Commit 7a66f228 authored by lsCoding666's avatar lsCoding666 Committed by GitHub
Browse files

fix join command and remove command bug and update docs (#904)

* feat:new command "join" and "remove" to force join or remove avatar in your current team

* fix:change MaxAvatarsInTeam from 9 to 4

* feat:update & merge branch.Translate fix

* fix(command):fix remove command a stupid bug.Loop delete element bug.

* fix(command):fix join command. When adding avatars, repeat avatars skip and non repeat avatars join.

* fix(language):fix join command remove command translate

* fix(ReadMe):update README.md join and remove command.
parent 49364f9c
This diff is collapsed.
...@@ -123,11 +123,13 @@ chmod +x gradlew ...@@ -123,11 +123,13 @@ chmod +x gradlew
| godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | | | godmode | godmode [uid] | player.godmode | 仅客户端 | 保护你不受到任何伤害(依然会被击退) | |
| heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h | | heal | heal | player.heal | 仅客户端 | 治疗队伍中所有角色 | h |
| help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | | | help | help [命令] | | 均可使用 | 显示帮助或展示指定命令的帮助 | |
| join | join [多个角色id] | player.join | 仅客户端 | 强制入队角色,跟config.json中的avatarLimits有关(跟队内角色数量上限有关)。用法:`join 10000021 10000022` | |
| kick | kick \<uid> | server.kick | 均可使用 | 从服务器中踢出指定玩家 (WIP) | k | | kick | kick \<uid> | server.kick | 均可使用 | 从服务器中踢出指定玩家 (WIP) | k |
| killall | killall [uid] [场景ID] | server.killall | 均可使用 | 杀死指定玩家世界中所在或指定场景的全部生物 | | | killall | killall [uid] [场景ID] | server.killall | 均可使用 | 杀死指定玩家世界中所在或指定场景的全部生物 | |
| list | list | | 均可使用 | 列出在线玩家 | | | list | list | | 均可使用 | 列出在线玩家 | |
| permission | permission <add\|remove> <UID> <权限节点> | * | 均可使用 | 添加或移除玩家的权限 | | | permission | permission <add\|remove> <UID> <权限节点> | * | 均可使用 | 添加或移除玩家的权限 | |
| position | position | | 仅客户端 | 获取当前坐标 | pos | | position | position | | 仅客户端 | 获取当前坐标 | pos |
| remove | remove [多个角色在队伍中的序号] | player.remove | 仅客户端 | 强制将某个角色从当前队伍中移除。例如`remove 1 2`表示将1号和2号角色移除 | |
| reload | reload | server.reload | 均可使用 | 重载服务器配置 | | | reload | reload | server.reload | 均可使用 | 重载服务器配置 | |
| resetconst | resetconst [all] | player.resetconstellation | 仅客户端 | 重置当前角色的命座,重新登录即可生效 | resetconstellation | | resetconst | resetconst [all] | player.resetconstellation | 仅客户端 | 重置当前角色的命座,重新登录即可生效 | resetconstellation |
| restart | restart | | 均可使用 | 重启服务端 | | | restart | restart | | 均可使用 | 重启服务端 | |
......
...@@ -33,10 +33,13 @@ public class JoinCommand implements CommandHandler { ...@@ -33,10 +33,13 @@ public class JoinCommand implements CommandHandler {
for (int i = 0; i < args.size(); i++) { for (int i = 0; i < args.size(); i++) {
Avatar avatar = sender.getAvatars().getAvatarById(avatarIds.get(i)); Avatar avatar = sender.getAvatars().getAvatarById(avatarIds.get(i));
if (avatar == null || sender.getTeamManager().getCurrentTeamInfo().contains(avatar)) { if (avatar == null) {
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId")); CommandHandler.sendMessage(sender, translate("commands.generic.invalid.avatarId"));
return; return;
} }
if (sender.getTeamManager().getCurrentTeamInfo().contains(avatar)){
continue;
}
sender.getTeamManager().getCurrentTeamInfo().addAvatar(avatar); sender.getTeamManager().getCurrentTeamInfo().addAvatar(avatar);
} }
......
...@@ -7,6 +7,8 @@ import emu.grasscutter.game.player.Player; ...@@ -7,6 +7,8 @@ import emu.grasscutter.game.player.Player;
import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp; import emu.grasscutter.server.packet.send.PacketChangeMpTeamAvatarRsp;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List; import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
...@@ -17,11 +19,11 @@ public class RemoveCommand implements CommandHandler { ...@@ -17,11 +19,11 @@ public class RemoveCommand implements CommandHandler {
