Commit a601e13d authored by gentlespoon's avatar gentlespoon Committed by Melledy
Browse files

No more fallen to death in god mode

parent 5a37acde
...@@ -77,6 +77,9 @@ public class HandlerCombatInvocationsNotify extends PacketHandler { ...@@ -77,6 +77,9 @@ public class HandlerCombatInvocationsNotify extends PacketHandler {
} }
private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) { private void handleFallOnGround(GameSession session, GameEntity entity, MotionState motionState) {
if (session.getPlayer().inGodmode()) {
return;
}
// People have reported that after plunge attack (client sends a FIGHT instead of FALL_ON_GROUND) they will die // People have reported that after plunge attack (client sends a FIGHT instead of FALL_ON_GROUND) they will die
// if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping again. // if they talk to an NPC (this is when the client sends a FALL_ON_GROUND) without jumping again.
// A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet. // A dirty patch: if not received immediately after MOTION_LAND_SPEED, discard this packet.
......
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