Commit 652a2154 authored by KingRainbow44's avatar KingRainbow44
Browse files

Magix sanity.

parent f35f76f3
......@@ -9,7 +9,7 @@ import java.util.List;
@Command(label = "account", usage = "account <create|delete> <username> [uid]",
description = "Modify user accounts")
public class Account implements CommandHandler {
public final class AccountCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -9,7 +9,7 @@ import java.util.List;
@Command(label = "broadcast", usage = "broadcast <message>",
description = "Sends a message to all the players", aliases = {"b"}, permission = "server.broadcast")
public class Broadcast implements CommandHandler {
public final class BroadcastCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -8,7 +8,7 @@ import java.util.List;
@Command(label = "changescene", usage = "changescene <scene id>",
description = "Changes your scene", aliases = {"scene"}, permission = "player.changescene")
public class ChangeScene implements CommandHandler {
public final class ChangeSceneCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
......
......@@ -11,7 +11,7 @@ import java.util.List;
@Command(label = "clearartifacts", usage = "clearartifacts",
description = "Deletes all unequipped and unlocked level 0 artifacts, including yellow rarity ones from your inventory",
aliases = {"clearart"}, permission = "player.clearartifacts")
public class ClearArtifacts implements CommandHandler {
public final class ClearArtifactsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -12,7 +12,7 @@ import java.util.List;
@Command(label = "drop", usage = "drop <itemId|itemName> [amount]",
description = "Drops an item near you", aliases = {"d", "dropitem"}, permission = "server.drop")
public class Drop implements CommandHandler {
public final class DropCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -12,7 +12,7 @@ import java.util.List;
@Command(label = "givechar", usage = "givechar <playerId> <avatarId> [level]",
description = "Gives the player a specified character", aliases = {"givec"}, permission = "player.givechar")
public class GiveChar implements CommandHandler {
public final class GiveCharCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -15,7 +15,7 @@ import java.util.List;
@Command(label = "give", usage = "give [player] <itemId|itemName> [amount]",
description = "Gives an item to you or the specified player", aliases = {"g", "item", "giveitem"}, permission = "player.give")
public class Give implements CommandHandler {
public final class GiveCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -8,7 +8,7 @@ import java.util.List;
@Command(label = "godmode", usage = "godmode [playerId]",
description = "Prevents you from taking damage", permission = "player.godmode")
public class GodMode implements CommandHandler {
public final class GodModeCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -9,7 +9,7 @@ import java.util.*;
@Command(label = "help", usage = "help [command]",
description = "Sends the help message or shows information about a specified command")
public class Help implements CommandHandler {
public final class HelpCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer player, List<String> args) {
......
......@@ -9,7 +9,7 @@ import java.util.List;
@Command(label = "kick", usage = "kick <player>",
description = "Kicks the specified player from the server (WIP)", permission = "server.kick")
public class Kick implements CommandHandler {
public final class KickCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -11,7 +11,7 @@ import java.util.List;
@Command(label = "killall", usage = "killall [playerUid] [sceneId]",
description = "Kill all entities", permission = "server.killall")
public class KillAll implements CommandHandler {
public final class KillAllCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -10,7 +10,7 @@ import java.util.List;
@Command(label = "permission", usage = "permission <add|remove> <username> <permission>",
description = "Grants or removes a permission for a user", permission = "*")
public class Permission implements CommandHandler {
public final class PermissionCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -6,9 +6,9 @@ import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "pos", usage = "pos",
@Command(label = "position", usage = "position", aliases = {"pos"},
description = "Get coordinates.")
public class Pos implements CommandHandler {
public final class PositionCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -9,7 +9,7 @@ import java.util.List;
@Command(label = "reload", usage = "reload",
description = "Reload server config", permission = "server.reload")
public class Reload implements CommandHandler {
public final class ReloadCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -11,7 +11,7 @@ import java.util.List;
@Command(label = "resetconst", usage = "resetconst [all]",
description = "Resets the constellation level on your current active character, will need to relog after using the command to see any changes.",
aliases = {"resetconstellation"}, permission = "player.resetconstellation")
public class ResetConst implements CommandHandler {
public final class ResetConstCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -7,7 +7,7 @@ import emu.grasscutter.game.GenshinPlayer;
import java.util.List;
@Command(label = "restart", usage = "restart - Restarts the current session")
public class Restart implements CommandHandler {
public final class RestartCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -9,7 +9,7 @@ import java.util.List;
@Command(label = "say", usage = "say <player> <message>", description = "Sends a message to a player as the server",
aliases = {"sendservmsg", "sendservermessage", "sendmessage"}, permission = "server.sendmessage")
public class SendMessage implements CommandHandler {
public final class SendMessageCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -11,7 +11,7 @@ import java.util.List;
@Command(label = "setstats", usage = "setstats <hp|def|atk|em|er|crate|cdmg> <value>",
aliases = {"stats"})
public class SetStats implements CommandHandler {
public final class SetStatsCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -10,7 +10,7 @@ import java.util.List;
@Command(label = "setworldlevel", usage = "setworldlevel <level>",
description = "Sets your world level (Relog to see proper effects)",
aliases = {"setworldlvl"}, permission = "player.setworldlevel")
public class SetWorldLevel implements CommandHandler {
public final class SetWorldLevelCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
......@@ -12,7 +12,7 @@ import java.util.List;
@Command(label = "spawn", usage = "spawn <entityId|entityName> [level] [amount]",
description = "Spawns an entity near you", permission = "server.spawn")
public class Spawn implements CommandHandler {
public final class SpawnCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment