Commit 9951bec6 authored by Akka's avatar Akka Committed by Melledy
Browse files

optimize npc group load & fix some NPE in suite

parent bd40ecee
......@@ -3,6 +3,7 @@ package emu.grasscutter.game.world;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.GameDepot;
import emu.grasscutter.data.binout.SceneNpcBornEntry;
import emu.grasscutter.data.excels.*;
import emu.grasscutter.game.dungeons.DungeonSettleListener;
import emu.grasscutter.game.entity.*;
......@@ -53,6 +54,7 @@ public class Scene {
private DungeonData dungeonData;
private int prevScene; // Id of the previous scene
private int prevScenePoint;
private Set<SceneNpcBornEntry> npcBornEntrySet;
public Scene(World world, SceneData sceneData) {
this.world = world;
this.sceneData = sceneData;
......@@ -65,6 +67,7 @@ public class Scene {
this.spawnedEntities = ConcurrentHashMap.newKeySet();
this.deadSpawnedEntities = ConcurrentHashMap.newKeySet();
this.loadedBlocks = ConcurrentHashMap.newKeySet();
this.npcBornEntrySet = ConcurrentHashMap.newKeySet();
this.scriptManager = new SceneScriptManager(this);
}
......@@ -426,6 +429,8 @@ public class Scene {
if(challenge != null){
challenge.onCheckTimeOut();
}
checkNpcGroup();
}
public int getEntityLevel(int baseLevel, int worldLevelOverride) {
......@@ -435,6 +440,25 @@ public class Scene {
return level;
}
public void checkNpcGroup(){
Set<SceneNpcBornEntry> npcBornEntries = ConcurrentHashMap.newKeySet();
for (Player player : this.getPlayers()) {
npcBornEntries.addAll(loadNpcForPlayer(player));
}
// clear the unreachable group for client
var toUnload = this.npcBornEntrySet.stream()
.filter(i -> !npcBornEntries.contains(i))
.map(SceneNpcBornEntry::getGroupId)
.toList();
if(toUnload.size() > 0){
broadcastPacket(new PacketGroupUnloadNotify(toUnload));
Grasscutter.getLogger().debug("Unload NPC Group {}", toUnload);
}
// exchange the new npcBornEntry Set
this.npcBornEntrySet = npcBornEntries;
}
// TODO - Test
public synchronized void checkSpawns() {
......@@ -569,9 +593,6 @@ public class Scene {
.toList();
onLoadGroup(toLoad);
}
for (Player player : this.getPlayers()) {
getScriptManager().meetEntities(loadNpcForPlayer(player, block));
}
}
}
......@@ -754,47 +775,27 @@ public class Scene {
addEntity(entity);
}
}
public List<EntityNPC> loadNpcForPlayer(Player player, SceneBlock block){
if(!block.contains(player.getPos())){
return List.of();
public void loadNpcForPlayerEnter(Player player){
this.npcBornEntrySet.addAll(loadNpcForPlayer(player));
}
private List<SceneNpcBornEntry> loadNpcForPlayer(Player player){
var pos = player.getPos();
var data = GameData.getSceneNpcBornData().get(getId());
if(data == null){
return List.of();
}
var npcs = SceneIndexManager.queryNeighbors(data.getIndex(), pos.toDoubleArray(),
var npcList = SceneIndexManager.queryNeighbors(data.getIndex(), pos.toDoubleArray(),
Grasscutter.getConfig().server.game.loadEntitiesForPlayerRange);
var entityNPCS = npcs.stream().map(item -> {
var group = data.getGroups().get(item.getGroupId());
if(group == null){
group = SceneGroup.of(item.getGroupId());
data.getGroups().putIfAbsent(item.getGroupId(), group);
group.load(getId());
}
if(group.npc == null){
return null;
}
var npc = group.npc.get(item.getConfigId());
if(npc == null){
return null;
}
return getScriptManager().createNPC(npc, block.id, item.getSuiteIdList().get(0));
})
.filter(Objects::nonNull)
.filter(item -> getEntities().values().stream()
.filter(e -> e instanceof EntityNPC)
.noneMatch(e -> e.getConfigId() == item.getConfigId()))
var sceneNpcBornEntries = npcList.stream()
.filter(i -> !this.npcBornEntrySet.contains(i))
.toList();
if(entityNPCS.size() > 0){
broadcastPacket(new PacketGroupSuiteNotify(entityNPCS));
if(sceneNpcBornEntries.size() > 0){
this.broadcastPacket(new PacketGroupSuiteNotify(sceneNpcBornEntries));
Grasscutter.getLogger().debug("Loaded Npc Group Suite {}", sceneNpcBornEntries);
}
return entityNPCS;
return npcList;
}
}
......@@ -5,15 +5,11 @@ import emu.grasscutter.scripts.ScriptLoader;
import emu.grasscutter.utils.Position;
import lombok.Setter;
import lombok.ToString;
import org.luaj.vm2.LuaValue;
import javax.script.Bindings;
import javax.script.CompiledScript;
import javax.script.ScriptException;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaValue;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.Optional;
......@@ -33,7 +29,6 @@ public class SceneGroup {
public Map<Integer,SceneMonster> monsters; // <ConfigId, Monster>
public Map<Integer, SceneGadget> gadgets; // <ConfigId, Gadgets>
public Map<String, SceneTrigger> triggers;
public Map<Integer, SceneNPC> npc; // <NpcId, NPC>
public Map<Integer, SceneRegion> regions;
public List<SceneSuite> suites;
public List<SceneVar> variables;
......@@ -133,41 +128,9 @@ public class SceneGroup {
// Add variables to suite
this.variables = ScriptLoader.getSerializer().toList(SceneVar.class, this.bindings.get("variables"));
// NPC in groups
this.npc = ScriptLoader.getSerializer().toList(SceneNPC.class, this.bindings.get("npcs")).stream()
.collect(Collectors.toMap(x -> x.npc_id, y -> y));
this.npc.values().forEach(n -> n.group = this);
// Add monsters and gadgets to suite
for (SceneSuite suite : this.suites) {
suite.sceneMonsters = new ArrayList<>(
suite.monsters.stream()
.filter(this.monsters::containsKey)
.map(this.monsters::get)
.toList()
);
suite.sceneGadgets = new ArrayList<>(
suite.gadgets.stream()
.filter(this.gadgets::containsKey)
.map(this.gadgets::get)
.toList()
);
suite.sceneTriggers = new ArrayList<>(
suite.triggers.stream()
.filter(this.triggers::containsKey)
.map(this.triggers::get)
.toList()
);
suite.sceneRegions = new ArrayList<>(
suite.regions.stream()
.filter(this.regions::containsKey)
.map(this.regions::get)
.toList()
);
}
this.suites.forEach(i -> i.init(this));
} catch (ScriptException e) {
Grasscutter.getLogger().error("An error occurred while loading group " + this.id + " in scene " + sceneId + ".", e);
......
