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ziqian zhang
Grasscutter
Commits
70507c34
Commit
70507c34
authored
May 03, 2022
by
mzfqy
Committed by
Melledy
May 03, 2022
Browse files
add zh_cn translate.
parent
67b744b4
Changes
2
Hide whitespace changes
Inline
Side-by-side
src/main/java/emu/grasscutter/CNLanguage.java
0 → 100644
View file @
70507c34
package
emu.grasscutter
;
public
final
class
CNLanguage
{
public
String
An_error_occurred_during_game_update
=
"游戏更新期间出错。"
;
public
String
Starting_Grasscutter
=
"启动 Grasscutter 中..."
;
public
String
Invalid_server_run_mode
=
"无效的服务器运行模式。"
;
public
String
Server_run_mode
=
"服务器运行模式必须是 'HYBRID', 'DISPATCH_ONLY', 或者 'GAME_ONLY'。 无法启动 Grasscutter..."
;
public
String
Shutting_down
=
"服务器关闭..."
;
public
String
Start_done
=
"完成! 获取帮助, 输入 \"help\""
;
public
String
Dispatch_mode_not_support_command
=
"该命令不支持在仅dispatch模式下使用。"
;
public
String
Command_error
=
"命令错误:"
;
public
String
Error
=
"发生了一个错误。"
;
public
String
Grasscutter_is_free
=
"Grasscutter 是一个免费软件。 如果你为此付出了金钱,你可能已经被骗了。 项目主页: https://github。com/Grasscutters/Grasscutter"
;
public
String
Game_start_port
=
"服务器运行在端口 %s 上"
;
public
String
Client_connect
=
"客户端 %s 已连接"
;
public
String
Client_disconnect
=
"客户端 %s 已断开连接"
;
public
String
Client_request
=
"[Dispatch] 客户端 %s %s 请求: %s"
;
public
String
Not_load_keystore
=
"[Dispatch] 无法加载 keystore。 请尝试输入 keystore password..."
;
public
String
Use_default_keystore
=
"[Dispatch] 默认的 keystore password 加载成功。 请考虑在config。json中将密码设置为123456。"
;
public
String
Load_keystore_error
=
"[Dispatch] 加载keystore时发生错误!"
;
public
String
Not_find_ssl_cert
=
"[Dispatch] 没有找到SSL证书! 开始尝试以HTTP协议运行。"
;
public
String
Welcome
=
"欢迎使用 Grasscutter"
;
public
String
Potential_unhandled_request
=
"[Dispatch] 潜在的未经处理的 %s 请求: %s"
;
public
String
Client_login_token
=
"[Dispatch] 客户端 %s 正在尝试使用token登陆"
;
public
String
Client_token_login_failed
=
"[Dispatch] 客户端 %s 使用token登陆失败"
;
public
String
Client_login_in_token
=
"[Dispatch] 客户端 %s 通过token登陆 %s"
;
public
String
Game_account_cache_error
=
"游戏帐号缓存信息错误"
;
public
String
Wrong_session_key
=
"错误的会话密钥。"
;
public
String
Client_exchange_combo_token
=
"[Dispatch] 客户端 %s 交换token令牌成功"
;
public
String
Client_failed_exchange_combo_token
=
"[Dispatch] 客户端 %s 交换token令牌失败"
;
public
String
Dispatch_start_server_port
=
"[Dispatch] Dispatch 服务器正运行在端口 %s 上"
;
public
String
Client_failed_login_account_create
=
"[Dispatch] 客户端 %s 登陆失败: 账户 %s 已创建"
;
public
String
Client_failed_login_account_create_failed
=
"[Dispatch] 客户端 %s 登陆失败: 账户创建失败"
;
public
String
Client_failed_login_account_no_found
=
"[Dispatch] 客户端 %s 登陆失败: 账户不存在"
;
public
String
Client_login
=
"[Dispatch] 客户端 %s 登陆账户 %s"
;
public
String
Username_not_found
=
"用户名未找到。"
;
public
String
