Commit 9cebd7be authored by Melledy's avatar Melledy Committed by GitHub
Browse files

Merge pull request #69 from Grasscutters/dev-fixes

Dev fixes
parents 85453c48 af1ecca9
......@@ -46,7 +46,7 @@ public final class AccountCommand implements CommandHandler {
CommandHandler.sendMessage(null, "Account already exists.");
return;
} else {
CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerId() + ".");
CommandHandler.sendMessage(null, "Account created with UID " + account.getPlayerUid() + ".");
account.addPermission("*"); // Grant the player superuser permissions.
account.save(); // Save account to database.
}
......
......@@ -23,11 +23,17 @@ public final class ChangeSceneCommand implements CommandHandler {
try {
int sceneId = Integer.parseInt(args.get(0));
if (sceneId == sender.getSceneId()) {
CommandHandler.sendMessage(sender, "You are already in that scene");
return;
}
boolean result = sender.getWorld().transferPlayerToScene(sender, sceneId, sender.getPos());
CommandHandler.sendMessage(sender, "Changed to scene " + sceneId);
if (!result) {
CommandHandler.sendMessage(sender, "Scene does not exist or you are already in it");
CommandHandler.sendMessage(sender, "Scene does not exist");
}
} catch (Exception e) {
CommandHandler.sendMessage(sender, "Usage: changescene <scene id>");
......
......@@ -22,7 +22,7 @@ public final class KickCommand implements CommandHandler {
}
if (sender != null) {
CommandHandler.sendMessage(sender, String.format("Player [%s:%s] has kicked player [%s:%s]", sender.getAccount().getPlayerId(), sender.getAccount().getUsername(), target, targetPlayer.getAccount().getUsername()));
CommandHandler.sendMessage(sender, String.format("Player [%s:%s] has kicked player [%s:%s]", sender.getAccount().getPlayerUid(), sender.getAccount().getUsername(), target, targetPlayer.getAccount().getUsername()));
}
CommandHandler.sendMessage(sender, String.format("Kicking player [%s:%s]", target, targetPlayer.getAccount().getUsername()));
......
package emu.grasscutter.game;
import dev.morphia.annotations.AlsoLoad;
import dev.morphia.annotations.Collation;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
......@@ -24,7 +25,7 @@ public class Account {
private String username;
private String password; // Unused for now
private int playerId;
@AlsoLoad("playerUid") private int playerId;
private String email;
private String token;
......@@ -68,7 +69,7 @@ public class Account {
this.token = token;
}
public int getPlayerId() {
public int getPlayerUid() {
return this.playerId;
}
......
......@@ -31,6 +31,7 @@ import emu.grasscutter.net.proto.OnlinePlayerInfoOuterClass.OnlinePlayerInfo;
import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
import emu.grasscutter.net.proto.PlayerLocationInfoOuterClass.PlayerLocationInfo;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.net.proto.WorldPlayerLocationInfoOuterClass.WorldPlayerLocationInfo;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketAbilityInvocationsNotify;
......@@ -49,9 +50,11 @@ import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.server.packet.send.PacketPlayerPropNotify;
import emu.grasscutter.server.packet.send.PacketPlayerStoreNotify;
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
import emu.grasscutter.server.packet.send.PacketScenePlayerLocationNotify;
import emu.grasscutter.server.packet.send.PacketSetNameCardRsp;
import emu.grasscutter.server.packet.send.PacketStoreWeightLimitNotify;
import emu.grasscutter.server.packet.send.PacketUnlockNameCardNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerLocationNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
import emu.grasscutter.utils.Position;
......@@ -101,6 +104,7 @@ public class GenshinPlayer {
@Transient private int enterSceneToken;
@Transient private SceneLoadState sceneState;
@Transient private boolean hasSentAvatarDataNotify;
@Transient private long nextSendPlayerLocTime = 0;
@Transient private final Int2ObjectMap<CoopRequest> coopRequests;
@Transient private final InvokeHandler<CombatInvokeEntry> combatInvokeHandler;
......@@ -121,6 +125,12 @@ public class GenshinPlayer {
}
this.properties.put(prop.getId(), 0);
}
this.gachaInfo = new PlayerGachaInfo();
this.nameCardList = new HashSet<>();
this.flyCloakList = new HashSet<>();
this.costumeList = new HashSet<>();
this.setSceneId(3);
this.setRegionId(1);
this.sceneState = SceneLoadState.NONE;
......@@ -140,11 +150,6 @@ public class GenshinPlayer {
this.nickname = "Traveler";
this.signature = "";
this.teamManager = new TeamManager(this);
this.gachaInfo = new PlayerGachaInfo();
this.playerProfile = new PlayerProfile(this);
this.nameCardList = new HashSet<>();
this.flyCloakList = new HashSet<>();
this.costumeList = new HashSet<>();
this.setProperty(PlayerProperty.PROP_PLAYER_LEVEL, 1);
this.setProperty(PlayerProperty.PROP_IS_SPRING_AUTO_USE, 1);
this.setProperty(PlayerProperty.PROP_SPRING_AUTO_USE_PERCENT, 50);
......@@ -165,6 +170,7 @@ public class GenshinPlayer {
public void setUid(int id) {
this.id = id;
this.getProfile().syncWithCharacter(this);
}
public long getNextGenshinGuid() {
......@@ -654,6 +660,13 @@ public class GenshinPlayer {
return social;
}
public WorldPlayerLocationInfo getWorldPlayerLocationInfo() {
return WorldPlayerLocationInfo.newBuilder()
.setSceneId(this.getSceneId())
.setPlayerLoc(this.getPlayerLocationInfo())
.build();
}
public PlayerLocationInfo getPlayerLocationInfo() {
return PlayerLocationInfo.newBuilder()
.setUid(this.getUid())
......@@ -679,9 +692,22 @@ public class GenshinPlayer {
}
// Ping
if (this.getWorld() != null) {
this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld())); // Player ping
// RTT notify - very important to send this often
this.sendPacket(new PacketWorldPlayerRTTNotify(this.getWorld()));
// Update player locations if in multiplayer every 5 seconds
long time = System.currentTimeMillis();
if (this.getWorld().isMultiplayer() && this.getScene() != null && time > nextSendPlayerLocTime) {
this.sendPacket(new PacketWorldPlayerLocationNotify(this.getWorld()));
this.sendPacket(new PacketScenePlayerLocationNotify(this.getScene()));
this.resetSendPlayerLocTime();
}
}
}
public void resetSendPlayerLocTime() {
this.nextSendPlayerLocTime = System.currentTimeMillis() + 5000;
}
@PostLoad
private void onLoad() {
......@@ -696,12 +722,8 @@ public class GenshinPlayer {
// Make sure these exist
if (this.getTeamManager() == null) {
this.teamManager = new TeamManager(this);
} if (this.getGachaInfo() == null) {
this.gachaInfo = new PlayerGachaInfo();
} if (this.nameCardList == null) {
this.nameCardList = new HashSet<>();
} if (this.costumeList == null) {
this.costumeList = new HashSet<>();
} if (this.getProfile().getUid() == 0) {
this.getProfile().syncWithCharacter(this);
}
// Check if player object exists in server
......
......@@ -206,28 +206,9 @@ public class World implements Iterable<GenshinPlayer> {
public void deregisterScene(GenshinScene scene) {
this.getScenes().remove(scene.getId());
}
public boolean forceTransferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
// Forces the client to reload the scene map to prevent the player from falling off the map.
if (GenshinData.getSceneDataMap().get(sceneId) == null) {
return false;
}
if (player.getScene() != null) {
player.getScene().removePlayer(player);
}
GenshinScene scene = this.getSceneById(sceneId);
scene.addPlayer(player);
player.getPos().set(pos);
// Teleport packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
return true;
}
public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId || GenshinData.getSceneDataMap().get(sceneId) == null) {
if (GenshinData.getSceneDataMap().get(sceneId) == null) {
return false;
}
......
......@@ -13,6 +13,7 @@ import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.PrePersist;
import dev.morphia.annotations.Transient;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.common.FightPropData;
import emu.grasscutter.data.custom.OpenConfigEntry;
......@@ -42,6 +43,7 @@ import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.proto.AvatarFetterInfoOuterClass.AvatarFetterInfo;
import emu.grasscutter.net.proto.AvatarInfoOuterClass.AvatarInfo;
import emu.grasscutter.server.packet.send.PacketAbilityChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropNotify;
import emu.grasscutter.utils.ProtoHelper;
......@@ -69,7 +71,7 @@ public class GenshinAvatar {
@Transient private final Int2ObjectMap<GenshinItem> equips;
@Transient private final Int2FloatOpenHashMap fightProp;
@Transient private final Set<String> bonusAbilityList;
@Transient private Set<String> extraAbilityEmbryos;
private Map<Integer, Integer> skillLevelMap; // Talent levels
private Map<Integer, Integer> proudSkillBonusMap; // Talent bonus levels (from const)
......@@ -86,7 +88,7 @@ public class GenshinAvatar {
// Morhpia only!
