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ziqian zhang
Grasscutter
Commits
9892cd84
Commit
9892cd84
authored
3 years ago
by
真心
Committed by
memetrollsXD
3 years ago
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Delete GiveWeaponCommand.java
parent
2d04758f
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src/main/java/emu/grasscutter/command/commands/GiveWeaponCommand.java
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src/main/java/emu/grasscutter/command/commands/GiveWeaponCommand.java
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2d04758f
package
emu.grasscutter.command.commands
;
import
emu.grasscutter.Grasscutter
;
import
emu.grasscutter.command.Command
;
import
emu.grasscutter.command.CommandHandler
;
import
emu.grasscutter.data.GameData
;
import
emu.grasscutter.data.def.ItemData
;
import
emu.grasscutter.game.inventory.GameItem
;
import
emu.grasscutter.game.inventory.ItemType
;
import
emu.grasscutter.game.player.Player
;
import
java.util.List
;
@Command
(
label
=
"giveweapon"
,
usage
=
"giveweapon <playerId> <weaponId> [level] [refine]"
,
description
=
"Gives the player a specified weapon"
,
aliases
=
{
"givew"
},
permission
=
"player.giveweapon"
)
public
final
class
GiveWeaponCommand
implements
CommandHandler
{
@Override
public
void
execute
(
Player
sender
,
List
<
String
>
args
)
{
int
target
,
weaponId
,
level
=
1
,
refine
=
0
;
if
(
sender
==
null
&&
args
.
size
()
<
2
)
{
CommandHandler
.
sendMessage
(
null
,
"Usage: giveweapon <playerId> <weaponId> [level] [refine]"
);
return
;
}
if
(
sender
!=
null
&&
args
.
size
()
<
1
)
{
CommandHandler
.
sendMessage
(
sender
,
"Usage: giveweapon <weaponId> [level] [refine]"
);
}
target
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
)
==
null
&&
sender
!=
null
)
{
target
=
sender
.
getUid
();
weaponId
=
Integer
.
parseInt
(
args
.
get
(
0
));
if
(
args
.
size
()
>
1
)
{
level
=
Integer
.
parseInt
(
args
.
get
(
1
));
}
if
(
args
.
size
()
>
2
)
{
refine
=
Integer
.
parseInt
(
args
.
get
(
2
));
}
}
else
{
weaponId
=
Integer
.
parseInt
(
args
.
get
(
1
));
if
(
args
.
size
()
>
2
)
{
level
=
Integer
.
parseInt
(
args
.
get
(
2
));
}
if
(
args
.
size
()
>
3
)
{
refine
=
Integer
.
parseInt
(
args
.
get
(
3
));
}
}
if
(
level
<
1
||
level
>
90
)
{
CommandHandler
.
sendMessage
(
sender
,
"Level must be between 1 and 90"
);
return
;
}
if
(
refine
<
0
||
refine
>
4
)
{
CommandHandler
.
sendMessage
(
sender
,
"Refine must be between 0 and 4"
);
return
;
}
try
{
ItemData
weaponData
=
GameData
.
getItemDataMap
().
get
(
weaponId
);
if
(
weaponData
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid weapon id."
);
}
else
if
(
weaponData
.
getItemType
()
==
ItemType
.
ITEM_WEAPON
)
{
GameItem
weapon
=
new
GameItem
(
weaponData
);
weapon
.
setLevel
(
level
);
if
(
level
>
20
&&
level
<
40
)
{
weapon
.
setPromoteLevel
(
1
);
}
else
if
(
level
>
40
&&
level
<
50
)
{
weapon
.
setPromoteLevel
(
2
);
}
else
if
(
level
>
50
&&
level
<
60
)
{
weapon
.
setPromoteLevel
(
3
);
}
else
if
(
level
>
60
&&
level
<
70
)
{
weapon
.
setPromoteLevel
(
4
);
}
else
if
(
level
>
70
&&
level
<
80
)
{
weapon
.
setPromoteLevel
(
5
);
}
else
if
(
level
>
80
&&
level
<
90
)
{
weapon
.
setPromoteLevel
(
6
);
}
weapon
.
setRefinement
(
refine
);
weapon
.
setCount
(
1
);
Player
targetPlayer
=
Grasscutter
.
getGameServer
().
getPlayerByUid
(
target
);
if
(
targetPlayer
==
null
)
{
CommandHandler
.
sendMessage
(
sender
,
"Player not found."
);
return
;
}
targetPlayer
.
getInventory
().
addItem
(
weapon
);
CommandHandler
.
sendMessage
(
sender
,
String
.
format
(
"Given %s to %s."
,
weaponId
,
target
));
}
else
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid weapon id."
);
}
}
catch
(
NumberFormatException
ignored
)
{
CommandHandler
.
sendMessage
(
sender
,
"Invalid weapon or player ID."
);
}
}
}
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