESIN
,
OPEN_STATE_LIMIT_REGION_FRESHMEAT
,
OPEN_STATE_MULTIPLAYER
,
OPEN_STATE_GUIDE_MOUSEPC
,
OPEN_STATE_GUIDE_MULTIPLAYER
,
OPEN_STATE_GUIDE_DUNGEONREWARD
,
OPEN_STATE_GUIDE_BLOSSOM
,
OPEN_STATE_AVATAR_FASHION
,
OPEN_STATE_PHOTOGRAPH
,
OPEN_STATE_GUIDE_KSLQUEST
,
OPEN_STATE_PERSONAL_LINE
,
OPEN_STATE_GUIDE_PERSONAL_LINE
,
OPEN_STATE_GUIDE_APPEARANCE
,
OPEN_STATE_GUIDE_PROCESS
,
OPEN_STATE_GUIDE_PERSONAL_LINE_KEY
,
OPEN_STATE_GUIDE_WIDGET
,
OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER
,
OPEN_STATE_GUIDE_COLDCLIMATE
,
OPEN_STATE_DERIVATIVE_MALL
,
OPEN_STATE_GUIDE_EXITMULTIPLAYER
,
OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD
,
OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD
,
OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD
,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER
,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK
,
OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT
,
OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START
,
OPEN_STATE_GUIDE_CONVERT
,
OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER
,
OPEN_STATE_GUIDE_COOP_TASK
,
OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE
,
OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY
,
OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP
,
OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION
,
OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER
,
OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL
,
OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST
,
OPEN_STATE_GUIDE_RELICRESOLVE
,
OPEN_STATE_GUIDE_GGUIDE
,
OPEN_STATE_GUIDE_GGUIDE_HINT
,
OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE
,
OPEN_STATE_CITY_REPUATION_MENGDE
,
OPEN_STATE_CITY_REPUATION_LIYUE
,
OPEN_STATE_CITY_REPUATION_UI_HINT
,
OPEN_STATE_CITY_REPUATION_INAZUMA
,
OPEN_STATE_SHOP_TYPE_MALL
,
OPEN_STATE_SHOP_TYPE_RECOMMANDED
,
OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL
,
OPEN_STATE_SHOP_TYPE_GIFTPACKAGE
,
OPEN_STATE_SHOP_TYPE_PAIMON
,
OPEN_STATE_SHOP_TYPE_CITY
,
OPEN_STATE_SHOP_TYPE_BLACKSMITH
,
OPEN_STATE_SHOP_TYPE_GROCERY
,
OPEN_STATE_SHOP_TYPE_FOOD
,
OPEN_STATE_SHOP_TYPE_SEA_LAMP
,
OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP
,
OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY
,
OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR
,
OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT
,
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR
,
OPEN_STATE_SHOP_TYPE_NPC_TOMOKI
,
OPEN_ADVENTURE_MANUAL
,
OPEN_ADVENTURE_MANUAL_CITY_MENGDE
,
OPEN_ADVENTURE_MANUAL_CITY_LIYUE
,
OPEN_ADVENTURE_MANUAL_MONSTER
,
OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON
,
OPEN_STATE_ACTIVITY_SEALAMP
,
OPEN_STATE_ACTIVITY_SEALAMP_TAB2
,
OPEN_STATE_ACTIVITY_SEALAMP_TAB3
,
OPEN_STATE_BATTLE_PASS
,
OPEN_STATE_BATTLE_PASS_ENTRY
,
OPEN_STATE_ACTIVITY_CRUCIBLE
,
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN
,
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE
,
OPEN_STATE_ACTIVITY_ENTRY_OPEN
,
OPEN_STATE_MENGDE_INFUSEDCRYSTAL
,
OPEN_STATE_LIYUE_INFUSEDCRYSTAL
,
OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE
,
OPEN_STATE_MIRACLE_RING
,
OPEN_STATE_COOP_LINE
,
OPEN_STATE_INAZUMA_INFUSEDCRYSTAL
,
OPEN_STATE_FISH
,
OPEN_STATE_GUIDE_SUMO_TEAM_SKILL
,
OPEN_STATE_GUIDE_FISH_RECIPE
,
OPEN_STATE_HOME
,
OPEN_STATE_ACTIVITY_HOMEWORLD
,
OPEN_STATE_ADEPTIABODE
,
OPEN_STATE_HOME_AVATAR
,
OPEN_STATE_HOME_EDIT
,
OPEN_STATE_HOME_EDIT_TIPS
,
OPEN_STATE_RELIQUARY_DECOMPOSE
,
OPEN_STATE_ACTIVITY_H5
,
OPEN_STATE_ORAIONOKAMI
,
OPEN_STATE_GUIDE_CHESS_MISSION_CHECK
,
OPEN_STATE_GUIDE_CHESS_BUILD
,
OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE
,
OPEN_STATE_GUIDE_CHESS_CARD_SELECT
,
OPEN_STATE_INAZUMA_MAINQUEST_FINISHED
,
OPEN_STATE_PAIMON_LVINFO
,
OPEN_STATE_TELEPORT_HUD
,
OPEN_STATE_GUIDE_MAP_UNLOCK
,
OPEN_STATE_GUIDE_PAIMON_LVINFO
,
OPEN_STATE_GUIDE_AMBORTRANSPORT
,
OPEN_STATE_GUIDE_FLY_SECOND
,
OPEN_STATE_GUIDE_KAEYA_CLUE
,
OPEN_STATE_CAPTURE_CODEX
,
OPEN_STATE_ACTIVITY_FISH_OPEN
,
OPEN_STATE_ACTIVITY_FISH_CLOSE
,
OPEN_STATE_GUIDE_ROGUE_MAP
,
OPEN_STATE_GUIDE_ROGUE_RUNE
,
OPEN_STATE_GUIDE_BARTENDER_FORMULA
,
OPEN_STATE_GUIDE_BARTENDER_MIX
,
OPEN_STATE_GUIDE_BARTENDER_CUP
,
OPEN_STATE_GUIDE_MAIL_FAVORITES
,
OPEN_STATE_GUIDE_POTION_CONFIGURE
,
OPEN_STATE_GUIDE_LANV2_FIREWORK
,
OPEN_STATE_LOADINGTIPS_ENKANOMIYA
,
OPEN_STATE_MICHIAE_CASKET
,
OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT
,
OPEN_STATE_LUMEN_STONE
,
OPEN_STATE_GUIDE_CRYSTALLINK_BUFF
);
public
PlayerOpenStateManager
(
Player
player
)
{
public
PlayerOpenStateManager
(
Player
player
)
{
this
.
player
=
player
;
this
.
player
=
player
;
...
@@ -236,4 +72,10 @@ public class PlayerOpenStateManager {
...
@@ -236,4 +72,10 @@ public class PlayerOpenStateManager {
public
void
onPlayerLogin
()
{
public
void
onPlayerLogin
()
{
player
.
getSession
().
send
(
new
PacketOpenStateUpdateNotify
(
this
));
player
.
getSession
().
send
(
new
PacketOpenStateUpdateNotify
(
this
));
}
}
public
void
onPlayerLevelUp
()
{
Stream
.
of
(
OpenState
.
values
())
.
filter
(
s
->
s
.
getUnlockLevel
()
==
this
.
player
.
getLevel
())
.
forEach
(
s
->
this
.
setOpenState
(
s
,
1
));
}
}
}
\ No newline at end of file
src/main/java/emu/grasscutter/game/props/OpenState.java
View file @
af7bbdaa
...
@@ -38,16 +38,16 @@ public enum OpenState {
...
@@ -38,16 +38,16 @@ public enum OpenState {
OPEN_STATE_GUIDE_TALENT
(
27
),
OPEN_STATE_GUIDE_TALENT
(
27
),
OPEN_STATE_GUIDE_RELIC
(
28
),
OPEN_STATE_GUIDE_RELIC
(
28
),
OPEN_STATE_GUIDE_RELIC_PROM
(
29
),
OPEN_STATE_GUIDE_RELIC_PROM
(
29
),
OPEN_STATE_COMBINE
(
30
),
OPEN_STATE_COMBINE
(
30
,
2
),
OPEN_STATE_GACHA
(
31
),
OPEN_STATE_GACHA
(
31
),
OPEN_STATE_GUIDE_GACHA
(
32
),
OPEN_STATE_GUIDE_GACHA
(
32
),
OPEN_STATE_GUIDE_TEAM
(
33
),
OPEN_STATE_GUIDE_TEAM
(
33
),
OPEN_STATE_GUIDE_PROUD
(
34
),
OPEN_STATE_GUIDE_PROUD
(
34
),
OPEN_STATE_GUIDE_AVATAR_PROMOTE
(
35
),
OPEN_STATE_GUIDE_AVATAR_PROMOTE
(
35
),
OPEN_STATE_GUIDE_ADVENTURE_CARD
(
36
),
OPEN_STATE_GUIDE_ADVENTURE_CARD
(
36
),
OPEN_STATE_FORGE
(
37
),
OPEN_STATE_FORGE
(
37
,
2
),
OPEN_STATE_GUIDE_BAG
(
38
),
OPEN_STATE_GUIDE_BAG
(
38
),
OPEN_STATE_EXPEDITION
(
39
),
OPEN_STATE_EXPEDITION
(
39
,
14
),
OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK
(
40
),
OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK
(
40
),
OPEN_STATE_GUIDE_ADVENTURE_DUNGEON
(
41
),
OPEN_STATE_GUIDE_ADVENTURE_DUNGEON
(
41
),
OPEN_STATE_TOWER
(
42
),
OPEN_STATE_TOWER
(
42
),
...
@@ -56,15 +56,15 @@ public enum OpenState {
...
@@ -56,15 +56,15 @@ public enum OpenState {
OPEN_STATE_RESIN
(
45
),
OPEN_STATE_RESIN
(
45
),
OPEN_STATE_LIMIT_REGION_FRESHMEAT
(
47
),
OPEN_STATE_LIMIT_REGION_FRESHMEAT
(
47
),
OPEN_STATE_LIMIT_REGION_GLOBAL
(
48
),
OPEN_STATE_LIMIT_REGION_GLOBAL
(
48
),
OPEN_STATE_MULTIPLAYER
(
49
),
OPEN_STATE_MULTIPLAYER
(
49
,
16
),
OPEN_STATE_GUIDE_MOUSEPC
(
50
),
OPEN_STATE_GUIDE_MOUSEPC
(
50
),
OPEN_STATE_GUIDE_MULTIPLAYER
(
51
),
OPEN_STATE_GUIDE_MULTIPLAYER
(
51
),
OPEN_STATE_GUIDE_DUNGEONREWARD
(
52
),
OPEN_STATE_GUIDE_DUNGEONREWARD
(
52
),
OPEN_STATE_GUIDE_BLOSSOM
(
53
),
OPEN_STATE_GUIDE_BLOSSOM
(
53
,
8
),
OPEN_STATE_AVATAR_FASHION
(
54
),
OPEN_STATE_AVATAR_FASHION
(
54
),
OPEN_STATE_PHOTOGRAPH
(
55
),
OPEN_STATE_PHOTOGRAPH
(
55
),
OPEN_STATE_GUIDE_KSLQUEST
(
56
),
OPEN_STATE_GUIDE_KSLQUEST
(
56
),
OPEN_STATE_PERSONAL_LINE
(
57
),
OPEN_STATE_PERSONAL_LINE
(
57
,
26
),
OPEN_STATE_GUIDE_PERSONAL_LINE
(
58
),
OPEN_STATE_GUIDE_PERSONAL_LINE
(
58
),
OPEN_STATE_GUIDE_APPEARANCE
(
59
),
OPEN_STATE_GUIDE_APPEARANCE
(
59
),
OPEN_STATE_GUIDE_PROCESS
(
60
),
OPEN_STATE_GUIDE_PROCESS
(
60
),
...
@@ -102,35 +102,35 @@ public enum OpenState {
...
@@ -102,35 +102,35 @@ public enum OpenState {
OPEN_STATE_GGUIDE_MAINPAGE_ENTRY_DISAPPEAR
(
92
),
OPEN_STATE_GGUIDE_MAINPAGE_ENTRY_DISAPPEAR
(
92
),
OPEN_STATE_CITY_REPUATION_MENGDE
(
800
),
OPEN_STATE_CITY_REPUATION_MENGDE
(
800
),
OPEN_STATE_CITY_REPUATION_LIYUE
(
801
),
OPEN_STATE_CITY_REPUATION_LIYUE
(
801
),
OPEN_STATE_CITY_REPUATION_UI_HINT
(
802
),
OPEN_STATE_CITY_REPUATION_UI_HINT
(
802
,
25
),
OPEN_STATE_CITY_REPUATION_INAZUMA
(
803
),
OPEN_STATE_CITY_REPUATION_INAZUMA
(
803
),
OPEN_STATE_SHOP_TYPE_MALL
(
900
),
OPEN_STATE_SHOP_TYPE_MALL
(
900
),
OPEN_STATE_SHOP_TYPE_RECOMMANDED
(
901
),
OPEN_STATE_SHOP_TYPE_RECOMMANDED
(
901
,
1
),
OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL
(
902
),
OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL
(
902
,
1
),
OPEN_STATE_SHOP_TYPE_GIFTPACKAGE
(
903
),
OPEN_STATE_SHOP_TYPE_GIFTPACKAGE
(
903
,
1
),
OPEN_STATE_SHOP_TYPE_PAIMON
(
1001
),
OPEN_STATE_SHOP_TYPE_PAIMON
(
1001
),
OPEN_STATE_SHOP_TYPE_CITY
(
1002
),
OPEN_STATE_SHOP_TYPE_CITY
(
1002
),
OPEN_STATE_SHOP_TYPE_BLACKSMITH
(
1003
),
OPEN_STATE_SHOP_TYPE_BLACKSMITH
(
1003
),
OPEN_STATE_SHOP_TYPE_GROCERY
(
1004
),
OPEN_STATE_SHOP_TYPE_GROCERY
(
1004
,
5
),
OPEN_STATE_SHOP_TYPE_FOOD
(
1005
),
OPEN_STATE_SHOP_TYPE_FOOD
(
1005
,
5
),
OPEN_STATE_SHOP_TYPE_SEA_LAMP
(
1006
),
OPEN_STATE_SHOP_TYPE_SEA_LAMP
(
1006
,
13
),
OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP
(
1007
),
OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP
(
1007
),
OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY
(
1008
),
OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY
(
1008
,
5
),
OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR
(
1009
),
OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR
(
1009
),
OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT
(
1010
),
OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT
(
1010
,
5
),
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR
(
1011
),
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR
(
1011
),
OPEN_STATE_SHOP_TYPE_NPC_TOMOKI
(
1012
),
OPEN_STATE_SHOP_TYPE_NPC_TOMOKI
(
1012
),
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR_BLACK_BAR
(
1013
),
OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR_BLACK_BAR
(
1013
),
OPEN_ADVENTURE_MANUAL
(
1100
),
OPEN_ADVENTURE_MANUAL
(
1100
),
OPEN_ADVENTURE_MANUAL_CITY_MENGDE
(
1101
),
OPEN_ADVENTURE_MANUAL_CITY_MENGDE
(
1101
),
OPEN_ADVENTURE_MANUAL_CITY_LIYUE
(
1102
),
OPEN_ADVENTURE_MANUAL_CITY_LIYUE
(
1102
),
OPEN_ADVENTURE_MANUAL_MONSTER
(
1103
),
OPEN_ADVENTURE_MANUAL_MONSTER
(
1103
,
8
),
OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON
(
1104
),
OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON
(
1104
),
OPEN_STATE_ACTIVITY_SEALAMP
(
1200
),
OPEN_STATE_ACTIVITY_SEALAMP
(
1200
),
OPEN_STATE_ACTIVITY_SEALAMP_TAB2
(
1201
),
OPEN_STATE_ACTIVITY_SEALAMP_TAB2
(
1201
),
OPEN_STATE_ACTIVITY_SEALAMP_TAB3
(
1202
),
OPEN_STATE_ACTIVITY_SEALAMP_TAB3
(
1202
),
OPEN_STATE_BATTLE_PASS
(
1300
),
OPEN_STATE_BATTLE_PASS
(
1300
,
1
),
OPEN_STATE_BATTLE_PASS_ENTRY
(
1301
),
OPEN_STATE_BATTLE_PASS_ENTRY
(
1301
,
20
),
OPEN_STATE_ACTIVITY_CRUCIBLE
(
1400
),
OPEN_STATE_ACTIVITY_CRUCIBLE
(
1400
),
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN
(
1401
),
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN
(
1401
),
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE
(
1402
),
OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE
(
1402
),
...
