Commit 2a3d9fd0 authored by tester233's avatar tester233 Committed by Melledy
Browse files

CoopCommand: Fix usage

parent 02e737e9
...@@ -9,7 +9,7 @@ import java.util.List; ...@@ -9,7 +9,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "coop", usage = "coop <playerId> <target playerId>", permission = "server.coop", permissionTargeted = "server.coop.others", description = "commands.coop.description") @Command(label = "coop", usage = "coop [host uid]", permission = "server.coop", permissionTargeted = "server.coop.others", description = "commands.coop.description")
public final class CoopCommand implements CommandHandler { public final class CoopCommand implements CommandHandler {
@Override @Override
......
...@@ -16,7 +16,7 @@ import java.util.regex.Pattern; ...@@ -16,7 +16,7 @@ import java.util.regex.Pattern;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "give", usage = "give <itemId|itemName> [amount] [level] [refinement]", aliases = { @Command(label = "give", usage = "give <itemId|itemName> [amount] [level]", aliases = {
"g", "item", "giveitem"}, permission = "player.give", permissionTargeted = "player.give.others", description = "commands.give.description") "g", "item", "giveitem"}, permission = "player.give", permissionTargeted = "player.give.others", description = "commands.give.description")
public final class GiveCommand implements CommandHandler { public final class GiveCommand implements CommandHandler {
Pattern lvlRegex = Pattern.compile("l(?:vl?)?(\\d+)"); // Java is a joke of a proglang that doesn't have raw string literals Pattern lvlRegex = Pattern.compile("l(?:vl?)?(\\d+)"); // Java is a joke of a proglang that doesn't have raw string literals
......
...@@ -10,7 +10,7 @@ import java.util.List; ...@@ -10,7 +10,7 @@ import java.util.List;
import static emu.grasscutter.utils.Language.translate; import static emu.grasscutter.utils.Language.translate;
@Command(label = "teleport", usage = "teleport <x> <y> <z> [scene id]", aliases = {"tp"}, permission = "player.teleport", permissionTargeted = "player.teleport.others", description = "commands.teleport.description") @Command(label = "teleport", usage = "teleport <x> <y> <z> [sceneId]", aliases = {"tp"}, permission = "player.teleport", permissionTargeted = "player.teleport.others", description = "commands.teleport.description")
public final class TeleportCommand implements CommandHandler { public final class TeleportCommand implements CommandHandler {
private float parseRelative(String input, Float current) { // TODO: Maybe this will be useful elsewhere later private float parseRelative(String input, Float current) { // TODO: Maybe this will be useful elsewhere later
......
...@@ -134,7 +134,7 @@ ...@@ -134,7 +134,7 @@
"description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory" "description": "Deletes unequipped unlocked items, including yellow rarity ones from your inventory"
}, },
"coop": { "coop": {
"usage": "Usage: coop <playerID> <target playerID>", "usage": "Usage: coop <player ID> [host UID]",
"success": "Summoned %s to %s's world.", "success": "Summoned %s to %s's world.",
"description": "Forces someone to join the world of others" "description": "Forces someone to join the world of others"
}, },
...@@ -353,8 +353,8 @@ ...@@ -353,8 +353,8 @@
"description": "Teleports all players in your world to your position" "description": "Teleports all players in your world to your position"
}, },
"teleport": { "teleport": {
"usage_server": "Usage: /tp @<player ID> <x> <y> <z> [scene ID]", "usage_server": "Usage: /tp @<player ID> <x> <y> <z> [sceneID]",
"usage": "Usage: /tp [@<player ID>] <x> <y> <z> [scene ID]", "usage": "Usage: /tp [@<player ID>] <x> <y> <z> [sceneID]",
"specify_player_id": "You must specify a player ID.", "specify_player_id": "You must specify a player ID.",
"invalid_position": "Invalid position.", "invalid_position": "Invalid position.",
"success": "Teleported %s to %s, %s, %s in scene %s.", "success": "Teleported %s to %s, %s, %s in scene %s.",
......
...@@ -125,7 +125,7 @@ ...@@ -125,7 +125,7 @@
"everything": "Wyczyszczono wszystko dla %s." "everything": "Wyczyszczono wszystko dla %s."
}, },
"coop": { "coop": {
"usage": "Użycie: coop <id gracza> <id gracza docelowego>", "usage": "Użycie: coop <id gracza> [host uid]",
"success": "Przyzwano %s do świata %s." "success": "Przyzwano %s do świata %s."
}, },
"enter_dungeon": { "enter_dungeon": {
......
...@@ -134,7 +134,7 @@ ...@@ -134,7 +134,7 @@
"description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品" "description": "从你的背包中删除所有未装备且已解锁的物品,包括稀有物品"
}, },
"coop": { "coop": {
"usage": "用法:coop <玩家ID> <目标玩家ID>", "usage": "用法:coop <玩家ID> [目标玩家UID]",
"success": "已强制传送 %s 到 %s 的世界。", "success": "已强制传送 %s 到 %s 的世界。",
"description": "强制传送指定玩家到他人的世界" "description": "强制传送指定玩家到他人的世界"
}, },
......
...@@ -116,7 +116,7 @@ ...@@ -116,7 +116,7 @@
"description": "向所有玩家發送公告。" "description": "向所有玩家發送公告。"
}, },
"changescene": { "changescene": {
"usage": "用法:changescene <scene id>", "usage": "用法:changescene <sceneId>",
"already_in_scene": "你已經在這個場景中了。", "already_in_scene": "你已經在這個場景中了。",
"success": "已切換至場景 %s.", "success": "已切換至場景 %s.",
"exists_error": "此場景不存在。", "exists_error": "此場景不存在。",
...@@ -134,7 +134,7 @@ ...@@ -134,7 +134,7 @@
"description": "從你的背包中刪除所有未裝備且未上鎖的物品,包括稀有物品。" "description": "從你的背包中刪除所有未裝備且未上鎖的物品,包括稀有物品。"
}, },
"coop": { "coop": {
"usage": "用法:coop <playerId> <target playerId>", "usage": "用法:coop <playerId> [host uid]",
"success": "召喚了 %s 到 %s 的世界。", "success": "召喚了 %s 到 %s 的世界。",
"description": "強制傳送指定用戶到他人的世界。" "description": "強制傳送指定用戶到他人的世界。"
}, },
...@@ -358,8 +358,8 @@ ...@@ -358,8 +358,8 @@
"description": "將你世界裡的所有玩家傳送到你目前的所在位置。" "description": "將你世界裡的所有玩家傳送到你目前的所在位置。"
}, },
"teleport": { "teleport": {
"usage_server": "用法:/tp @<player id> <x> <y> <z> [scene id]", "usage_server": "用法:/tp @<player id> <x> <y> <z> [sceneId]",
"usage": "用法:/tp [@<player id>] <x> <y> <z> [scene id]", "usage": "用法:/tp [@<player id>] <x> <y> <z> [sceneId]",
"specify_player_id": "你必須指定一個玩家ID。", "specify_player_id": "你必須指定一個玩家ID。",
"invalid_position": "無效的座標。", "invalid_position": "無效的座標。",
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。", "success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment