Skip to content
GitLab
Menu
Projects
Groups
Snippets
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Menu
Open sidebar
ziqian zhang
Grasscutter
Commits
acd59d17
Commit
acd59d17
authored
Apr 22, 2022
by
Melledy
Committed by
GitHub
Apr 22, 2022
Browse files
Merge pull request #114 from alt3ri/development
Added /talent command
parents
95c6b948
63898a18
Changes
1
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/command/commands/TalentCommand.java
0 → 100644
View file @
acd59d17
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.GenshinPlayer
;
import
emu.grasscutter.game.avatar.GenshinAvatar
;
import
emu.grasscutter.game.entity.EntityAvatar
;
import
emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify
;
import
emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp
;
import
java.util.List
;
@Command
(
label
=
"talent"
,
usage
=
"talent <talentID> <value>"
,
description
=
"Set talent level for your current active character"
,
permission
=
"player.settalent"
)
public
class
TalentCommand
implements
CommandHandler
{
@Override
public
void
execute
(
GenshinPlayer
sender
,
List
<
String
>
args
)
{
if
(
sender
==
null
)
{
CommandHandler
.
sendMessage
(
null
,
"Run this command in-game."
);
return
;
}
if
(
args
.
size
()
<
0
||
args
.
size
()
<
1
){
CommandHandler
.
sendMessage
(
sender
,
"To set talent level: /talent set <talentID> <value>"
);
CommandHandler
.
sendMessage
(
sender
,
"To get talent ID: /talent getid"
);
return
;
}
String
cmdSwitch
=
args
.
get
(
0
);
switch
(
cmdSwitch
)
{
default
:
CommandHandler
.
sendMessage
(
sender
,
"To set talent level: /talent set <talentID> <value>"
);
CommandHandler
.
sendMessage
(
sender
,
"To get talent ID: /talent getid"
);
return
;
case
"set"
:
try
{
int
skillId
=
Integer
.
parseInt
(
args
.
get
(
1
));
int
nextLevel
=
Integer
.
parseInt
(
args
.
get
(
2
));
EntityAvatar
entity
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
();
GenshinAvatar
avatar
=
entity
.
getAvatar
();
int
skillIdNorAtk
=
avatar
.
getData
().
getSkillDepot
().
getSkills
().
get
(
0
);
int
skillIdE
=
avatar
.
getData
().
getSkillDepot
().
getSkills
().
get
(
1
);
int
skillIdQ
=
avatar
.
getData
().
getSkillDepot
().
getEnergySkill
();
int
currentLevelNorAtk
=
avatar
.
getSkillLevelMap
().
get
(
skillIdNorAtk
);
int
currentLevelE
=
avatar
.
getSkillLevelMap
().
get
(
skillIdE
);
int
currentLevelQ
=
avatar
.
getSkillLevelMap
().
get
(
skillIdQ
);
if
(
args
.
size
()
<
2
){
CommandHandler
.
sendMessage
(
sender
,
"To set talent level: /talent set <talentID> <value>"
);
CommandHandler
.
sendMessage
(
sender
,
"To get talent ID: /talent getid"
);
return
;
}
if
(
nextLevel
>
16
){
CommandHandler
.
sendMessage
(
sender
,
"Invalid talent level. Level should be lower than 16"
);
return
;
}
if
(
skillId
==
skillIdNorAtk
){
// Upgrade skill
avatar
.
getSkillLevelMap
().
put
(
skillIdNorAtk
,
nextLevel
);
avatar
.
save
();
// Packet
sender
.
sendPacket
(
new
PacketAvatarSkillChangeNotify
(
avatar
,
skillIdNorAtk
,
currentLevelNorAtk
,
nextLevel
));
sender
.
sendPacket
(
new
PacketAvatarSkillUpgradeRsp
(
avatar
,
skillIdNorAtk
,
currentLevelNorAtk
,
nextLevel
));
CommandHandler
.
sendMessage
(
sender
,
"Set talent Normal ATK to "
+
nextLevel
+
"."
);
}
if
(
skillId
==
skillIdE
){
// Upgrade skill
avatar
.
getSkillLevelMap
().
put
(
skillIdE
,
nextLevel
);
avatar
.
save
();
// Packet
sender
.
sendPacket
(
new
PacketAvatarSkillChangeNotify
(
avatar
,
skillIdE
,
currentLevelE
,
nextLevel
));
sender
.
sendPacket
(
new
PacketAvatarSkillUpgradeRsp
(
avatar
,
skillIdE
,
currentLevelE
,
nextLevel
));
CommandHandler
.
sendMessage
(
sender
,
"Set talent E to "
+
nextLevel
+
"."
);
}
if
(
skillId
==
skillIdQ
){
// Upgrade skill
avatar
.
getSkillLevelMap
().
put
(
skillIdQ
,
nextLevel
);
avatar
.
save
();
// Packet
sender
.
sendPacket
(
new
PacketAvatarSkillChangeNotify
(
avatar
,
skillIdQ
,
currentLevelQ
,
nextLevel
));
sender
.
sendPacket
(
new
PacketAvatarSkillUpgradeRsp
(
avatar
,
skillIdQ
,
currentLevelQ
,
nextLevel
));
CommandHandler
.
sendMessage
(
sender
,
"Set talent Q to "
+
nextLevel
+
"."
);
}
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid skill ID."
);
return
;
}
break
;
case
"getid"
:
EntityAvatar
entity
=
sender
.
getTeamManager
().
getCurrentAvatarEntity
();
GenshinAvatar
avatar
=
entity
.
getAvatar
();
int
skillIdNorAtk
=
avatar
.
getData
().
getSkillDepot
().
getSkills
().
get
(
0
);
int
skillIdE
=
avatar
.
getData
().
getSkillDepot
().
getSkills
().
get
(
1
);
int
skillIdQ
=
avatar
.
getData
().
getSkillDepot
().
getEnergySkill
();
CommandHandler
.
sendMessage
(
sender
,
"Normal Attack ID "
+
skillIdNorAtk
+
"."
);
CommandHandler
.
sendMessage
(
sender
,
"E skill ID "
+
skillIdE
+
"."
);
CommandHandler
.
sendMessage
(
sender
,
"Q skill ID "
+
skillIdQ
+
"."
);
break
;
}
}
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment