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ziqian zhang
Grasscutter
Commits
abe05a9b
Commit
abe05a9b
authored
Apr 22, 2022
by
alt3ri
Committed by
GitHub
Apr 22, 2022
Browse files
Added /revive command
Now it's more convenient to revive character without food :>
parent
c8100394
Changes
1
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Inline
Side-by-side
src/main/java/emu/grasscutter/command/commands/Revive.java
0 → 100644
View file @
abe05a9b
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.game.GenshinPlayer
;
import
emu.grasscutter.game.TeamManager
;
//import emu.grasscutter.game.avatar.GenshinAvatar;
//import emu.grasscutter.game.TeamInfo;
import
emu.grasscutter.game.entity.EntityAvatar
;
import
emu.grasscutter.game.props.FightProperty
;
import
emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify
;
import
emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify
;
import
java.util.List
;
@Command
(
label
=
"revive"
,
aliases
=
{
"rev"
},
usage
=
"revive|rev"
,
description
=
"Revive character(s) that died)"
)
public
class
Revive
implements
CommandHandler
{
//private Object teamId;
@Override
public
void
execute
(
GenshinPlayer
player
,
List
<
String
>
args
)
{
for
(
EntityAvatar
entity2
:
TeamManager
.
getActiveTeam
())
{
entity2
.
setFightProperty
(
FightProperty
.
FIGHT_PROP_CUR_HP
,
entity2
.
getFightProperty
(
FightProperty
.
FIGHT_PROP_MAX_HP
)
*
.
4
f
);
player
.
sendPacket
(
new
PacketAvatarFightPropUpdateNotify
(
entity2
.
getAvatar
(),
FightProperty
.
FIGHT_PROP_CUR_HP
));
player
.
sendPacket
(
new
PacketAvatarLifeStateChangeNotify
(
entity2
.
getAvatar
()));
}
player
.
dropMessage
(
"Character revived."
);
}
}
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