@@ -139,27 +139,27 @@ public enum OpenState {
...
@@ -139,27 +139,27 @@ public enum OpenState {
OPEN_STATE_LIYUE_INFUSEDCRYSTAL
(
1405
),
OPEN_STATE_LIYUE_INFUSEDCRYSTAL
(
1405
),
OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE
(
1406
),
OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE
(
1406
),
OPEN_STATE_MIRACLE_RING
(
1407
),
OPEN_STATE_MIRACLE_RING
(
1407
),
OPEN_STATE_COOP_LINE
(
1408
),
OPEN_STATE_COOP_LINE
(
1408
,
26
),
OPEN_STATE_INAZUMA_INFUSEDCRYSTAL
(
1409
),
OPEN_STATE_INAZUMA_INFUSEDCRYSTAL
(
1409
),
OPEN_STATE_FISH
(
1410
),
OPEN_STATE_FISH
(
1410
),
OPEN_STATE_GUIDE_SUMO_TEAM_SKILL
(
1411
),
OPEN_STATE_GUIDE_SUMO_TEAM_SKILL
(
1411
),
OPEN_STATE_GUIDE_FISH_RECIPE
(
1412
),
OPEN_STATE_GUIDE_FISH_RECIPE
(
1412
),
OPEN_STATE_HOME
(
1500
),
OPEN_STATE_HOME
(
1500
),
OPEN_STATE_ACTIVITY_HOMEWORLD
(
1501
),
OPEN_STATE_ACTIVITY_HOMEWORLD
(
1501
,
28
),
OPEN_STATE_ADEPTIABODE
(
1502
),
OPEN_STATE_ADEPTIABODE
(
1502
),
OPEN_STATE_HOME_AVATAR
(
1503
),
OPEN_STATE_HOME_AVATAR
(
1503
),
OPEN_STATE_HOME_EDIT
(
1504
),
OPEN_STATE_HOME_EDIT
(
1504
),
OPEN_STATE_HOME_EDIT_TIPS
(
1505
),
OPEN_STATE_HOME_EDIT_TIPS
(
1505
),
OPEN_STATE_RELIQUARY_DECOMPOSE
(
1600
),
OPEN_STATE_RELIQUARY_DECOMPOSE
(
1600
,
45
),
OPEN_STATE_ACTIVITY_H5
(
1700
),
OPEN_STATE_ACTIVITY_H5
(
1700
,
10
),
OPEN_STATE_ORAIONOKAMI
(
2000
),
OPEN_STATE_ORAIONOKAMI
(
2000
),
OPEN_STATE_GUIDE_CHESS_MISSION_CHECK
(
2001
),
OPEN_STATE_GUIDE_CHESS_MISSION_CHECK
(
2001
),
OPEN_STATE_GUIDE_CHESS_BUILD
(
2002
),
OPEN_STATE_GUIDE_CHESS_BUILD
(
2002
),
OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE
(
2003
),
OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE
(
2003
),
OPEN_STATE_GUIDE_CHESS_CARD_SELECT
(
2004
),
OPEN_STATE_GUIDE_CHESS_CARD_SELECT
(
2004
),
OPEN_STATE_INAZUMA_MAINQUEST_FINISHED
(
2005
),
OPEN_STATE_INAZUMA_MAINQUEST_FINISHED
(
2005
),
OPEN_STATE_PAIMON_LVINFO
(
2100
),
OPEN_STATE_PAIMON_LVINFO
(
2100
,
7
),
OPEN_STATE_TELEPORT_HUD
(
2101
),
OPEN_STATE_TELEPORT_HUD
(
2101
,
2
),
OPEN_STATE_GUIDE_MAP_UNLOCK
(
2102
),
OPEN_STATE_GUIDE_MAP_UNLOCK
(
2102
),
OPEN_STATE_GUIDE_PAIMON_LVINFO
(
2103
),
OPEN_STATE_GUIDE_PAIMON_LVINFO
(
2103
),
OPEN_STATE_GUIDE_AMBORTRANSPORT
(
2104
),
OPEN_STATE_GUIDE_AMBORTRANSPORT
(
2104
),
...
@@ -177,7 +177,7 @@ public enum OpenState {
...
@@ -177,7 +177,7 @@ public enum OpenState {
OPEN_STATE_GUIDE_POTION_CONFIGURE
(
2401
),
OPEN_STATE_GUIDE_POTION_CONFIGURE
(
2401
),
OPEN_STATE_GUIDE_LANV2_FIREWORK
(
2402
),
OPEN_STATE_GUIDE_LANV2_FIREWORK
(
2402
),
OPEN_STATE_LOADINGTIPS_ENKANOMIYA
(
2403
),
OPEN_STATE_LOADINGTIPS_ENKANOMIYA
(
2403
),
OPEN_STATE_MICHIAE_CASKET
(
2500
),
OPEN_STATE_MICHIAE_CASKET
(
2500
,
30
),
OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT
(
2501
),
OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT
(
2501
),
OPEN_STATE_LUMEN_STONE
(
2600
),
OPEN_STATE_LUMEN_STONE
(
2600
),
OPEN_STATE_GUIDE_CRYSTALLINK_BUFF
(
2601
),
OPEN_STATE_GUIDE_CRYSTALLINK_BUFF
(
2601
),
...
@@ -190,6 +190,7 @@ public enum OpenState {
...
@@ -190,6 +190,7 @@ public enum OpenState {
OPEN_ADVENTURE_MANUAL_EDUCATION
(
2801
);
OPEN_ADVENTURE_MANUAL_EDUCATION
(
2801
);
private
final
int
value
;
private
final
int
value
;
private
final
int
unlockLevel
;
private
static
final
Int2ObjectMap
<
OpenState
>
map
=
new
Int2ObjectOpenHashMap
<>();
private
static
final
Int2ObjectMap
<
OpenState
>
map
=
new
Int2ObjectOpenHashMap
<>();
private
static
final
Map
<
String
,
OpenState
>
stringMap
=
new
HashMap
<>();
private
static
final
Map
<
String
,
OpenState
>
stringMap
=
new
HashMap
<>();
...
@@ -202,11 +203,20 @@ public enum OpenState {
...
@@ -202,11 +203,20 @@ public enum OpenState {
private
OpenState
(
int
value
)
{
private
OpenState
(
int
value
)
{
this
.
value
=
value
;
this
.
value
=
value
;
this
.
unlockLevel
=
-
1
;
}
private
OpenState
(
int
value
,
int
unlockLevel
)
{
this
.
value
=
value
;
this
.
unlockLevel
=
unlockLevel
;
}
}
public
int
getValue
()
{
public
int
getValue
()
{
return
value
;
return
value
;
}
}
public
int
getUnlockLevel
()
{
return
this
.
unlockLevel
;
}
public
static
OpenState
getTypeByValue
(
int
value
)
{
public
static
OpenState
getTypeByValue
(
int
value
)
{
return
map
.
getOrDefault
(
value
,
OPEN_STATE_NONE
);
return
map
.
getOrDefault
(
value
,
OPEN_STATE_NONE
);
...
...
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