Username_not_found_create_failed
=
"用户名未找到,创建失败。"
;
// Command
public
String
No_command_specified
=
"没有指定命令。"
;
public
String
Unknown_command
=
"未知命令: "
;
public
String
You_not_permission_run_command
=
"你没有权限去执行此命令"
;
public
String
This_command_can_only_run_from_console
=
"此命令只能从控制台执行。"
;
public
String
Run_this_command_in_game
=
"请在游戏内执行此命令"
;
public
String
Invalid_playerId
=
"错误的玩家ID。"
;
public
String
Player_not_found
=
"玩家不存在。"
;
public
String
Player_is_offline
=
"玩家已离线"
;
public
String
Invalid_item_id
=
"错误的物品ID。"
;
public
String
Invalid_item_or_player_id
=
"错误的物品ID或玩家ID。"
;
public
String
Enabled
=
"已开启"
;
public
String
Disabled
=
"已关闭"
;
public
String
No_command_found
=
"找不到命令。"
;
public
String
Help
=
"帮助"
;
public
String
Player_not_found_or_offline
=
"玩家不存在或玩家已离线。"
;
public
String
Invalid_arguments
=
"错误的参数。"
;
public
String
Success
=
"成功"
;
public
String
Invalid_entity_id
=
"错误的实体ID。"
;
// Help
public
String
Help_usage
=
" 用法: "
;
public
String
Help_aliases
=
" 别名: "
;
public
String
Help_available_command
=
"支持的命令:"
;
// Account
public
String
Modify_user_account
=
"修改用户帐户"
;
public
String
Invalid_UID
=
"错误的UID。"
;
public
String
Account_exists
=
"账户已存在。"
;
public
String
Account_create_UID
=
"已创建账户 UID %s。"
;
public
String
Account_delete
=
"账户已删除。"
;
public
String
Account_not_find
=
"账户未找到"
;
public
String
Account_command_usage
=
"用法: account <create|delete> <用户名> [uid]"
;
// Broadcast
public
String
Broadcast_command_usage
=
"用法: broadcast <message>"
;
public
String
Broadcast_message_sent
=
"信息已发送"
;
// ChangeScene
public
String
Change_screen_usage
=
"用法: changescene <场景 id>"
;
public
String
Change_screen_you_in_that_screen
=
"你已经在这个场景了。"
;
public
String
Change_screen
=
"转移到场景 "
;
public
String
Change_screen_not_exist
=
"场景不存在"
;
// Clear
public
String
Clear_weapons
=
"已为 %s 清理武器 。"
;
public
String
Clear_artifacts
=
"已为 %s 清理圣遗物 。"
;
public
String
Clear_materials
=
"已为 %s 清理材料。"
;
public
String
Clear_furniture
=
"已为 %s 清理摆设。"
;
public
String
Clear_displays
=
"Cleared displays for %s 。"
;
public
String
Clear_virtuals
=
"已为 %s 清理货币。"
;
public
String
Clear_everything
=
"已为 %s 清理所有物品。"
;
// Coop
public
String
Coop_usage
=
"用法: coop <玩家ID> <目标玩家ID>"
;
// Drop
public
String
Drop_usage
=
"用法: drop <物品ID> [数量]"
;
public
String
Drop_dropped_of
=
"已掉落 %s 个 %s。"
;
// EnterDungeon
public
String
EnterDungeon_usage
=
"用法: enterdungeon <dungeon id>"
;
public
String
EnterDungeon_changed_to_dungeon
=
"Changed to dungeon "
;
public
String
EnterDungeon_dungeon_not_found
=
"Dungeon does not exist"
;
public
String
EnterDungeon_you_in_that_dungeon
=
"You are already in that dungeon"
;
// GiveAll
public
String
GiveAll_usage
=
"用法: giveall [用户ID] [数量]"
;
public
String
GiveAll_item
=
"正在给所有物品..."
;
public
String
GiveAll_done
=
"给所有物品完成。"
;
public
String
GiveAll_invalid_amount_or_playerId
=
"错误的数量或者用户ID"
;
// GiveArtifact
public
String
GiveArtifact_usage
=
"用法: giveart|gart [用户ID] <圣遗物ID> <主属性词条ID> [<副词条ID>[,<强化次数>]]... [等级]"
;
public
String
GiveArtifact_invalid_artifact_id
=
"错误的圣遗物ID。"
;
public
String
GiveArtifact_given
=
"已给 %s 到 %s。"
;
// GiveChar
public
String
GiveChar_usage
=
"用法: givechar <用户ID> <角色ID> [等级]"
;
public
String
GiveChar_given
=
"给 %s 等级为 %s 到 %s。"
;
public
String
GiveChar_invalid_avatar_id
=
"错误的用户ID"
;
public
String
GiveChar_invalid_avatar_level
=
"错误的角色等级。"
;
public
String
GiveChar_invalid_avatar_or_player_id
=
"错误的角色ID或用户ID。"
;
// Give
public
String
Give_usage
=
"用法: give <用户ID> <物品ID> [数量] [等级] [精炼等级]"
;
public
String
Give_refinement_only_applicable_weapons
=
"精炼等级只适用于武器。"
;
public
String
Give_refinement_must_between_1_and_5
=
"精炼等级必须为1-5。"
;
public
String
Give_given
=
"已给 %s 个 %s 到 %s。"
;
public
String
Give_given_with_level_and_refinement
=
"Given %s with level %s, refinement %s %s times to %s"
;
public
String
Give_given_level
=
"Given %s with level %s %s times to %s"
;
// GodMode
public
String
Godmode_status
=
"上帝模式已经 %s 给 %s 。"
;
// Heal
public
String
Heal_message
=
"所有角色已经被治愈。"
;
// Kick
public
String
Kick_player_kick_player
=
"玩家 [%s:%s] 踢出了玩家 [%s:%s]"
;
public
String
Kick_server_player
=
"正在踢出玩家 [%s:%s]"
;
// Kill
public
String
Kill_usage
=
"用法: killall [玩家ID] [场景ID]"
;
public
String
Kill_scene_not_found_in_player_world
=
"在玩家世界中找不到该场景。"
;
public
String
Kill_kill_monsters_in_scene
=
"正在杀死 %s 野怪 在场景 %s"
;
// KillCharacter
public
String
KillCharacter_usage
=
"用法: /killcharacter [玩家ID]"
;
public
String
KillCharacter_kill_current_character
=
"已杀死玩家 %s 当前的角色。"
;
// List
public
String
List_message
=
"这里有 %s 个玩家在线:"
;
// Permission
public
String
Permission_usage
=
"用法: permission <add|remove> <用户登陆名> <权限节点>"
;
public
String
Permission_add
=
"权限已添加。"
;
public
String
Permission_have_permission
=
"他已经有这个权限了!"
;
public
String
Permission_remove
=
"权限已移除。"
;
public
String
Permission_not_have_permission
=
"他没有这个权限!"
;
// Position
public
String
Position_message
=
"坐标: %。3f, %。3f, %。3f\n场景ID: %d"
;
// Reload
public
String
Reload_reload_start
=
"正在重新读取配置文件。"
;
public
String
Reload_reload_done
=
"重新读取配置文件成功。"
;
// ResetConst
public
String
ResetConst_reset_all
=
"重置所有角色的命星。"
;
public
String
ResetConst_reset_all_done
=
"%s 的命星已经重置。 请重新登陆查看变化。"
;
// ResetShopLimit
public
String
ResetShopLimit_usage
=
"用法: /resetshop <玩家ID>"
;
// SendMail
public
String
SendMail_usage
=
"用法: give [用户ID] <物品ID> [数量]"
;
public
String
SendMail_user_not_exist
=
"ID为 '%s' 的用户不存在"
;
public
String
SendMail_start_composition
=
"正在开始生成邮件模版。\n请使用 `/sendmail <标题>` 以继续。\n你可以在任何时间使用 `/sendmail stop` 来停止。"
;
public
String
SendMail_templates
=
"正在生成邮件模板..."
;
public
String
SendMail_invalid_arguments
=
"错误的参数。\n用法 `/sendmail <用户ID|all|help> [邮件模版ID]`"
;
public
String
SendMail_send_cancel
=
"邮件发送已取消。"
;
public
String
SendMail_send_done
=
"邮件已发送给用户 %s!"
;
public
String
SendMail_send_all_done
=
"邮件已发送给所有用户!"
;
public
String
SendMail_not_composition_end
=
"邮件生成不在最终阶段。\n请使用 `/sendmail %s` 或者 `/sendmail stop` 来取消。"
;
public
String
SendMail_Please_use
=
"请使用 `/sendmail %s`"
;
public
String
SendMail_set_title
=
"邮件标题设置为 '%s'。\n使用 '/sendmail <内容>' 来继续。"
;
public
String
SendMail_set_contents
=
"邮件内容设置为 '%s'。\n使用 '/sendmail <发送人>' 来继续。"
;
public
String
SendMail_set_message_sender
=
"邮件签名设置为 '%s'。\n使用 '/sendmail <物品ID|itemName|finish> [数量] [等级]' 来继续。"
;
public
String
SendMail_send
=
"已添加 %s 个 %s (等级为 %s) 到邮件。\n继续添加更多物品 或 使用 `/sendmail finish` 来发送邮件。"
;
public
String
SendMail_invalid_arguments_please_use
=
"参数错误 \n 请使用 `/sendmail %s`"
;
public
String
SendMail_title
=
"<标题>"
;
public
String
SendMail_message
=
"<内容>"
;
public
String
SendMail_sender
=
"<签名>"
;
public
String
SendMail_arguments
=
"<物品ID|itemName|finish> [数量] [等级]"
;
public
String
SendMail_error
=
"错误: 无效到创建阶段 %s。 检查控制台是否有stacktrace。"
;
// SendMessage
public
String
SendMessage_usage
=
"用法: sendmessage <用户ID> <信息内容>"
;
public
String
SenaMessage_message_sent
=
"信息已发送。"
;
// SetFetterLevel
public
String
SetFetterLevel_usage
=
"用法: setfetterlevel <等级>"
;
public
String
SetFetterLevel_fetter_level_must_between_0_and_10
=
"好感等级必须是 0-10。"
;
public
String
SetFetterLevel_fetter_set_level
=
"好感等级已设置为 %s。"
;
public
String
SetFetterLevel_invalid_fetter_level
=
"错误的好感等级。"
;
// SetStats
public
String
SetStats_usage
=
"用法: setstats|stats <属性> <值>"
;
public
String
SetStats_setstats_help_message
=
"用法: /setstats|stats <hp | mhp | def | atk | em | er | crate | cdmg> <值> 来修改基础属性"
;
public
String
SetStats_stats_help_message
=
"用法: /stats <epyro | ecryo | ehydro | egeo | edend | eelec | ephys> <amount> for elemental bonus"
;
public
String
SetStats_set_max_hp
=
"最大血量已设置为 %s。"
;
public
String
SetStats_set_max_hp_error
=
"错误的最大血量值。"
;
public
String
SetStats_set_hp
=
"血量已设置为 %s。"
;
public
String
SetStats_set_hp_error
=
"错误的血量值。"
;
public
String
SetStats_set_def
=
"防御力已设置为 %s。"
;
public
String
SetStats_set_def_error
=
"错误的防御力值。"
;
public
String
SetStats_set_atk
=
"攻击力已设置为 %s。"
;
public
String
SetStats_set_atk_error
=
"错误的攻击力值。"
;
public
String
SetStats_set_em
=
"元素精通已设置为 %s。"
;
public
String
SetStats_set_em_error
=
"错误的元素精通值。"
;
public
String
SetStats_set_er
=
"元素充能已设置为s%。"
;
public
String
SetStats_set_er_error
=
"错误的元素充能值。"
;
public
String
SetStats_set_cr
=
"暴击率已设置为%s%。"
;
public
String
SetStats_set_cr_error
=
"错误的暴击率值。"
;
public
String
SetStats_set_cd
=
"暴击伤害已设置为%s%。"
;
public
String
SetStats_set_cd_error
=
"错误的暴击伤害值。"
;
public
String
SetStats_set_pdb
=
"火伤已设置为%s%。"
;
public
String
SetStats_set_pdb_error
=
"错误的火伤值。"
;
public
String
SetStats_set_cdb
=
"冰伤已设置为%s%。"
;
public
String
SetStats_set_cdb_error
=
"错误的冰伤值。"
;
public
String
SetStats_set_hdb
=
"水伤已设置为%s%。"
;
public
String
SetStats_set_hdb_error
=
"错误的水伤值。"
;
public
String
SetStats_set_adb
=
"风伤已设置为%s%。"
;
public
String
SetStats_set_adb_error
=
"错误的风伤值。"
;
public
String
SetStats_set_gdb
=
"岩伤已设置为%s%。"
;
public
String
SetStats_set_gdb_error
=
"错误的岩伤值。"
;
public
String
SetStats_set_edb
=
"电伤已设置为%s%。"
;
public
String
SetStats_set_edb_error
=
"错误的电伤值。"
;
public
String
SetStats_set_physdb
=
"物伤已设置为%s%。"
;
public
String
SetStats_set_physdb_error
=
"错误的物伤值。"
;
public
String
SetStats_set_ddb
=
"重击伤害设置为%s%。"
;
public
String
SetStats_set_ddb_error
=
"错误的重击伤害值。"
;
// SetWorldLevel
public
String
SetWorldLevel_usage
=
"用法: setworldlevel <世界等级>"
;
public
String
SetWorldLevel_world_level_must_between_0_and_8
=
"世界等级必须是 0-8"
;
public
String
SetWorldLevel_set_world_level
=
"世界等级必须是 %s。"
;
public
String
SetWorldLevel_invalid_world_level
=
"错误的世界等级。"
;
// Spawn
public
String
Spawn_usage
=
"用法: spawn <实体ID> [数量] [等级(仅野怪)]"
;
public
String
Spawn_message
=
"已生成 %s 个 %s。"
;
// Stop
public
String
Stop_message
=
"服务器正在关闭..."
;
// Talent
public
String
Talent_usage_1
=
"设置当前角色的技能等级: /talent set <技能ID> <等级>"
;
public
String
Talent_usage_2
=
"另一个设置当前角色的技能等级的方法: /talent <n 或 e 或 q> <值>"
;
public
String
Talent_usage_3
=
"获取技能ID: /talent getid"
;
public
String
Talent_lower_16
=
"错误的技能等级。 等级必须比16低"
;
public
String
Talent_set_atk
=
"设置 普攻 等级为 %s。"
;
public
String
Talent_set_e
=
"设置 E技能 为 %s。"
;
public
String
Talent_set_q
=
"设置 Q技能 为 %s。"
;
public
String
Talent_invalid_skill_id
=
"错误的技能ID。"
;
public
String
Talent_set_this
=
"设置这个技能等级为 %s。"
;
public
String
Talent_invalid_talent_level
=
"错误的技能等级。"
;
public
String
Talent_normal_attack_id
=
"普攻 ID为 %s。"
;
public
String
Talent_e_skill_id
=
"E 技能ID为 %s。"
;
public
String
Talent_q_skill_id
=
"Q 技能ID为 %s。"
;
// TeleportAll
public
String
TeleportAll_message
=
"你只能在 MP 模式中使用此功能。"
;
// Teleport
public
String
Teleport_usage_server
=
"用法: /tp @<玩家ID> <x> <y> <z> [场景ID]"
;
public
String
Teleport_usage
=
"用法: /tp [@<玩家ID>] <x> <y> <z> [场景ID]"
;
public
String
Teleport_specify_player_id
=
"必须指定玩家id"
;
public
String
Teleport_invalid_position
=
"错误的坐标。"
;
public
String
Teleport_message
=
"远程传送 %s 到 %s,%s,%s 在场景 %s 中"
;
// Weather
public
String
Weather_usage
=
"用法: weather <天气ID> [气候ID]"
;
public
String
Weather_message
=
"改变天气为 %s 气候为 %s"
;
public
String
Weather_invalid_id
=
"错误的ID。"
;
}
src/main/java/emu/grasscutter/Grasscutter.java
View file @
70507c34
...
...
@@ -37,6 +37,7 @@ public final class Grasscutter {
private
static
Config
config
;
private
static
LineReader
consoleLineReader
=
null
;
private
static
Language
language
;
private
static
CNLanguage
cn_language
;
private
static
final
Gson
gson
=
new
GsonBuilder
().
setPrettyPrinting
().
create
();
private
static
final
File
configFile
=
new
File
(
"./config.json"
);
...
...
@@ -145,6 +146,7 @@ public final class Grasscutter {
language
=
gson
.
fromJson
(
file
,
Language
.
class
);
}
catch
(
Exception
e
)
{
Grasscutter
.
language
=
new
Language
();
Grasscutter
.
cn_language
=
new
CNLanguage
();
Grasscutter
.
config
.
Language
=
"en_us"
;
saveConfig
();
...
...
@@ -162,6 +164,11 @@ public final class Grasscutter {
}
catch
(
Exception
ee
)
{
Grasscutter
.
getLogger
().
error
(
"Unable to create language file."
);
}
try
(
FileWriter
file
=
new
FileWriter
(
"./languages/zh_cn.json"
))
{
file
.
write
(
gson
.
toJson
(
cn_language
));
}
catch
(
Exception
ee
)
{
Grasscutter
.
getLogger
().
error
(
"无法创建中文语言文件。"
);
}
}
}
...
...
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