package emu.grasscutter.scripts.data;
import java.util.ArrayList;
import java.util.List;
import lombok.Setter;
......@@ -8,15 +9,53 @@ import lombok.ToString;
@ToString
@Setter
public class SceneSuite {
public List<Integer> monsters;
public List<Integer> gadgets;
public List<String> triggers;
public List<Integer> regions;
// make it refer the default empty list to avoid NPE caused by some group
public List<Integer> monsters = List.of();
public List<Integer> gadgets = List.of();
public List<String> triggers = List.of();
public List<Integer> regions = List.of();
public int rand_weight;
public transient List<SceneMonster> sceneMonsters;
public transient List<SceneGadget> sceneGadgets;
public transient List<SceneTrigger> sceneTriggers;
public transient List<SceneRegion> sceneRegions;
public transient List<SceneMonster> sceneMonsters = List.of();
public transient List<SceneGadget> sceneGadgets = List.of();
public transient List<SceneTrigger> sceneTriggers = List.of();
public transient List<SceneRegion> sceneRegions = List.of();
public void init(SceneGroup sceneGroup) {
if(sceneGroup.monsters != null){
this.sceneMonsters = new ArrayList<>(
this.monsters.stream()
.filter(sceneGroup.monsters::containsKey)
.map(sceneGroup.monsters::get)
.toList()
);
}
if(sceneGroup.gadgets != null){
this.sceneGadgets = new ArrayList<>(
this.gadgets.stream()
.filter(sceneGroup.gadgets::containsKey)
.map(sceneGroup.gadgets::get)
.toList()
);
}
if(sceneGroup.triggers != null) {
this.sceneTriggers = new ArrayList<>(
this.triggers.stream()
.filter(sceneGroup.triggers::containsKey)
.map(sceneGroup.triggers::get)
.toList()
);
}
if(sceneGroup.regions != null) {
this.sceneRegions = new ArrayList<>(
this.regions.stream()
.filter(sceneGroup.regions::containsKey)
.map(sceneGroup.regions::get)
.toList()
);
}
}
}
......@@ -5,11 +5,7 @@ import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketEnterSceneDoneRsp;
import emu.grasscutter.server.packet.send.PacketPlayerTimeNotify;
import emu.grasscutter.server.packet.send.PacketScenePlayerLocationNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerLocationNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
import emu.grasscutter.server.packet.send.*;
@Opcodes(PacketOpcodes.EnterSceneDoneReq)
public class HandlerEnterSceneDoneReq extends PacketHandler {
......@@ -34,6 +30,8 @@ public class HandlerEnterSceneDoneReq extends PacketHandler {
session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
// spawn NPC
session.getPlayer().getScene().loadNpcForPlayerEnter(session.getPlayer());
// Reset timer for sending player locations
session.getPlayer().resetSendPlayerLocTime();
}
......
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.EntityNPC;
import emu.grasscutter.data.binout.SceneNpcBornEntry;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.GroupSuiteNotifyOuterClass;
......@@ -10,14 +10,18 @@ import java.util.List;
public class PacketGroupSuiteNotify extends BasePacket {
/**
* control which npc suite is loaded
* Real control which npc suite is loaded
* EntityNPC is useless
*/
public PacketGroupSuiteNotify(List<EntityNPC> list) {
public PacketGroupSuiteNotify(List<SceneNpcBornEntry> npcBornEntries) {
super(PacketOpcodes.GroupSuiteNotify);
var proto = GroupSuiteNotifyOuterClass.GroupSuiteNotify.newBuilder();
list.forEach(item -> proto.putGroupMap(item.getGroupId(), item.getSuiteId()));
npcBornEntries.forEach(x ->
x.getSuiteIdList().forEach(y ->
proto.putGroupMap(x.getGroupId(), y)
));
this.setData(proto);
......
package emu.grasscutter.server.packet.send;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.GroupUnloadNotifyOuterClass;
import java.util.List;
public class PacketGroupUnloadNotify extends BasePacket {
public PacketGroupUnloadNotify(List<Integer> groupList) {
super(PacketOpcodes.GroupUnloadNotify);
var proto = GroupUnloadNotifyOuterClass.GroupUnloadNotify.newBuilder();
proto.addAllGroupList(groupList);
this.setData(proto);
}
}
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