@Override @Override
public void execute(Player sender, Player targetPlayer, List<String> args) { public void execute(Player sender, Player targetPlayer, List<String> args) {
List<Integer> avatarIds = new ArrayList<>(); List<Integer> avatarIndexList = new ArrayList<>();
for (String arg : args) { for (String arg : args) {
try { try {
int avatarId = Integer.parseInt(arg); int avatarIndex = Integer.parseInt(arg);
avatarIds.add(avatarId); avatarIndexList.add(avatarIndex);
} catch (Exception ignored) { } catch (Exception ignored) {
ignored.printStackTrace(); ignored.printStackTrace();
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index")); CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
...@@ -29,12 +31,14 @@ public class RemoveCommand implements CommandHandler { ...@@ -29,12 +31,14 @@ public class RemoveCommand implements CommandHandler {
} }
} }
for (int i = 0; i < avatarIds.size(); i++) { Collections.reverse(avatarIndexList);
if (avatarIds.get(i) > sender.getTeamManager().getCurrentTeamInfo().getAvatars().size() || avatarIds.get(i) <= 0) {
for (int i = 0; i < avatarIndexList.size(); i++) {
if (avatarIndexList.get(i) > sender.getTeamManager().getCurrentTeamInfo().getAvatars().size() || avatarIndexList.get(i) <= 0) {
CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index")); CommandHandler.sendMessage(sender, translate("commands.remove.invalid_index"));
return; return;
} }
sender.getTeamManager().getCurrentTeamInfo().removeAvatar(avatarIds.get(i) - 1); sender.getTeamManager().getCurrentTeamInfo().removeAvatar(avatarIndexList.get(i) - 1);
} }
// Packet // Packet
......
...@@ -238,9 +238,9 @@ ...@@ -238,9 +238,9 @@
"description": "Reload server config" "description": "Reload server config"
}, },
"remove": { "remove": {
"usage": "Usage: remove [indexOfYourTeams] index start from 1", "usage": "Usage: remove [indexOfYourTeam] index start from 1",
"invalid_index": "index start from 1", "invalid_index": "The index number is illegal. It starts from 1 and the maximum value is the number of roles in the team",
"description": "force remove avatar into your team" "description": "force remove avatar into your team. Such as `remove 1 2`."
}, },
"resetConst": { "resetConst": {
"reset_all": "Reset all avatars' constellations.", "reset_all": "Reset all avatars' constellations.",
...@@ -380,7 +380,8 @@ ...@@ -380,7 +380,8 @@
"title": "Banner Details", "title": "Banner Details",
"available_five_stars": "Available 5-star Items", "available_five_stars": "Available 5-star Items",
"available_four_stars": "Available 4-star Items", "available_four_stars": "Available 4-star Items",
"available_three_stars": "Available 3-star Items" "available_three_stars": "Available 3-star Items",
"template_missing": "data/gacha_details.html is missing."
} }
} }
} }
...@@ -237,9 +237,9 @@ ...@@ -237,9 +237,9 @@
"description": "重载配置文件和数据" "description": "重载配置文件和数据"
}, },
"remove": { "remove": {
"usage": "用法: remove [indexOfYourTeams] 从1开始", "usage": "用法: remove [多个角色在队伍中的序号] 序号从1开始",
"invalid_index": "下标从1开始", "invalid_index": "序号不合法,从1开始,最大值为队内角色数量",
"description": "强制移除队内角色" "description": "强制将某个角色从当前队伍中移除。例如`remove 1 2`表示将1号和2号角色从队伍中移除"
}, },
"resetConst": { "resetConst": {
"reset_all": "重置所有角色的命座。", "reset_all": "重置所有角色的命座。",
......
...@@ -229,9 +229,9 @@ ...@@ -229,9 +229,9 @@
"description": "重新加載設定檔和數據。" "description": "重新加載設定檔和數據。"
}, },
"remove": { "remove": {
"usage": "用法: remove [indexOfYourTeams] 从1开始", "usage": "用法: remove [多個角色在隊伍中的序號] 序號从1开始",
"invalid_index": "下標從1開始", "invalid_index": "序號不合法,從1開始,最大值為隊内角色數量",
"description": "强制移除對内角色" "description": "强制移除對内角色,例如`remove 1 2`表示將1號和2號角色從隊伍中移除"
}, },
"resetConst": { "resetConst": {
"reset_all": "重設所有角色的命座。", "reset_all": "重設所有角色的命座。",
......
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