this.equips = new Int2ObjectOpenHashMap<>();
this.fightProp = new Int2FloatOpenHashMap();
this.bonusAbilityList = new HashSet<>();
this.extraAbilityEmbryos = new HashSet<>();
this.proudSkillBonusMap = new HashMap<>(); // TODO Move to genshin avatar
}
......@@ -260,8 +262,8 @@ public class GenshinAvatar {
return proudSkillBonusMap;
}
public Set<String> getBonusAbilityList() {
return bonusAbilityList;
public Set<String> getExtraAbilityEmbryos() {
return extraAbilityEmbryos;
}
public float getCurrentHp() {
......@@ -347,14 +349,14 @@ public class GenshinAvatar {
item.setEquipCharacter(this.getAvatarId());
item.save();
if (this.getPlayer().hasSentAvatarDataNotify()) {
this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item));
}
if (shouldRecalc) {
this.recalcStats();
}
if (this.getPlayer().hasSentAvatarDataNotify()) {
this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item));
}
return true;
}
......@@ -371,11 +373,18 @@ public class GenshinAvatar {
}
public void recalcStats() {
recalcStats(false);
}
public void recalcStats(boolean forceSendAbilityChange) {
// Setup
AvatarData data = this.getAvatarData();
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
Int2IntOpenHashMap setMap = new Int2IntOpenHashMap();
this.getBonusAbilityList().clear();
// Extra ability embryos
Set<String> prevExtraAbilityEmbryos = this.getExtraAbilityEmbryos();
this.extraAbilityEmbryos = new HashSet<>();
// Get hp percent, set to 100% if none
float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
......@@ -458,7 +467,7 @@ public class GenshinAvatar {
}
// Add any skill strings from this affix
this.addToAbilityList(affix.getOpenConfig(), true);
this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true);
} else {
break;
}
......@@ -505,7 +514,7 @@ public class GenshinAvatar {
}
// Add any skill strings from this affix
this.addToAbilityList(affix.getOpenConfig(), true);
this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true);
}
}
}
......@@ -538,7 +547,7 @@ public class GenshinAvatar {
}
// Add any skill strings from this proud skill
this.addToAbilityList(proudSkillData.getOpenConfig(), true);
this.addToExtraAbilityEmbryos(proudSkillData.getOpenConfig(), true);
}
// Constellations
......@@ -550,7 +559,7 @@ public class GenshinAvatar {
}
// Add any skill strings from this constellation
this.addToAbilityList(avatarTalentData.getOpenConfig(), false);
this.addToExtraAbilityEmbryos(avatarTalentData.getOpenConfig(), false);
}
}
......@@ -573,11 +582,17 @@ public class GenshinAvatar {
// Packet
if (getPlayer() != null && getPlayer().hasSentAvatarDataNotify()) {
// Update stats for client
getPlayer().sendPacket(new PacketAvatarFightPropNotify(this));
// Update client abilities
EntityAvatar entity = this.getAsEntity();
if (entity != null && (!this.getExtraAbilityEmbryos().equals(prevExtraAbilityEmbryos) || forceSendAbilityChange)) {
getPlayer().sendPacket(new PacketAbilityChangeNotify(entity));
}
}
}
public void addToAbilityList(String openConfig, boolean forceAdd) {
public void addToExtraAbilityEmbryos(String openConfig, boolean forceAdd) {
if (openConfig == null || openConfig.length() == 0) {
return;
}
......@@ -586,14 +601,14 @@ public class GenshinAvatar {
if (entry == null) {
if (forceAdd) {
// Add config string to ability skill list anyways
this.getBonusAbilityList().add(openConfig);
this.getExtraAbilityEmbryos().add(openConfig);
}
return;
}
if (entry.getAddAbilities() != null) {
for (String ability : entry.getAddAbilities()) {
this.getBonusAbilityList().add(ability);
this.getExtraAbilityEmbryos().add(ability);
}
}
}
......
......@@ -223,8 +223,8 @@ public class EntityAvatar extends GenshinEntity {
}
}
// Add equip abilities
if (this.getAvatar().getBonusAbilityList().size() > 0) {
for (String skill : this.getAvatar().getBonusAbilityList()) {
if (this.getAvatar().getExtraAbilityEmbryos().size() > 0) {
for (String skill : this.getAvatar().getExtraAbilityEmbryos()) {
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
.setAbilityId(++embryoId)
.setAbilityNameHash(Utils.abilityHash(skill))
......
......@@ -220,7 +220,7 @@ public class FriendsList {
friendship.setOwner(getPlayer());
// Check if friend is online
GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getId());
GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
if (friend != null) {
// Set friend to online mode
friendship.setFriendProfile(friend);
......
......@@ -88,7 +88,7 @@ public class Friendship {
public FriendBrief toProto() {
FriendBrief proto = FriendBrief.newBuilder()
.setUid(getFriendProfile().getId())
.setUid(getFriendProfile().getUid())
.setNickname(getFriendProfile().getName())
.setLevel(getFriendProfile().getPlayerLevel())
.setAvatar(HeadImage.newBuilder().setAvatarId(getFriendProfile().getAvatarId()))
......
......@@ -7,7 +7,7 @@ import emu.grasscutter.utils.Utils;
public class PlayerProfile {
@Transient private GenshinPlayer player;
private int id;
@AlsoLoad("id") private int uid;
private int nameCard;
private int avatarId;
private String name;
......@@ -22,12 +22,12 @@ public class PlayerProfile {
public PlayerProfile() { }
public PlayerProfile(GenshinPlayer player) {
this.id = player.getUid();
this.uid = player.getUid();
this.syncWithCharacter(player);
}
public int getId() {
return id;
public int getUid() {
return uid;
}
public GenshinPlayer getPlayer() {
......@@ -87,6 +87,7 @@ public class PlayerProfile {
return;
}
this.uid = player.getUid();
this.name = player.getNickname();
this.avatarId = player.getHeadImage();
this.signature = player.getSignature();
......
......@@ -589,7 +589,6 @@ public class InventoryManager {
// Update proud skills
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
boolean hasAddedProudSkill = false;
if (skillDepot != null && skillDepot.getInherentProudSkillOpens() != null) {
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
......@@ -599,7 +598,6 @@ public class InventoryManager {
if (openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel()) {
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
hasAddedProudSkill = true;
avatar.getProudSkillList().add(proudSkillId);
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
}
......@@ -607,20 +605,13 @@ public class InventoryManager {
}
}
// Racalc stats and save avatar
avatar.recalcStats();
avatar.save();
// Resend ability embryos if proud skill has been added
if (hasAddedProudSkill && avatar.getAsEntity() != null) {
player.sendPacket(new PacketAbilityChangeNotify(avatar.getAsEntity()));
}
// TODO Send entity prop update packet to world
// Packets
player.sendPacket(new PacketAvatarPropNotify(avatar));
player.sendPacket(new PacketAvatarPromoteRsp(avatar));
// TODO Send entity prop update packet to world
avatar.recalcStats(true);
avatar.save();
}
public void upgradeAvatar(GenshinPlayer player, long guid, int itemId, int count) {
......@@ -827,25 +818,20 @@ public class InventoryManager {
// Apply + recalc
avatar.getTalentIdList().add(talentData.getId());
avatar.setCoreProudSkillLevel(currentTalentLevel + 1);
avatar.recalcStats();
// Packet
player.sendPacket(new PacketAvatarUnlockTalentNotify(avatar, nextTalentId));
player.sendPacket(new PacketUnlockAvatarTalentRsp(avatar, nextTalentId));
// Proud skill bonus map
// Proud skill bonus map (Extra skills)
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(talentData.getOpenConfig());
if (entry != null && entry.getExtraTalentIndex() > 0) {
avatar.recalcProudSkillBonusMap();
player.sendPacket(new PacketProudSkillExtraLevelNotify(avatar, entry.getExtraTalentIndex()));
}
// Resend ability embryos
if (avatar.getAsEntity() != null) {
player.sendPacket(new PacketAbilityChangeNotify(avatar.getAsEntity()));
}
// Save avatar
// Recalc + save avatar
avatar.recalcStats(true);
avatar.save();
}
......
......@@ -31,8 +31,11 @@ public class HandlerEnterSceneDoneReq extends PacketHandler {
// Locations
session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
session.send(new PacketScenePlayerLocationNotify(session.getPlayer()));
session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
// Reset timer for sending player locations
session.getPlayer().resetSendPlayerLocTime();
}
}
......@@ -35,15 +35,15 @@ public class HandlerGetPlayerTokenReq extends PacketHandler {
// Has character
boolean doesPlayerExist = false;
if (account.getPlayerId() > 0) {
if (account.getPlayerUid() > 0) {
// Set flag for player existing
doesPlayerExist = DatabaseHelper.checkPlayerExists(account.getPlayerId());
doesPlayerExist = DatabaseHelper.checkPlayerExists(account.getPlayerUid());
}
// Set reserve player id if account doesnt exist
if (!doesPlayerExist) {
int id = DatabaseHelper.getNextPlayerId(session.getAccount().getPlayerId());
if (id != session.getAccount().getPlayerId()) {
int id = DatabaseHelper.getNextPlayerId(session.getAccount().getPlayerUid());
if (id != session.getAccount().getPlayerUid()) {
session.getAccount().setPlayerId(id);
session.getAccount().save();
}
......
......@@ -30,7 +30,7 @@ public class HandlerPlayerLoginReq extends PacketHandler {
}
// Load character from db
GenshinPlayer player = DatabaseHelper.getPlayerById(session.getAccount().getPlayerId());
GenshinPlayer player = DatabaseHelper.getPlayerById(session.getAccount().getPlayerUid());
if (player == null) {
// Send packets
......
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.custom.ScenePointEntry;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SceneTransToPointReqOuterClass.SceneTransToPointReq;
import emu.grasscutter.net.proto.SceneTransToPointRspOuterClass.SceneTransToPointRsp;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketSceneTransToPointRsp;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.SceneTransToPointReq)
public class HandlerSceneTransToPointReq extends PacketHandler {
......@@ -13,7 +17,20 @@ public class HandlerSceneTransToPointReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
SceneTransToPointReq req = SceneTransToPointReq.parseFrom(payload);
session.send(new PacketSceneTransToPointRsp(session.getPlayer(), req.getPointId(), req.getSceneId()));
String code = req.getSceneId() + "_" + req.getPointId();
ScenePointEntry scenePointEntry = GenshinData.getScenePointEntries().get(code);
if (scenePointEntry != null) {
float x = scenePointEntry.getPointData().getTranPos().getX();
float y = scenePointEntry.getPointData().getTranPos().getY();
float z = scenePointEntry.getPointData().getTranPos().getZ();
session.getPlayer().getWorld().transferPlayerToScene(session.getPlayer(), req.getSceneId(), new Position(x, y, z));
session.send(new PacketSceneTransToPointRsp(session.getPlayer(), req.getPointId(), req.getSceneId()));
} else {
session.send(new PacketSceneTransToPointRsp());
}
}
}
......@@ -43,7 +43,7 @@ public class HandlerSetPlayerBornDataReq extends PacketHandler {
try {
// Save to db
DatabaseHelper.createPlayer(player, session.getAccount().getPlayerId());
DatabaseHelper.createPlayer(player, session.getAccount().getPlayerUid());
// Create avatar
if (player.getAvatars().getAvatarCount() == 0) {
......
......@@ -8,8 +8,8 @@ import emu.grasscutter.net.proto.AbilityChangeNotifyOuterClass.AbilityChangeNoti
public class PacketAbilityChangeNotify extends GenshinPacket {
public PacketAbilityChangeNotify(EntityAvatar entity) {
super(PacketOpcodes.AbilityChangeNotify);
super(PacketOpcodes.AbilityChangeNotify, true);
AbilityChangeNotify proto = AbilityChangeNotify.newBuilder()
.setEntityId(entity.getId())
.setAbilityControlBlock(entity.getAbilityControlBlock())
......
......@@ -23,7 +23,6 @@ public class PacketGetPlayerFriendListRsp extends GenshinPacket {
.setWorldLevel(0)
.setSignature("")
.setLastActiveTime((int) (System.currentTimeMillis() / 1000f))
.setIsMpModeAvailable(true)
.setNameCardId(210001)
.setOnlineState(FriendOnlineState.FRIEND_ONLINE)
.setParam(1)
......
......@@ -16,7 +16,7 @@ public class PacketGetPlayerTokenRsp extends GenshinPacket {
this.setUseDispatchKey(true);
GetPlayerTokenRsp p = GetPlayerTokenRsp.newBuilder()
.setPlayerUid(session.getAccount().getPlayerId())
.setPlayerUid(session.getAccount().getPlayerUid())
.setAccountToken(session.getAccount().getToken())
.setAccountType(1)
.setIsProficientPlayer(doesPlayerExist) // Not sure where this goes
......
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